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<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
<metadesc>Dark and Darker Wiki Weapons List</metadesc>
 
{{UpdateStatus|Weapon Data|Weapons}}
 
==Rarity==
Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat.


== Rarity==
There are 7 rarities in the game.
There are 7 rarities in the game.


<span class="colorrarity1">Cracked</span> | <span class="colorrarity2">Flawed</span> | <span class="colorrarity3">Normal</span> | <span class="colorrarity4">Exquisite</span> | <span class="colorrarity5">Perfect</span> | <span class="colorrarity6">Legendary (?)</span> | <span class="colorrarity7">Unique</span>
<span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon</span> | <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>
 
<span class="colorrarity3">Uncommon </span> rarity adds up to 1 new [[Enchantments|enchantment]].
 
<span class="colorrarity4">Rare</span> rarity adds up to 2 new [[enchantments]].
 
<span class="colorrarity5">Epic</span> rarity adds up to 3 new [[enchantments]].
 
<span class="colorrarity6">Legendary</span> rarity adds up to 4 new [[enchantments]].
 
<span class="colorrarity7">Unique</span> rarity adds 5 enchantments and may add a special effect varying based on weapon. A list of these effects can be found at [[Artifacts]]
 
==Stat Randomization==
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of it's base stats are also randomized.
 
In general, only the damage values on weapons and the armor rating on armors are variable.
 
As such, 2 gear pieces of the same rarity can have different base stats.
 
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.
 
For example, a <span class="colorrarity5">Epic</span> rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.
 
==Attack Speed Explanation==
'''Windup''' = Time before attack's start
 
'''Attack''' = Attack duration, this is where swing, thrust etc. happens
 
'''Combo''' = Time between current attack's end to next attack's start
 
'''Recover''' = Time it takes the animation to reset back to default position
 
 
Animations' collision turns on before '''Attack''' phase and can deal damage during that time, however this is unlikely for most attacks as the weapon is usually over head or on the side, making it hard to hit that early.
 
These times are calculated for '''0% Action Speed''', attack speed will change according to player's [[Stats#Action_Speed|stats]].
 


Weapon's data table shows attack speed of full combo. '''Recover''' time would be different for each combo.


As rarities increase, the items get stronger. Rarity normal and above adds an extra random [[Enchantments]].
For example, full combo of [[Arming Sword]] is
*'''Windup''':399ms
*'''Attack''':205ms
*'''Combo''':634ms
*'''Attack''':157ms
*'''Combo''':976ms
*'''Attack''':154ms
*'''Recover''':1213ms


<span class="colorrarity3">Normal</span> rarity adds 1 new  [[Enchantments|enchantment]]
However, one hit combo would be <br>
*'''Windup''':399ms
*'''Attack''':205ms
*'''Recover''':963ms


<span class="colorrarity4">Exquisite</span> rarity adds 2 new  [[Enchantments|enchantment]]
==Movement Multiplier Explanation==
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted. <br>


<span class="colorrarity5">Perfect</span> rarity adds 3 new  [[Enchantments|enchantment]]
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed. <br>


<span class="colorrarity6">Legendary (?)</span> rarity adds 4 new  [[Enchantments|enchantment]]
Many weapon attacks (used to be exclusively Two-handers) have a lessened slow during the actual "Attack" portion of the attack, while the "Windup", "Recover", and "Combo" portions use the traditional, and greater, Movement Multiplier.


<span class="colorrarity7">Unique</span> rarity adds 5 new  [[Enchantments|enchantment]]
For example, while swinging the following weapon with -30 Move Speed while holding <br>
[[File:Movement_Multiplier_Explanation.png]]


Assuming base 300 Move Speed.
* Holding the weapon: 300 - 30 = 270
* Casting the weapon: 270 * .65 = 175.5
* During the "Attack" part of the swing animation: 270 * .85 = 229.5
* During the "Windup", "Recover", and "Combo" swing animations (also referred to as "Otherwise" in the above reference image): 270 * .7 = 189


==Weapon Properties==
Some weapons also have special properties, for example, the Castillon Dagger's and the Stiletto Dagger's 3rd hit deals 50% and 40% more damage.


<div class="mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
The "Combo" column reflects a weapon's attack type in game files and sometimes they don't match to its attack animation.
<div style="font-weight:bold;line-height:1.6;border:1px solid white">Available enchantments for weapons</div>
 
<div class="mw-collapsible-content">
As for the "Weapon Hitbox" column, weapon's length doesn't necessarily determine a weapon's reach. How the weapon is hold, different attack animations affects weapon's reach. Thus, some shorter weapons have better reach than longer weapons.
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
 
  <tr>
Slash/Blunt/Pierce damage types do nothing at the moment
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Enchantment</th>
 
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Interval</th>
==Impact Zones==
  </tr>
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage.
<tr>
The number of impact zones vary between weapons.
<td> Strength </td>
<td> 1-3 </td>
</tr>
<tr>
<td> Agility </td>
<td> 1-3 </td>
</tr>
<tr>
<td> Knowledge </td>
<td> 1-3 </td>
</tr>
<tr>
<td> ???? </td>
<td> ??-?? </td>
</tr>
</table>
</div></div>


Lets look at impact zones of [[Arming Sword]]:
<div style="display:flex;align-items: center;">
<div>
[[File:Arming Sword Hitbox.png|link=Arming Sword#Hitbox|x300px]]
</div>
<div><span style="color:green;">Green Zone deals 100% damage</span><br><br><span style="color:orange;">Orange Zone deals 90% damage</span><br><br><span style="color:red;>Red Zone deals 70% damage</span></div>


= Weapons =
</div>
Weapons are primary damage dealers. They can be Melee or Ranged, or Magical.  
As [[Sword]]s overall balanced weapons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more.


Types:
Check individual weapon pages such as [[Falchion]] to see their impact zone images.
*Swords
*Maces
*Daggers
*Polearms
*Axes
*Bows
*Crossbows
*Magicals
*Shields


==Swords==
= Weapon Categories =


<tabber>
==Unarmed==
|-| Tier 1=
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
  <tr>
    <tr>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Physical Weapon Damage</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon Reach/Hitbox</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attacking Movement Slow</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
  </tr>
    </tr>
<tr>
<td> Name </td>
<td> Type </td>
<td> Class </td>
<td> Damage</td>
<td> Movement Speed</td>
<td> Stats </td>
<td> Attack Speed</td>
<td> Range</td>
<td> Combo</td>
<td> Attack Movement Slow</td>
</tr>
</table>


</tabber>
    <tr>
        <td> Bare Hands </td>
        <td>  </td>
        <td>  </td>
        <td> 10 </td>
        <td> 0 </td>
        <td> Blunt/Blunt <br> 100%/100% </td>
        <td>  </td>
        <td> Height:  <br> Width:  </td>
        <td> Attack: 0.95x  </td>
<td> -7% <br> Duration: 0.5s</td>
    </tr>
</table>
Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons.


==Swords==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Swords}}


==Maces==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Maces}}
== Daggers==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Daggers}}
==Polearms ==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Polearms}}


==Maces==
==Daggers==
==Polearms==
==Axes==
==Axes==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Axes}}
==Bows==
==Bows==
==Crossbows==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
==Magicals==
{{:Bows}}
==Shields==
 
== Crossbows==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Crossbows}} 
 
==Magic Stuff==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Magic Stuff}}
 
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the "release", starts before turning to a "recovery" animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed. <br>
 
The release + recovery animation is exactly:
* Spellbook: 1s
* Crystal ball: 1.1s
* Crystal sword: 1.9s
* Magic Staff: 1.6s
 
The release portion on its own was measured in game to be (+/- 50ms of ping):
* Spellbook: .466s
* Crystal Ball: .483s
* Crystal Sword: .983ms
* Magic Staff: .650s
 
==Shields ==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Shields}} 
 


<comment-streams />
<comment-streams />

Latest revision as of 14:24, 28 August 2024


Information is mostly up to date, some minor things are outdated. Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Rarity

Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat.

There are 7 rarities in the game.

Poor | Common | Uncommon | Rare | Epic | Legendary | Unique

Uncommon rarity adds up to 1 new enchantment.

Rare rarity adds up to 2 new enchantments.

Epic rarity adds up to 3 new enchantments.

Legendary rarity adds up to 4 new enchantments.

Unique rarity adds 5 enchantments and may add a special effect varying based on weapon. A list of these effects can be found at Artifacts

Stat Randomization

Not only are the enchantments a gear piece is imbued with randomized, but some of it's base stats are also randomized.

In general, only the damage values on weapons and the armor rating on armors are variable.

As such, 2 gear pieces of the same rarity can have different base stats.

There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.

For example, a Epic rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.

Attack Speed Explanation

Windup = Time before attack's start

Attack = Attack duration, this is where swing, thrust etc. happens

Combo = Time between current attack's end to next attack's start

Recover = Time it takes the animation to reset back to default position


Animations' collision turns on before Attack phase and can deal damage during that time, however this is unlikely for most attacks as the weapon is usually over head or on the side, making it hard to hit that early.

These times are calculated for 0% Action Speed, attack speed will change according to player's stats.


Weapon's data table shows attack speed of full combo. Recover time would be different for each combo.

For example, full combo of Arming Sword is

  • Windup:399ms
  • Attack:205ms
  • Combo:634ms
  • Attack:157ms
  • Combo:976ms
  • Attack:154ms
  • Recover:1213ms

However, one hit combo would be

  • Windup:399ms
  • Attack:205ms
  • Recover:963ms

Movement Multiplier Explanation

Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted.

If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed.

Many weapon attacks (used to be exclusively Two-handers) have a lessened slow during the actual "Attack" portion of the attack, while the "Windup", "Recover", and "Combo" portions use the traditional, and greater, Movement Multiplier.

For example, while swinging the following weapon with -30 Move Speed while holding
Movement Multiplier Explanation.png

Assuming base 300 Move Speed.

  • Holding the weapon: 300 - 30 = 270
  • Casting the weapon: 270 * .65 = 175.5
  • During the "Attack" part of the swing animation: 270 * .85 = 229.5
  • During the "Windup", "Recover", and "Combo" swing animations (also referred to as "Otherwise" in the above reference image): 270 * .7 = 189

Weapon Properties

Some weapons also have special properties, for example, the Castillon Dagger's and the Stiletto Dagger's 3rd hit deals 50% and 40% more damage.

The "Combo" column reflects a weapon's attack type in game files and sometimes they don't match to its attack animation.

As for the "Weapon Hitbox" column, weapon's length doesn't necessarily determine a weapon's reach. How the weapon is hold, different attack animations affects weapon's reach. Thus, some shorter weapons have better reach than longer weapons.

Slash/Blunt/Pierce damage types do nothing at the moment

Impact Zones

Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of impact zones vary between weapons.

Lets look at impact zones of Arming Sword:

Arming Sword Hitbox.png

Green Zone deals 100% damage

Orange Zone deals 90% damage

Red Zone deals 70% damage

As Swords overall balanced weapons and are less punished by the impact zones, weapons like Spear are affected a lot more.

Check individual weapon pages such as Falchion to see their impact zone images.

Weapon Categories

Unarmed


Name Class Slot Physical Weapon Damage Movement Speed Combo Attack Speed Weapon Reach/Hitbox Action Movement Penalty Slowdown On Hit
Bare Hands 10 0 Blunt/Blunt
100%/100%
Height:
Width:
Attack: 0.95x -7%
Duration: 0.5s

Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons.

Swords


Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Fighter
Ranger
Bard
One Handed
Main-Hand
-20
Physical Base Weapon Damage
29
30~31
32~33
34~35
36~37
38~39
40~41
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:399ms
Hit:205ms
Combo Activation:234ms
Windup:400ms
Hit:157ms
Combo Activation:376ms
Windup:600ms
Hit:154ms
Recover:1213ms
Primary Attacks
100%/90%/70% + 3
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-15% for 1s
Kuma's Claw
Wizard
Warlock
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
12
13~14
15~16
17~18
19
20
21~22
Magical Base Weapon Damage
12
13~14
15~16
17~18
19
20
21~22
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:552ms
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Windup:801ms
Hit:127ms
Recover:1105ms
Primary Attacks
100%/90%/70% + 3
Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-15% for 1s
None
Fighter
Bard
Warlock
One Handed
Main-Hand
-25
Physical Base Weapon Damage
35
36~37
38~39
40~41
42~43
44~45
46~47
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:683ms
Hit:133ms
Combo Activation:384ms
Windup:615ms
Hit:127ms
Combo Activation:404ms
Windup:767ms
Hit:119ms
Recover:1115ms
Primary Attacks
100%/90%/80% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
Kuma's Fang
Fighter
Warlock
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
39
40~42
43~44
45~46
47
48
50~52
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Primary Attacks
Windup:932ms
Hit:229ms
Combo Activation:283ms
Windup:679ms
Hit:233ms
Combo Activation:54ms
Windup:757ms
Hit:233ms
Recover:976ms

Special Attacks

Windup:333ms
Hit:167ms
Combo Activation:333ms
Windup:433ms
Hit:133ms
Recover:967ms
Primary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
Fulgor
Ranger
Rogue
Bard
One Handed
Main-Hand
-15
Physical Base Weapon Damage
21
22~23
24~25
26~27
28
29
30~31
Primary Attacks
All Pierce
100%/105%/110%/115%
Primary Attacks
Windup:446ms
Hit:56ms
Combo Activation:112ms
Windup:669ms
Hit:79ms
Combo Activation:180ms
Windup:651ms
Hit:81ms
Combo Activation:239ms
Windup:596ms
Hit:83ms
Recover:688ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-7% for 0.5s
Viola
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
22
23~24
25~26
27~28
29
30
31~32
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:513ms
Hit:121ms
Combo Activation:100ms
Windup:500ms
Hit:133ms
Combo Activation:200ms
Windup:615ms
Hit:172ms
Recover:813ms
Primary Attacks
100%/80% + 2
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
Fighter
Barbarian
One Handed
Main-Hand
-20
Physical Base Weapon Damage
31
32~33
34~35
36~37
38~39
40~41
42~43
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:636ms
Hit:165ms
Combo Activation:133ms
Windup:699ms
Hit:175ms
Combo Activation:160ms
Windup:934ms
Hit:145ms
Recover:754ms
Primary Attacks
100%/90%/70% + 3
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-15% for 1s
None
Fighter
Barbarian
Warlock
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
41
42~44
45~47
48~50
51~53
54~56
58~60
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Windup:993ms
Hit:179ms
Combo Activation:334ms
Windup:833ms
Hit:200ms
Combo Activation:567ms
Windup:967ms
Hit:233ms
Recover:967ms

Secondary Attacks

Windup:1080ms
Hit:260ms
Recover:143ms
Primary Attacks
100%/80%/60% + 4
Secondary Attack 1
100%/80%/60% + 4
Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Secondary Attack 1
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-25% for 1s
None

Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Fighter
Warlock
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
43~44
Undead Race Damage Bonus
15%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Primary Attacks
Windup:932ms
Hit:229ms
Combo Activation:283ms
Windup:679ms
Hit:233ms
Combo Activation:54ms
Windup:757ms
Hit:233ms
Recover:976ms

Special Attacks

Windup:333ms
Hit:167ms
Combo Activation:333ms
Windup:433ms
Hit:133ms
Recover:967ms
Primary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
None
Ranger
Rogue
Bard
One Handed
Main-Hand
-15
Physical Base Weapon Damage
28
Magical Base Weapon Damage
1
Primary Attacks
All Pierce
100%/105%/110%/115%
Primary Attacks
Windup:446ms
Hit:56ms
Combo Activation:112ms
Windup:669ms
Hit:79ms
Combo Activation:180ms
Windup:651ms
Hit:81ms
Combo Activation:239ms
Windup:596ms
Hit:83ms
Recover:688ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-7% for 0.5s
None
Fighter
Warlock
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
45~46
Undead Race Damage Bonus
15%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Primary Attacks
Windup:932ms
Hit:229ms
Combo Activation:283ms
Windup:679ms
Hit:233ms
Combo Activation:54ms
Windup:757ms
Hit:233ms
Recover:976ms

Special Attacks

Windup:333ms
Hit:167ms
Combo Activation:333ms
Windup:433ms
Hit:133ms
Recover:967ms
Primary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
27~28
Undead Race Damage Bonus
15%
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:513ms
Hit:121ms
Combo Activation:100ms
Windup:500ms
Hit:133ms
Combo Activation:200ms
Windup:615ms
Hit:172ms
Recover:813ms
Primary Attacks
100%/80% + 2
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
Fighter
Bard
Warlock
One Handed
Main-Hand
-25
Physical Base Weapon Damage
42~43
Armor Penetration
2~3%
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:683ms
Hit:133ms
Combo Activation:384ms
Windup:615ms
Hit:127ms
Combo Activation:404ms
Windup:767ms
Hit:119ms
Recover:1115ms
Primary Attacks
100%/90%/80% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Wizard
Warlock
Two Handed
Main-Hand
-21
Physical Base Weapon Damage
19
Magical Base Weapon Damage
19
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:552ms
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Windup:801ms
Hit:127ms
Recover:1105ms
Primary Attacks
100%/90%/70% + 3
Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-15% for 1s
None
Fighter
Barbarian
One Handed
Main-Hand
-20
Physical Base Weapon Damage
38~39
Luck
10
Magical Damage Reduction
1.5%
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:636ms
Hit:165ms
Combo Activation:133ms
Windup:699ms
Hit:175ms
Combo Activation:160ms
Windup:934ms
Hit:145ms
Recover:754ms
Primary Attacks
100%/90%/70% + 3
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-15% for 1s
None
Fighter
Barbarian
Warlock
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
51~52
Physical Power
5
Undead Race Damage Bonus
30%
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Windup:993ms
Hit:179ms
Combo Activation:334ms
Windup:833ms
Hit:200ms
Combo Activation:567ms
Windup:967ms
Hit:233ms
Recover:967ms

Secondary Attacks

Windup:1080ms
Hit:260ms
Recover:143ms
Primary Attacks
100%/80%/60% + 4
Secondary Attack 1
100%/80%/60% + 4
Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Secondary Attack 1
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-25% for 1s
None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
25~26
Undead Race Damage Bonus
15%
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:513ms
Hit:121ms
Combo Activation:100ms
Windup:500ms
Hit:133ms
Combo Activation:200ms
Windup:615ms
Hit:172ms
Recover:813ms
Primary Attacks
100%/80% + 2
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
Wizard
Warlock
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
19
Magical Base Weapon Damage
19
Outgoing Magical Healing Add
2
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:552ms
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Windup:801ms
Hit:127ms
Recover:1105ms
Primary Attacks
100%/90%/70% + 3
Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-15% for 1s
None
Fighter
Warlock
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
40~42
Undead Race Damage Bonus
15%
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Primary Attacks
Windup:932ms
Hit:229ms
Combo Activation:283ms
Windup:679ms
Hit:233ms
Combo Activation:54ms
Windup:757ms
Hit:233ms
Recover:976ms

Special Attacks

Windup:333ms
Hit:167ms
Combo Activation:333ms
Windup:433ms
Hit:133ms
Recover:967ms
Primary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
23~24
Undead Race Damage Bonus
15%
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:513ms
Hit:121ms
Combo Activation:100ms
Windup:500ms
Hit:133ms
Combo Activation:200ms
Windup:615ms
Hit:172ms
Recover:813ms
Primary Attacks
100%/80% + 2
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
Fighter
Warlock
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
47
Magical Base Weapon Damage
3~4
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Primary Attacks
Windup:932ms
Hit:229ms
Combo Activation:283ms
Windup:679ms
Hit:233ms
Combo Activation:54ms
Windup:757ms
Hit:233ms
Recover:976ms

Special Attacks

Windup:333ms
Hit:167ms
Combo Activation:333ms
Windup:433ms
Hit:133ms
Recover:967ms
Primary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
None

Maces


Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
28
29~30
31~32
33~34
35
36
36
Armor Penetration
10%
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Windup:732ms
Hit:176ms
Combo Activation:279ms
Windup:713ms
Hit:164ms
Combo Activation:264ms
Windup:801ms
Hit:167ms
Combo Activation:197ms
Recover:635ms
Primary Attacks
100%/70% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
33
34~35
36~37
38~39
40
41
43~44
Armor Penetration
15%
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Windup:717ms
Hit:150ms
Combo Activation:140ms
Windup:749ms
Hit:172ms
Combo Activation:146ms
Windup:900ms
Hit:167ms
Recover:933ms
Primary Attacks
100%/80% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Two Handed
Utility
-15
-15
-14
-14~-13
-13~-12
-12~-11
-11~-10
Physical Base Weapon Damage
20
21~22
23~24
25~26
27
28
29~30
Knowledge
1 | 2 | 3 | 4 | 5 | 6 | 7
Primary Attacks
All Blunt
All 100%
Primary Attacks
Windup:980ms
Hit:208ms
Combo Activation:2ms
Windup:963ms
Hit:342ms
Combo Activation:635ms
Recover:293ms
Primary Attacks
100%/90% + 3
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Play
Always: x70%

Hitslow
-17% for 1s
None
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
35
36~37
38~39
40~41
42
43
45~46
Armor Penetration
15%
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Windup:665ms
Hit:171ms
Combo Activation:171ms
Windup:771ms
Hit:179ms
Combo Activation:201ms
Windup:900ms
Hit:167ms
Recover:810ms
Primary Attacks
100%/80% + 5
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
Pulverizing Prayer
Barbarian
Wizard
Cleric
Warlock
Druid
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
33
34~35
36~37
38~39
40~41
42~43
45~47
Primary Attacks
All Blunt
100%/110%/110%/110%
Primary Attacks
Windup:737ms
Hit:96ms
Combo Activation:200ms
Windup:784ms
Hit:116ms
Combo Activation:300ms
Windup:667ms
Hit:133ms
Combo Activation:300ms
Windup:733ms
Hit:133ms
Recover:1033ms
Primary Attacks
100%/100% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
Stinky Stick
Two Handed
Utility
Physical Base Weapon Damage
10
Primary Attacks
All Blunt
All 100%
Primary Attacks
Windup:584ms
Hit:182ms
Combo Activation:349ms
Windup:726ms
Hit:187ms
Recover:720ms
Primary Attacks
100% + 1
Throw
Always: x97%

Primary Attacks
Mid Attack: x98.5%
Otherwise: x97%

Hitslow
-7% for 0.5s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
31
32~33
34~35
36~37
38~39
40~41
42~43
Armor Penetration
20%
Primary Attacks
All Blunt
100%/105%/110%/115%
Primary Attacks
Windup:617ms
Hit:193ms
Combo Activation:110ms
Windup:763ms
Hit:195ms
Combo Activation:147ms
Windup:734ms
Hit:241ms
Combo Activation:92ms
Windup:935ms
Hit:215ms
Recover:850ms
Primary Attacks
100%/90%/70% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Barbarian
Cleric
Two Handed
Main-Hand
-50
Physical Base Weapon Damage
49
50~52
53~55
56~58
59~61
62~64
66~68
Armor Penetration
20%
Primary Attacks
All Blunt
100%/115%/115%
Secondary Attacks
All Blunt
90%/120%
Primary Attacks
Windup:1033ms
Hit:300ms
Combo Activation:33ms
Windup:867ms
Hit:333ms
Combo Activation:267ms
Windup:833ms
Hit:367ms
Combo Activation:33ms
Recover:967ms

Secondary Attacks

Windup:811ms
Hit:155ms
Combo Activation:133ms
Windup:1133ms
Hit:167ms
Recover:1067ms
Primary Attacks
100%/70% + 6
Secondary Attacks
100%/70% + 6
Primary Attacks
Mid Attack: x80%
Otherwise: x60%

Secondary Attacks
Mid Attack: x80%
Otherwise: x60%

Hitslow
-45% for 1.5s
None

Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
35
Armor Penetration
14~15%
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Windup:732ms
Hit:176ms
Combo Activation:279ms
Windup:713ms
Hit:164ms
Combo Activation:264ms
Windup:801ms
Hit:167ms
Combo Activation:197ms
Recover:635ms
Primary Attacks
100%/70% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
38~39
Armor Penetration
15%
Undead Race Damage Bonus
15%
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Windup:717ms
Hit:150ms
Combo Activation:140ms
Windup:749ms
Hit:172ms
Combo Activation:146ms
Windup:900ms
Hit:167ms
Recover:933ms
Primary Attacks
100%/80% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Barbarian
Wizard
Cleric
Warlock
Druid
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
38~39
Undead Race Damage Bonus
15%
Primary Attacks
All Blunt
100%/110%/110%/110%
Primary Attacks
Windup:737ms
Hit:96ms
Combo Activation:200ms
Windup:784ms
Hit:116ms
Combo Activation:300ms
Windup:667ms
Hit:133ms
Combo Activation:300ms
Windup:733ms
Hit:133ms
Recover:1033ms
Primary Attacks
100%/100% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
40
Armor Penetration
15%
Action Speed
3~4%
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Windup:717ms
Hit:150ms
Combo Activation:140ms
Windup:749ms
Hit:172ms
Combo Activation:146ms
Windup:900ms
Hit:167ms
Recover:933ms
Primary Attacks
100%/80% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
36~37
Armor Penetration
15%
Undead Race Damage Bonus
15%
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Windup:717ms
Hit:150ms
Combo Activation:140ms
Windup:749ms
Hit:172ms
Combo Activation:146ms
Windup:900ms
Hit:167ms
Recover:933ms
Primary Attacks
100%/80% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Barbarian
Wizard
Cleric
Warlock
Druid
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
36~37
Undead Race Damage Bonus
15%
Primary Attacks
All Blunt
100%/110%/110%/110%
Primary Attacks
Windup:737ms
Hit:96ms
Combo Activation:200ms
Windup:784ms
Hit:116ms
Combo Activation:300ms
Windup:667ms
Hit:133ms
Combo Activation:300ms
Windup:733ms
Hit:133ms
Recover:1033ms
Primary Attacks
100%/100% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
34~35
Armor Penetration
15%
Undead Race Damage Bonus
15%
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Windup:717ms
Hit:150ms
Combo Activation:140ms
Windup:749ms
Hit:172ms
Combo Activation:146ms
Windup:900ms
Hit:167ms
Recover:933ms
Primary Attacks
100%/80% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Barbarian
Wizard
Cleric
Warlock
Druid
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
34~35
Undead Race Damage Bonus
15%
Primary Attacks
All Blunt
100%/110%/110%/110%
Primary Attacks
Windup:737ms
Hit:96ms
Combo Activation:200ms
Windup:784ms
Hit:116ms
Combo Activation:300ms
Windup:667ms
Hit:133ms
Combo Activation:300ms
Windup:733ms
Hit:133ms
Recover:1033ms
Primary Attacks
100%/100% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
None
Barbarian
Wizard
Cleric
Warlock
Druid
Two Handed
Main-Hand
-20
Physical Base Weapon Damage
40~41
Max Health Bonus
3~4%
Primary Attacks
All Blunt
100%/110%/110%/110%
Primary Attacks
Windup:737ms
Hit:96ms
Combo Activation:200ms
Windup:784ms
Hit:116ms
Combo Activation:300ms
Windup:667ms
Hit:133ms
Combo Activation:300ms
Windup:733ms
Hit:133ms
Recover:1033ms
Primary Attacks
100%/100% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
None

Daggers


Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
20
21~22
23~24
25~26
27
28
29~30
Primary Attacks
Slash/Slash/Pierce
100%/100%/130%
Primary Attacks
Windup:511ms
Hit:131ms
Combo Activation:61ms
Windup:464ms
Hit:180ms
Combo Activation:55ms
Windup:806ms
Hit:200ms
Recover:1061ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
RogueOne Handed
Main-Hand
-10
Physical Base Weapon Damage
20
21~22
23~24
24~25
26
27
28~29
Primary Attacks
All Slash
100%/110%/110%/110%
Primary Attacks
Windup:495ms
Hit:141ms
Combo Activation:114ms
Windup:579ms
Hit:155ms
Combo Activation:60ms
Windup:611ms
Hit:165ms
Combo Activation:25ms
Windup:140ms
Hit:152ms
Recover:841ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
20
21~22
23~24
24~25
26
27
28~29
Armor Penetration
5%
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Windup:319ms
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Windup:396ms
Hit:186ms
Combo Activation:191ms
Recover:426ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
RogueOne Handed
Off-Hand
-10
Physical Base Weapon Damage
20
21~22
23~24
24~25
26
27
28~29
Armor Penetration
5%
Primary Attacks
Slash/Slash/Pierce
100%/100%/115%
Primary Attacks
Windup:400ms
Hit:133ms
Combo Activation:100ms
Windup:367ms
Hit:151ms
Combo Activation:174ms
Windup:400ms
Hit:215ms
Recover:785ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
Deathbloom

Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
23~24
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Windup:319ms
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Windup:396ms
Hit:186ms
Combo Activation:191ms
Recover:426ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
24~25
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Windup:319ms
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Windup:396ms
Hit:186ms
Combo Activation:191ms
Recover:426ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
27
True Physical Damage
1
Armor Penetration
10%
Primary Attacks
Slash/Slash/Pierce
100%/100%/130%
Primary Attacks
Windup:511ms
Hit:131ms
Combo Activation:61ms
Windup:464ms
Hit:180ms
Combo Activation:55ms
Windup:806ms
Hit:200ms
Recover:1061ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
21~22
Armor Penetration
5%
Undead Race Damage Bonus
15%
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Windup:319ms
Hit:365ms
Combo Activation:115ms
Windup:300ms
Hit:100ms
Combo Activation:230ms
Windup:396ms
Hit:186ms
Combo Activation:191ms
Recover:426ms
Primary Attacks
100% + 2
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Rogue
Wizard
Bard
Two Handed
Utility
-10
Physical Base Weapon Damage
10
11
12
13
14
15
16
Primary Attacks
Pierce
Primary Attack 1
100% + 2
Primary Attack 1
Always: x85%

Hitslow
-25% for 1s
None

Polearms


Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
48
49~52
53~56
57~60
61~64
65~68
69~72
Primary Attacks
All Slash
100%/110%/120%
Primary Attacks
Windup:1033ms
Hit:183ms
Combo Activation:317ms
Windup:657ms
Hit:200ms
Combo Activation:443ms
Windup:1167ms
Hit:167ms
Recover:1233ms
Primary Attacks
100%/70% + 5
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-30% for 1s
None
Fighter
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
51
52~54
56~58
60~62
64~66
67~69
71~74
Primary Attacks
Slash/Pierce/Slash
100%/110%/120%
Secondary Attacks
All Slash
All 110%
Primary Attacks
Windup:974ms
Hit:96ms
Combo Activation:179ms
Windup:818ms
Hit:116ms
Combo Activation:267ms
Windup:1133ms
Hit:113ms
Recover:1020ms

Secondary Attacks

Windup:973ms
Hit:155ms
Combo Activation:572ms
Windup:1133ms
Hit:167ms
Combo Activation:433ms
Recover:533ms
Primary Attacks
100%/70%/50% + 5
Secondary Attacks
100%/70%/50% + 5
Impact Resist
3
Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Secondary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-30% for 1s
Cinder
Fighter
Druid
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
34
35~37
38~40
41~43
44~45
46
48~50
Primary Attacks
All Pierce
100%/110%/120%
Primary Attacks
Windup:706ms
Hit:98ms
Combo Activation:279ms
Windup:748ms
Hit:98ms
Combo Activation:319ms
Windup:872ms
Hit:67ms
Recover:821ms
Primary Attacks
100%/70% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None

Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Fighter
Druid
Two Handed
Main-Hand
-36
Physical Base Weapon Damage
44~45
Primary Attacks
All Pierce
100%/110%/120%
Primary Attacks
Windup:706ms
Hit:98ms
Combo Activation:279ms
Windup:748ms
Hit:98ms
Combo Activation:319ms
Windup:872ms
Hit:67ms
Recover:821ms
Primary Attacks
100%/70% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None
Fighter
Druid
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
44~45
True Physical Damage
1
Primary Attacks
All Pierce
100%/110%/120%
Primary Attacks
Windup:706ms
Hit:98ms
Combo Activation:279ms
Windup:748ms
Hit:98ms
Combo Activation:319ms
Windup:872ms
Hit:67ms
Recover:821ms
Primary Attacks
100%/70% + 4
Impact Resist
3
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None

Axes


Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Fighter
Barbarian
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
48
49~51
52~55
56~59
60~61
62~64
66~69
Primary Attacks
All Slash
100%/115%/100%
Primary Attacks
Windup:906ms
Hit:186ms
Combo Activation:293ms
Windup:993ms
Hit:227ms
Windup:900ms
Hit:167ms
Recover:1033ms
Primary Attacks
100%/70% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-25% for 1s
Echo of Screams
BarbarianTwo Handed
Main-Hand
-35
Physical Base Weapon Damage
51
52~54
55~57
58~60
61~63
64~66
68~70
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
110%
Primary Attacks
Windup:1000ms
Hit:122ms
Combo Activation:245ms
Windup:1033ms
Hit:167ms
Combo Activation:267ms
Windup:1133ms
Hit:134ms
Recover:1200ms

Secondary Attacks

Windup:1167ms
Hit:167ms
Recover:1167ms
Primary Attacks
100%/70% + 5
Secondary Attack 1
100%/70% + 5
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Secondary Attack 1
Mid Attack: x85%
Otherwise: x70%

Hitslow
-30% for 1s
Life after Death
BarbarianTwo Handed
Main-Hand
-30
Physical Base Weapon Damage
41
43~46
47~49
50~52
53~54
55
57~59
Primary Attacks
Slash
100%
Primary Attacks
Windup:700ms
Hit:156ms
Recover:1844ms
Primary Attack 1
100%/70% + 4
Primary Attack 1
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-30% for 1s
Soulscraper
Fighter
Barbarian
One Handed
Off-Hand
-20
Physical Base Weapon Damage
27
28~30
31~33
34~36
37~39
40~42
43~45
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Windup:582ms
Hit:133ms
Combo Activation:217ms
Windup:572ms
Hit:156ms
Combo Activation:220ms
Windup:653ms
Hit:146ms
Recover:801ms
Primary Attacks
100%/80%/60% + 3
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-17% for 1s
None
Fighter
Barbarian
One Handed
Main-Hand
-22
Physical Base Weapon Damage
29
30~32
33~35
36~38
39~41
42~44
45~47
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:595ms
Hit:133ms
Combo Activation:224ms
Windup:669ms
Hit:156ms
Combo Activation:154ms
Windup:714ms
Hit:134ms
Recover:786ms
Primary Attacks
100%/80% + 3
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-17% for 1s
Famine

Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
BarbarianTwo Handed
Main-Hand
-35
Physical Base Weapon Damage
56~59
Undead Race Damage Bonus
15%
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
110%
Primary Attacks
Windup:1000ms
Hit:122ms
Combo Activation:245ms
Windup:1033ms
Hit:167ms
Combo Activation:267ms
Windup:1133ms
Hit:134ms
Recover:1200ms

Secondary Attacks

Windup:1167ms
Hit:167ms
Recover:1167ms
Primary Attacks
100%/70% + 5
Secondary Attack 1
100%/70% + 5
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Secondary Attack 1
Mid Attack: x85%
Otherwise: x70%

Hitslow
-30% for 1s
None
BarbarianTwo Handed
Main-Hand
-35
Physical Base Weapon Damage
60~62
Undead Race Damage Bonus
15%
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
110%
Primary Attacks
Windup:1000ms
Hit:122ms
Combo Activation:245ms
Windup:1033ms
Hit:167ms
Combo Activation:267ms
Windup:1133ms
Hit:134ms
Recover:1200ms

Secondary Attacks

Windup:1167ms
Hit:167ms
Recover:1167ms
Primary Attacks
100%/70% + 5
Secondary Attack 1
100%/70% + 5
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Secondary Attack 1
Mid Attack: x85%
Otherwise: x70%

Hitslow
-30% for 1s
None
Barbarian
Fighter
Bard
Two Handed
Utility
-10
Physical Base Weapon Damage
10
11
12
13
14
15
16
Primary Attacks
Slash
Primary Attack 1
100% + 4
Primary Attack 1
Always: x75%

Hitslow
-35% for 1s
None
BarbarianTwo Handed
Main-Hand
-30
Physical Base Weapon Damage
53~54
Luck
10
Magical Damage Reduction
1.5%
Primary Attacks
Slash
100%
Primary Attacks
Windup:700ms
Hit:156ms
Recover:1844ms
Primary Attack 1
100%/70% + 4
Primary Attack 1
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-30% for 1s
None
BarbarianTwo Handed
Main-Hand
-35
Physical Base Weapon Damage
52~55
Undead Race Damage Bonus
15%
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
110%
Primary Attacks
Windup:1000ms
Hit:122ms
Combo Activation:245ms
Windup:1033ms
Hit:167ms
Combo Activation:267ms
Windup:1133ms
Hit:134ms
Recover:1200ms

Secondary Attacks

Windup:1167ms
Hit:167ms
Recover:1167ms
Primary Attacks
100%/70% + 5
Secondary Attack 1
100%/70% + 5
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Secondary Attack 1
Mid Attack: x85%
Otherwise: x70%

Hitslow
-30% for 1s
None

Bows


Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
38
39~40
41~42
43~44
45~46
47
49~51
Armor Penetration
20%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
-30% for 1s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
30
31~32
33~34
35~36
37
38
40~42
Armor Penetration
10%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20~21
22~23
24~25
26
27
28~29
Armor Penetration
5%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
-12% for 0.5s
1025Elven Bow of Truth

Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
33~34
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
37
Armor Penetration
15%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
35~36
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
31~32
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None

Crossbows


Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Initial Projectile Speed (m/s) Artifact
Fighter
Ranger
Wizard
Bard
Two Handed
Main-Hand
-50
Physical Base Weapon Damage
36
37~39
40~42
43~44
45
46
49~52
Armor Penetration
30%
Primary Attack 1
100% + 4
sPrimary Attack 1
Always: x65%

Reload
Always: x30%

Hitslow
-35% for 1.5s
40None
Rogue
Ranger
Bard
One Handed
Off-Hand
-25
Physical Base Weapon Damage
18
19~20
20~21
21~22
23
24
25~26
Armor Penetration
5%
Primary Attack 1
100% + 3
sPrimary Attack 1
Always: x75%

Reload
Always: x50%

Hitslow
-17.5% for 0.75s
40None
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
46
48~50
51~54
55~57
58~60
61~62
65~68
Armor Penetration
40%
Primary Attack 1
100% + 6
sPrimary Attack 1
Always: x55%

Reload
Always: x0%

Hitslow
-45% for 1.5s
50None

Magic Stuff


Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Cleric
Warlock
Wizard
Druid
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
23
24~25
26~28
29~30
31
32
34~35
Outgoing Magical Healing Add
1 | 2 | 3 | 4 | 5 | 6 | 7
Primary Attacks
All Blunt
100%/110%/110%
Primary Attacks
Windup:637ms
Hit:168ms
Combo Activation:64ms
Windup:676ms
Hit:234ms
Windup:712ms
Hit:202ms
Recover:886ms
Primary Attacks
100%/80% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Casting
Always: x65%

Hitslow
-17% for 1s
None
Wizard
Warlock
Druid
One Handed
Off-Hand
-15Physical Gear Weapon Damage
1 | 1 | 2 | 2 | 2 | 3 | 3
Gear Magical Damage
2 | 3 | 4 | 5 | 6 | 7 | 8
Magical Penetration
10%
Casting
Always: x65%

Zirkzi's Eye
Wizard
Warlock
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
12
13~14
15~16
17~18
19
20
21~22
Magical Base Weapon Damage
12
13~14
15~16
17~18
19
20
21~22
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:552ms
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Windup:801ms
Hit:127ms
Recover:1105ms
Primary Attacks
100%/90%/70% + 3
Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-15% for 1s
None
Wizard
Cleric
Warlock
Druid
Two Handed
Main-Hand
-20
Physical Base Weapon Damage
27
28~30
31~33
34~35
36
37
39~41
Gear Magical Damage
4 | 5 | 6 | 7 | 8 | 9 | 10
Magical Penetration
15%
Primary Attacks
All Blunt
100%/110%
Primary Attacks
Windup:545ms
Hit:108ms
Combo Activation:286ms
Windup:934ms
Hit:157ms
Recover:809ms
Primary Attacks
100%/80%/60% + 4
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Casting
Always: x65%

Hitslow
-17% for 1s
Illusory
Wizard
Cleric
Warlock
Druid
Two Handed
Main-Hand
-10Gear Magical Damage
2 | 3 | 4 | 5 | 6 | 7 | 8
Magical Penetration
5%
Casting
Always: x65%

Spellweaver

Name Class Slot Movement Speed Damage on Hit Stats Combo Combo Attack Speed Impact Zones + Impact Power/Resist Action Movement Penalty Slowdown On Hit Artifact
Wizard
Warlock
Druid
One Handed
Off-Hand
-15Dexterity
2
Strength
2
Knowledge
2
Physical Gear Weapon Damage
2
Gear Magical Damage
6
Magical Penetration
10%
Casting
Always: x65%

None
Wizard
Warlock
Two Handed
Main-Hand
-21
Physical Base Weapon Damage
19
Magical Base Weapon Damage
19
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:552ms
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Windup:801ms
Hit:127ms
Recover:1105ms
Primary Attacks
100%/90%/70% + 3
Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-15% for 1s
None
Wizard
Warlock
Druid
One Handed
Off-Hand
-15Will
2
Knowledge
2
Physical Gear Weapon Damage
2
Gear Magical Damage
6
True Magical Damage
1~2
Magical Penetration
10%
Casting
Always: x65%

None
Wizard
Warlock
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
19
Magical Base Weapon Damage
19
Outgoing Magical Healing Add
2
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Windup:552ms
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Windup:801ms
Hit:127ms
Recover:1105ms
Primary Attacks
100%/90%/70% + 3
Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-15% for 1s
None

After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the "release", starts before turning to a "recovery" animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed.

The release + recovery animation is exactly:

  • Spellbook: 1s
  • Crystal ball: 1.1s
  • Crystal sword: 1.9s
  • Magic Staff: 1.6s

The release portion on its own was measured in game to be (+/- 50ms of ping):

  • Spellbook: .466s
  • Crystal Ball: .483s
  • Crystal Sword: .983ms
  • Magic Staff: .650s

Shields


Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Cleric
Bard
One Handed
Off-Hand
-1217~18
19~20
21~22
23~24
25~26
27~28
29~30
Impact Resist
6
Guard
Always: x90%

ShieldSlam
Always: x90%

Block Reaction
Always: x99%

Delirium
Fighter
Cleric
Warlock
One Handed
Off-Hand
-2020~21
22~23
24~26
27~29
30~32
33~35
36~38
Impact Resist
5
Guard
Always: x65%

ShieldSlam
Always: x90%

Block Reaction
Always: x97%

Aegis
Fighter
Bard
One Handed
Off-Hand
-1917~18
19~20
21~22
23~24
25~26
27~28
29~30
Special Attacks
150% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None
Fighter
Ranger
Two Handed
Main-Hand
-3530~33
34~37
38~41
42~45
46~49
50~53
54~57
Impact Resist
6
Guard
Always: x60%

ShieldSlam
Always: x90%

Block Reaction
Always: x97%

None
Fighter
Cleric
Barbarian
One Handed
Off-Hand
-1818~19
20~21
22~24
25~27
28~30
31~33
34~36
Impact Resist
4
Guard
Always: x75%

ShieldSlam
Always: x90%

Block Reaction
Always: x97%

Dryad's Wrath

Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Bard
One Handed
Off-Hand
-1525~26Special Attacks
150% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None