Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Ranger Bard | One Handed Main-Hand | -20 | Physical Base Weapon Damage 29 30~31 32~33 34~35 36~37 38~39 40~41 | ![]() | Primary Attacks 100%/90%/70% + 3 | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -15% for 1s | Kuma's Claw | ||
Wizard Warlock Sorcerer | Two Handed Main-Hand | -25 | Physical Base Weapon Damage 13 14 15 16 17 18 19 Magical Base Weapon Damage 14 15 16 17 18 19 20 | ![]() | Primary Attacks 100%/90%/70% + 3 Impact Resist 3 | Primary Attacks All Slash 100%/105%/110% | Guard Always: x65% Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -15% for 1s | None | ||
Fighter Bard Warlock Sorcerer | One Handed Main-Hand | -25 | Physical Base Weapon Damage 35 36~37 38~39 40~41 42~43 44~45 46~47 | ![]() | Primary Attacks 100%/90%/80% + 4 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | Kuma's Fang | ||
Fighter Warlock Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 39 40~42 43~44 45~46 47~48 49~50 51~52 | ![]() | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | Fulgor | ||
Ranger Rogue Bard | One Handed Main-Hand | -15 | Physical Base Weapon Damage 21 22~23 24~25 26~27 28~29 30~31 32~33 | ![]() | Primary Attacks 100% + 2 | Primary Attacks All Pierce 100%/105%/110%/115% | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -7% for 0.5s | Viola | ||
Fighter Rogue Ranger Bard | One Handed Off-Hand | -15 | Physical Base Weapon Damage 23~24 25~26 27~28 29~30 31~32 33~34 35~36 | ![]() | Secondary Attacks 100%/80% + 2 | Secondary Attacks Slash/Slash 100%/105% | Secondary Attacks Mid Attack: x87.5% Otherwise: x75% | None | |||
Fighter Barbarian | One Handed Main-Hand | -20 | Physical Base Weapon Damage 31 32~33 34~35 36~37 38~39 40~41 42~43 | ![]() | Primary Attacks 100%/90%/70% + 3 | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -15% for 1s | None | ||
Fighter Barbarian Warlock | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 41 42~44 45~47 48~50 51~53 54~56 58~60 | ![]() | Primary Attacks 100%/80%/60% + 4 Secondary Attack 1 100%/80%/60% + 4 | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 115% | Primary Attacks Mid Attack: x82.5% Otherwise: x65% Secondary Attack 1 Mid Attack: x82.5% Otherwise: x65% | Hitslow -25% for 1s | None |
From Dark and Darker Wiki
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(Moving Attack Speed explanation to it's own page, since it's no longer relevant to this page but should be linked on individual weapon pages.) |
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<metadesc>Dark and Darker Wiki Weapons | <metadesc>Dark and Darker Wiki Weapons List</metadesc> | ||
{{UpdateStatus|Weapon Data|Weapons}} | |||
==Rarity== | |||
Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat. | |||
There are 7 rarities in the game. | There are 7 rarities in the game. | ||
<span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon</span> | <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span> | |||
<span class="colorrarity3">Uncommon </span> rarity adds up to 1 new [[Enchantments|enchantment]]. | |||
<span class="colorrarity4">Rare</span> rarity adds up to 2 new [[enchantments]]. | |||
<span class="colorrarity5">Epic</span> rarity adds up to 3 new [[enchantments]]. | |||
<span class="colorrarity6">Legendary</span> rarity adds up to 4 new [[enchantments]]. | |||
<span class="colorrarity7">Unique</span> rarity adds 5 enchantments and may add a special effect varying based on weapon. A list of these effects can be found at [[Artifacts]] | |||
==Stat Randomization== | |||
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of it's base stats are also randomized. | |||
In general, only the damage values on weapons and the armor rating on armors are variable. | |||
As such, 2 gear pieces of the same rarity can have different base stats. | |||
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity. | |||
For example, a <span class="colorrarity5">Epic</span> rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. | |||
==Movement Multiplier Explanation== | |||
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted. <br> | |||
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed. <br> | |||
Many weapon attacks (used to be exclusively Two-handers) have a lessened slow during the actual "Attack" portion of the attack, while the "Windup", "Recover", and "Combo" portions use the traditional, and greater, Movement Multiplier. | |||
For example, while swinging the following weapon with -30 Move Speed while holding <br> | |||
[[File:Movement_Multiplier_Explanation.png]] | |||
Assuming base 300 Move Speed. | |||
* Holding the weapon: 300 - 30 = 270 | |||
* Casting the weapon: 270 * .65 = 175.5 | |||
* During the "Hit" part of the swing animation: 270 * .85 = 229.5 | |||
* During the "Windup", "Second Windup", "Recover", "Alternate Recover", and "Finish" swing animations (also referred to as "Otherwise" in the above reference image): 270 * .7 = 189 | |||
==Weapon Properties== | |||
Some weapons also have special properties, for example, the Castillon Dagger's and the Stiletto Dagger's 3rd hit deals 30% and 20% more damage. | |||
The "Combo" column reflects a weapon's attack type in game files and sometimes they don't match to its attack animation. | |||
As for the "Weapon Hitbox" column, weapon's length doesn't necessarily determine a weapon's reach. How the weapon is hold, different attack animations affects weapon's reach. Thus, some shorter weapons have better reach than longer weapons. | |||
Slash/Blunt/Pierce damage types do nothing at the moment | |||
==Impact Zones== | |||
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. | |||
The number of impact zones vary between weapons. | |||
Lets look at impact zones of [[Arming Sword]]: | |||
<div style="display:flex;align-items: center;"> | |||
<div> | |||
[[File:Arming Sword Hitbox.png|link=Arming Sword#Hitbox|x300px]] | |||
</div> | |||
<div><span style="color:green;">Green Zone deals 100% damage</span><br><br><span style="color:orange;">Orange Zone deals 90% damage</span><br><br><span style="color:red;>Red Zone deals 70% damage</span></div> | |||
</div> | |||
As [[Sword]]s overall balanced weapons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more. | |||
Check individual weapon pages such as [[Falchion]] to see their impact zone images. | |||
= Weapon Categories = | |||
==Unarmed== | |||
<br> | |||
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Physical Weapon Damage</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon Reach/Hitbox</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | |||
</tr> | |||
<tr> | |||
<td> Bare Hands </td> | |||
<td> </td> | |||
<td> </td> | |||
<td> 10 </td> | |||
<td> 0 </td> | |||
<td> Blunt/Blunt <br> 100%/100% </td> | |||
<td> </td> | |||
<td> Height: <br> Width: </td> | |||
<td> Attack: 0.95x </td> | |||
<td> -7% <br> Duration: 0.5s</td> | |||
</tr> | |||
</table> | |||
Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons. | |||
==Swords== | |||
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | |||
{{:Swords}} | |||
==Maces== | |||
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | |||
{{:Maces}} | |||
== Daggers== | |||
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | |||
{{:Daggers}} | |||
==Polearms == | |||
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | |||
{{:Polearms}} | |||
==Axes== | |||
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | |||
{{:Axes}} | |||
==Bows== | |||
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | |||
{{:Bows}} | |||
== Crossbows== | |||
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | |||
{{:Crossbows}} | |||
==Magic Stuff== | |||
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | |||
{{:Magic Stuff}} | |||
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the "release", starts before turning to a "recovery" animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed. <br> | |||
The release + recovery animation is exactly: | |||
* Spellbook: 1s | |||
* Crystal ball: 1.1s | |||
* Crystal sword: 1.9s | |||
* Magic Staff: 1.6s | |||
The release portion on its own was measured in game to be (+/- 50ms of ping): | |||
* Spellbook: .466s | |||
* Crystal Ball: .483s | |||
* Crystal Sword: .983s | |||
* Magic Staff: .650s | |||
==Shields == | |||
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | |||
{{:Shields}} | |||
<comment-streams /> | <comment-streams /> |
Latest revision as of 05:07, 16 February 2025
Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 79.
Dark and Darker is currently on update: Patch:6.7#Hotfix 79.
Rarity
Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat.
There are 7 rarities in the game.
Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
Uncommon rarity adds up to 1 new enchantment.
Rare rarity adds up to 2 new enchantments.
Epic rarity adds up to 3 new enchantments.
Legendary rarity adds up to 4 new enchantments.
Unique rarity adds 5 enchantments and may add a special effect varying based on weapon. A list of these effects can be found at Artifacts
Stat Randomization
Not only are the enchantments a gear piece is imbued with randomized, but some of it's base stats are also randomized.
In general, only the damage values on weapons and the armor rating on armors are variable.
As such, 2 gear pieces of the same rarity can have different base stats.
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.
For example, a Epic rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.
Movement Multiplier Explanation
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted.
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed.
Many weapon attacks (used to be exclusively Two-handers) have a lessened slow during the actual "Attack" portion of the attack, while the "Windup", "Recover", and "Combo" portions use the traditional, and greater, Movement Multiplier.
For example, while swinging the following weapon with -30 Move Speed while holding
Assuming base 300 Move Speed.
- Holding the weapon: 300 - 30 = 270
- Casting the weapon: 270 * .65 = 175.5
- During the "Hit" part of the swing animation: 270 * .85 = 229.5
- During the "Windup", "Second Windup", "Recover", "Alternate Recover", and "Finish" swing animations (also referred to as "Otherwise" in the above reference image): 270 * .7 = 189
Weapon Properties
Some weapons also have special properties, for example, the Castillon Dagger's and the Stiletto Dagger's 3rd hit deals 30% and 20% more damage.
The "Combo" column reflects a weapon's attack type in game files and sometimes they don't match to its attack animation.
As for the "Weapon Hitbox" column, weapon's length doesn't necessarily determine a weapon's reach. How the weapon is hold, different attack animations affects weapon's reach. Thus, some shorter weapons have better reach than longer weapons.
Slash/Blunt/Pierce damage types do nothing at the moment
Impact Zones
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of impact zones vary between weapons.
Lets look at impact zones of Arming Sword:
As Swords overall balanced weapons and are less punished by the impact zones, weapons like Spear are affected a lot more.
Check individual weapon pages such as Falchion to see their impact zone images.
Weapon Categories
Unarmed
Name | Class | Slot | Physical Weapon Damage | Movement Speed | Combo | Attack Speed | Weapon Reach/Hitbox | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|---|---|---|
Bare Hands | 10 | 0 | Blunt/Blunt 100%/100% |
Height: Width: |
Attack: 0.95x | -7% Duration: 0.5s |
Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons.
Swords
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Warlock Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 43~44 | Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | None | |
Ranger Rogue Bard | One Handed Main-Hand | -15 | Physical Base Weapon Damage 28~29 Magical Base Weapon Damage 1 | ![]() | Primary Attacks 100% + 2 | Primary Attacks All Pierce 100%/105%/110%/115% | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -7% for 0.5s | None | ||
Fighter Warlock Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 45~46 | Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | None | |
Fighter Rogue Ranger Bard | One Handed Off-Hand | -15 | Physical Base Weapon Damage 29~30 | Undead Race Damage Bonus 15% | ![]() | Secondary Attacks 100%/80% + 2 | Secondary Attacks Slash/Slash 100%/105% | Secondary Attacks Mid Attack: x87.5% Otherwise: x75% | None | ||
Fighter Bard Warlock Sorcerer | One Handed Main-Hand | -25 | Physical Base Weapon Damage 42~43 | Armor Penetration 2~3% | ![]() | Primary Attacks 100%/90%/80% + 4 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Wizard Warlock Sorcerer | Two Handed Main-Hand | -21 | Physical Base Weapon Damage 17 Magical Base Weapon Damage 18 | ![]() | Primary Attacks 100%/90%/70% + 3 Impact Resist 3 | Primary Attacks All Slash 100%/105%/110% | Guard Always: x65% Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -15% for 1s | None | ||
Fighter Barbarian | One Handed Main-Hand | -20 | Physical Base Weapon Damage 38~39 | Luck 10 Magical Damage Reduction 1.5% | ![]() | Primary Attacks 100%/90%/70% + 3 | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -15% for 1s | None | |
Fighter Barbarian Warlock | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 51~53 | Physical Power 5 Undead Race Damage Bonus 30% | ![]() | Primary Attacks 100%/80%/60% + 4 Secondary Attack 1 100%/80%/60% + 4 | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 115% | Primary Attacks Mid Attack: x82.5% Otherwise: x65% Secondary Attack 1 Mid Attack: x82.5% Otherwise: x65% | Hitslow -25% for 1s | None | |
Fighter Rogue Ranger Bard | One Handed Off-Hand | -15 | Physical Base Weapon Damage 27~28 | Undead Race Damage Bonus 15% | ![]() | Secondary Attacks 100%/80% + 2 | Secondary Attacks Slash/Slash 100%/105% | Secondary Attacks Mid Attack: x87.5% Otherwise: x75% | None | ||
Wizard Warlock Sorcerer | Two Handed Main-Hand | -25 | Physical Base Weapon Damage 17 Magical Base Weapon Damage 18 | Outgoing Magical Healing Add 2 | ![]() | Primary Attacks 100%/90%/70% + 3 Impact Resist 3 | Primary Attacks All Slash 100%/105%/110% | Guard Always: x65% Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -15% for 1s | None | |
Fighter Warlock Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 40~42 | Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | None | |
Fighter Rogue Ranger Bard | One Handed Off-Hand | -15 | Physical Base Weapon Damage 25~26 | Undead Race Damage Bonus 15% | ![]() | Secondary Attacks 100%/80% + 2 | Secondary Attacks Slash/Slash 100%/105% | Secondary Attacks Mid Attack: x87.5% Otherwise: x75% | None | ||
Fighter Warlock Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 47~48 Magical Base Weapon Damage 3~4 | ![]() | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | None |
Maces
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 28 29~30 31~32 33~34 35~36 37~38 39~40 | Armor Penetration 10% | ![]() | Primary Attacks 100%/70% + 4 | Primary Attacks All Blunt 100%/110%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 33 34~35 36~37 38~39 40~41 42~43 44~45 | Armor Penetration 15% | ![]() | Primary Attacks 100%/80% + 4 | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Two Handed Utility | -15 -14 -13 -12 -11 -10 -9 | Physical Base Weapon Damage 20 21~22 23~24 25~26 27~28 29~30 31~32 | Knowledge 1 | 2 | 3 | 4 | 5 | 6 | 7 | ![]() | Primary Attacks 100%/90% + 3 | Primary Attacks All Blunt All 100% | Primary Attacks Mid Attack: x85% Otherwise: x70% Play Always: x70% | Hitslow -17% for 1s | None | ||
Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 35 36~37 38~39 40~41 42~43 44~45 46~47 | Armor Penetration 15% | ![]() | Primary Attacks 100%/80% + 5 | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | Pulverizing Prayer | |
Barbarian Wizard Cleric Warlock Druid Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 35 36~37 38~39 40~41 42~43 44~45 46~47 | Armor Penetration 10% | ![]() | Primary Attacks 100%/100% + 4 Impact Resist 4 | Primary Attacks All Blunt 100%/105%/110%/115% | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | Stinky Stick | |
Two Handed Utility | Physical Base Weapon Damage 10 | File:Torch Hitbox.png | Primary Attacks 100% + 1 | Primary Attacks All Blunt All 100% | Throw Always: x97% Primary Attacks Mid Attack: x98.5% Otherwise: x97% | Hitslow -7% for 0.5s | None | ||||
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 33 34~35 36~37 38~39 40~41 42~43 44~45 | Armor Penetration 20% | ![]() | Primary Attacks 100%/90%/70% + 4 | Primary Attacks All Blunt 100%/105%/110%/115% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Barbarian Cleric | Two Handed Main-Hand | -50 | Physical Base Weapon Damage 49 50~52 53~55 56~58 59~61 62~64 66~68 | Armor Penetration 20% | ![]() | Primary Attacks 100%/70% + 6 Secondary Attacks 100%/70% + 6 | Primary Attacks All Blunt 100%/115%/115% Secondary Attacks All Blunt 90%/120% | Primary Attacks Mid Attack: x80% Otherwise: x60% Secondary Attacks Mid Attack: x80% Otherwise: x60% | Hitslow -45% for 1.5s | None |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 35~36 | Armor Penetration 14~15% | ![]() | Primary Attacks 100%/70% + 4 | Primary Attacks All Blunt 100%/110%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 38~39 | Armor Penetration 15% Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/80% + 4 | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Barbarian Wizard Cleric Warlock Druid Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 40~41 | Armor Penetration 10% Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/100% + 4 Impact Resist 4 | Primary Attacks All Blunt 100%/105%/110%/115% | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 40~41 | Armor Penetration 15% Action Speed 3~4% | ![]() | Primary Attacks 100%/80% + 4 | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 36~37 | Armor Penetration 15% Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/80% + 4 | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Barbarian