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Revision as of 10:43, 2 September 2023 by Ta1ha (talk | contribs)

Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

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War Maul 1.png
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Physical Base Weapon Damage 49
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
2
Sell Price:
0
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 2.png
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Physical Base Weapon Damage 50~52
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
4
Sell Price:
16
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 3.png
-
Physical Base Weapon Damage 53~55
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 1 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
45
Sell Price:
24
Item Achieve:
8
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 4.png
-
Physical Base Weapon Damage 56~58
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 2 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
60
Sell Price:
48
Item Achieve:
16
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 5.png
-
Physical Base Weapon Damage 59~61
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 3 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
90
Sell Price:
80
Item Achieve:
24
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 6.png
-
Physical Base Weapon Damage 62~64
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 4 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
120
Sell Price:
160
Item Achieve:
40
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 7.png
-
Physical Base Weapon Damage 66~68
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 5 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
175
Sell Price:
240
Item Achieve:
80
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.

Mace

Maces are heavy, blunt weapons used for close combat. They deal significant damage and have slower attack speed compared to lighter weapons such as swords.

Hitbox


Height: 61.98
Width: 15.94
Depth: 4.15

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of War Maul:

War Maul Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 70% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of War Maul: 6
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: dealing damage on each swing, with impact zone: 100%/70%.

Secondary Attack: dealing damage on each swing, with impact zone: 100%/70%.

Attack Times

Primary Combo: Attack 1
Windup: 1.033
Hit: 0.3 + 0.1958
 ⤷ Recover: 0.033 → Primary Attack 2
 ⤷ Alternate Recover: 0.567 → Alternate Attack
 ⤷ Finish: 1.067


Primary Combo: Attack 2
Windup: 0.867
Hit: 0.333 + 0.1958
 ⤷ Recover: 0.267 → Primary Attack 3
 ⤷ Alternate Recover: 0.467 → Alternate Attack
 ⤷ Finish: 1.3


Primary Combo: Attack 3
Windup: 0.833
Hit: 0.367 + 0.1958
 ⤷ Recover: 0.033 → Primary Attack 2
 ⤷ Alternate Recover: 0.5 → Alternate Attack
 ⤷ Finish: 1


Secondary Combo: Attack 1
Windup: 0.811
Hit: 0.155 + 0.1958
 ⤷ Recover: 0.133 → Secondary Attack 2
 ⤷ Alternate Recover: 0.5 → Alternate Attack
 ⤷ Finish: 0.9


Secondary Combo: Attack 2
Windup: 1.133
Hit: 0.167 + 0.1958
 ⤷ Alternate Recover: 0.767 → Alternate Attack
 ⤷ Finish: 1.067



Reference Attack Times for a glossary of the terms used above.


Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for War Maul:

Primary Attacks
Mid Attack: 80%
Otherwise: 60%

Secondary Attacks
Mid Attack: 80%
Otherwise: 60%


Drop Tables

Where to find specific rarity of this weapon

References

Uncraftable Weapons
Swords
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields