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Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Illusory.png
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Physical Base Weapon Damage 39~41
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Gear Magical Damage 10
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Move Speed -20
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Magical Penetration 15%
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Up to 5 extra enchantments
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Successful spell casts grant invisibility for 2 seconds and leaves the user's illusion in their place temporarily.
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Required Class:
Weapon Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
81.86x6.35x3.84
1x4InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.

Magical Weapons

Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.

Damage Scaling

The Physical part of the Base Weapon Damage scales 100% with physical power bonus.

The Magical part of the Base Weapon Damage scales 100% with magic power bonus.

Hitbox


Height: 81.86
Width: 6.35
Depth: 3.84

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Illusory:

Green Zone deals 100% damage

Orange Zone deals 80% damage

Red Zone deals 60% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.


Impact Power of Illusory: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Blunt/Blunt dealing 100%/110% damage on each swing, with impact zone: 100%/80%/60%.

Attack Times

Primary Combo: 1 Attack
Windup:545ms
Hit:108ms
Combo Activation:286ms
Recover:490ms


Primary Combo: 2 Attacks
Windup:545ms
Hit:108ms
Combo Activation:286ms
Windup:934ms
Hit:157ms
Recover:809ms



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Illusory:

Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Casting
Always: 65%


Dropped By

Drop Tables last updated for Patch:6.6#Hotfix 69-2


Artifact
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%

Nothing. Currently no drop source provides this item.

References

Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield