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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Cleric
{{Infobox Class|{{PAGENAME}}|'A Guardian Angel'|Yes}}
|type        = 'A Guardian Angel'
|strength    = 13
|agility    = 12
|will        = 25
|knowledge  = 18
|resourcefulness    = 7
|health    = 92
|spell memory    = 12
}}
==Description==
==Description==


Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle
 
==Class Info==
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.




==Class Info==
'''Weapon of choice''' - Flanged Mace/Morning Star
<br>
'''Weapon of choice:''' Flanged Mace or Morning Star  


*Pros
*Pros
**Only class with the ability to heal others' non-[[Healing#Recoverable HP|Recoverable HP]] and to resurrect fallen allies, without the need of a Sacrificial Altar.
**Cast healing and protective spells.
**Access to powerful buffs and protection spells.
**Able to equip some plate armor.
**Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.
**Bonus damage to the undead. (Undead Slaying perk)
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
**Adept with many blunt weapons. (Blunt Weapon Mastery perk)
**Good room clearing ability with the Holy Purification skill.
**Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)
**Able to wield shields.
**Access to some Plate Armor and unique defensive Perks.
**Excels in parties seeking to fight Bosses.
**High Magical Interaction Speed for fast shrine use and portal opening.
*Cons
*Cons
**Slow attack speed and slowest Regular Interaction Speed.
**Slow attack speed.
**Slow movement speed, with no movement skills.
**Slow movement speed.
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.
**Slow interaction speed.
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.
**Low damage bonus.
**Slow base spell casting speed.
**Limited ranged options.
 
 
<br>


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Aura of Awe.png|link=|x96px]] <br> Aura of Awe </td>
<td> {{:Cleric|desc=AuraofAwe}} </td>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td>
<td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td>
<td> Increases your [[Stats#Magical_Healing|Magical Healing]] stat by 5.
<td> {{:Cleric|desc=AdvancedHealer}} </td>
</td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Banishing Touch.png|link=|x96px]] <br> Banishing Touch </td>
<td> {{:Cleric|desc=BanishingTouch}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Blood Tithe.png|link=|x96px]] <br> Blood Tithe </td>
<td> {{:Cleric|desc=BloodTithe}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td> Increases Physical Damage Bonus by +10% when attacking with a weapon of the "Mace" category. </td>
<td> {{:Cleric|desc=BluntWeaponMastery}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td> You do not exhibit the detrimental drunk effects when you drink alcohol. </td>
<td> {{:Cleric|desc=Brewmaster}}<br>Brewmaster converts the [[Debuffs#Item|strength-providing debuff]] into a [[Buffs#Item|strength-providing buff]] called sacred water.</td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Divine Echo.png|link=|x96px]] <br> Divine Echo </td>
<td> {{:Cleric|desc=DivineEcho}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td>
<td> {{:Cleric|desc=Faithfulness}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Heretics Brand.png|link=|x96px]] <br> Heretics Brand </td>
<td> {{:Cleric|desc=HereticsBrand}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td> Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members within 4.5 meters by +15. </td>
<td> {{:Cleric|desc=HolyAura}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td>
<td> {{:Cleric|desc=HolyWater}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td> Heal yourself for 15% of the spell's total heal amount when healing another target. </td>
<td> {{:Cleric|desc=Kindness}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td>
<td> {{:Cleric|desc=OverHealing}} </td>
</tr>
</tr>
        <tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Pain Offering.png|link=|x96px]] <br> Pain Offering </td>
<td> {{:Cleric|desc=PainOffering}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td> Reduces all types of final incoming damage by 3 per tick, including DoTs and True damage, to a minimum of 1 damage. </td>
<td> {{:Cleric|desc=Perseverance}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td> Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) </td>
<td> {{:Cleric|desc=ProtectionFromEvil}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td>
<td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td>
<td> Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td>
<td> {{:Cleric|desc=Requiem}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Sacred Flame.png|link=|x96px]] <br> Sacred Flame </td>
<td> {{:Cleric|desc=SacredFlame}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Stigmata.png|link=|x96px]] <br> Stigmata </td>
<td> {{:Cleric|desc=Stigmata}} </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td> +20% increased Physical Power Bonus when attacking undead monsters. </td>
<td> {{:Cleric|desc=UndeadSlaying}} </td>
</tr>
</tr>
   
</table>
</table>


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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Barefoot Pilgrimage.png|link=|x96px]] <br> Barefoot Pilgrimage </td>
<td> {{:Cleric|desc=BarefootPilgrimage}} </td>
<td>  </td>
<td> {{Ability_Data|BarefootPilgrimage|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Confession.png|link=|x96px]] <br> Confession </td>
<td> {{:Cleric|desc=Confession}} </td>
<td>  </td>
<td> {{Ability_Data|Confession|SkillCooldown}} </td>
</tr>
<tr>  
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td> Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. </td>
<td> {{:Cleric|desc=DivineProtection}} </td>
        <td>  </td>
<td>  </td>
        <td> 90s </td>
<td> {{Ability_Data|DivineProtection|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Excommunication.png|link=|x96px]] <br> Excommunication </td>
<td> {{:Cleric|desc=Excommunication}} </td>
<td>  </td>
<td> {{Ability_Data|Excommunication|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td> Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. </td>
<td> {{:Cleric|desc=HolyPurification}} </td>
        <td> 100% </td>
<td> {{Ability_Data|HolyPurification|Scaling}} </td>
        <td> 45s </td>
<td> {{Ability_Data|HolyPurification|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td> After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  </td>
<td> {{:Cleric|desc=Judgement}} </td>
        <td> 100% </td>
<td> {{Ability_Data|Judgement|Scaling}} </td>
        <td> 32s </td>
<td> {{Ability_Data|Judgement|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td> When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. </td>
<td> {{:Cleric|desc=Smite}} </td>
        <td> 100% </td>
<td> {{Ability_Data|Smite|Scaling}} </td>
        <td> 16s </td>
<td> {{Ability_Data|Smite|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> {{:Cleric|desc=SpellMemory}} </td>
<td> </td>
<td> / </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
<td> {{:Cleric|desc=SpellMemory2}} </td>
<td>  </td>
<td> / </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Vow of Silence.png|link=|x96px]] <br> Vow of Silence</td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Cleric|desc=VowofSilence}} </td>
        <td>  </td>
<td>  </td>
        <td> / </td>
<td> {{Ability_Data|VowofSilence|SkillCooldown}} </td>
</tr>
</tr>
   
</table>
</table>


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|-|Spells=
|-|Spells=
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br>
 
All Cleric [[Spells]] have a cast range of {{Ability_Data|Bless|Range}} (meters), including Sanctuary.


All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)
<br>
<br>
<div style="margin-top: 5px"><!--
'''Spell Types''':
--><div style="display: flex; margin-bottom: 2px"><!--
 
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)"></div><!--
{{Element|Divine}} <br>
        -->Divine<!--
{{Element|Earth}} <br>
--></div><!--
 
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(77, 77, 0)"></div><!--
        -->Earth<!--
--></div><!--
--></div>
===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td> Creates a shield that blocks 20 Physical Damage for 20 seconds. </td>
<td> {{:Cleric|desc=Protection}} </td>
        <td> 0% </td>
<td> {{Ability_Data|Protection|Scaling}} </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Protection|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Protection|MaxCount}} Casts </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td> Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  </td>
<td> {{:Cleric|desc=Bless}} </td>
        <td> </td>
<td> </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Bless|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Bless|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>


===Tier 2===
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td> Grants +5 Base Physical Damage to the target for 20 seconds. ''"Base Physical Damage" acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. </td>
<td> {{:Cleric|desc=DivineStrike}} </td>
        <td> 1s </td>
<td> {{Ability_Data|DivineStrike|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td> {{:Cleric|desc=Cleanse}} </td>
<td> {{Ability_Data|Cleanse|CastingTime}} </td>
<td> {{Ability_Data|Cleanse|MaxCount}} Casts </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td style=" text-align:middle"> [[File:Spell Withering Word.png|link=|x96px]] <br> Withering Word </td>
<td> Removes all harmful magic effects from the target.  </td>
<td> {{:Cleric|desc=WitheringWord}} </td>
        <td> 1s </td>
<td> {{Ability_Data|WitheringWord|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|WitheringWord|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td> Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. </td>
<td> {{:Cleric|desc=LesserHeal}} </td>
        <td> 100% </td>
<td> {{Ability_Data|LesserHeal|Scaling}} </td>
        <td> 1.25s </td>
<td> {{Ability_Data|LesserHeal|CastingTime}} </td>
        <td> 3 Casts </td>
<td> {{Ability_Data|LesserHeal|MaxCount}} Casts </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td> Binds the target for 0.75 seconds.</td>
<td> {{:Cleric|desc=Bind}} </td>
        <td>   </td>
<td> </td>
        <td> 1s </td>
<td> {{Ability_Data|Bind|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|Bind|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Divine Grace.png|link=|x96px]] <br> Divine Grace </td>
<td> {{:Cleric|desc=DivineGrace}} </td>
<td>  </td>
<td> {{Ability_Data|DivineGrace|CastingTime}} </td>
<td> {{Ability_Data|DivineGrace|MaxCount}} Casts </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td> Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 15 Magical Damage and blinding them for 2 seconds. </td>
<td> {{:Cleric|desc=HolyStrike}} </td>
        <td> 100% </td>
<td> {{Ability_Data|HolyStrike|Scaling}} </td>
        <td> 2s </td>
<td> {{Ability_Data|HolyStrike|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|HolyStrike|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 5===
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Blessed Fare.png|link=|x96px]] <br> Blessed Fare </td>
<td> {{:Cleric|desc=BlessedFare}} </td>
        <td>  </td>
<td> {{Ability_Data|BlessedFare|CastingTime}} </td>
<td> {{Ability_Data|BlessedFare|MaxCount}} Casts </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td> Heals an ally for 25 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. </td>  
<td> {{:Cleric|desc=HolyLight}} </td>   
         <td> 100% </td>  
<td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td> 
        <td> 2.5s </td>
<td> {{Ability_Data|HolyLight|CastingTime}} </td>
        <td> 3 Casts </td>
<td> {{Ability_Data|HolyLight|MaxCount}} Casts </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Veil of Judgement.png|link=|x96px]] <br> Veil of Judgement </td>
<td> {{:Cleric|desc=VeilofJudgement}} </td>
         <td> </td>
<td> {{Ability_Data|VeilofJudgement|CastingTime}} </td>
<td> {{Ability_Data|VeilofJudgement|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
===Tier 6===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Divine Barrier.png|link=|x96px]] <br> Divine Barrier </td>
<td> {{:Cleric|desc=DivineBarrier}} </td>
<td> </td>
<td> {{Ability_Data|DivineBarrier|CastingTime}} </td>
<td> {{Ability_Data|DivineBarrier|MaxCount}} Casts </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Radiant Blade.png|link=|x96px]] <br> Radiant Blade </td>
<td> {{:Cleric|desc=RadiantBlade}} </td>
<td> </td>
<td> {{Ability_Data|RadiantBlade|CastingTime}} </td>
<td> {{Ability_Data|RadiantBlade|MaxCount}} Casts </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td> Creates an AoE around the Cleric that heals all players within 3.5 meters by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.</td>
<td> {{:Cleric|desc=Sanctuary}} </td>
        <td> 50% per second </td>
<td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td>
        <td> 2.75s </td>
<td> {{Ability_Data|Sanctuary|CastingTime}} </td>
        <td> 2 Casts </td>
<td> {{Ability_Data|Sanctuary|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 7===
===Tier 7===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locust Swarm </td>
<td> Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.</td>
<td> {{:Cleric|desc=LocustSwarm}} </td>
        <td> 50% per second </td>
<td> {{Ability_Data|LocustSwarm|Scaling}} per second </td>
        <td> 2.75s </td>
<td> {{Ability_Data|LocustSwarm|CastingTime}} </td>
        <td> 1 Casts </td>
<td> {{Ability_Data|LocustSwarm|MaxCount}} Casts </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td> Create an earthquake in a specified area, dealing 10 Magical Damage per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves. This spell currently casts twice simultaneously. It is unclear if this is simply hitting twice but after every 2 steps rather than 1, or if it is a bug.</td>
<td> {{:Cleric|desc=Earthquake}} </td>
        <td> 50% per step </td>
<td> {{Ability_Data|Earthquake|Scaling}} per step </td>
        <td> 2.75s </td>
<td> {{Ability_Data|Earthquake|CastingTime}} </td>
        <td> 1 Cast </td>
<td> {{Ability_Data|Earthquake|MaxCount}} Cast </td>
</tr>
</tr>
</table>
</table>


===Tier 8===
===Tier 8===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Miracle.png|link=|x96px]] <br> Miracle </td>
<td> {{:Cleric|desc=Miracle}} </td>
<td> {{Ability_Data|Miracle|CastingTime}} </td>
<td> {{Ability_Data|Miracle|MaxCount}} Cast </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td>
<td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td>
<td> Target an ally to resurrect them from the dead.<br><br> ''The corpse must have a soul heart''</td>
<td> {{:Cleric|desc=Resurrection}} </td>
        <td> 2.75s </td>
<td> {{Ability_Data|Resurrection|CastingTime}} </td>
        <td> 1 Cast </td>
<td> {{Ability_Data|Resurrection|MaxCount}} Cast </td>
</tr>
</tr>
Line 318: Line 421:
<br>
<br>
|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These [[stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 13
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 12
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 25
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 18
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 7
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 96
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 12
|-
|Move Speed|| style="text-align:right;color: rgb(255,117,117);" | 294 (98%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -4%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -8%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -21%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -18%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 21%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 10%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | -9.1%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -22%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 14.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 60 (14.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -4%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 13 (-4%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 30%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 25 (30%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 469: Line 440:
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.


|-|Patch Notes=
- Only class with the ability to resurrect fallen allies without the need of a [[Shrines|Sacrificial Altar]].


'''2023/11/03 Early Access Hotfix #19'''
</tabber>


- Cleric's secondary default weapon changed from Wizard Staff to Spellbook.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.


- Cleric's Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.
==Guides==


- Cleric's Holy Strike now has a 0.5 second delay before dealing damage.
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]
 
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s,  and heal base decreased from 30 → 25.


- Cleric’s Earthquake spell count amount decreased from 2 → 1.
<!-- Perks -->


- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.
|auraofawe=Enemies within {{Ability_Data|AuraofAwe|AuraRadius}} lose {{Ability_Data|AuraofAwe|ActionSpeed}}.


|advancedhealer=Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}.


'''2023/09/21 Early Access Hotfix #13'''
|banishingtouch=When hitting an [[undead]] or [[demon]] enemy with a melee or ranged attack, has a {{Ability_Data|BanishingTouch|BanishingTouchProbabilityConstantId}} chance to stun them for {{Ability_Data|BanishingTouch|Duration}}.


- Cleric’s base Strength increased from 11 → 13.
|bloodtithe=Gain 2 [[Healing#Magical_Base_Healing|Magical Base Healing]] for every 10% of health you lose.


- Cleric’s base Agility increased from 11 → 12.
|bluntweaponmastery=While using a [[Mace]], gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. <br><br> Despite the in-game description stating that this applies to [[Damage_Types#Blunt|blunt]] weapons, this does not apply to the [[Magic Staff]] or [[Ceremonial Staff]].


- Cleric’s base Will decreased from 30 → 25.
|brewmaster=When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}} and increase the duration of drunken effects to {{Ability_Data|BrewMaster|Duration}}.


- Cleric’s base Resourcefullness increased from 5 → 7.
|divineecho=While in a dungeon, Replaces your Resurrection spell with Miracle. When cast, instantly revives all dead allies at their current location. Miracle cannot be recharged.


|faithfulness=Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|Duration}} cooldown.


'''2023/08/28 Early Access Wipe 1'''
|hereticsbrand=When you deal {{Element|Divine}} magic damage, reduce the target’s {{Ability_Data|HereticsBrand|SpellCastingSpeed}} and prevent them from entering stealth or invisibility for {{Ability_Data|HereticsBrand|Duration}}.


- Many spells' Attribute Bonus Ratio returned to 100%.
|holyaura=Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}.


- Holy Strike: 100%
|holywater=Drinking any drink removes all removable [[Spell_types#Curse|curses]] and harmful magic effects, and grants the [[Cleric#Spells-0|Bless]] effect.<br><br> Several [[Debuffs]] are not removeable.


- Lesser Heal: 100%
|kindness=Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another character.


- Sanctuary: 50% (Heal)
|overhealing=If the target would be healed for more than their missing health, the extra [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target's [[Health#Max_Health|maximum health]]. This bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second.<br><br>The bonus health from this perk functions a bit differently than [[Health#Temporary Max Health|temporary max health]] does. See [[Health#Over Healing]] for details.


- Locusts Swarm: 50%
|painoffering=When you take damage, heal allies within {{Ability_Data|PainOffering|AuraRadius}} for {{Ability_Data|PainOffering|HealRatio}} of the damage taken.


- Protection: 0%
|perseverance=Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1.


- Holy Light: 100%
|protectionfromevil=Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}.


- Earthquake: 50%
|sacredflame=When a divine attack is successful, apply a sacred flame [[Debuffs|debuff]] to the target for {{Ability_Data|SacredFlame|GrantedDuration}}. When sacred flame reaches {{Ability_Data|SacredFlame|SacredFlameMaximumStacks}} stacks, it detonates, dealing {{Ability_Data|SacredFlame|MagicalBaseDamage}} ({{Ability_Data|SacredFlame|Scaling}}).


'''2023/08/24 Early Access Hotfix #7'''
|stigmata=Gain a permanent [[Buffs|buff]] that makes you lose {{Ability_Data|Stigmata|HealthCost}} health every {{Ability_Data|Stigmata|TickInterval}} and suffer {{Ability_Data|Stigmata|PhysicalDamageReduction}}, but gain {{Ability_Data|Stigmata|SpellCastingSpeed}} and {{Ability_Data|Stigmata|OutgoingMagicalHealingAdd}}.


- Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.
|requiem=While resurrecting allies gain {{Ability_Data|Requiem|SpellCastingSpeed}} and they are revived with only {{Ability_Data|Requiem|Requiem}} HP lost. When reviving an ally at an [[Shrines|Altar of Sacrifice]], you do not sacrifice any of your own health.


- Attribute Bonus Ratio of all spells has been adjusted to 50%.
|undeadslaying=Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}.


'''2023/08/07'''
<!-- Skills -->


- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5
|barefootpilgrimage=After casting for {{Ability_Data|BarefootPilgrimage|CastingTime}} grants a [[Buffs|buff]] for {{Ability_Data|BarefootPilgrimage|Duration}}, you suffer {{Ability_Data|BarefootPilgrimage|ItemArmorRatingBonus}} (armor rating from [[enchantments]] still apply.) In return, you gain {{Ability_Data|BarefootPilgrimage|SpellCastingSpeed}}, {{Ability_Data|BarefootPilgrimage|OutgoingMagicalHealMod}}, and {{Ability_Data|BarefootPilgrimage|DebuffDurationBonus}}.


- Various spell casting times adjusted:
|confession=After casting for {{Ability_Data|Confession|CastingTime}} remove all harmful poison and curse effects from the target within {{Ability_Data|Confession|Range}} and heal for 5 [[Healing#Magical Base Healing|magical healing]] per effect removed. {{NeedsTesting|Harmful effects may be more than what is stated and does the healing scale?}}
*Protection: 1 to 0.75
*Bless: 1 to 0.75
*Holy Light: 1.5 to 2
*Sanctuary: 2.5 to 2.75
*Resurrection: 2.5 to 2.75
*Locusts Swarm: 2.5 to 2.75
*Earthquake: 2.5 to 2.75


|divineprotection=Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}.


'''2023/04/17 Alpha Playtest #5 Hotfix #2'''
|excommunication=After casting for {{Ability_Data|Excommunication|CastingTime}}, excommunicates the target within {{Ability_Data|Excommunication|Range}}. For {{Ability_Data|Excommunication|Duration}}, the target is granted a [[Debuffs|debuff]] that makes them suffer {{Ability_Data|Excommunication|DivineMagicalDamageReduction}} and they cannot receive [[Healing#Magical Base Healing|magical healing]].


- Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.
|holypurification=After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}.


- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.
|judgement=After channeling for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target within {{Ability_Data|Judgement|Range}} and cause them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. <br><br>This skill is targeted like a [[Spells#Single-target|single-target]] [[Spells#Channeling|channel]] spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will <i>not</i> go on cooldown.


- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.
|smite=When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]].


- Cleric Earthquake's spell tier has been adjusted from 7 to 8.
|spellmemory=Allows you to memorize spells to use in the dungeon.


- Cleric Resurrection's spell tier has been adjusted from 8 to 7.
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.


|vowofsilence=After casting for {{Ability_Data|VowofSilence|CastingTime}} become unable to cast spells for {{Ability_Data|VowofSilence|Duration}}, but gain a stack of Penance every second up to a maximum of 10 stacks. (This means you can hold onto your stacks and cast it again to reach 10 stacks)<br>Penance: Gain {{Ability_Data|VowofSilence|MagicalPowerBonus}} and is consumed upon using a divine attack or spell.


'''22/12/2022 Alpha Playtest #3 Hotfix #5'''
<!-- Spells -->


- Fixed an issue where excessive input could occur when using the Judgment skill.
|protection=Target within {{Ability_Data|Protection|Range}} receives a {{Ability_Data|Protection|PhysicalBaseShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found.


|bless=Target within {{Ability_Data|Bless|Range}} gains {{Ability_Data|Bless|allattributes}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found.


'''20/12/2022 Alpha Playtest #3 Hotfix #4'''
|divinestrike=Target within {{Ability_Data|DivineStrike|Range}} gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found.


- Lesser Heal's spell tier from 4 to 2.
|cleanse=Removes all harmful magic and poison effects from target within {{Ability_Data|Cleanse|Range}}. Casts to self if no target is found. <br><br> Several [[Debuffs]] are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...


|witheringword=Utters a divine word that withers the target for {{Ability_Data|WitheringWord|Duration}}, reducing their maximum health by {{Ability_Data|WitheringWord|MaxHealthBonus}}.


'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
|lesserheal=Heals target within {{Ability_Data|LesserHeal|Range}} for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found.


- Cleric's Resurrection : Tier 9 → 8
|bind=Binds target within {{Ability_Data|Bind|Range}} in place for {{Ability_Data|Bind|Duration}}.


|divinegrace=Bless a target with the Divine Grace [[Buffs|buff]] for {{Ability_Data|DivineGrace|Duration}}. Targets with the buff receive {{Ability_Data|DivineGrace|HealRatio}} of the healing when healing other targets.


'''16/12/2022 Alpha Playtest #3 Changelog'''
|holystrike=Creates an AoE burst of light in a specified area within {{Ability_Data|HolyStrike|Range}} that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MagicalBaseDamage}} and disorienting their vision over {{Ability_Data|HolyStrike|Duration}}.


New Magic System -
|blessedfare=Creates [[Blessed Barley Loaf|blessed bread]] and [[Divine Water|divine water]] at the target location.


- All spells have a specific memory cost associated with them.
|holylight=Heals target player within {{Ability_Data|HolyLight|Range}} for {{Ability_Data|HolyLight|MagicalBaseHealing}} <br> - OR - <br> Deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to target [[Undead]] [[Monsters|Monster]] within the same range. <br><br> Cannot target self.


- Magic users can customize which spells they wish to memorize through the spell capacity system.
|veilofjudgement=Envelops the target in mist and darkness, blinding them for {{Ability_Data|VeilofJudgement|Duration}}.


- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
|divinebarrier=Creates a divine barrier with {{Ability_Data|DivineBarrier|AreaRadius}} radius on the ground centered on the caster for {{Ability_Data|DivineBarrier|Duration}}, blocking enemy projectiles.<br>This is a "one-way" so you and allies can shoot through it while enemies cannot.


- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
|radiantblade=Summons a radiant blade for {{Ability_Data|RadiantBlade|Duration}}. The blade automatically attacks all nearby enemies, dealing {{Ability_Data|RadiantBlade|PhysicalBuffWeaponDamage}} and {{Ability_Data|RadiantBlade|BuffMagicalWeaponDamage}}, and returns to its summoned location when there are no targets. <br>Appears to be immune to damage, movement modifiers, fears, chaotic discord, etc.


|sanctuary=[[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, creating a {{Ability_Data|Sanctuary|AreaRadius}} AoE around the Cleric which pulses every {{Ability_Data|Sanctuary|ChannelingInterval}} ({{Scales with Spell Casting Speed}}), [[Healing|healing]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and dealing {{Ability_Data|Sanctuary|MagicalBaseDamage}} to [[Undead]] [[Monsters]] with each pulse.


'''29/10/2022 Alpha Playtest #2 Hotfix #1'''
|locustswarm=[[Channel]] a swarm of locusts in a target area within {{Ability_Data|LocustSwarm|Range}} for up to {{Ability_Data|LocustSwarm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|LocustSwarm|MagicalBaseDamage}} per second in {{Ability_Data|LocustSwarm|TickInterval}} ticks while also inflicting {{Ability_Data|LocustSwarm|IncomingPhysicalHealingMod}} and {{Ability_Data|LocustSwarm|IncomingMagicalHealingMod}}, all in a {{Ability_Data|LocustSwarm|AreaRadius}} radius.


- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
|earthquake=[[Channel]] an earthquake in a specified area within {{Ability_Data|Earthquake|Range}} for up to {{Ability_Data|Earthquake|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}} in a {{Ability_Data|Earthquake|AreaRadius}} radius.


|miracle=Instantly resurrect all fallen allies within {{Ability_Data|Miracle|Range}} (their corpses must have a Soul Heart). <br> This isn't a typically selectable spell, you must have the Resurrection spell and the Divine Echo perk equipped which replaces Resurrection with Miracle.


'''24/09/2022 Bug squashing QA playtest Hotfix #1'''
|resurrection=Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart''


- Cleric has added a small temporary message to the resurrection magic.
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}</includeonly>
 
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</tabber>
 
==Guides==
 
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]

Latest revision as of 06:12, 15 August 2026

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.12#Hotfix 123.
Dark and Darker is currently on update: Patch:6.12#Hotfix 123.

Cleric.png
Cleric
'A Guardian Angel'
Strength
11
Vigor
13
Agility
12
Dexterity
14
Will
23
Knowledge
20
Resourcefulness
12

Health
120
Memory
14

Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle

Class Info

The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.


Weapon of choice - Flanged Mace/Morning Star

  • Pros
    • Cast healing and protective spells.
    • Able to equip some plate armor.
    • Bonus damage to the undead. (Undead Slaying perk)
    • Adept with many blunt weapons. (Blunt Weapon Mastery perk)
    • Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)
  • Cons
    • Slow attack speed.
    • Slow movement speed.
    • Slow interaction speed.
    • Low damage bonus.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
Perk Aura of Awe.png
Aura of Awe
Enemies within 2m lose -7% Action Speed.
Perk Advanced Healer.png
Advanced Healer
Gain 5 Outgoing Magical Healing Add.
Perk Banishing Touch.png
Banishing Touch
When hitting an undead or demon enemy with a melee or ranged attack, has a 50% chance to stun them for 1s.
Perk Blood Tithe.png
Blood Tithe
Gain 2 Magical Base Healing for every 10% of health you lose.
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
While using a Mace, gain 10% Physical Power Bonus.

Despite the in-game description stating that this applies to blunt weapons, this does not apply to the Magic Staff or Ceremonial Staff.
Perk Brewmaster.png
Brewmaster
When you drink alcohol, you no longer exhibit the detrimental drunk effects and gain 10 Strength and increase the duration of drunken effects to 1.5x.
Brewmaster converts the strength-providing debuff into a strength-providing buff called sacred water.
Perk Divine Echo.png
Divine Echo
While in a dungeon, Replaces your Resurrection spell with Miracle. When cast, instantly revives all dead allies at their current location. Miracle cannot be recharged.
Perk Faithfulness.png
Faithfulness
Gain 15% Divine Divine Power Bonus. When a Divine Divine attack is successful, cause the target to suffer -15% Move Speed Bonus for 1s.
3s cooldown.
Perk Heretics Brand.png
Heretics Brand
When you deal Divine Divine magic damage, reduce the target’s -30% Spell Casting Speed and prevent them from entering stealth or invisibility for 2s.
Perk Holy Aura.png
Holy Aura
Gain 15 Armor Rating and 15 Magical Resistance. This effects both yourself and allies within 6m.
Perk Holy Water.png
Holy Water
Drinking any drink removes all removable curses and harmful magic effects, and grants the Bless effect.

Several Debuffs are not removeable.
Perk Kindness.png
Kindness
Heal yourself for 30% of the spell total heal amount when healing another character.
Perk Over Healing.png
Over Healing
If the target would be healed for more than their missing health, the extra magical healing will be received as bonus health up to 20% of the target's maximum health. This bonus health decays at -2% Percent Max Health Healing per second.

The bonus health from this perk functions a bit differently than temporary max health does. See Health#Over Healing for details.
Perk Pain Offering.png
Pain Offering
When you take damage, heal allies within 6m for 30% of the damage taken.
Perk Perseverance.png
Perseverance
Reduces all incoming damage by 2 Physical Absolute Reduction/2 Magical Absolute Reduction. Cannot reduce below 1.
Perk Protection from Evil.png
Protection from Evil
Gain -30% Debuff Duration Bonus.
Perk Requiem.png
Requiem
While resurrecting allies gain 100% Spell Casting Speed and they are revived with only -50% HP lost. When reviving an ally at an Altar of Sacrifice, you do not sacrifice any of your own health.
Perk Sacred Flame.png
Sacred Flame
When a divine attack is successful, apply a sacred flame debuff to the target for 5s. When sacred flame reaches 3 stacks, it detonates, dealing 10 Divine Divine Magical Base Damage (25% Scaling).
Perk Stigmata.png
Stigmata
Gain a permanent buff that makes you lose 3 health every 5s and suffer -5% Physical Damage Reduction, but gain 15% Spell Casting Speed and 5 Outgoing Magical Healing Add.
Perk Undead Slaying.png
Undead Slaying
Gain 20% Undead Race Damage Bonus.


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Barefoot Pilgrimage.png
Barefoot Pilgrimage
After casting for 2s grants a buff for 16s, you suffer -100% Item Armor Rating Bonus (armor rating from enchantments still apply.) In return, you gain 20% Spell Casting Speed, 25% Outgoing Magical Healing Mod, and -50% Debuff Duration Bonus. 45s
Skill Confession.png
Confession
After casting for 1.5s remove all harmful poison and curse effects from the target within 5m and heal for 5 magical healing per effect removed.
Icon Caution.pngNeeds further testing!
Harmful effects may be more than what is stated and does the healing scale?
Contribute by joining the Spells & Guns discord!
24s
Skill Divine Protection.png
Divine Protection
Receive the blessing of the divine and gain 30% Physical Damage Reduction for 6s. 45s
Skill Excommunication.png
Excommunication
After casting for 1s, excommunicates the target within 5m. For 8s, the target is granted a debuff that makes them suffer -25% Divine Divine Damage Reduction and they cannot receive magical healing. 45s
Skill Holy Purification.png
Holy Purification
After casting for 1.5s, deal 100 Divine Divine Magical Base Damage to all Undead Monsters within 7.5m. 100% Scaling 45s
Skill Judgement.png
Judgement
After channeling for 1.25s, instantly deal 25 Divine Divine Magical Base Damage to a target within 5m and cause them to suffer -30% Move Speed Bonus for 2s.

This skill is targeted like a single-target channel spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will not go on cooldown.
100% Scaling 28s
Skill Smite.png
Smite
When activated, your melee physical attacks deal an additional instance of 5 Divine Divine Magical Base Damage for 12s. This new instance never benefits from Hit Location Bonus. 100% Scaling 18s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. /
Skill Spell Memory.png
Spell Memory 2
Allows you to memorize additional spells to use in the dungeon. /
Skill Vow of Silence.png
Vow of Silence
After casting for 1.25s become unable to cast spells for 6s, but gain a stack of Penance every second up to a maximum of 10 stacks. (This means you can hold onto your stacks and cast it again to reach 10 stacks)
Penance: Gain 4% Magical Power Bonus and is consumed upon using a divine attack or spell.
32s


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost.

All Cleric Spells have a cast range of 7m (meters), including Sanctuary.


Spell Types:

Divine Divine
Earth Earth

Tier 1

Name Description Scaling Casting Time Limit
Spell Protection.png
Protection
Target within 7m receives a 20 Physical Base Shield for 8s. Casts to self if no target is found. 0% Scaling 0.75s 5 Casts
Spell Bless.png
Bless
Target within 7m gains 2 All Attributes for 30s. Casts to self if no target is found. 0.75s 5 Casts

Tier 2

Name Description Casting Time Limit
Spell Divine Strike.png
Divine Strike
Target within 7m gains 5 Divine Strike Damage for 12s. Casts to self if no target is found. 1s 4 Casts
Spell Cleanse.png
Cleanse
Removes all harmful magic and poison effects from target within 7m. Casts to self if no target is found.

Several Debuffs are not removeable.
Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ...
Confirmed debuffs that cannot be cleansed: Lich curses (bug), ...
1s 5 Casts
Spell Withering Word.png
Withering Word
Utters a divine word that withers the target for 6s, reducing their maximum health by -15% Max Health Bonus. 1s 3 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Lesser Heal.png
Lesser Heal
Heals target within 7m for 20 Magical Base Healing. Casts to self if no target is found. 80% Scaling 1.25s 4 Casts
Spell Bind.png
Bind
Binds target within 7m in place for 0.75s. 1s 4 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell Divine Grace.png
Divine Grace
Bless a target with the Divine Grace buff for 180s. Targets with the buff receive 25% of the healing when healing other targets. 1s 4 Casts
Spell Holy Strike.png
Holy Strike
Creates an AoE burst of light in a specified area within 7m that hits all targets within 1m (including friendly targets) after a 0.5s delay, dealing 20 Divine Divine Magical Base Damage and disorienting their vision over 4s. 100% Scaling 2s 4 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Blessed Fare.png
Blessed Fare
Creates blessed bread and divine water at the target location. 1.5s 3 Casts
Spell Holy Light.png
Holy Light
Heals target player within 7m for 35 Magical Base Healing
- OR -
Deals 100 Divine Divine Magical Base Damage to target Undead Monster within the same range.

Cannot target self.
Player: 80% Scaling
Undead: 80% Scaling
1.75s 3 Casts
Spell Veil of Judgement.png
Veil of Judgement
Envelops the target in mist and darkness, blinding them for 2s. 1.5s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell Divine Barrier.png
Divine Barrier
Creates a divine barrier with 3.5m radius on the ground centered on the caster for 6s, blocking enemy projectiles.
This is a "one-way" so you and allies can shoot through it while enemies cannot.
2s 2 Casts
Spell Radiant Blade.png
Radiant Blade
Summons a radiant blade for 12s. The blade automatically attacks all nearby enemies, dealing 12 Physical Buff Weapon Damage and 12 Buff Magical Damage, and returns to its summoned location when there are no targets.
Appears to be immune to damage, movement modifiers, fears, chaotic discord, etc.
2s 2 Casts
Spell Sanctuary.png
Sanctuary
Channel for up to 5s (Perk Quick Chant.png) while remaining still, creating a 3.5m AoE around the Cleric which pulses every 1s (Perk Quick Chant.png), healing players for 5 Magical Base Healing and dealing 14 Divine Divine Magical Base Damage to Undead Monsters with each pulse. Player: 50% Scaling per tick
Undead: 50% Scaling per tick
2.25s 2 Casts

Tier 7

Name Description Scaling Casting Time Limit
Spell Locusts Swarm.png
Locust Swarm
Channel a swarm of locusts in a target area within 7m for up to 6s (Perk Quick Chant.png) while remaining still, dealing 13 Earth Earth Magical Base Damage per second in 0.1s ticks while also inflicting -50% Incoming Physical Healing Mod and -50% Incoming Magical Healing Mod, all in a 3m radius. 100% Scaling per second 2.5s 2 Casts
Spell Earthquake.png
Earthquake
Channel an earthquake in a specified area within 7m for up to 6s (Perk Quick Chant.png) while remaining still, dealing 7 Earth Earth Magical Base Damage to targets per step they move whilst causing them to suffer -50% Move Speed Bonus in a 2.5m radius. 50% Scaling per step 2.5s 2 Cast

Tier 8

Name Description Casting Time Limit
Spell Miracle.png
Miracle
Instantly resurrect all fallen allies within 7m (their corpses must have a Soul Heart).
This isn't a typically selectable spell, you must have the Resurrection spell and the Divine Echo perk equipped which replaces Resurrection with Miracle.
6s 1 Cast
Spell Resurrection.png
Resurrection
Target a fallen ally to Channel while remaining still, reviving them after 20s (Perk Quick Chant.png), but causing them to suffer -99% Percent Max Health Healing on revival.

The corpse must have a soul heart
2.75s 1 Cast


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
Bolas • Sling


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 11
Vigor 13
Agility 12
Dexterity 14
Will 23
Knowledge 20
Resourcefulness 12
Health 120
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -1.5%
Manual Dexterity -1%
Spell Casting Speed 10.5%
Equip Speed -7%
Regular Interaction Speed -3.75%
Magical Interaction Speed 56%
Persuasiveness 12
Buff Duration 8%
Debuff Duration -7.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 17.25%
        From Resist Rating 62 ( 17.25% )
        From Bonuses 0%
Physical Power Bonus -8%
        From Physical Power 11 ( -8% )
        From Bonuses 0%
Magic Power Bonus 8%
        From Magic Power 23 ( 8% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.

- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.

- Pre-buff your team before a PvP encounter.

- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.

- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.

- Only class with the ability to resurrect fallen allies without the need of a Sacrificial Altar.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

Guides