Wizard Cleric Warlock Druid Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 38~39 | Armor Penetration 10% Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/100% + 4 Impact Resist 4 | Primary Attacks All Blunt 100%/105%/110%/115% | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 34~35 | Armor Penetration 15% Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/80% + 4 | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Barbarian Wizard Cleric Warlock Druid Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 36~37 | Armor Penetration 10% Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/100% + 4 Impact Resist 4 | Primary Attacks All Blunt 100%/105%/110%/115% | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | None | |
Barbarian Wizard Cleric Warlock Druid Sorcerer | Two Handed Main-Hand | -20 | Physical Base Weapon Damage 42~43 | Max Health Bonus 3~4% | ![]() | Primary Attacks 100%/100% + 4 Impact Resist 4 | Primary Attacks All Blunt 100%/105%/110%/115% | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | None |
Daggers
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Rogue Fighter Bard Druid | One Handed Off-Hand | -10 | Physical Base Weapon Damage 19 20~21 22~23 24~25 26~27 28~29 30~31 | ![]() | Secondary Attacks 100% + 2 | Secondary Attacks Slash/Slash 100%/100% | Secondary Attacks Mid Attack: x92.5% Otherwise: x85% | None | |||
Rogue | One Handed Main-Hand | -10 | Physical Base Weapon Damage 19 20~21 22~23 24~25 26~27 28~29 30~31 | ![]() | Primary Attacks 100% + 2 | Primary Attacks All Slash 100%/105%/115%/115% | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | ||
Wizard Rogue Bard Druid | One Handed Main-Hand | -10 | Physical Base Weapon Damage 18 19~20 21~22 23~24 25~26 27~28 29~30 | Armor Penetration 5% | ![]() | Primary Attacks 100% + 2 | Primary Attacks All Pierce 100%/105%/105% | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | |
Rogue | One Handed Off-Hand | -10 | Physical Base Weapon Damage 19 20~21 22~23 24~25 26~27 28~29 30~31 | Armor Penetration 5% | ![]() | Secondary Attacks 100% + 2 | Secondary Attacks Slash/Slash 100%/100% | Secondary Attacks Mid Attack: x92.5% Otherwise: x85% | Deathbloom |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Wizard Rogue Bard Druid | One Handed Main-Hand | -10 | Physical Base Weapon Damage 21~22 | Armor Penetration 5% Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100% + 2 | Primary Attacks All Pierce 100%/105%/105% | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | |
Wizard Rogue Bard Druid | One Handed Main-Hand | -10 | Physical Base Weapon Damage 23~24 | Armor Penetration 5% Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100% + 2 | Primary Attacks All Pierce 100%/105%/105% | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | |
Rogue Fighter Bard Druid | One Handed Off-Hand | -10 | Physical Base Weapon Damage 26~27 | Armor Penetration 10% True Physical Damage 1 | ![]() | Secondary Attacks 100% + 2 | Secondary Attacks Slash/Slash 100%/100% | Secondary Attacks Mid Attack: x92.5% Otherwise: x85% | None | ||
Wizard Rogue Bard Druid | One Handed Main-Hand | -10 | Physical Base Weapon Damage 19~20 | Armor Penetration 5% Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100% + 2 | Primary Attacks All Pierce 100%/105%/105% | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | |
Rogue Wizard Bard | Two Handed Utility | -10 | Physical Base Weapon Damage 10 11 12 13 14 15 16 | File:Throwing Knife Hitbox.png | Primary Attack 1 100% + 2 | Primary Attacks Pierce | Primary Attack 1 Always: x85% | Hitslow -25% for 1s | None |
Polearms
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian Warlock | Two Handed Main-Hand | -45 | Physical Base Weapon Damage 48 49~51 52~54 55~57 58~60 61~63 64~66 | ![]() | Primary Attacks 100%/70% + 5 Impact Resist 4 | Primary Attacks All Slash 100%/95%/120% | DefenseMode Always: x65% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x65% | Hitslow -30% for 1s | None | ||
Fighter Warlock | Two Handed Main-Hand | -45 | Physical Base Weapon Damage 51 52~54 55~57 58~60 61~63 64~66 67~69 | ![]() | Primary Attacks 100%/70%/50% + 5 Secondary Attacks 100%/70%/50% + 5 Impact Resist 4 | Primary Attacks Slash/Pierce/Slash 100%/95%/120% Secondary Attacks All Slash All 110% | Primary Attacks Mid Attack: x82.5% Otherwise: x65% Secondary Attacks Mid Attack: x82.5% Otherwise: x65% | Hitslow -30% for 1s | Cinder | ||
Fighter Druid | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 34 35~37 38~40 41~43 44~46 47~49 50~52 | ![]() | Primary Attacks 100%/70% + 4 Impact Resist 4 | Primary Attacks All Pierce 100%/100%/110% | DefenseMode Always: x65% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x65% | Hitslow -25% for 1s | None |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Druid | Two Handed Main-Hand | -36 | Physical Base Weapon Damage 44~46 | ![]() | Primary Attacks 100%/70% + 4 Impact Resist 4 | Primary Attacks All Pierce 100%/100%/110% | DefenseMode Always: x65% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x65% | Hitslow -25% for 1s | None | ||
Fighter Druid | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 44~46 | True Physical Damage 1 | ![]() | Primary Attacks 100%/70% + 4 Impact Resist 4 | Primary Attacks All Pierce 100%/100%/110% | DefenseMode Always: x65% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x65% | Hitslow -25% for 1s | None |
Axes
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Barbarian | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 48 49~51 52~54 55~57 58~60 61~63 64~66 | ![]() | Primary Attacks 100%/70% + 4 | Primary Attacks All Slash 100%/115%/110% | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -25% for 1s | Echo of Screams | ||
Barbarian | Two Handed Main-Hand | -35 | Physical Base Weapon Damage 51 52~54 55~57 58~60 61~63 64~66 67~69 | ![]() | Primary Attacks 100%/70% + 5 Secondary Attack 1 100%/70% + 5 | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 115% | Primary Attacks Mid Attack: x85% Otherwise: x70% Secondary Attack 1 Mid Attack: x85% Otherwise: x70% | Hitslow -30% for 1s | Life after Death | ||
Barbarian | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 42 43~45 46~48 49~51 52~54 55~57 58~60 | ![]() | Primary Attack 1 100%/70% + 4 | Primary Attacks Slash 100% | Primary Attack 1 Mid Attack: x82.5% Otherwise: x65% | Hitslow -30% for 1s | Soulscraper | ||
Fighter Barbarian | One Handed Off-Hand | -20 | Physical Base Weapon Damage 29 30~31 32~33 34~35 36~37 38~39 40~41 | ![]() | Secondary Attacks 100%/80%/60% + 3 | Secondary Attacks Slash/Slash 100%/105% | Secondary Attacks Mid Attack: x87.5% Otherwise: x75% | None | |||
Fighter Barbarian | One Handed Main-Hand | -22 | Physical Base Weapon Damage 31 32~33 34~35 36~37 38~39 40~41 42~43 | ![]() | Primary Attacks 100%/80% + 3 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -17% for 1s | Famine |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Two Handed Main-Hand | -35 | Physical Base Weapon Damage 55~57 | Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/70% + 5 Secondary Attack 1 100%/70% + 5 | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 115% | Primary Attacks Mid Attack: x85% Otherwise: x70% Secondary Attack 1 Mid Attack: x85% Otherwise: x70% | Hitslow -30% for 1s | None | |
Barbarian | Two Handed Main-Hand | -35 | Physical Base Weapon Damage 58~60 | Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/70% + 5 Secondary Attack 1 100%/70% + 5 | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 115% | Primary Attacks Mid Attack: x85% Otherwise: x70% Secondary Attack 1 Mid Attack: x85% Otherwise: x70% | Hitslow -30% for 1s | None | |
Barbarian Fighter Bard | Two Handed Utility | -10 | Physical Base Weapon Damage 10 11 12 13 14 15 16 | File:Francisca Axe Hitbox.png | Primary Attack 1 100% + 4 | Primary Attacks Slash | Primary Attack 1 Always: x75% | Hitslow -35% for 1s | None | ||
Barbarian | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 52~54 | Luck 10 Magical Damage Reduction 1.5% | ![]() | Primary Attack 1 100%/70% + 4 | Primary Attacks Slash 100% | Primary Attack 1 Mid Attack: x82.5% Otherwise: x65% | Hitslow -30% for 1s | None | |
Barbarian | Two Handed Main-Hand | -35 | Physical Base Weapon Damage 52~54 | Undead Race Damage Bonus 15% | ![]() | Primary Attacks 100%/70% + 5 Secondary Attack 1 100%/70% + 5 | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 115% | Primary Attacks Mid Attack: x85% Otherwise: x70% Secondary Attack 1 Mid Attack: x85% Otherwise: x70% | Hitslow -30% for 1s | None |
Bows
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Impact Zones + Impact Power/Resist | Reload Speed | Action Movement Penalty | Slowdown On Hit | Quiver Size | Initial Projectile Speed (m/s) | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ranger | Two Handed Main-Hand | -50 | Physical Base Weapon Damage 36 37~38 39~40 41~42 43~44 45~46 47~48 | Armor Penetration 20% | Primary Attack 1 100% + 3 | 2.97s | Primary Attack 1 Always: x55% Reload Always: x40% QuickShot Always: x55% MultiShot Always: x55% | Hitslow -30% for 1s | 6 | 32.5 | Nipalan | |
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 30 31~32 33~34 35~36 37~38 39~40 41~42 | Armor Penetration 10% | Primary Attack 1 100% + 3 | 2.97s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | Pestilence | |
Ranger Bard | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 19 20~21 22~23 24~25 26~27 28~29 30~31 | Armor Penetration 5% | Primary Attack 1 100% + 3 | 2.97s | Primary Attack 1 Always: x75% Reload Always: x60% QuickShot Always: x75% MultiShot Always: x75% | Hitslow -12% for 0.5s | 10 | 25 | Elven Bow of Truth |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Impact Zones + Impact Power/Resist | Reload Speed | Action Movement Penalty | Slowdown On Hit | Quiver Size | Initial Projectile Speed (m/s) | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 33~34 | Armor Penetration 10% Undead Race Damage Bonus 15% | Primary Attack 1 100% + 3 | 2.97s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | None | |
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 37~38 | Armor Penetration 15% | Primary Attack 1 100% + 3 | 2.97s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | None | |
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 35~36 | Armor Penetration 10% Undead Race Damage Bonus 15% | Primary Attack 1 100% + 3 | 2.97s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | None | |
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 31~32 | Armor Penetration 10% Undead Race Damage Bonus 15% | Primary Attack 1 100% + 3 | 2.97s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | None |
Crossbows
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Impact Zones + Impact Power/Resist | Reload Speed | Action Movement Penalty | Slowdown On Hit | Initial Projectile Speed (m/s) | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Ranger Wizard Bard | Two Handed Main-Hand | -50 | Physical Base Weapon Damage 35 36~38 39~41 42~43 44~46 47~49 50~52 | Armor Penetration 30% | Primary Attack 1 100% + 4 | 3.46s | Primary Attack 1 Always: x65% Reload Always: x30% | Hitslow -35% for 1.5s | 40 | None | |
Rogue Ranger Bard | One Handed Off-Hand | -25 | Physical Base Weapon Damage 17 18~19 20~21 22~23 24~25 26~27 28~29 | Armor Penetration 5% | Secondary Attack 1 100% + 3 | 4.27s | Secondary Attack 1 Always: x75% Reload Always: x50% | 40 | None | ||
Ranger | Two Handed Main-Hand | -50 | Physical Base Weapon Damage 46 47~49 50~52 53~55 56~58 59~61 62~64 | Armor Penetration 40% | Primary Attack 1 100% + 6 | 7.47s | Primary Attack 1 Always: x55% Reload Always: x0% | Hitslow -45% for 1.5s | 50 | None |
Magic Stuff
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Cleric Warlock Wizard Druid Sorcerer | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 23 24~26 27~29 30~32 33~35 36~38 39~41 | Outgoing Magical Healing Add 3 | 4 | 5 | 6 | 7 | 8 | 9 | ![]() | Primary Attacks 100%/80% + 4 Impact Resist 3 | Primary Attacks All Blunt 100%/110%/110% | Guard Always: x65% Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -17% for 1s | None | |
Wizard Warlock Druid Sorcerer | One Handed Off-Hand | -15 | Physical Gear Weapon Damage 1 | 1 | 1 | 2 | 2 | 2 | 3 Gear Magical Damage 1 | 2 | 3 | 4 | 5 | 6 | 7 Magical Penetration 10% | ![]() | Casting Always: x65% | Zirkzi's Eye | |||||
Wizard Warlock Sorcerer | Two Handed Main-Hand | -25 | Physical Base Weapon Damage 13 14 15 16 17 18 19 Magical Base Weapon Damage 14 15 16 17 18 19 20 | ![]() | Primary Attacks 100%/90%/70% + 3 Impact Resist 3 | Primary Attacks All Slash 100%/105%/110% | Guard Always: x65% Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -15% for 1s | None | ||
Wizard Cleric Warlock Druid Sorcerer | Two Handed Main-Hand | -20 | Physical Base Weapon Damage 27 28~30 31~33 34~36 37~39 40~42 43~45 | Gear Magical Damage 1 | 2 | 3 | 4 | 5 | 6 | 7 Magical Penetration 15% | ![]() | Primary Attacks 100%/80%/60% + 4 Impact Resist 3 | Primary Attacks All Blunt 100%/110% | Guard Always: x65% Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -17% for 1s | Illusory | |
Wizard Cleric Warlock Druid Sorcerer | Two Handed Main-Hand | -10 | Physical Base Weapon Damage 18 19~20 21~22 23~24 25~26 27~28 29~30 | Gear Magical Damage 1 | 2 | 3 | 4 | 5 | 6 | 7 Magical Penetration 5% | ![]() | Primary Attack 1 100% + 2 | Primary Attacks Blunt 100% | Primary Attack 1 Always: x95% Casting Always: x65% | Hitslow -7% for 0.5s | Spellweaver |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Hitbox | Impact Zones + Impact Power/Resist | Combo | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Wizard Warlock Druid Sorcerer | One Handed Off-Hand | -15 | Dexterity 2 Strength 2 Knowledge 2 Physical Gear Weapon Damage 2 Gear Magical Damage 5 Magical Penetration 10% | ![]() | Casting Always: x65% | None | |||||
Wizard Warlock Sorcerer | Two Handed Main-Hand | -21 | Physical Base Weapon Damage 17 Magical Base Weapon Damage 18 | ![]() | Primary Attacks 100%/90%/70% + 3 Impact Resist 3 | Primary Attacks All Slash 100%/105%/110% | Guard Always: x65% Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -15% for 1s | None | ||
Wizard Warlock Druid Sorcerer | One Handed Off-Hand | -15 | Will 2 Knowledge 2 Physical Gear Weapon Damage 2 Gear Magical Damage 5 True Magical Damage 1~2 Magical Penetration 10% | ![]() | Casting Always: x65% | None | |||||
Wizard Warlock Sorcerer | Two Handed Main-Hand | -25 | Physical Base Weapon Damage 17 Magical Base Weapon Damage 18 | Outgoing Magical Healing Add 2 | ![]() | Primary Attacks 100%/90%/70% + 3 Impact Resist 3 | Primary Attacks All Slash 100%/105%/110% | Guard Always: x65% Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -15% for 1s | None |
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the "release", starts before turning to a "recovery" animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed.
The release + recovery animation is exactly:
- Spellbook: 1s
- Crystal ball: 1.1s
- Crystal sword: 1.9s
- Magic Staff: 1.6s
The release portion on its own was measured in game to be (+/- 50ms of ping):
- Spellbook: .466s
- Crystal Ball: .483s
- Crystal Sword: .983s
- Magic Staff: .650s
Shields
Name | Class | Slot | Movement Speed | Armor Rating | Impact Resist | Action Movement Penalty | Artifact |
---|---|---|---|---|---|---|---|
Fighter Cleric Bard | One Handed Off-Hand | -7 | 17~18 19~20 21~22 23~24 25~26 27~28 29~30 | Impact Resist 6 | Guard Always: x90% ShieldSlam Always: x90% Block Reaction Always: x99% | Delirium | |
Fighter Cleric Warlock | One Handed Off-Hand | -15 | 20~21 22~23 24~26 27~29 30~32 33~35 36~38 | Impact Resist 5 | Guard Always: x65% ShieldSlam Always: x90% Block Reaction Always: x97% | Aegis | |
Fighter Bard | One Handed Off-Hand | -10 | 17~18 19~20 21~22 23~24 25~26 27~28 29~30 | Special Attacks 150% + 3 Impact Resist 4 | Guard Always: x50% ShieldSlam Always: x90% LightActivate Always: x60% LightDeactivate Always: x60% Block Reaction Always: x99% Special Attacks Always: x90% | None | |
Fighter Ranger | Two Handed Main-Hand | -25 | 30~33 34~37 38~41 42~45 46~49 50~53 54~57 | Impact Resist 6 | Guard Always: x60% ShieldSlam Always: x90% Block Reaction Always: x97% | None | |
Fighter Cleric Barbarian | One Handed Off-Hand | -12 | 18~19 20~21 22~24 25~27 28~30 31~33 34~36 | Impact Resist 4 | Guard Always: x75% ShieldSlam Always: x90% Block Reaction Always: x97% | Dryad's Wrath |
Name | Class | Slot | Movement Speed | Armor Rating | Impact Resist | Action Movement Penalty | Artifact |
---|---|---|---|---|---|---|---|
Fighter Bard | One Handed Off-Hand | -7 | 25~26 | Special Attacks 150% + 3 Impact Resist 4 | Guard Always: x50% ShieldSlam Always: x90% LightActivate Always: x60% LightDeactivate Always: x60% Block Reaction Always: x99% Special Attacks Always: x90% | None |