From Dark and Darker Wiki

(Added rarity explanations)
(Moving Attack Speed explanation to it's own page, since it's no longer relevant to this page but should be linked on individual weapon pages.)
 
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<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
<metadesc>Dark and Darker Wiki Weapons List</metadesc>


== Weapons ==
{{UpdateStatus|Weapon Data|Weapons}}
Weapons are primary damage dealers. They can be Melee or Ranged.


Types:
==Rarity==
*Swords
Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat.
*Maces
*Daggers
*Polearms
*Axes
*Bows
*Crossbows
*Magicals
*Shields


== Rarity==
There are 7 rarities in the game.
There are 7 rarities in the game.


# <span class="colorrarity1">Cracked</span>
<span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon</span> | <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>
# <span class="colorrarity2">Flawed</span>
# <span class="colorrarity3">Normal</span>
# <span class="colorrarity4">Exquisite</span>
# <span class="colorrarity5">Perfect</span>
# <span class="colorrarity6">Legendary (?)</span>
# <span class="colorrarity7">Unique</span>


As rarities increase, the items get stronger. Rarity normal and above adds an extra random [[Enchantments]].
<span class="colorrarity3">Uncommon </span> rarity adds up to 1 new [[Enchantments|enchantment]].


# <span class="colorrarity3">Normal</span> rarity adds 1 new  [[Enchantments|enchantment]]
<span class="colorrarity4">Rare</span> rarity adds up to 2 new [[enchantments]].
# <span class="colorrarity4">Exquisite</span> rarity adds 2 new [[Enchantments|enchantment]]
# <span class="colorrarity5">Perfect</span> rarity adds 3 new  [[Enchantments|enchantment]]
# <span class="colorrarity6">Legendary (?)</span> rarity adds 4 new  [[Enchantments|enchantment]]
# <span class="colorrarity7">Unique</span> rarity adds 5 new  [[Enchantments|enchantment]]


<span class="colorrarity5">Epic</span> rarity adds up to 3 new [[enchantments]].


<span class="colorrarity6">Legendary</span> rarity adds up to 4 new [[enchantments]].


<div class="mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
<span class="colorrarity7">Unique</span> rarity adds 5 enchantments and may add a special effect varying based on weapon. A list of these effects can be found at [[Artifacts]]
<div style="font-weight:bold;line-height:1.6;">Available enchantments for weapons</div>
 
<div class="mw-collapsible-content">
==Stat Randomization==
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of it's base stats are also randomized.
 
In general, only the damage values on weapons and the armor rating on armors are variable.
 
As such, 2 gear pieces of the same rarity can have different base stats.
 
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.
 
For example, a <span class="colorrarity5">Epic</span> rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.
 
==Movement Multiplier Explanation==
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted. <br>
 
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed. <br>
 
Many weapon attacks (used to be exclusively Two-handers) have a lessened slow during the actual "Attack" portion of the attack, while the "Windup", "Recover", and "Combo" portions use the traditional, and greater, Movement Multiplier.
 
For example, while swinging the following weapon with -30 Move Speed while holding <br>
[[File:Movement_Multiplier_Explanation.png]]
 
Assuming base 300 Move Speed.
* Holding the weapon: 300 - 30 = 270
* Casting the weapon: 270 * .65 = 175.5
* During the "Hit" part of the swing animation: 270 * .85 = 229.5
* During the "Windup", "Second Windup", "Recover", "Alternate Recover", and "Finish" swing animations (also referred to as "Otherwise" in the above reference image): 270 * .7 = 189
 
==Weapon Properties==
Some weapons also have special properties, for example, the Castillon Dagger's and the Stiletto Dagger's 3rd hit deals 30% and 20% more damage.
 
The "Combo" column reflects a weapon's attack type in game files and sometimes they don't match to its attack animation.
 
As for the "Weapon Hitbox" column, weapon's length doesn't necessarily determine a weapon's reach. How the weapon is hold, different attack animations affects weapon's reach. Thus, some shorter weapons have better reach than longer weapons.
 
Slash/Blunt/Pierce damage types do nothing at the moment
 
==Impact Zones==
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage.
The number of impact zones vary between weapons.
 
Lets look at impact zones of [[Arming Sword]]:
<div style="display:flex;align-items: center;">
<div>
[[File:Arming Sword Hitbox.png|link=Arming Sword#Hitbox|x300px]]
</div>
<div><span style="color:green;">Green Zone deals 100% damage</span><br><br><span style="color:orange;">Orange Zone deals 90% damage</span><br><br><span style="color:red;>Red Zone deals 70% damage</span></div>
 
</div>
As [[Sword]]s overall balanced weapons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more.
 
Check individual weapon pages such as [[Falchion]] to see their impact zone images.
 
= Weapon Categories =
 
==Unarmed==
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
  <tr>
    <tr>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Enchantment</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Interval</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
  </tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Physical Weapon Damage</th>
<td> Strength </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed</th>
<td> 1-3 </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
</tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
<tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapon Reach/Hitbox</th>
<td> Agility </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Movement Penalty</th>
<td> 1-3 </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
</tr>
    </tr>
<tr>
 
<td> Knowledge </td>
    <tr>
<td> 1-3 </td>
        <td> Bare Hands </td>
</tr>
        <td> </td>
<tr>
        <td>  </td>
<td> ???? </td>
        <td> 10 </td>
<td> ??-?? </td>
        <td> 0 </td>
</tr>
        <td> Blunt/Blunt <br> 100%/100% </td>
</table>
        <td>  </td>
</div></div>
        <td> Height:  <br> Width:  </td>
        <td> Attack: 0.95x  </td>
<td> -7% <br> Duration: 0.5s</td>
    </tr>
</table>
Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons.
 
==Swords==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Swords}}
 
==Maces==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Maces}}
 
== Daggers==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Daggers}}
 
==Polearms ==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Polearms}}
 
==Axes==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Axes}}
 
==Bows==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Bows}}
 
== Crossbows==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Crossbows}} 
 
==Magic Stuff==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Magic Stuff}}
 
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the "release", starts before turning to a "recovery" animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed. <br>
 
The release + recovery animation is exactly:
* Spellbook: 1s
* Crystal ball: 1.1s
* Crystal sword: 1.9s
* Magic Staff: 1.6s


The release portion on its own was measured in game to be (+/- 50ms of ping):
* Spellbook: .466s
* Crystal Ball: .483s
* Crystal Sword: .983s
* Magic Staff: .650s


==Shields ==
<!-- Edit the values in "Template:Weapon_Data" page, the tables are auto generated--><br>
{{:Shields}} 


<tabber>
|-| Tier 1=
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
  <tr>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Type</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed </th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
  </tr>
<tr>
<td> Name </td>
<td> Type </td>
<td> Class </td>
<td> Damage</td>
<td> Movement Speed</td>
<td> Stats </td>
<td> Attack Speed</td>
<td> Range</td>
<td> Combo</td>
</tr>
</table>
|-|Tier 2=
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
  <tr>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Type</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Movement Speed </th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Combo</th>
  </tr>
<tr>
<td> Name </td>
<td> Type </td>
<td> Class </td>
<td> Damage</td>
<td> Movement Speed</td>
<td> Stats </td>
<td> Attack Speed</td>
<td> Range</td>
<td> Combo</td>
</tr>
</table>
</tabber>


<comment-streams />
<comment-streams />

Latest revision as of 05:07, 16 February 2025


Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 79.
Dark and Darker is currently on update: Patch:6.7#Hotfix 79.

Rarity

Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat.

There are 7 rarities in the game.

Poor | Common | Uncommon | Rare | Epic | Legendary | Unique

Uncommon rarity adds up to 1 new enchantment.

Rare rarity adds up to 2 new enchantments.

Epic rarity adds up to 3 new enchantments.

Legendary rarity adds up to 4 new enchantments.

Unique rarity adds 5 enchantments and may add a special effect varying based on weapon. A list of these effects can be found at Artifacts

Stat Randomization

Not only are the enchantments a gear piece is imbued with randomized, but some of it's base stats are also randomized.

In general, only the damage values on weapons and the armor rating on armors are variable.

As such, 2 gear pieces of the same rarity can have different base stats.

There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.

For example, a Epic rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.

Movement Multiplier Explanation

Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted.

If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed.

Many weapon attacks (used to be exclusively Two-handers) have a lessened slow during the actual "Attack" portion of the attack, while the "Windup", "Recover", and "Combo" portions use the traditional, and greater, Movement Multiplier.

For example, while swinging the following weapon with -30 Move Speed while holding
Movement Multiplier Explanation.png

Assuming base 300 Move Speed.

  • Holding the weapon: 300 - 30 = 270
  • Casting the weapon: 270 * .65 = 175.5
  • During the "Hit" part of the swing animation: 270 * .85 = 229.5
  • During the "Windup", "Second Windup", "Recover", "Alternate Recover", and "Finish" swing animations (also referred to as "Otherwise" in the above reference image): 270 * .7 = 189

Weapon Properties

Some weapons also have special properties, for example, the Castillon Dagger's and the Stiletto Dagger's 3rd hit deals 30% and 20% more damage.

The "Combo" column reflects a weapon's attack type in game files and sometimes they don't match to its attack animation.

As for the "Weapon Hitbox" column, weapon's length doesn't necessarily determine a weapon's reach. How the weapon is hold, different attack animations affects weapon's reach. Thus, some shorter weapons have better reach than longer weapons.

Slash/Blunt/Pierce damage types do nothing at the moment

Impact Zones

Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of impact zones vary between weapons.

Lets look at impact zones of Arming Sword:

Arming Sword Hitbox.png

Green Zone deals 100% damage

Orange Zone deals 90% damage

Red Zone deals 70% damage

As Swords overall balanced weapons and are less punished by the impact zones, weapons like Spear are affected a lot more.

Check individual weapon pages such as Falchion to see their impact zone images.

Weapon Categories

Unarmed


Name Class Slot Physical Weapon Damage Movement Speed Combo Attack Speed Weapon Reach/Hitbox Action Movement Penalty Slowdown On Hit
Bare Hands 10 0 Blunt/Blunt
100%/100%
Height:
Width:
Attack: 0.95x -7%
Duration: 0.5s

Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons.

Swords


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Fighter
Ranger
Bard
One Handed
Main-Hand
-20
Physical Base Weapon Damage
29
30~31
32~33
34~35
36~37
38~39
40~41
Arming Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-15% for 1s
Kuma's Claw
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
13
14
15
16
17
18
19
Magical Base Weapon Damage
14
15
16
17
18
19
20
Crystal Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
None
Fighter
Bard
Warlock
Sorcerer
One Handed
Main-Hand
-25
Physical Base Weapon Damage
35
36~37
38~39
40~41
42~43
44~45
46~47
Falchion Hitbox.pngPrimary Attacks
100%/90%/80% + 4
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
Kuma's Fang
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
39
40~42
43~44
45~46
47~48
49~50
51~52
Longsword Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
Fulgor
Ranger
Rogue
Bard
One Handed
Main-Hand
-15
Physical Base Weapon Damage
21
22~23
24~25
26~27
28~29
30~31
32~33
Rapier Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
100%/105%/110%/115%
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-7% for 0.5s
Viola
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
23~24
25~26
27~28
29~30
31~32
33~34
35~36
Short Sword Hitbox.pngSecondary Attacks
100%/80% + 2

Secondary Attacks
Slash/Slash
100%/105%
Secondary Attacks
Mid Attack: x87.5%
Otherwise: x75%

None
Fighter
Barbarian
One Handed
Main-Hand
-20
Physical Base Weapon Damage
31
32~33
34~35
36~37
38~39
40~41
42~43
Viking Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-15% for 1s
None
Fighter
Barbarian
Warlock
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
41
42~44
45~47
48~50
51~53
54~56
58~60
Zweihander Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Secondary Attack 1
100%/80%/60% + 4
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Secondary Attack 1
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-25% for 1s
None

Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
43~44
Undead Race Damage Bonus
15%
Blade of Righteousness Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
None
Ranger
Rogue
Bard
One Handed
Main-Hand
-15
Physical Base Weapon Damage
28~29
Magical Base Weapon Damage
1
Demon's Glee Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
100%/105%/110%/115%
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-7% for 0.5s
None
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
45~46
Undead Race Damage Bonus
15%
Divine Blade Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
29~30
Undead Race Damage Bonus
15%
Divine Short Sword Hitbox.pngSecondary Attacks
100%/80% + 2

Secondary Attacks
Slash/Slash
100%/105%
Secondary Attacks
Mid Attack: x87.5%
Otherwise: x75%

None
Fighter
Bard
Warlock
Sorcerer
One Handed
Main-Hand
-25
Physical Base Weapon Damage
42~43
Armor Penetration
2~3%
Falchion of Honor Hitbox.pngPrimary Attacks
100%/90%/80% + 4
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-21
Physical Base Weapon Damage
17
Magical Base Weapon Damage
18
Frostlight Crystal Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
None
Fighter
Barbarian
One Handed
Main-Hand
-20
Physical Base Weapon Damage
38~39
Luck
10
Magical Damage Reduction
1.5%
Golden Viking Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-15% for 1s
None
Fighter
Barbarian
Warlock
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
51~53
Physical Power
5
Undead Race Damage Bonus
30%
Grimslayer Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Secondary Attack 1
100%/80%/60% + 4
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Secondary Attack 1
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-25% for 1s
None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
27~28
Undead Race Damage Bonus
15%
Short Sword of Righteousness Hitbox.pngSecondary Attacks
100%/80% + 2

Secondary Attacks
Slash/Slash
100%/105%
Secondary Attacks
Mid Attack: x87.5%
Otherwise: x75%

None
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
17
Magical Base Weapon Damage
18
Outgoing Magical Healing Add
2
Sovereign's Ghostblade Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
None
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
40~42
Undead Race Damage Bonus
15%
Sterling Blade Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
None
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
25~26
Undead Race Damage Bonus
15%
Sterling Short Sword Hitbox.pngSecondary Attacks
100%/80% + 2

Secondary Attacks
Slash/Slash
100%/105%
Secondary Attacks
Mid Attack: x87.5%
Otherwise: x75%

None
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
47~48
Magical Base Weapon Damage
3~4
Void Blade Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
All 125%
Riposte
Always: x70%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
None

Maces


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
28
29~30
31~32
33~34
35~36
37~38
39~40
Armor Penetration
10%
Club Hitbox.pngPrimary Attacks
100%/70% + 4
Primary Attacks
All Blunt
100%/110%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
33
34~35
36~37
38~39
40~41
42~43
44~45
Armor Penetration
15%
Flanged Mace Hitbox.pngPrimary Attacks
100%/80% + 4
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Two Handed
Utility
-15
-14
-13
-12
-11
-10
-9
Physical Base Weapon Damage
20
21~22
23~24
25~26
27~28
29~30
31~32
Knowledge
1 | 2 | 3 | 4 | 5 | 6 | 7
Lute Hitbox.pngPrimary Attacks
100%/90% + 3
Primary Attacks
All Blunt
All 100%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Play
Always: x70%

Hitslow
-17% for 1s
None
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
35
36~37
38~39
40~41
42~43
44~45
46~47
Armor Penetration
15%
Morning Star Hitbox.pngPrimary Attacks
100%/80% + 5
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
Pulverizing Prayer
Barbarian
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
35
36~37
38~39
40~41
42~43
44~45
46~47
Armor Penetration
10%
Quarterstaff Hitbox.pngPrimary Attacks
100%/100% + 4
Impact Resist
4
Primary Attacks
All Blunt
100%/105%/110%/115%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
Stinky Stick
Two Handed
Utility
Physical Base Weapon Damage
10
File:Torch Hitbox.pngPrimary Attacks
100% + 1
Primary Attacks
All Blunt
All 100%
Throw
Always: x97%

Primary Attacks
Mid Attack: x98.5%
Otherwise: x97%

Hitslow
-7% for 0.5s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
33
34~35
36~37
38~39
40~41
42~43
44~45
Armor Penetration
20%
War Hammer Hitbox.pngPrimary Attacks
100%/90%/70% + 4
Primary Attacks
All Blunt
100%/105%/110%/115%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Barbarian
Cleric
Two Handed
Main-Hand
-50
Physical Base Weapon Damage
49
50~52
53~55
56~58
59~61
62~64
66~68
Armor Penetration
20%
War Maul Hitbox.pngPrimary Attacks
100%/70% + 6
Secondary Attacks
100%/70% + 6
Primary Attacks
All Blunt
100%/115%/115%
Secondary Attacks
All Blunt
90%/120%
Primary Attacks
Mid Attack: x80%
Otherwise: x60%

Secondary Attacks
Mid Attack: x80%
Otherwise: x60%

Hitslow
-45% for 1.5s
None

Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
35~36
Armor Penetration
14~15%
Boneshaper Hitbox.pngPrimary Attacks
100%/70% + 4
Primary Attacks
All Blunt
100%/110%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
38~39
Armor Penetration
15%
Undead Race Damage Bonus
15%
Divine Rod Hitbox.pngPrimary Attacks
100%/80% + 4
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Barbarian
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
40~41
Armor Penetration
10%
Undead Race Damage Bonus
15%
Divine Staff Hitbox.pngPrimary Attacks
100%/100% + 4
Impact Resist
4
Primary Attacks
All Blunt
100%/105%/110%/115%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
40~41
Armor Penetration
15%
Action Speed
3~4%
Light Bringer Hitbox.pngPrimary Attacks
100%/80% + 4
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
36~37
Armor Penetration
15%
Undead Race Damage Bonus
15%
Rod of Righteousness Hitbox.pngPrimary Attacks
100%/80% + 4
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Barbarian
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
38~39
Armor Penetration
10%
Undead Race Damage Bonus
15%
Staff of Righteousness Hitbox.pngPrimary Attacks
100%/100% + 4
Impact Resist
4
Primary Attacks
All Blunt
100%/105%/110%/115%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
34~35
Armor Penetration
15%
Undead Race Damage Bonus
15%
Sterling Rod Hitbox.pngPrimary Attacks
100%/80% + 4
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-20% for 1s
None
Barbarian
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
36~37
Armor Penetration
10%
Undead Race Damage Bonus
15%
Sterling Staff Hitbox.pngPrimary Attacks
100%/100% + 4
Impact Resist
4
Primary Attacks
All Blunt
100%/105%/110%/115%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
None
Barbarian
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-20
Physical Base Weapon Damage
42~43
Max Health Bonus
3~4%
Troll's Bane Hitbox.pngPrimary Attacks
100%/100% + 4
Impact Resist
4
Primary Attacks
All Blunt
100%/105%/110%/115%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
None

Daggers


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
19
20~21
22~23
24~25
26~27
28~29
30~31
Castillon Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash
100%/100%
Secondary Attacks
Mid Attack: x92.5%
Otherwise: x85%

None
RogueOne Handed
Main-Hand
-10
Physical Base Weapon Damage
19
20~21
22~23
24~25
26~27
28~29
30~31
Kris Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Slash
100%/105%/115%/115%
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
18
19~20
21~22
23~24
25~26
27~28
29~30
Armor Penetration
5%
Rondel Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
RogueOne Handed
Off-Hand
-10
Physical Base Weapon Damage
19
20~21
22~23
24~25
26~27
28~29
30~31
Armor Penetration
5%
Stiletto Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash
100%/100%
Secondary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Deathbloom

Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
21~22
Armor Penetration
5%
Undead Race Damage Bonus
15%
Dagger of Righteousness Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
23~24
Armor Penetration
5%
Undead Race Damage Bonus
15%
Divine Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
26~27
Armor Penetration
10%
True Physical Damage
1
Icefang Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash
100%/100%
Secondary Attacks
Mid Attack: x92.5%
Otherwise: x85%

None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
19~20
Armor Penetration
5%
Undead Race Damage Bonus
15%
Sterling Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
100%/105%/105%
Primary Attacks
Mid Attack: x92.5%
Otherwise: x85%

Hitslow
-3% for 0.25s
None
Rogue
Wizard
Bard
Two Handed
Utility
-10
Physical Base Weapon Damage
10
11
12
13
14
15
16
File:Throwing Knife Hitbox.pngPrimary Attack 1
100% + 2
Primary Attacks
Pierce
Primary Attack 1
Always: x85%

Hitslow
-25% for 1s
None

Polearms


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
48
49~51
52~54
55~57
58~60
61~63
64~66
Bardiche Hitbox.pngPrimary Attacks
100%/70% + 5
Impact Resist
4
Primary Attacks
All Slash
100%/95%/120%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-30% for 1s
None
Fighter
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
51
52~54
55~57
58~60
61~63
64~66
67~69
Halberd Hitbox.pngPrimary Attacks
100%/70%/50% + 5
Secondary Attacks
100%/70%/50% + 5
Impact Resist
4
Primary Attacks
Slash/Pierce/Slash
100%/95%/120%
Secondary Attacks
All Slash
All 110%
Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Secondary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-30% for 1s
Cinder
Fighter
Druid
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
34
35~37
38~40
41~43
44~46
47~49
50~52
Spear Hitbox.pngPrimary Attacks
100%/70% + 4
Impact Resist
4
Primary Attacks
All Pierce
100%/100%/110%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None

Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Fighter
Druid
Two Handed
Main-Hand
-36
Physical Base Weapon Damage
44~46
Frostlight Spear Hitbox.pngPrimary Attacks
100%/70% + 4
Impact Resist
4
Primary Attacks
All Pierce
100%/100%/110%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None
Fighter
Druid
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
44~46
True Physical Damage
1
Spear of Rot Hitbox.pngPrimary Attacks
100%/70% + 4
Impact Resist
4
Primary Attacks
All Pierce
100%/100%/110%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x82.5%
Otherwise: x65%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None

Axes


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Fighter
Barbarian
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
48
49~51
52~54
55~57
58~60
61~63
64~66
Battle Axe Hitbox.pngPrimary Attacks
100%/70% + 4
Primary Attacks
All Slash
100%/115%/110%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Hitslow
-25% for 1s
Echo of Screams
BarbarianTwo Handed
Main-Hand
-35
Physical Base Weapon Damage
51
52~54
55~57
58~60
61~63
64~66
67~69
Double Axe Hitbox.pngPrimary Attacks
100%/70% + 5
Secondary Attack 1
100%/70% + 5
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Secondary Attack 1
Mid Attack: x85%
Otherwise: x70%

Hitslow
-30% for 1s
Life after Death
BarbarianTwo Handed
Main-Hand
-30
Physical Base Weapon Damage
42
43~45
46~48
49~51
52~54
55~57
58~60
Felling Axe Hitbox.pngPrimary Attack 1
100%/70% + 4
Primary Attacks
Slash
100%
Primary Attack 1
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-30% for 1s
Soulscraper
Fighter
Barbarian
One Handed
Off-Hand
-20
Physical Base Weapon Damage
29
30~31
32~33
34~35
36~37
38~39
40~41
Hatchet Hitbox.pngSecondary Attacks
100%/80%/60% + 3

Secondary Attacks
Slash/Slash
100%/105%
Secondary Attacks
Mid Attack: x87.5%
Otherwise: x75%

None
Fighter
Barbarian
One Handed
Main-Hand
-22
Physical Base Weapon Damage
31
32~33
34~35
36~37
38~39
40~41
42~43
Horseman's Axe Hitbox.pngPrimary Attacks
100%/80% + 3
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Mid Attack: x87.5%
Otherwise: x75%

Hitslow
-17% for 1s
Famine

Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
BarbarianTwo Handed
Main-Hand
-35
Physical Base Weapon Damage
55~57
Undead Race Damage Bonus
15%
Axe of Righteousness Hitbox.pngPrimary Attacks
100%/70% + 5
Secondary Attack 1
100%/70% + 5
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Secondary Attack 1
Mid Attack: x85%
Otherwise: x70%

Hitslow
-30% for 1s
None
BarbarianTwo Handed
Main-Hand
-35
Physical Base Weapon Damage
58~60
Undead Race Damage Bonus
15%
Divine Axe Hitbox.pngPrimary Attacks
100%/70% + 5
Secondary Attack 1
100%/70% + 5
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Secondary Attack 1
Mid Attack: x85%
Otherwise: x70%

Hitslow
-30% for 1s
None
Barbarian
Fighter
Bard
Two Handed
Utility
-10
Physical Base Weapon Damage
10
11
12
13
14
15
16
File:Francisca Axe Hitbox.pngPrimary Attack 1
100% + 4
Primary Attacks
Slash
Primary Attack 1
Always: x75%

Hitslow
-35% for 1s
None
BarbarianTwo Handed
Main-Hand
-30
Physical Base Weapon Damage
52~54
Luck
10
Magical Damage Reduction
1.5%
Golden Felling Axe Hitbox.pngPrimary Attack 1
100%/70% + 4
Primary Attacks
Slash
100%
Primary Attack 1
Mid Attack: x82.5%
Otherwise: x65%

Hitslow
-30% for 1s
None
BarbarianTwo Handed
Main-Hand
-35
Physical Base Weapon Damage
52~54
Undead Race Damage Bonus
15%
Sterling Axe Hitbox.pngPrimary Attacks
100%/70% + 5
Secondary Attack 1
100%/70% + 5
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Secondary Attack 1
Mid Attack: x85%
Otherwise: x70%

Hitslow
-30% for 1s
None

Bows


Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
36
37~38
39~40
41~42
43~44
45~46
47~48
Armor Penetration
20%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
-30% for 1s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
30
31~32
33~34
35~36
37~38
39~40
41~42
Armor Penetration
10%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20~21
22~23
24~25
26~27
28~29
30~31
Armor Penetration
5%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
-12% for 0.5s
1025Elven Bow of Truth

Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
33~34
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
37~38
Armor Penetration
15%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
35~36
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
31~32
Armor Penetration
10%
Undead Race Damage Bonus
15%
Primary Attack 1
100% + 3
2.97sPrimary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?None

Crossbows


Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Reload Speed Action Movement Penalty Slowdown On Hit Initial Projectile Speed (m/s) Artifact
Fighter
Ranger
Wizard
Bard
Two Handed
Main-Hand
-50
Physical Base Weapon Damage
35
36~38
39~41
42~43
44~46
47~49
50~52
Armor Penetration
30%
Primary Attack 1
100% + 4
3.46sPrimary Attack 1
Always: x65%

Reload
Always: x30%

Hitslow
-35% for 1.5s
40None
Rogue
Ranger
Bard
One Handed
Off-Hand
-25
Physical Base Weapon Damage
17
18~19
20~21
22~23
24~25
26~27
28~29
Armor Penetration
5%
Secondary Attack 1
100% + 3
4.27sSecondary Attack 1
Always: x75%

Reload
Always: x50%

40None
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
46
47~49
50~52
53~55
56~58
59~61
62~64
Armor Penetration
40%
Primary Attack 1
100% + 6
7.47sPrimary Attack 1
Always: x55%

Reload
Always: x0%

Hitslow
-45% for 1.5s
50None

Magic Stuff


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Cleric
Warlock
Wizard
Druid
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
23
24~26
27~29
30~32
33~35
36~38
39~41
Outgoing Magical Healing Add
3 | 4 | 5 | 6 | 7 | 8 | 9
Ceremonial Staff Hitbox.pngPrimary Attacks
100%/80% + 4
Impact Resist
3
Primary Attacks
All Blunt
100%/110%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-17% for 1s
None
Wizard
Warlock
Druid
Sorcerer
One Handed
Off-Hand
-15Physical Gear Weapon Damage
1 | 1 | 1 | 2 | 2 | 2 | 3
Gear Magical Damage
1 | 2 | 3 | 4 | 5 | 6 | 7
Magical Penetration
10%
Crystal Ball Hitbox.pngCasting
Always: x65%

Zirkzi's Eye
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
13
14
15
16
17
18
19
Magical Base Weapon Damage
14
15
16
17
18
19
20
Crystal Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
None
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-20
Physical Base Weapon Damage
27
28~30
31~33
34~36
37~39
40~42
43~45
Gear Magical Damage
1 | 2 | 3 | 4 | 5 | 6 | 7
Magical Penetration
15%
Magic Staff Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Impact Resist
3
Primary Attacks
All Blunt
100%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-17% for 1s
Illusory
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-10
Physical Base Weapon Damage
18
19~20
21~22
23~24
25~26
27~28
29~30
Gear Magical Damage
1 | 2 | 3 | 4 | 5 | 6 | 7
Magical Penetration
5%
Spellbook Hitbox.pngPrimary Attack 1
100% + 2
Primary Attacks
Blunt
100%
Primary Attack 1
Always: x95%

Casting
Always: x65%

Hitslow
-7% for 0.5s
Spellweaver

Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Wizard
Warlock
Druid
Sorcerer
One Handed
Off-Hand
-15Dexterity
2
Strength
2
Knowledge
2
Physical Gear Weapon Damage
2
Gear Magical Damage
5
Magical Penetration
10%
Cyclops Vision Crystal Hitbox.pngCasting
Always: x65%

None
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-21
Physical Base Weapon Damage
17
Magical Base Weapon Damage
18
Frostlight Crystal Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
None
Wizard
Warlock
Druid
Sorcerer
One Handed
Off-Hand
-15Will
2
Knowledge
2
Physical Gear Weapon Damage
2
Gear Magical Damage
5
True Magical Damage
1~2
Magical Penetration
10%
Mana Sphere Hitbox.pngCasting
Always: x65%

None
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
17
Magical Base Weapon Damage
18
Outgoing Magical Healing Add
2
Sovereign's Ghostblade Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x85%
Otherwise: x70%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
None

After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the "release", starts before turning to a "recovery" animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed.

The release + recovery animation is exactly:

  • Spellbook: 1s
  • Crystal ball: 1.1s
  • Crystal sword: 1.9s
  • Magic Staff: 1.6s

The release portion on its own was measured in game to be (+/- 50ms of ping):

  • Spellbook: .466s
  • Crystal Ball: .483s
  • Crystal Sword: .983s
  • Magic Staff: .650s

Shields


Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Cleric
Bard
One Handed
Off-Hand
-717~18
19~20
21~22
23~24
25~26
27~28
29~30
Impact Resist
6
Guard
Always: x90%

ShieldSlam
Always: x90%

Block Reaction
Always: x99%

Delirium
Fighter
Cleric
Warlock
One Handed
Off-Hand
-1520~21
22~23
24~26
27~29
30~32
33~35
36~38
Impact Resist
5
Guard
Always: x65%

ShieldSlam
Always: x90%

Block Reaction
Always: x97%

Aegis
Fighter
Bard
One Handed
Off-Hand
-1017~18
19~20
21~22
23~24
25~26
27~28
29~30
Special Attacks
150% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None
Fighter
Ranger
Two Handed
Main-Hand
-2530~33
34~37
38~41
42~45
46~49
50~53
54~57
Impact Resist
6
Guard
Always: x60%

ShieldSlam
Always: x90%

Block Reaction
Always: x97%

None
Fighter
Cleric
Barbarian
One Handed
Off-Hand
-1218~19
20~21
22~24
25~27
28~30
31~33
34~36
Impact Resist
4
Guard
Always: x75%

ShieldSlam
Always: x90%

Block Reaction
Always: x97%

Dryad's Wrath

Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Bard
One Handed
Off-Hand
-725~26Special Attacks
150% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None