From Dark and Darker Wiki

Revision as of 18:16, 30 September 2023 by Covert (talk | contribs)

Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

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Zweihander 1.png
-
Physical Base Weapon Damage 41
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
2
Sell Price:
0
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 2.png
-
Physical Base Weapon Damage 42~44
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
4
Sell Price:
8
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 3.png
-
Physical Base Weapon Damage 45~47
-
-
Move Speed -40
-
-
Up to 1 extra enchantments
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
45
Sell Price:
12
Item Achieve:
4
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 4.png
-
Physical Base Weapon Damage 48~50
-
-
Move Speed -40
-
-
Up to 2 extra enchantments
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
60
Sell Price:
24
Item Achieve:
8
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 5.png
-
Physical Base Weapon Damage 51~53
-
-
Move Speed -40
-
-
Up to 3 extra enchantments
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
90
Sell Price:
40
Item Achieve:
12
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 6.png
-
Physical Base Weapon Damage 54~56
-
-
Move Speed -40
-
-
Up to 4 extra enchantments
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
120
Sell Price:
80
Item Achieve:
20
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 7.png
-
Physical Base Weapon Damage 58~60
-
-
Move Speed -40
-
-
Up to 5 extra enchantments
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.

Swords

Swords are versatile weapons that can be used close to mid range. Swords have a variety of attack patterns, making them useful in most situations. They are also very forgiving with their impact zones, with the worst being 60%.

Hitbox


Height: 80.56
Width: 17.82
Depth: 7.48

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Zweihander:

Zweihander Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 80% damage

Red Zone deals 60% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of Zweihander: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Currently red impact zone is not implemented

Combo


Primary Attack: Slash/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/80%/60%.

Secondary Attack: Slash dealing 115% damage on each swing, with impact zone: 100%/80%/60%.

Attack Times

Primary Combo: Attack 1
Windup: 0.993
Hit: 0.179 + 0.2002
 ⤷ Recover: 0.334 → Primary Attack 2
 ⤷ Finish: 1.058


Primary Combo: Attack 2
Windup: 0.833
Hit: 0.2 + 0.2002
 ⤷ Recover: 0.567 → Primary Attack 3
 ⤷ Alternate Recover: 0.5 → Alternate Attack
 ⤷ Finish: 1.1


Primary Combo: Attack 3
Windup: 0.967
Hit: 0.233 + 0.2002
 ⤷ Finish: 0.967


Secondary Combo: Attack 1
Windup: 1.08
Hit: 0.26 + 0.2002
Second Windup: 0.996
Second Hit: 0.211 + 0.2002
 ⤷ Finish: 1.483



Reference Attack Times for a glossary of the terms used above.



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Zweihander:

Primary Attacks
Mid Attack: 82.5%
Otherwise: 65%

Secondary Attack 1
Mid Attack: 82.5%
Otherwise: 65%


Drop Tables

Where to find specific rarity of this weapon

References

Uncraftable Weapons
Swords
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields
Is the Secondary Attack Time data correct?
anonymous | Posted on Nov 12, 2024 at 2:21 am

Are both swings supposed to be about 1.5 seconds each? It doesn't feel like the recovery on the second swing is anything close to the 143ms on the page right now.

Raw Salad | Posted on Nov 15, 2024 at 1:05 am

The values are likely wrong. Haven't tested it directly, but Zwei is one of the weapons that breaks the rules so it isn't processed quite right. Will fix it SoonTM.

Raw Salad | Posted on Nov 15, 2024 at 1:10 am

I'd view the animation time values for all weapons with heavy skepticism atm. It's a WIP that's been stalled for over a month. :pensive: