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Revision as of 06:11, 17 July 2024 by Raw Salad (talk | contribs) (Updated the sections to use merged Template:GenerateMonsterTable)

Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.6#Hotfix 68.
Dark and Darker is currently on update: Patch:6.6#Hotfix 68.

Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)

Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.

Dummy

Dummy
Lobby Dummy
-22% Physical Resistance
5% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-12% Physical Resistance
5% Magic Resistance
0% Projectile Resistance

Monsters

Legend

Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.

Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.


Examples:

12 Physical + Poison Dmg

All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.


15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE

All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.


Bosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
3015/4415 250/300 15
50
Physical: -22%
Magic: 5%
Projectile: 30%
Fog Attack1: Decrease Heal
Fog Attack2: Decrease Heal
Pull: Decrease Heal
Hide Attack: Decrease Heal
Fog Rush: Decrease Heal
Decrease Heal: ? for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead 0%
1815/2415 250/280 12/15
50
Physical: -22%
Magic: 5%
Projectile: 40%
Combo Left To Right: Slow
Combo Right To Left: Slow
Combo Head Up: Slow
Combo Slap: Slow
Combo Punch Down: Slow
Attack Punch Down: Slow
Attack Ground: Slow
Attack Spinning High: Slow
Attack Spinning Low: Slow
Debuff Shouting: Slow, Whirl
Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: -35% Move Speed for 4s [Rmv]Removable
Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast 0%
3515/5215 250/280 12/15
50
Physical: -22%
Magic: 5%
Projectile: 30%
Combo3: Blinker
Stomp: Slow
Sprinkle Soil: Blinker
Petrification: Petrification
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast -20%
3615/7115 500 20/25
125
Physical: -22%
Magic: 36%
Projectile: 50%
Combo Tail Attack1: Melee Attack Slow
Combo Tail Attack2: Melee Attack Slow
Combo Forward Attack L: Melee Attack Slow
Combo Forward Attack R: Melee Attack Slow
Combo Two Hand Attack: Melee Attack Slow
Combo Leap Attack1: Melee Attack Slow
Combo Leap Attack3: Melee Attack Slow
Special Leap Attack3 To Center: Melee Attack Slow
Special Summon Elemental: Frost Shield To Elemental
Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath
Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow
Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Frost Shield To Elemental: Immune to Damage 
Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Frost Shield To Breath: Immune to Damage 
Beast 0%
2415/3315 200/270 15/20
100
Physical: -22%
Magic: 36%
Projectile: 25%
Curse Of Chilling: Curse Of Chilling
Normal Attack: Curse Of Chilling
Normal Attack Return: Curse Of Chilling
Eating Phase: Eating Shield
Eating: Eating
Teleport: Curse Of Chilling
Scream: Curse Of Chilling
Earth Quake: Curse Of Chilling
Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable
Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target
Eating: -95% Max Health, Unable to Move over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Undead 0%
2115/3015 200/250 15/20
100
Physical: -22%
Magic: 36%
Projectile: 25%
Curse Of Gathering Mark: CoG Mark Icon, CoG Heal1-5
Curse Of Isolation Mark: CoI Mark Icon, CoI Heal1-5
Getting Soul: Soul Shield
Frenzy: Death SwarmFrenzy
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
CoG Heal1: 65% Max Health over 20s [Rmv]Removable
CoG Heal2: 35% Max Health over 20s [Rmv]Removable
CoG Heal3: 10% Max Health over 20s [Rmv]Removable
CoG Heal4: 4% Max Health over 20s [Rmv]Removable
CoG Heal5: 2% Max Health over 20s [Rmv]Removable
CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
CoI Heal1: 35% Max Health over 20s [Rmv]Removable
CoI Heal2: 50% Max Health over 20s [Rmv]Removable
CoI Heal3: 60% Max Health over 20s [Rmv]Removable
CoI Heal4: 100% Max Health over 20s [Rmv]Removable
CoI Heal5: 170% Max Health over 20s [Rmv]Removable
Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable
Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application
Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Undead 0%
195 180 0
1
Physical: -22%
Magic: 5%
Projectile: 15%
Soul Pass: Skeleton Warlord Speed Up
Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25
Undead-Skeleton 0%
10114 100 0
0
Physical: -22%
Magic: 5%
Projectile: 15%
0%
2115/3115 250/280 15/20
100
Physical: -22%
Magic: 36%
Projectile: 25%
Throwing Knives: Paralyze
Throwing Knives2: Paralyze
Realm Of Domination: Dominated Player
Shield: Shield
Bone Prison: Dominated Player
Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable
Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration
Shield: Immune to Damage [inf]Duration: Infinite
Undead-Skeleton 0%
2515/3315 320/360 12/15
50
Physical: -22%
Magic: 5%
Projectile: 30%
Attack Soul Shockwave: Dead Rift Dmg, Dead Rift Move Slow
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/10%



Minibosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
1165/1515/1865 250 6/7/8
15
Physical: -22%
Magic: 5%
Projectile: 15%
Roar: Petrification
Petrification: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast 0%
915/1165/1315 200/260/320 8/9/10
50
Physical: -22%
Magic: 5%
Projectile: 15%
Demon -10%
915/1215 200/230 8/9
50
Physical: -22%
Magic: 36%
Projectile: 20%
Demon 0%/10%
815/1015/1215 75/120/150 6/7/8
50
Physical: -22%
Magic: 36%
Projectile: 20%
Attack01: Frostbite
Blizzard Fire Spell: Frostbite
Self Heal: Self Heal
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Self Heal: 10% Max Health 
Demon 0%/0%/20%
815/1015/1215 200/225/250 6/7/8
25
Physical: -22%
Magic: 5%
Projectile: 15%
Human-Giant-Frost 0%/10%/20%
815/1015/1215 200/225/250 6/7/8
25
Physical: -22%
Magic: 5%
Projectile: 15%
Attack1: Concussion
Attack2: Concussion
Concussion: Concussed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Human-Giant-Frost 0%/10%/20%
1015/1315 170/210 6/7
10
Physical: -22%
Magic: 5%
Projectile: 15%
Poison Attack: Poison Attack Dmg
Run Phase Spawn AoE: Poison Attack Dmg
Poison Attack Dmg: 15 Physical Damage over 7s [Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Insect 0%/10%
1215/1465 0 6/7
20
Physical: -22%
Magic: 5%
Projectile: 15%
Attack Accid AoE: Acid Dmg
Acid Dmg: 3 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Insect 0%/10%
1615/2015/2415 150/180/210 6/7/8
25
Physical: [-22%]0 Armor Rating and 300 Physical Absolute Reduction
Magic: 5%
Projectile: 15%
Attack Slam: Lose Balance
Lose Balance: -35% Move Speed, -35% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Elemental 0%/10%/20%
765/1065 200/230 6/7
25
Physical: -22%
Magic: 36%
Projectile: 20%
Undead-Skeleton 0%/30%
615/765 200 6/7
50
Physical: -22%
Magic: 36%
Projectile: 20%
Beast 0%/10%
715/1015 100/170 6/7
25
Physical: -22%
Magic: 36%
Projectile: 20%
Attack1: Slow
Attack2: Slow
Attack3: Slow
Slow: -40% Move Speed for 5s/-40% Move Speed for 7s [Rmv]Removable
Undead 0%/10%
865/1095 130/160 6/7
35
Physical: -22%
Magic: 36%
Projectile: 20%
Beast 0%/10%



Normal

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
215 80 0
0
Physical: -22%
Magic: 5%
Projectile: 70%
Undead 0%
115/165/215 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: Paralyze
Circle Move: Acceleration
Paralyze: -20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable
Acceleration: 20 Move Speed [Rmv]Removable
Insect 0%/10%/20%
41/60/95 200/240/280 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Undead 0%/10%/20%
185/235/295 250/290/340 4/5/6
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: Slow
Slow: -40% Move Speed for 4s [Rmv]Removable
Demon 0%/10%/40%
175/225/280 350 4/5/6
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Demon 0%/10%/20%
145/225/305 100/130/160 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Beast-Wolf 0%/10%/20%
10115 70 0
0
Physical: -22%
Magic: 36%
Projectile: 25%
Elemental 0%
215/265/315 100/150/200 3/3/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: Frostbite, Freezing
Frost Wave: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Demon 0%
265/315/415 0 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Frost Nova: Frostbite
Cold Blast: Frostbite
Cold Blast Chain: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Elemental 0%/0%/20%
115/165/235 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Firing Attack: Frostbite
Firing Combo: Frostbite
Firing Multishot: Frostbite
Melee Attack1: Frostbite
Melee Attack2: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%/10%/20%
185/280/365 100/150/200 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack Finish: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%/10%/20%
115/165/235 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: FrostbiteFreezing
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Freezing: Unable to Move, Unable to Attack for 1s []Tick interval: 0s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Undead-Skeleton 0%/10%/20%
182 100 3
1
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: Frostbite
Attack2: Frostbite
Attack3: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%
167 100 3
1
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: Frostbite
Attack2: Frostbite
Attack4 Counter: Frostbite
Attack5: Frostbite
Attack6: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%
165/265/335 100/200/280 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack01: Frostbite
Attack02: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%/10%/20%
165/265/335 160/240/320 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack01: Frostbite
Attack02: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead-Skeleton 0%/10%/15%
255/365/465 50/100/150 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: Frostbite
Attack2: Frostbite
Attack3: Frostbite
Attack4: Frostbite
Ice AoE: Ice Cloud DmgFrostbite
Ice Cloud: Ice Cloud Dmg, Frostbite, Ice Cloud Freezing
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Ice Cloud Dmg: 5 Magical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Ice Cloud Freezing: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/10%/13%
175/265/355 100/130/160 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Beast-Wolf 0%/10%/20%
815 250 6
15
Physical: -22%
Magic: 5%
Projectile: 15%
Ice Giant Spider Spider Web: Ice Giant Spider Spider Web
Ice Giant Spider Spider Web: -50% Move Speed for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Insect 0%
235/315/365 100/150/200 3/3/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack01 Ice Bolt: Frostbite
Attack02 Frozen Field: Curse Of Screams, Deafness, Frostbite
Frozen Field: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Curse Of Screams: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Deafness: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Demon 0%
105/155/205 180/220/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Ultrasonic Wave: Dizziness
Dizziness: Dizzy for 6s/Dizzy for 6s/Dizzy for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast 0%/10%/20%
37/59/81 150 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: Poison
Poison: 15 Physical Damage over 5s/25 Physical Damage over 5s/35 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Insect 0%/10%/40%
215/305/395 180/220/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Spit Poison: Spit Poison Dmg
Install Cob Web Floor: Cob Web SlowRestraint
Spit Poison Dmg: 20 Physical Damage, Unable to Attack over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Cob Web Slow: -50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration
Restraint: Unable to Move for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Insect 0%/10%/20%
159/229/299 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: Poison
Attack2: Poison
Attack3: Poison
Quick Shot: Poison
Poison: 12 Magical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%/10%/20%
115/175/235 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: Poison
Attack2.1: Poison
Attack2.2: Poison
Attack2.3: Poison
Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%/10%/20%
115/175/235 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: Slow
Attack2: Slow
Attack3: Slow
Slow: -30% Move Speed for 7s [Rmv]Removable/-30% Move Speed for 7s [Rmv]Removable/-25% Move Speed for 7s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable
Beast-Goblin 0%/10%/20%
150/220/290 100/130/160 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: Debuff
Casting Buff: Buff
Debuff: -30% Move Speed for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Buff: 10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%/10%/20%
159/229/299 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: Poison
Attack2: Poison
Attack3: Poison
Attack4: Poison
Attack5: Poison
Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%/10%/20%
415 100 7
15
Physical: -22%
Magic: -20%
Projectile: 15%
Frost Imp Attack: Frostbite, Frost Imp Freezing
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Frost Imp Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Demon 0%
715 120 6
10
Physical: -22%
Magic: 5%
Projectile: 15%
Undead 0%
215/265/315 150/180/210 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Beast 0%
195/295/385 250/300/350 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Spider Web: Spider Web
Spider Web: -50% Move Speed for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Insect 0%/0%/20%
215/265/315 100/160/220 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Beast 0%
255/335/335 100/150/200 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Attack01: Frostbite
Attack01 Combo: Frostbite
Attack02: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Demon 0%/0%/20%
159/215/281 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Beast-Kobold 0%
159/215/281 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Beast-Kobold 0%
10015 250/300/350 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Self Destruct: Frostbite
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Insect 0%/10%/20%
315/365/415 120/150/180 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Undead 0%/5%/10%
315/395/475 120/150/180 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Silence: Silence
Silence: ? for 10s [AgS]Stacking Type: Aggregates by Source[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/5%/10%
765 200 7
15
Physical: -22%
Magic: 5%
Projectile: 15%
Goblin Warrior Attack1: Goblin Warrior Poison
Goblin Warrior Attack2: Goblin Warrior Poison
Goblin Warrior Attack3: Goblin Warrior Poison
Goblin Warrior Attack4: Goblin Warrior Poison
Goblin Warrior Attack5: Goblin Warrior Poison
Goblin Warrior Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%
165 100 3
0
Physical: -22%
Magic: -20%
Projectile: 15%
Beast 0%
235/295/355 130/160/220 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: Paralyze
Attack2: Paralyze
Attack3: Paralyze
Attack4: Paralyze
Attack5 Short: Paralyze
Attack5 Middle: Paralyze
Attack5 Long: Paralyze
Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/10%/70%
865 200 7
10
Physical: -22%
Magic: -20%
Projectile: 15%
Slime Mount: Slime Mounted
Slime Mounted: -50% Move Speed, 2 Physical Damage [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset
Beast 0%
255 50 3
0
Physical: -22%
Magic: -20%
Projectile: 15%
Sea Walker Slimey Floor: Sea Walker Slimey Floor Dmg
Sea Walker Slimey Floor Dmg: 20 Magical Damage [Rmv]Removable
Undead 0%
315 120 3
0
Physical: -22%
Magic: 5%
Projectile: 15%
Beast 0%
715 130 6
10
Physical: -22%
Magic: -20%
Projectile: 15%
Beast-Wolf 0%
115/165/235 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Undead-Skeleton 0%/10%/20%
185/280/365 100/200/280 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Undead-Skeleton 0%/10%/20%
115/165/235 100/150/200 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Undead-Skeleton 0%/10%/20%
182/265/335 100/200/280 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Undead-Skeleton 0%/10%/20%
167/245/315 100/200/280 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Undead-Skeleton 0%/10%/20%
165/265/365 100 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Attack: Attack Dmg AoE
Barrier: Barrier
Attack Dmg AoE: 30 Magical Damage/50 Magical Damage/70 Magical Damage [inf]Duration: Infinite[0.1s]Tick interval: 0.1s[Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Barrier: Immune to Damage for 7s [Rmv]Removable
Undead-Skeleton 0%/10%/20%
165/265/335 100/200/280 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Undead-Skeleton 0%/10%/20%
155/255/315 100/200/280 3/4/5
2/3/4
Physical: -22%
Magic: -20%
Projectile: 15%
Undead-Skeleton 0%/10%/20%
115/215/265 200/230/260 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Mount: Mounted
Mounted: -50% Move Speed, 2 Physical Damage [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset
Beast 0%/10%/20%
115 0 6
2
Physical: -22%
Magic: -20%
Beast-Mimic 0%
10114 200 0
0
Physical: -22%
Magic: 5%
Projectile: 30%
Possession: Possession
Possession: ? for 8s [AgT]Stacking Type: Aggregates by Target[8x]Maximum Stacks: 8[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead 0%
40/95/165 250 0
0
Physical: -22%
Magic: -20%
Projectile: 15%
Attack1: Paralyze
Paralyze: -15% Move Speed for 7s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead 0%/10%/20%
765 200 6
15
Physical: -22%
Magic: 5%
Projectile: 15%
Undead 0%
175/265/355 170/210/250 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Death: Blind
Blind: Blinded for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Elemental 0%/10%/20%
255/365/465 50/100/150 3/4/5
1/2/3
Physical: -22%
Magic: -20%
Projectile: 15%
Poison Cloud: Poison Cloud Dmg
Poison Cloud Dmg: 20 Magical Damage/20 Magical Damage/40 Magical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Undead 0%/10%/20%


Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.

Mimics

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
205/235/265 200/230/260 3/4/5
2/4/5
Physical: -22%
Magic: -60%
Projectile: 15%
Large Attack: Poison Dmg
Large Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
2/4/5
Physical: -22%
Magic: -60%
Projectile: 15%
Large Attack: Poison Dmg
Large Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
15/20/25
Physical: -22%
Magic: -60%
Projectile: 15%
Large Attack: Poison Dmg
Large Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
2/4/5
Physical: -22%
Magic: -60%
Projectile: 15%
Large Attack: Poison Dmg
Large Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
2/4/5
Physical: -22%
Magic: -60%
Projectile: 15%
Medium Attack: Poison Dmg
Medium Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
2/4/5
Physical: -22%
Magic: -60%
Projectile: 15%
Medium Attack: Poison Dmg
Medium Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
2/4/5
Physical: -22%
Magic: -60%
Projectile: 15%
Medium Attack: Poison Dmg
Medium Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
2/4/5
Physical: -22%
Magic: -60%
Projectile: 15%
Small Attack: Poison Dmg
Small Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
2/4/5
Physical: -22%
Magic: -60%
Projectile: 15%
Small Attack: Poison Dmg
Small Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
2/4/5
Physical: -22%
Magic: -60%
Projectile: 15%
Small Attack: Poison Dmg
Small Dash Attack: Poison Dmg
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Beast-Mimic -38%/-28%/-18%



Additional properties

(Note that these descriptions are WIP and still being researched) Unless otherwise specified, status effects have the following properties:

  • Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
  • Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
  • Max Stacks of 1
  • Tick interval of 1 second (see below for definition)
  • Duration is only refreshed if at max stacks of 1 when receiving a new stack


If a status has properties that are not the default, you can hover over for additional information. The following are additional properties that statuses may have:

  • Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation) - Note that Cleanse seems to be bugged in that it still can't remove Lich curses or Ghost health drain
  • Stacking Type (AgT): Stack count is aggregated by target
  • Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
  • Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
  • Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
  • Refresh (Ref): When getting more stacks, the duration is refreshed
  • bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
  • Duration (Inf): Duration lasts infinitely until some other condition is met

Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.