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Revision as of 10:43, 2 September 2023 by Ta1ha (talk | contribs)

Automated data is outdated and needs to be updated! Hover for more details.Weapon Data last updated on: Patch:6.8.5#Hotfix 88.
Dark and Darker is currently on update: Patch:6.8.5#Hotfix 90.

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 VIII 
Spear 1.png
-
Physical Base Weapon Damage 34
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
112.44x6.33x2.15
1x5InvSlot.jpg
Gear Score:
1
Sell Price:
0
Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.
Spear 2.png
-
Physical Base Weapon Damage 35
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
112.44x6.33x2.15
1x5InvSlot.jpg
Gear Score:
5
Sell Price:
10
Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.
Spear 3.png
-
Physical Base Weapon Damage 36
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
112.44x6.33x2.15
1x5InvSlot.jpg
Gear Score:
25
Sell Price:
15
Item Achieve:
5
Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.
Spear 4.png
-
Physical Base Weapon Damage 37
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
112.44x6.33x2.15
1x5InvSlot.jpg
Gear Score:
40
Sell Price:
30
Item Achieve:
10
Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.
Spear 5.png
-
Physical Base Weapon Damage 38
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
112.44x6.33x2.15
1x5InvSlot.jpg
Gear Score:
50
Sell Price:
50
Item Achieve:
15
Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.
Spear 6.png
-
Physical Base Weapon Damage 39
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
112.44x6.33x2.15
1x5InvSlot.jpg
Gear Score:
65
Sell Price:
100
Item Achieve:
25
Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.
Spear 7.png
-
Physical Base Weapon Damage 40
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
112.44x6.33x2.15
1x5InvSlot.jpg
Gear Score:
90
Sell Price:
150
Item Achieve:
50
Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.

Polearms

Polearms are long-reaching weapons used for ranged combat. They have a longer reach than other weapons, allowing players to attack enemies from a safe distance. Polearms also have unique abilities or special attacks that allow players to control the battlefield and keep enemies at bay.

Hitbox


Height: 112.44
Width: 6.33
Depth: 2.15

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Spear:

Spear Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 80% damage

Red Zone deals 60% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of Spear: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa.

Combo


Primary Attack: Pierce/Pierce/Pierce dealing 100%/100%/110% damage on each swing, with impact zone: 100%/80%/60%.

Attack Times

Primary Combo: Attack 1
Windup: 0.706
Hit: 0.098 + 0.2
 ⤷ Recover: 0.279 → Primary Attack 2
 ⤷ Finish: 0.996


Primary Combo: Attack 2
Windup: 0.748
Hit: 0.098 + 0.2
 ⤷ Recover: 0.319 → Primary Attack 3
 ⤷ Finish: 1.554


Primary Combo: Attack 3
Windup: 0.824
Hit: 0.115 + 0.2
 ⤷ Finish: 0.821



Reference Attack Times for a glossary of the terms used above.

Block

Spear has a block ability.
It has impact resistance of 4, learn more at Impact Power.

Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Spear:

DefenseMode
Always: 65%

Primary Attacks
Mid Attack: 82.5%
Otherwise: 50%

Block Reaction
Always: 65%


Drop Tables

Where to find specific rarity of this weapon


Drop source table at 0 luck
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster13.9375%
Loose Loot12.2222%
Monster11.8125%
Monster1-21.7777%
Containers1-30.8207%
Containers1-30.8207%
Containers1-30.8193%
Containers1-30.8193%
Loose Loot10.6178%
Loose Loot10.6178%
Monster10.5431%
Containers1-20.4969%
Containers1-20.4969%
Containers1-20.4084%
Containers1-20.4084%
Monster10.25%
Containers1-30.2398%
Containers1-30.2398%
Monster10.1066%



Drop source table at 0 luck
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster1-211.848%
Monster17.5%
Monster13.75%
Monster1-22.4632%
Monster1-21.8279%
Monster1-21.6554%
Containers1-31.6423%
Containers1-31.6423%
Containers1-31.6341%
Containers1-31.6341%
Monster1-21.6312%
Containers1-31.5879%
Containers1-31.5879%
Containers1-31.3935%
Containers1-31.3935%
Containers1-31.3562%
Containers1-31.3562%
Loose Loot11.2222%
Loose Loot11.2222%
Containers1-31.0538%
Containers1-31.0538%
Monster11.0345%
Containers1-20.9312%
Containers1-20.9312%
Containers1-20.9146%
Containers1-20.9146%
Loose Loot10.8756%
Loose Loot10.8756%
Containers1-20.7403%
Containers1-20.7403%
Containers1-20.7038%
Containers1-20.6556%
Containers1-20.6556%
Monster10.5172%
Containers1-30.388%
Containers1-30.388%
Monster1-20.3633%
Containers10.3525%
Containers10.3525%
Monster1-20.327%
Containers10.2781%
Containers10.2781%
Containers10.2781%
Containers10.2781%
Containers1-30.275%
Containers1-30.275%
Containers1-30.2722%
Containers1-30.2722%
Monster10.25%
Loose Loot10.2378%
Loose Loot10.2378%
Containers1-20.1783%
Containers1-20.1749%
Containers1-20.1749%
Monster10.1636%



Drop source table at 0 luck
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster1-211.2367%
Monster1-210.2244%
Monster1-25.9793%
Monster16.0%
Monster15.0%
Monster1-34.3288%
Loose Loot12.2222%
Containers1-32.0807%
Containers1-32.0807%
Monster1-21.8622%
Containers1-31.7783%
Containers1-31.6755%
Containers1-31.6755%
Containers1-31.6423%
Monster1-21.5266%
Containers1-31.5061%
Containers1-31.4315%
Containers1-31.4315%
Containers1-31.4315%
Containers1-31.4315%
Monster1-21.3798%
Containers1-31.3698%
Containers1-31.3153%
Containers1-31.3153%
Monster1-21.2862%
Loose Loot11.2444%
Loose Loot11.2444%
Monster1-21.227%
Containers1-31.2198%
Monster1-21.1505%
Loose Loot11.1111%
Containers1-31.0969%
Containers1-31.0696%
Containers1-31.0696%
Monster1-30.9585%
Monster10.9355%
Containers1-30.9218%
Containers1-30.9218%
Containers1-20.9146%
Monster10.9153%
Loose Loot10.8889%
Containers1-20.8799%
Containers1-20.8799%
Containers1-20.8648%
Containers1-20.8648%
Monster10.8333%
Loose Loot10.8167%
Loose Loot10.8111%
Containers1-20.7859%
Monster1-20.7777%
Monster10.7627%
Containers1-20.7486%
Containers1-30.7187%
Containers1-30.707%
Containers1-30.707%
Monster1-20.6741%
Monster1-20.6741%
Monster1-20.6741%
Containers1-20.6406%
Containers1-20.6155%
Containers1-30.587%
Containers1-30.587%
Containers10.5616%
Containers10.5616%
Monster1-20.5058%
Containers1-30.4923%
Containers1-30.4923%
Monster10.4252%
Containers1-30.4104%
Containers1-30.4104%
Monster10.3543%
Loose Loot10.3333%
Loose Loot10.3333%
Containers10.3111%
Containers10.3111%
Containers10.3111%
Containers10.3082%
Containers10.3082%
Containers1-30.3024%
Containers1-30.3024%
Containers1-30.2771%
Containers1-30.2612%
Containers1-30.2612%
Monster1-20.2383%
Containers1-20.2361%
Containers1-20.2361%
Containers10.2273%
Containers10.2273%
Containers10.2273%
Containers10.2273%
Containers1-20.2082%
Containers1-20.2082%
Monster1-20.1937%
Monster1-20.1788%
Containers10.1644%
Monster10.1271%



