Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Ranger Bard | One Handed Main-Hand | -20 | Physical Base Weapon Damage 29 30~31 32~33 34~35 36~37 38~39 40~41 | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Windup:399ms Hit:205ms Combo Activation:234ms Windup:400ms Hit:157ms Combo Activation:376ms Windup:600ms Hit:154ms Recover:1213ms | Primary Attacks 100%/90%/70% + 3 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -15% for 1s | Kuma's Claw | ||
Wizard Warlock | Two Handed Main-Hand | -25 | Physical Base Weapon Damage 12 13~14 15~16 17~18 19 20 21~22 Magical Base Weapon Damage 12 13~14 15~16 17~18 19 20 21~22 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Windup:552ms Hit:168ms Combo Activation:97ms Windup:821ms Hit:147ms Combo Activation:165ms Windup:801ms Hit:127ms Recover:1105ms | Primary Attacks 100%/90%/70% + 3 | Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -15% for 1s | None | ||
Fighter Bard Warlock | One Handed Main-Hand | -25 | Physical Base Weapon Damage 35 36~37 38~39 40~41 42~43 44~45 46~47 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Windup:683ms Hit:133ms Combo Activation:384ms Windup:615ms Hit:127ms Combo Activation:404ms Windup:767ms Hit:119ms Recover:1115ms | Primary Attacks 100%/90%/80% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | Kuma's Fang | ||
Fighter Warlock | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 39 40~42 43~44 45~46 47 48 50~52 | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Primary Attacks Windup:932ms Hit:229ms Combo Activation:283ms Windup:679ms Hit:233ms Combo Activation:54ms Windup:757ms Hit:233ms Recover:976ms Special Attacks Windup:333ms Hit:167ms Combo Activation:333ms Windup:433ms Hit:133ms Recover:967ms | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | Fulgor | ||
Ranger Rogue Bard | One Handed Main-Hand | -15 | Physical Base Weapon Damage 21 22~23 24~25 26~27 28 29 30~31 | Primary Attacks All Pierce 100%/105%/110%/115% | Primary Attacks Windup:446ms Hit:56ms Combo Activation:112ms Windup:669ms Hit:79ms Combo Activation:180ms Windup:651ms Hit:81ms Combo Activation:239ms Windup:596ms Hit:83ms Recover:688ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -7% for 0.5s | Viola | ||
Fighter Rogue Ranger Bard | One Handed Off-Hand | -15 | Physical Base Weapon Damage 22 23~24 25~26 27~28 29 30 31~32 | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Windup:513ms Hit:121ms Combo Activation:100ms Windup:500ms Hit:133ms Combo Activation:200ms Windup:615ms Hit:172ms Recover:813ms | Primary Attacks 100%/80% + 2 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -7%/-7%/-15% for 0.5s/0.5s/1s | None | ||
Fighter Barbarian | One Handed Main-Hand | -20 | Physical Base Weapon Damage 31 32~33 34~35 36~37 38~39 40~41 42~43 | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Windup:636ms Hit:165ms Combo Activation:133ms Windup:699ms Hit:175ms Combo Activation:160ms Windup:934ms Hit:145ms Recover:754ms | Primary Attacks 100%/90%/70% + 3 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -15% for 1s | None | ||
Fighter Barbarian Warlock | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 41 42~44 45~47 48~50 51~53 54~56 58~60 | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 115% | Primary Attacks Windup:993ms Hit:179ms Combo Activation:334ms Windup:833ms Hit:200ms Combo Activation:567ms Windup:967ms Hit:233ms Recover:967ms Secondary Attacks Windup:1080ms Hit:260ms Recover:143ms | Primary Attacks 100%/80%/60% + 4 Secondary Attack 1 100%/80%/60% + 4 | Primary Attacks Mid Attack: x82.5% Otherwise: x65% Secondary Attack 1 Mid Attack: x82.5% Otherwise: x65% | Hitslow -25% for 1s | None |
From Dark and Darker Wiki
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<metadesc>Dark and Darker Wiki Weapons | <metadesc>Dark and Darker Wiki Weapons List</metadesc> | ||
{{UpdateStatus|Weapon Data|Weapons}} | |||
==Rarity== | |||
== Rarity== | |||
Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat. | Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat. | ||
There are | There are 7 rarities in the game. | ||
<span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon</span> | <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span> | |||
<span class="colorrarity3">Uncommon </span> rarity adds up to 1 new [[Enchantments|enchantment]]. | |||
<span class=" | <span class="colorrarity4">Rare</span> rarity adds up to 2 new [[enchantments]]. | ||
<span class=" | <span class="colorrarity5">Epic</span> rarity adds up to 3 new [[enchantments]]. | ||
<span class=" | <span class="colorrarity6">Legendary</span> rarity adds up to 4 new [[enchantments]]. | ||
<span class="colorrarity7">Unique</span> rarity adds 5 enchantments and may add a special effect varying based on weapon. A list of these effects can be found at [[Artifacts]] | |||
<span class="colorrarity7">Unique</span> rarity adds | |||
==Stat Randomization== | ==Stat Randomization== | ||
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For example, a <span class="colorrarity5">Epic</span> rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. | For example, a <span class="colorrarity5">Epic</span> rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. | ||
==Attack Speed Explanation== | |||
'''Windup''' = Time before attack's start | |||
'''Attack''' = Attack duration, this is where swing, thrust etc. happens | |||
'''Combo''' = Time between current attack's end to next attack's start | |||
'''Recover''' = Time it takes the animation to reset back to default position | |||
Animations' collision turns on before '''Attack''' phase and can deal damage during that time, however this is unlikely for most attacks as the weapon is usually over head or on the side, making it hard to hit that early. | |||
These times are calculated for '''0% Action Speed''', attack speed will change according to player's [[Stats#Action_Speed|stats]]. | |||
Weapon's data table shows attack speed of full combo. '''Recover''' time would be different for each combo. | |||
For example, full combo of [[Arming Sword]] is | |||
*'''Windup''':399ms | |||
*'''Attack''':205ms | |||
*'''Combo''':634ms | |||
*'''Attack''':157ms | |||
*'''Combo''':976ms | |||
*'''Attack''':154ms | |||
*'''Recover''':1213ms | |||
However, one hit combo would be <br> | |||
*'''Windup''':399ms | |||
*'''Attack''':205ms | |||
*'''Recover''':963ms | |||
==Movement Multiplier Explanation== | |||
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted. <br> | |||
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed. <br> | |||
Many weapon attacks (used to be exclusively Two-handers) have a lessened slow during the actual "Attack" portion of the attack, while the "Windup", "Recover", and "Combo" portions use the traditional, and greater, Movement Multiplier. | |||
For example, while swinging the following weapon with -30 Move Speed while holding <br> | |||
[[File:Movement_Multiplier_Explanation.png]] | |||
Assuming base 300 Move Speed. | |||
* Holding the weapon: 300 - 30 = 270 | |||
* Casting the weapon: 270 * .65 = 175.5 | |||
* During the "Attack" part of the swing animation: 270 * .85 = 229.5 | |||
* During the "Windup", "Recover", and "Combo" swing animations (also referred to as "Otherwise" in the above reference image): 270 * .7 = 189 | |||
==Weapon Properties== | ==Weapon Properties== | ||
Some weapons also have special properties, for example, the | Some weapons also have special properties, for example, the Castillon Dagger's and the Stiletto Dagger's 3rd hit deals 50% and 40% more damage. | ||
The "Combo" column reflects a weapon's attack | The "Combo" column reflects a weapon's attack type in game files and sometimes they don't match to its attack animation. | ||
As for the "Weapon Hitbox" column, weapon's length doesn't necessarily determine a weapon's reach. How the weapon is hold, different attack animations affects weapon's reach. Thus, some shorter weapons have better reach than longer weapons. | |||
Slash/Blunt/Pierce damage types do nothing at the moment | |||
==Impact Zones== | ==Impact Zones== | ||
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</div> | </div> | ||
As [[Sword]]s overall balanced | As [[Sword]]s overall balanced weapons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more. | ||
Check individual weapon pages such as [[Falchion]] to see their impact zone images. | |||
= Weapon Categories = | = Weapon Categories = | ||
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<tr> | <tr> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Physical Weapon Damage</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon Reach/Hitbox</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon Reach/Hitbox</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th> | ||
</tr> | </tr> | ||
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<td> </td> | <td> </td> | ||
<td> </td> | <td> </td> | ||
<td> | <td> 10 </td> | ||
<td> 0 </td> | <td> 0 </td> | ||
<td> Blunt/Blunt <br> 100%/100% </td> | <td> Blunt/Blunt <br> 100%/100% </td> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons. | |||
==Swords== | ==Swords== | ||
<!-- Edit in " | <!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | ||
{{:Swords}} | {{:Swords}} | ||
==Maces== | ==Maces== | ||
<!-- Edit in " | <!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | ||
{{:Maces}} | {{:Maces}} | ||
== Daggers== | == Daggers== | ||
<!-- Edit in " | <!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | ||
{{:Daggers}} | {{:Daggers}} | ||
==Polearms == | ==Polearms == | ||
<!-- Edit in " | <!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | ||
{{:Polearms}} | {{:Polearms}} | ||
==Axes== | ==Axes== | ||
<!-- Edit in " | <!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | ||
{{:Axes}} | {{:Axes}} | ||
==Bows== | ==Bows== | ||
<!-- Edit in " | <!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | ||
{{:Bows}} | {{:Bows}} | ||
== Crossbows== | == Crossbows== | ||
<!-- Edit in " | <!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | ||
{{:Crossbows}} | {{:Crossbows}} | ||
== | ==Magic Stuff== | ||
<!-- Edit in " | <!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | ||
{{: | {{:Magic Stuff}} | ||
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the "release", starts before turning to a "recovery" animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed. <br> | |||
The release + recovery animation is exactly: | |||
* Spellbook: 1s | |||
* Crystal ball: 1.1s | |||
* Crystal sword: 1.9s | |||
* Magic Staff: 1.6s | |||
The release portion on its own was measured in game to be (+/- 50ms of ping): | |||
* Spellbook: .466s | |||
* Crystal Ball: .483s | |||
* Crystal Sword: .983ms | |||
* Magic Staff: .650s | |||
==Shields == | ==Shields == | ||
<!-- Edit in " | <!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br> | ||
{{:Shields}} | {{:Shields}} | ||
<comment-streams /> | <comment-streams /> |
Latest revision as of 14:24, 28 August 2024
Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.
Rarity
Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat.
There are 7 rarities in the game.
Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
Uncommon rarity adds up to 1 new enchantment.
Rare rarity adds up to 2 new enchantments.
Epic rarity adds up to 3 new enchantments.
Legendary rarity adds up to 4 new enchantments.
Unique rarity adds 5 enchantments and may add a special effect varying based on weapon. A list of these effects can be found at Artifacts
Stat Randomization
Not only are the enchantments a gear piece is imbued with randomized, but some of it's base stats are also randomized.
In general, only the damage values on weapons and the armor rating on armors are variable.
As such, 2 gear pieces of the same rarity can have different base stats.
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.
For example, a Epic rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.
Attack Speed Explanation
Windup = Time before attack's start
Attack = Attack duration, this is where swing, thrust etc. happens
Combo = Time between current attack's end to next attack's start
Recover = Time it takes the animation to reset back to default position
Animations' collision turns on before Attack phase and can deal damage during that time, however this is unlikely for most attacks as the weapon is usually over head or on the side, making it hard to hit that early.
These times are calculated for 0% Action Speed, attack speed will change according to player's stats.
Weapon's data table shows attack speed of full combo. Recover time would be different for each combo.
For example, full combo of Arming Sword is
- Windup:399ms
- Attack:205ms
- Combo:634ms
- Attack:157ms
- Combo:976ms
- Attack:154ms
- Recover:1213ms
However, one hit combo would be
- Windup:399ms
- Attack:205ms
- Recover:963ms
Movement Multiplier Explanation
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted.
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed.
Many weapon attacks (used to be exclusively Two-handers) have a lessened slow during the actual "Attack" portion of the attack, while the "Windup", "Recover", and "Combo" portions use the traditional, and greater, Movement Multiplier.
For example, while swinging the following weapon with -30 Move Speed while holding
Assuming base 300 Move Speed.
- Holding the weapon: 300 - 30 = 270
- Casting the weapon: 270 * .65 = 175.5
- During the "Attack" part of the swing animation: 270 * .85 = 229.5
- During the "Windup", "Recover", and "Combo" swing animations (also referred to as "Otherwise" in the above reference image): 270 * .7 = 189
Weapon Properties
Some weapons also have special properties, for example, the Castillon Dagger's and the Stiletto Dagger's 3rd hit deals 50% and 40% more damage.
The "Combo" column reflects a weapon's attack type in game files and sometimes they don't match to its attack animation.
As for the "Weapon Hitbox" column, weapon's length doesn't necessarily determine a weapon's reach. How the weapon is hold, different attack animations affects weapon's reach. Thus, some shorter weapons have better reach than longer weapons.
Slash/Blunt/Pierce damage types do nothing at the moment
Impact Zones
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of impact zones vary between weapons.
Lets look at impact zones of Arming Sword:
As Swords overall balanced weapons and are less punished by the impact zones, weapons like Spear are affected a lot more.
Check individual weapon pages such as Falchion to see their impact zone images.
Weapon Categories
Unarmed
Name | Class | Slot | Physical Weapon Damage | Movement Speed | Combo | Attack Speed | Weapon Reach/Hitbox | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|---|---|---|
Bare Hands | 10 | 0 | Blunt/Blunt 100%/100% |
Height: Width: |
Attack: 0.95x | -7% Duration: 0.5s |
Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons.
Swords
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Warlock | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 43~44 | Undead Race Damage Bonus 15% | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Primary Attacks Windup:932ms Hit:229ms Combo Activation:283ms Windup:679ms Hit:233ms Combo Activation:54ms Windup:757ms Hit:233ms Recover:976ms Special Attacks Windup:333ms Hit:167ms Combo Activation:333ms Windup:433ms Hit:133ms Recover:967ms | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | None | |
Ranger Rogue Bard | One Handed Main-Hand | -15 | Physical Base Weapon Damage 28 Magical Base Weapon Damage 1 | Primary Attacks All Pierce 100%/105%/110%/115% | Primary Attacks Windup:446ms Hit:56ms Combo Activation:112ms Windup:669ms Hit:79ms Combo Activation:180ms Windup:651ms Hit:81ms Combo Activation:239ms Windup:596ms Hit:83ms Recover:688ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -7% for 0.5s | None | ||
Fighter Warlock | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 45~46 | Undead Race Damage Bonus 15% | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Primary Attacks Windup:932ms Hit:229ms Combo Activation:283ms Windup:679ms Hit:233ms Combo Activation:54ms Windup:757ms Hit:233ms Recover:976ms Special Attacks Windup:333ms Hit:167ms Combo Activation:333ms Windup:433ms Hit:133ms Recover:967ms | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | None | |
Fighter Rogue Ranger Bard | One Handed Off-Hand | -15 | Physical Base Weapon Damage 27~28 | Undead Race Damage Bonus 15% | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Windup:513ms Hit:121ms Combo Activation:100ms Windup:500ms Hit:133ms Combo Activation:200ms Windup:615ms Hit:172ms Recover:813ms | Primary Attacks 100%/80% + 2 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -7%/-7%/-15% for 0.5s/0.5s/1s | None | |
Fighter Bard Warlock | One Handed Main-Hand | -25 | Physical Base Weapon Damage 42~43 | Armor Penetration 2~3% | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Windup:683ms Hit:133ms Combo Activation:384ms Windup:615ms Hit:127ms Combo Activation:404ms Windup:767ms Hit:119ms Recover:1115ms | Primary Attacks 100%/90%/80% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Wizard Warlock | Two Handed Main-Hand | -21 | Physical Base Weapon Damage 19 Magical Base Weapon Damage 19 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Windup:552ms Hit:168ms Combo Activation:97ms Windup:821ms Hit:147ms Combo Activation:165ms Windup:801ms Hit:127ms Recover:1105ms | Primary Attacks 100%/90%/70% + 3 | Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -15% for 1s | None | ||
Fighter Barbarian | One Handed Main-Hand | -20 | Physical Base Weapon Damage 38~39 | Luck 10 Magical Damage Reduction 1.5% | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Windup:636ms Hit:165ms Combo Activation:133ms Windup:699ms Hit:175ms Combo Activation:160ms Windup:934ms Hit:145ms Recover:754ms | Primary Attacks 100%/90%/70% + 3 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -15% for 1s | None | |
Fighter Barbarian Warlock | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 51~52 | Physical Power 5 Undead Race Damage Bonus 30% | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 115% | Primary Attacks Windup:993ms Hit:179ms Combo Activation:334ms Windup:833ms Hit:200ms Combo Activation:567ms Windup:967ms Hit:233ms Recover:967ms Secondary Attacks Windup:1080ms Hit:260ms Recover:143ms | Primary Attacks 100%/80%/60% + 4 Secondary Attack 1 100%/80%/60% + 4 | Primary Attacks Mid Attack: x82.5% Otherwise: x65% Secondary Attack 1 Mid Attack: x82.5% Otherwise: x65% | Hitslow -25% for 1s | None | |
Fighter Rogue Ranger Bard | One Handed Off-Hand | -15 | Physical Base Weapon Damage 25~26 | Undead Race Damage Bonus 15% | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Windup:513ms Hit:121ms Combo Activation:100ms Windup:500ms Hit:133ms Combo Activation:200ms Windup:615ms Hit:172ms Recover:813ms | Primary Attacks 100%/80% + 2 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -7%/-7%/-15% for 0.5s/0.5s/1s | None | |
Wizard Warlock | Two Handed Main-Hand | -25 | Physical Base Weapon Damage 19 Magical Base Weapon Damage 19 | Outgoing Magical Healing Add 2 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Windup:552ms Hit:168ms Combo Activation:97ms Windup:821ms Hit:147ms Combo Activation:165ms Windup:801ms Hit:127ms Recover:1105ms | Primary Attacks 100%/90%/70% + 3 | Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -15% for 1s | None | |
Fighter Warlock | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 40~42 | Undead Race Damage Bonus 15% | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Primary Attacks Windup:932ms Hit:229ms Combo Activation:283ms Windup:679ms Hit:233ms Combo Activation:54ms Windup:757ms Hit:233ms Recover:976ms Special Attacks Windup:333ms Hit:167ms Combo Activation:333ms Windup:433ms Hit:133ms Recover:967ms | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | None | |
Fighter Rogue Ranger Bard | One Handed Off-Hand | -15 | Physical Base Weapon Damage 23~24 | Undead Race Damage Bonus 15% | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Windup:513ms Hit:121ms Combo Activation:100ms Windup:500ms Hit:133ms Combo Activation:200ms Windup:615ms Hit:172ms Recover:813ms | Primary Attacks 100%/80% + 2 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -7%/-7%/-15% for 0.5s/0.5s/1s | None | |
Fighter Warlock | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 47 Magical Base Weapon Damage 3~4 | Primary Attacks Pierce/Slash/Slash 100%/105%/110% Special Attacks All Slash All 125% | Primary Attacks Windup:932ms Hit:229ms Combo Activation:283ms Windup:679ms Hit:233ms Combo Activation:54ms Windup:757ms Hit:233ms Recover:976ms Special Attacks Windup:333ms Hit:167ms Combo Activation:333ms Windup:433ms Hit:133ms Recover:967ms | Primary Attacks 100%/80%/60% + 4 Special Attacks 150% + 4 Impact Resist 3 | Riposte Always: x70% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x97% Special Attacks Always: x70% | Hitslow -17% for 1s | None |
Maces
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 28 29~30 31~32 33~34 35 36 36 | Armor Penetration 10% | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Windup:732ms Hit:176ms Combo Activation:279ms Windup:713ms Hit:164ms Combo Activation:264ms Windup:801ms Hit:167ms Combo Activation:197ms Recover:635ms | Primary Attacks 100%/70% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 33 34~35 36~37 38~39 40 41 43~44 | Armor Penetration 15% | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Windup:717ms Hit:150ms Combo Activation:140ms Windup:749ms Hit:172ms Combo Activation:146ms Windup:900ms Hit:167ms Recover:933ms | Primary Attacks 100%/80% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Two Handed Utility | -15 -15 -14 -14~-13 -13~-12 -12~-11 -11~-10 | Physical Base Weapon Damage 20 21~22 23~24 25~26 27 28 29~30 | Knowledge 1 | 2 | 3 | 4 | 5 | 6 | 7 | Primary Attacks All Blunt All 100% | Primary Attacks Windup:980ms Hit:208ms Combo Activation:2ms Windup:963ms Hit:342ms Combo Activation:635ms Recover:293ms | Primary Attacks 100%/90% + 3 | Primary Attacks Mid Attack: x85% Otherwise: x70% Play Always: x70% | Hitslow -17% for 1s | None | ||
Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 35 36~37 38~39 40~41 42 43 45~46 | Armor Penetration 15% | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Windup:665ms Hit:171ms Combo Activation:171ms Windup:771ms Hit:179ms Combo Activation:201ms Windup:900ms Hit:167ms Recover:810ms | Primary Attacks 100%/80% + 5 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | Pulverizing Prayer | |
Barbarian Wizard Cleric Warlock Druid | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 33 34~35 36~37 38~39 40~41 42~43 45~47 | Primary Attacks All Blunt 100%/110%/110%/110% | Primary Attacks Windup:737ms Hit:96ms Combo Activation:200ms Windup:784ms Hit:116ms Combo Activation:300ms Windup:667ms Hit:133ms Combo Activation:300ms Windup:733ms Hit:133ms Recover:1033ms | Primary Attacks 100%/100% + 4 Impact Resist 3 | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | Stinky Stick | ||
Two Handed Utility | Physical Base Weapon Damage 10 | Primary Attacks All Blunt All 100% | Primary Attacks Windup:584ms Hit:182ms Combo Activation:349ms Windup:726ms Hit:187ms Recover:720ms | Primary Attacks 100% + 1 | Throw Always: x97% Primary Attacks Mid Attack: x98.5% Otherwise: x97% | Hitslow -7% for 0.5s | None | ||||
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 31 32~33 34~35 36~37 38~39 40~41 42~43 | Armor Penetration 20% | Primary Attacks All Blunt 100%/105%/110%/115% | Primary Attacks Windup:617ms Hit:193ms Combo Activation:110ms Windup:763ms Hit:195ms Combo Activation:147ms Windup:734ms Hit:241ms Combo Activation:92ms Windup:935ms Hit:215ms Recover:850ms | Primary Attacks 100%/90%/70% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Barbarian Cleric | Two Handed Main-Hand | -50 | Physical Base Weapon Damage 49 50~52 53~55 56~58 59~61 62~64 66~68 | Armor Penetration 20% | Primary Attacks All Blunt 100%/115%/115% Secondary Attacks All Blunt 90%/120% | Primary Attacks Windup:1033ms Hit:300ms Combo Activation:33ms Windup:867ms Hit:333ms Combo Activation:267ms Windup:833ms Hit:367ms Combo Activation:33ms Recover:967ms Secondary Attacks Windup:811ms Hit:155ms Combo Activation:133ms Windup:1133ms Hit:167ms Recover:1067ms | Primary Attacks 100%/70% + 6 Secondary Attacks 100%/70% + 6 | Primary Attacks Mid Attack: x80% Otherwise: x60% Secondary Attacks Mid Attack: x80% Otherwise: x60% | Hitslow -45% for 1.5s | None |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 35 | Armor Penetration 14~15% | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Windup:732ms Hit:176ms Combo Activation:279ms Windup:713ms Hit:164ms Combo Activation:264ms Windup:801ms Hit:167ms Combo Activation:197ms Recover:635ms | Primary Attacks 100%/70% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 38~39 | Armor Penetration 15% Undead Race Damage Bonus 15% | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Windup:717ms Hit:150ms Combo Activation:140ms Windup:749ms Hit:172ms Combo Activation:146ms Windup:900ms Hit:167ms Recover:933ms | Primary Attacks 100%/80% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Barbarian Wizard Cleric Warlock Druid | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 38~39 | Undead Race Damage Bonus 15% | Primary Attacks All Blunt 100%/110%/110%/110% | Primary Attacks Windup:737ms Hit:96ms Combo Activation:200ms Windup:784ms Hit:116ms Combo Activation:300ms Windup:667ms Hit:133ms Combo Activation:300ms Windup:733ms Hit:133ms Recover:1033ms | Primary Attacks 100%/100% + 4 Impact Resist 3 | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 40 | Armor Penetration 15% Action Speed 3~4% | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Windup:717ms Hit:150ms Combo Activation:140ms Windup:749ms Hit:172ms Combo Activation:146ms Windup:900ms Hit:167ms Recover:933ms | Primary Attacks 100%/80% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 36~37 | Armor Penetration 15% Undead Race Damage Bonus 15% | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Windup:717ms Hit:150ms Combo Activation:140ms Windup:749ms Hit:172ms Combo Activation:146ms Windup:900ms Hit:167ms Recover:933ms | Primary Attacks 100%/80% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Barbarian Wizard Cleric Warlock Druid | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 36~37 | Undead Race Damage Bonus 15% | Primary Attacks All Blunt 100%/110%/110%/110% | Primary Attacks Windup:737ms Hit:96ms Combo Activation:200ms Windup:784ms Hit:116ms Combo Activation:300ms Windup:667ms Hit:133ms Combo Activation:300ms Windup:733ms Hit:133ms Recover:1033ms | Primary Attacks 100%/100% + 4 Impact Resist 3 | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | None | |
Fighter Cleric Druid | One Handed Main-Hand | -20 | Physical Base Weapon Damage 34~35 | Armor Penetration 15% Undead Race Damage Bonus 15% | Primary Attacks All Blunt 100%/105%/110% | Primary Attacks Windup:717ms Hit:150ms Combo Activation:140ms Windup:749ms Hit:172ms Combo Activation:146ms Windup:900ms Hit:167ms Recover:933ms | Primary Attacks 100%/80% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -20% for 1s | None | |
Barbarian Wizard Cleric Warlock Druid | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 34~35 | Undead Race Damage Bonus 15% | Primary Attacks All Blunt 100%/110%/110%/110% | Primary Attacks Windup:737ms Hit:96ms Combo Activation:200ms Windup:784ms Hit:116ms Combo Activation:300ms Windup:667ms Hit:133ms Combo Activation:300ms Windup:733ms Hit:133ms Recover:1033ms | Primary Attacks 100%/100% + 4 Impact Resist 3 | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | None | |
Barbarian Wizard Cleric Warlock Druid | Two Handed Main-Hand | -20 | Physical Base Weapon Damage 40~41 | Max Health Bonus 3~4% | Primary Attacks All Blunt 100%/110%/110%/110% | Primary Attacks Windup:737ms Hit:96ms Combo Activation:200ms Windup:784ms Hit:116ms Combo Activation:300ms Windup:667ms Hit:133ms Combo Activation:300ms Windup:733ms Hit:133ms Recover:1033ms | Primary Attacks 100%/100% + 4 Impact Resist 3 | DefenseMode Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% Block Reaction Always: x65% | Hitslow -20% for 0.7s | None |
Daggers
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Rogue Fighter Bard Druid | One Handed Off-Hand | -10 | Physical Base Weapon Damage 20 21~22 23~24 25~26 27 28 29~30 | Primary Attacks Slash/Slash/Pierce 100%/100%/130% | Primary Attacks Windup:511ms Hit:131ms Combo Activation:61ms Windup:464ms Hit:180ms Combo Activation:55ms Windup:806ms Hit:200ms Recover:1061ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -7%/-7%/-15% for 0.5s/0.5s/1s | None | ||
Rogue | One Handed Main-Hand | -10 | Physical Base Weapon Damage 20 21~22 23~24 24~25 26 27 28~29 | Primary Attacks All Slash 100%/110%/110%/110% | Primary Attacks Windup:495ms Hit:141ms Combo Activation:114ms Windup:579ms Hit:155ms Combo Activation:60ms Windup:611ms Hit:165ms Combo Activation:25ms Windup:140ms Hit:152ms Recover:841ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | ||
Wizard Rogue Bard Druid | One Handed Main-Hand | -10 | Physical Base Weapon Damage 20 21~22 23~24 24~25 26 27 28~29 | Armor Penetration 5% | Primary Attacks All Pierce 100%/105%/105% | Primary Attacks Windup:319ms Hit:365ms Combo Activation:115ms Windup:300ms Hit:100ms Combo Activation:230ms Windup:396ms Hit:186ms Combo Activation:191ms Recover:426ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | |
Rogue | One Handed Off-Hand | -10 | Physical Base Weapon Damage 20 21~22 23~24 24~25 26 27 28~29 | Armor Penetration 5% | Primary Attacks Slash/Slash/Pierce 100%/100%/115% | Primary Attacks Windup:400ms Hit:133ms Combo Activation:100ms Windup:367ms Hit:151ms Combo Activation:174ms Windup:400ms Hit:215ms Recover:785ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | Deathbloom |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Wizard Rogue Bard Druid | One Handed Main-Hand | -10 | Physical Base Weapon Damage 23~24 | Armor Penetration 5% Undead Race Damage Bonus 15% | Primary Attacks All Pierce 100%/105%/105% | Primary Attacks Windup:319ms Hit:365ms Combo Activation:115ms Windup:300ms Hit:100ms Combo Activation:230ms Windup:396ms Hit:186ms Combo Activation:191ms Recover:426ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | |
Wizard Rogue Bard Druid | One Handed Main-Hand | -10 | Physical Base Weapon Damage 24~25 | Armor Penetration 5% Undead Race Damage Bonus 15% | Primary Attacks All Pierce 100%/105%/105% | Primary Attacks Windup:319ms Hit:365ms Combo Activation:115ms Windup:300ms Hit:100ms Combo Activation:230ms Windup:396ms Hit:186ms Combo Activation:191ms Recover:426ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | |
Rogue Fighter Bard Druid | One Handed Off-Hand | -10 | Physical Base Weapon Damage 27 | True Physical Damage 1 Armor Penetration 10% | Primary Attacks Slash/Slash/Pierce 100%/100%/130% | Primary Attacks Windup:511ms Hit:131ms Combo Activation:61ms Windup:464ms Hit:180ms Combo Activation:55ms Windup:806ms Hit:200ms Recover:1061ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -7%/-7%/-15% for 0.5s/0.5s/1s | None | |
Wizard Rogue Bard Druid | One Handed Main-Hand | -10 | Physical Base Weapon Damage 21~22 | Armor Penetration 5% Undead Race Damage Bonus 15% | Primary Attacks All Pierce 100%/105%/105% | Primary Attacks Windup:319ms Hit:365ms Combo Activation:115ms Windup:300ms Hit:100ms Combo Activation:230ms Windup:396ms Hit:186ms Combo Activation:191ms Recover:426ms | Primary Attacks 100% + 2 | Primary Attacks Mid Attack: x92.5% Otherwise: x85% | Hitslow -3% for 0.25s | None | |
Rogue Wizard Bard | Two Handed Utility | -10 | Physical Base Weapon Damage 10 11 12 13 14 15 16 | Primary Attacks Pierce | Primary Attack 1 100% + 2 | Primary Attack 1 Always: x85% | Hitslow -25% for 1s | None |
Polearms
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian Warlock | Two Handed Main-Hand | -45 | Physical Base Weapon Damage 48 49~52 53~56 57~60 61~64 65~68 69~72 | Primary Attacks All Slash 100%/110%/120% | Primary Attacks Windup:1033ms Hit:183ms Combo Activation:317ms Windup:657ms Hit:200ms Combo Activation:443ms Windup:1167ms Hit:167ms Recover:1233ms | Primary Attacks 100%/70% + 5 Impact Resist 3 | DefenseMode Always: x65% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x65% | Hitslow -30% for 1s | None | ||
Fighter Warlock | Two Handed Main-Hand | -45 | Physical Base Weapon Damage 51 52~54 56~58 60~62 64~66 67~69 71~74 | Primary Attacks Slash/Pierce/Slash 100%/110%/120% Secondary Attacks All Slash All 110% | Primary Attacks Windup:974ms Hit:96ms Combo Activation:179ms Windup:818ms Hit:116ms Combo Activation:267ms Windup:1133ms Hit:113ms Recover:1020ms Secondary Attacks Windup:973ms Hit:155ms Combo Activation:572ms Windup:1133ms Hit:167ms Combo Activation:433ms Recover:533ms | Primary Attacks 100%/70%/50% + 5 Secondary Attacks 100%/70%/50% + 5 Impact Resist 3 | Primary Attacks Mid Attack: x82.5% Otherwise: x65% Secondary Attacks Mid Attack: x82.5% Otherwise: x65% | Hitslow -30% for 1s | Cinder | ||
Fighter Druid | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 34 35~37 38~40 41~43 44~45 46 48~50 | Primary Attacks All Pierce 100%/110%/120% | Primary Attacks Windup:706ms Hit:98ms Combo Activation:279ms Windup:748ms Hit:98ms Combo Activation:319ms Windup:872ms Hit:67ms Recover:821ms | Primary Attacks 100%/70% + 4 Impact Resist 3 | DefenseMode Always: x65% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x65% | Hitslow -25% for 1s | None |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Druid | Two Handed Main-Hand | -36 | Physical Base Weapon Damage 44~45 | Primary Attacks All Pierce 100%/110%/120% | Primary Attacks Windup:706ms Hit:98ms Combo Activation:279ms Windup:748ms Hit:98ms Combo Activation:319ms Windup:872ms Hit:67ms Recover:821ms | Primary Attacks 100%/70% + 4 Impact Resist 3 | DefenseMode Always: x65% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x65% | Hitslow -25% for 1s | None | ||
Fighter Druid | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 44~45 | True Physical Damage 1 | Primary Attacks All Pierce 100%/110%/120% | Primary Attacks Windup:706ms Hit:98ms Combo Activation:279ms Windup:748ms Hit:98ms Combo Activation:319ms Windup:872ms Hit:67ms Recover:821ms | Primary Attacks 100%/70% + 4 Impact Resist 3 | DefenseMode Always: x65% Primary Attacks Mid Attack: x82.5% Otherwise: x65% Block Reaction Always: x65% | Hitslow -25% for 1s | None |
Axes
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Barbarian | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 48 49~51 52~55 56~59 60~61 62~64 66~69 | Primary Attacks All Slash 100%/115%/100% | Primary Attacks Windup:906ms Hit:186ms Combo Activation:293ms Windup:993ms Hit:227ms Windup:900ms Hit:167ms Recover:1033ms | Primary Attacks 100%/70% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -25% for 1s | Echo of Screams | ||
Barbarian | Two Handed Main-Hand | -35 | Physical Base Weapon Damage 51 52~54 55~57 58~60 61~63 64~66 68~70 | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 110% | Primary Attacks Windup:1000ms Hit:122ms Combo Activation:245ms Windup:1033ms Hit:167ms Combo Activation:267ms Windup:1133ms Hit:134ms Recover:1200ms Secondary Attacks Windup:1167ms Hit:167ms Recover:1167ms | Primary Attacks 100%/70% + 5 Secondary Attack 1 100%/70% + 5 | Primary Attacks Mid Attack: x85% Otherwise: x70% Secondary Attack 1 Mid Attack: x85% Otherwise: x70% | Hitslow -30% for 1s | Life after Death | ||
Barbarian | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 41 43~46 47~49 50~52 53~54 55 57~59 | Primary Attacks Slash 100% | Primary Attacks Windup:700ms Hit:156ms Recover:1844ms | Primary Attack 1 100%/70% + 4 | Primary Attack 1 Mid Attack: x82.5% Otherwise: x65% | Hitslow -30% for 1s | Soulscraper | ||
Fighter Barbarian | One Handed Off-Hand | -20 | Physical Base Weapon Damage 27 28~30 31~33 34~36 37~39 40~42 43~45 | Primary Attacks Slash/Slash/Pierce 100%/105%/110% | Primary Attacks Windup:582ms Hit:133ms Combo Activation:217ms Windup:572ms Hit:156ms Combo Activation:220ms Windup:653ms Hit:146ms Recover:801ms | Primary Attacks 100%/80%/60% + 3 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -17% for 1s | None | ||
Fighter Barbarian | One Handed Main-Hand | -22 | Physical Base Weapon Damage 29 30~32 33~35 36~38 39~41 42~44 45~47 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Windup:595ms Hit:133ms Combo Activation:224ms Windup:669ms Hit:156ms Combo Activation:154ms Windup:714ms Hit:134ms Recover:786ms | Primary Attacks 100%/80% + 3 | Primary Attacks Mid Attack: x87.5% Otherwise: x75% | Hitslow -17% for 1s | Famine |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Two Handed Main-Hand | -35 | Physical Base Weapon Damage 56~59 | Undead Race Damage Bonus 15% | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 110% | Primary Attacks Windup:1000ms Hit:122ms Combo Activation:245ms Windup:1033ms Hit:167ms Combo Activation:267ms Windup:1133ms Hit:134ms Recover:1200ms Secondary Attacks Windup:1167ms Hit:167ms Recover:1167ms | Primary Attacks 100%/70% + 5 Secondary Attack 1 100%/70% + 5 | Primary Attacks Mid Attack: x85% Otherwise: x70% Secondary Attack 1 Mid Attack: x85% Otherwise: x70% | Hitslow -30% for 1s | None | |
Barbarian | Two Handed Main-Hand | -35 | Physical Base Weapon Damage 60~62 | Undead Race Damage Bonus 15% | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 110% | Primary Attacks Windup:1000ms Hit:122ms Combo Activation:245ms Windup:1033ms Hit:167ms Combo Activation:267ms Windup:1133ms Hit:134ms Recover:1200ms Secondary Attacks Windup:1167ms Hit:167ms Recover:1167ms | Primary Attacks 100%/70% + 5 Secondary Attack 1 100%/70% + 5 | Primary Attacks Mid Attack: x85% Otherwise: x70% Secondary Attack 1 Mid Attack: x85% Otherwise: x70% | Hitslow -30% for 1s | None | |
Barbarian Fighter Bard | Two Handed Utility | -10 | Physical Base Weapon Damage 10 11 12 13 14 15 16 | Primary Attacks Slash | Primary Attack 1 100% + 4 | Primary Attack 1 Always: x75% | Hitslow -35% for 1s | None | |||
Barbarian | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 53~54 | Luck 10 Magical Damage Reduction 1.5% | Primary Attacks Slash 100% | Primary Attacks Windup:700ms Hit:156ms Recover:1844ms | Primary Attack 1 100%/70% + 4 | Primary Attack 1 Mid Attack: x82.5% Otherwise: x65% | Hitslow -30% for 1s | None | |
Barbarian | Two Handed Main-Hand | -35 | Physical Base Weapon Damage 52~55 | Undead Race Damage Bonus 15% | Primary Attacks All Slash 100%/105%/110% Secondary Attacks Slash 110% | Primary Attacks Windup:1000ms Hit:122ms Combo Activation:245ms Windup:1033ms Hit:167ms Combo Activation:267ms Windup:1133ms Hit:134ms Recover:1200ms Secondary Attacks Windup:1167ms Hit:167ms Recover:1167ms | Primary Attacks 100%/70% + 5 Secondary Attack 1 100%/70% + 5 | Primary Attacks Mid Attack: x85% Otherwise: x70% Secondary Attack 1 Mid Attack: x85% Otherwise: x70% | Hitslow -30% for 1s | None |
Bows
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Impact Zones + Impact Power/Resist | Reload Speed | Action Movement Penalty | Slowdown On Hit | Quiver Size | Initial Projectile Speed (m/s) | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ranger | Two Handed Main-Hand | -50 | Physical Base Weapon Damage 38 39~40 41~42 43~44 45~46 47 49~51 | Armor Penetration 20% | Primary Attack 1 100% + 3 | s | Primary Attack 1 Always: x55% Reload Always: x40% QuickShot Always: x55% MultiShot Always: x55% | Hitslow -30% for 1s | 6 | 32.5 | Nipalan | |
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 30 31~32 33~34 35~36 37 38 40~42 | Armor Penetration 10% | Primary Attack 1 100% + 3 | s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | Pestilence | |
Ranger Bard | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 19 20~21 22~23 24~25 26 27 28~29 | Armor Penetration 5% | Primary Attack 1 100% + 3 | s | Primary Attack 1 Always: x75% Reload Always: x60% QuickShot Always: x75% MultiShot Always: x75% | Hitslow -12% for 0.5s | 10 | 25 | Elven Bow of Truth |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Impact Zones + Impact Power/Resist | Reload Speed | Action Movement Penalty | Slowdown On Hit | Quiver Size | Initial Projectile Speed (m/s) | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 33~34 | Armor Penetration 10% Undead Race Damage Bonus 15% | Primary Attack 1 100% + 3 | s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | None | |
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 37 | Armor Penetration 15% | Primary Attack 1 100% + 3 | s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | None | |
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 35~36 | Armor Penetration 10% Undead Race Damage Bonus 15% | Primary Attack 1 100% + 3 | s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | None | |
Ranger | Two Handed Main-Hand | -40 | Physical Base Weapon Damage 31~32 | Armor Penetration 10% Undead Race Damage Bonus 15% | Primary Attack 1 100% + 3 | s | Primary Attack 1 Always: x65% Reload Always: x50% QuickShot Always: x65% MultiShot Always: x65% | Hitslow -20% for 1s | 8 | ? | None |
Crossbows
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Impact Zones + Impact Power/Resist | Reload Speed | Action Movement Penalty | Slowdown On Hit | Initial Projectile Speed (m/s) | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Fighter Ranger Wizard Bard | Two Handed Main-Hand | -50 | Physical Base Weapon Damage 36 37~39 40~42 43~44 45 46 49~52 | Armor Penetration 30% | Primary Attack 1 100% + 4 | s | Primary Attack 1 Always: x65% Reload Always: x30% | Hitslow -35% for 1.5s | 40 | None | |
Rogue Ranger Bard | One Handed Off-Hand | -25 | Physical Base Weapon Damage 18 19~20 20~21 21~22 23 24 25~26 | Armor Penetration 5% | Primary Attack 1 100% + 3 | s | Primary Attack 1 Always: x75% Reload Always: x50% | Hitslow -17.5% for 0.75s | 40 | None | |
Ranger | Two Handed Main-Hand | -50 | Physical Base Weapon Damage 46 48~50 51~54 55~57 58~60 61~62 65~68 | Armor Penetration 40% | Primary Attack 1 100% + 6 | s | Primary Attack 1 Always: x55% Reload Always: x0% | Hitslow -45% for 1.5s | 50 | None |
Magic Stuff
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Cleric Warlock Wizard Druid | Two Handed Main-Hand | -30 | Physical Base Weapon Damage 23 24~25 26~28 29~30 31 32 34~35 | Outgoing Magical Healing Add 1 | 2 | 3 | 4 | 5 | 6 | 7 | Primary Attacks All Blunt 100%/110%/110% | Primary Attacks Windup:637ms Hit:168ms Combo Activation:64ms Windup:676ms Hit:234ms Windup:712ms Hit:202ms Recover:886ms | Primary Attacks 100%/80% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% Casting Always: x65% | Hitslow -17% for 1s | None | |
Wizard Warlock Druid | One Handed Off-Hand | -15 | Physical Gear Weapon Damage 1 | 1 | 2 | 2 | 2 | 3 | 3 Gear Magical Damage 2 | 3 | 4 | 5 | 6 | 7 | 8 Magical Penetration 10% | Casting Always: x65% | Zirkzi's Eye | ||||||
Wizard Warlock | Two Handed Main-Hand | -25 | Physical Base Weapon Damage 12 13~14 15~16 17~18 19 20 21~22 Magical Base Weapon Damage 12 13~14 15~16 17~18 19 20 21~22 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Windup:552ms Hit:168ms Combo Activation:97ms Windup:821ms Hit:147ms Combo Activation:165ms Windup:801ms Hit:127ms Recover:1105ms | Primary Attacks 100%/90%/70% + 3 | Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -15% for 1s | None | ||
Wizard Cleric Warlock Druid | Two Handed Main-Hand | -20 | Physical Base Weapon Damage 27 28~30 31~33 34~35 36 37 39~41 | Gear Magical Damage 4 | 5 | 6 | 7 | 8 | 9 | 10 Magical Penetration 15% | Primary Attacks All Blunt 100%/110% | Primary Attacks Windup:545ms Hit:108ms Combo Activation:286ms Windup:934ms Hit:157ms Recover:809ms | Primary Attacks 100%/80%/60% + 4 | Primary Attacks Mid Attack: x85% Otherwise: x70% Casting Always: x65% | Hitslow -17% for 1s | Illusory | |
Wizard Cleric Warlock Druid | Two Handed Main-Hand | -10 | Gear Magical Damage 2 | 3 | 4 | 5 | 6 | 7 | 8 Magical Penetration 5% | Casting Always: x65% | Spellweaver |
Name | Class | Slot | Movement Speed | Damage on Hit | Stats | Combo | Combo Attack Speed | Impact Zones + Impact Power/Resist | Action Movement Penalty | Slowdown On Hit | Artifact |
---|---|---|---|---|---|---|---|---|---|---|---|
Wizard Warlock Druid | One Handed Off-Hand | -15 | Dexterity 2 Strength 2 Knowledge 2 Physical Gear Weapon Damage 2 Gear Magical Damage 6 Magical Penetration 10% | Casting Always: x65% | None | ||||||
Wizard Warlock | Two Handed Main-Hand | -21 | Physical Base Weapon Damage 19 Magical Base Weapon Damage 19 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Windup:552ms Hit:168ms Combo Activation:97ms Windup:821ms Hit:147ms Combo Activation:165ms Windup:801ms Hit:127ms Recover:1105ms | Primary Attacks 100%/90%/70% + 3 | Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -15% for 1s | None | ||
Wizard Warlock Druid | One Handed Off-Hand | -15 | Will 2 Knowledge 2 Physical Gear Weapon Damage 2 Gear Magical Damage 6 True Magical Damage 1~2 Magical Penetration 10% | Casting Always: x65% | None | ||||||
Wizard Warlock | Two Handed Main-Hand | -25 | Physical Base Weapon Damage 19 Magical Base Weapon Damage 19 | Outgoing Magical Healing Add 2 | Primary Attacks All Slash 100%/105%/110% | Primary Attacks Windup:552ms Hit:168ms Combo Activation:97ms Windup:821ms Hit:147ms Combo Activation:165ms Windup:801ms Hit:127ms Recover:1105ms | Primary Attacks 100%/90%/70% + 3 | Casting Always: x65% Primary Attacks Mid Attack: x85% Otherwise: x70% | Hitslow -15% for 1s | None |
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the "release", starts before turning to a "recovery" animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed.
The release + recovery animation is exactly:
- Spellbook: 1s
- Crystal ball: 1.1s
- Crystal sword: 1.9s
- Magic Staff: 1.6s
The release portion on its own was measured in game to be (+/- 50ms of ping):
- Spellbook: .466s
- Crystal Ball: .483s
- Crystal Sword: .983ms
- Magic Staff: .650s
Shields
Name | Class | Slot | Movement Speed | Armor Rating | Impact Resist | Action Movement Penalty | Artifact |
---|---|---|---|---|---|---|---|
Fighter Cleric Bard | One Handed Off-Hand | -12 | 17~18 19~20 21~22 23~24 25~26 27~28 29~30 | Impact Resist 6 | Guard Always: x90% ShieldSlam Always: x90% Block Reaction Always: x99% | Delirium | |
Fighter Cleric Warlock | One Handed Off-Hand | -20 | 20~21 22~23 24~26 27~29 30~32 33~35 36~38 | Impact Resist 5 | Guard Always: x65% ShieldSlam Always: x90% Block Reaction Always: x97% | Aegis | |
Fighter Bard | One Handed Off-Hand | -19 | 17~18 19~20 21~22 23~24 25~26 27~28 29~30 | Special Attacks 150% + 3 Impact Resist 4 | Guard Always: x50% ShieldSlam Always: x90% LightActivate Always: x60% LightDeactivate Always: x60% Block Reaction Always: x99% Special Attacks Always: x90% | None | |
Fighter Ranger | Two Handed Main-Hand | -35 | 30~33 34~37 38~41 42~45 46~49 50~53 54~57 | Impact Resist 6 | Guard Always: x60% ShieldSlam Always: x90% Block Reaction Always: x97% | None | |
Fighter Cleric Barbarian | One Handed Off-Hand | -18 | 18~19 20~21 22~24 25~27 28~30 31~33 34~36 | Impact Resist 4 | Guard Always: x75% ShieldSlam Always: x90% Block Reaction Always: x97% | Dryad's Wrath |
Name | Class | Slot | Movement Speed | Armor Rating | Impact Resist | Action Movement Penalty | Artifact |
---|---|---|---|---|---|---|---|
Fighter Bard | One Handed Off-Hand | -15 | 25~26 | Special Attacks 150% + 3 Impact Resist 4 | Guard Always: x50% ShieldSlam Always: x90% LightActivate Always: x60% LightDeactivate Always: x60% Block Reaction Always: x99% Special Attacks Always: x90% | None |