Drop source table at 0 luck
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster1-210.1228%
Monster1-27.0153%
Monster1-35.7779%
Monster1-34.9171%
Monster1-34.4701%
Monster14.3%
Loose Loot12.2222%
Containers1-31.7028%
Containers1-31.7028%
Monster1-21.6851%
Containers1-31.6348%
Containers1-31.5879%
Monster1-21.5325%
Containers1-31.523%
Containers1-31.5159%
Loose Loot11.5204%
Containers1-31.4789%
Containers1-31.4315%
Containers1-31.4315%
Containers1-31.4315%
Containers1-31.4315%
Loose Loot11.3556%
Monster1-21.2816%
Loose Loot11.2222%
Monster1-21.108%
Containers1-31.0696%
Loose Loot11.0667%
Monster1-31.0429%
Monster11.0%
Containers1-20.9892%
Monster1-20.9654%
Containers1-30.9465%
Monster1-20.938%
Monster1-20.938%
Monster1-20.938%
Monster1-20.9281%
Loose Loot10.8444%
Monster1-20.8316%
Containers1-30.796%
Containers1-20.7237%
Monster10.7167%
Monster1-20.7039%
Containers1-30.6728%
Monster1-20.6483%
Containers1-20.5975%
Containers1-20.5576%
Containers1-30.5128%
Containers1-30.5128%
Monster10.4839%
Containers10.4795%
Monster10.3386%
Containers1-30.3079%
Containers1-30.3079%
Monster1-20.3075%
Monster1-20.2418%
Containers1-30.236%
Containers1-30.236%
Containers10.2273%
Containers10.2273%
Containers10.2273%
Containers1-30.2053%
Containers1-30.2053%
Monster10.1667%
Monster1-20.1298%
Containers1-30.1027%
Containers1-30.1027%
Containers10.1027%
Containers10.1027%
Monster10.1%
Containers1-30.0945%
Containers1-30.0945%
Loose Loot10.0889%
Loose Loot10.0889%
Monster10.0787%
Containers1-20.0685%
Containers1-20.063%
Containers1-20.063%
Containers10.0568%
Containers10.0568%
Containers10.0568%
Containers10.0568%
Containers1-30.055%
Containers1-30.055%
Containers1-20.05%
Containers1-20.05%
Loose Loot10.0444%
Loose Loot10.0444%
Containers10.0342%
Containers10.0342%
Containers1-20.0315%
Containers1-20.0315%
Containers1-30.0275%
Containers1-30.0275%
Containers1-30.0275%
Containers1-30.0275%
Containers1-20.025%
Containers1-20.025%
Monster10.0167%
Containers1-30.0138%
Containers1-30.0138%



Drop source table at 0 luck
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster1-32.6682%
Loose Loot11.8222%
Monster1-31.7208%
Monster1-31.0198%
Loose Loot10.6667%
Monster1-20.535%
Monster10.4286%
Monster1-30.428%
Monster1-20.4259%
Monster1-20.3416%
Containers1-30.3079%
Monster1-20.2562%
Monster1-20.2356%
Monster1-20.2306%
Containers1-30.2053%
Containers1-30.2053%
Containers1-30.1848%
Loose Loot10.1833%
Monster1-20.1538%
Containers1-30.1232%
Containers1-30.1232%
Containers1-30.1027%
Containers1-30.1027%
Monster1-20.0968%
Containers1-30.0945%
Monster1-20.094%
Monster1-20.094%
Monster1-20.094%
Monster1-20.0769%
Monster10.0714%
Monster1-20.0705%
Monster1-20.0645%
Monster1-20.0643%
Containers1-30.0616%
Containers1-30.0616%
Containers1-30.0614%
Containers1-30.0614%
Monster10.0526%
Monster1-20.0519%
Monster10.0484%
Loose Loot10.0444%
Containers1-30.0413%
Containers1-30.0411%
Containers1-30.0411%
Containers10.0411%
Containers1-30.0307%
Containers1-30.0307%
Loose Loot10.0289%
Loose Loot10.0289%
Containers1-30.0275%
Containers1-30.0275%
Containers1-30.0275%
Monster1-20.026%
Containers10.0256%
Containers10.0256%
Containers10.0256%
Containers1-20.025%
Monster10.0236%
Containers1-30.0205%
Containers1-30.0205%
Containers10.0205%
Containers10.0205%
Containers1-20.0205%
Containers10.017%
Containers10.017%
Containers10.017%
Containers10.017%
Containers1-20.0167%
Containers1-20.0167%
Containers1-30.0165%
Containers1-30.0165%
Containers1-30.0138%
Containers1-30.0138%
Containers1-20.0137%
Loose Loot10.0133%
Loose Loot10.0133%
Containers1-30.0094%
Containers1-30.0094%
Containers1-20.0094%
Containers1-20.0094%
Monster10.0088%
Containers1-20.0083%
Containers1-20.0083%
Containers1-30.0083%
Containers1-30.0083%
Containers10.0068%
Containers10.0068%
Loose Loot10.0044%
Loose Loot10.0044%
Containers1-30.0041%
Containers1-30.0041%
Monster10.0039%
Containers1-20.0031%
Containers1-20.0031%
Containers1-30.0028%
Containers1-30.0028%
Containers1-20.0025%
Containers1-20.0025%



Drop source table at 0 luck
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Loose Loot10.6875%
Monster1-30.4992%
Monster1-30.2437%
Containers1-30.12%
Containers1-30.072%
Loose Loot10.0625%
Containers1-30.0283%
Loose Loot10.0208%
Containers1-30.0149%
Containers1-30.0149%
Containers1-20.0101%
Containers10.0048%
Containers10.0048%
Containers10.0048%


References

Uncraftable Weapons
Swords
Arming Sword • Bloodsap Blade • Bloodthirst • Catice • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields