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Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.6#Hotfix 68.
Dark and Darker is currently on update: Patch:6.6#Hotfix 68.
Difficulty Grades
There are currently 3 types of grades for monsters:
- Common
- Elite (red features)
- Nightmare (dark grey features)
Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
General Information
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Unlike player characters, monsters' shields are always active, even during their attack animations.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
Dummy
5% Magic Resistance
0% Projectile Resistance
5% Magic Resistance
0% Projectile Resistance
Monsters
Legend
Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.
Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.
Examples:
12 Physical + Poison Dmg
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.
Bosses
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
3015/4415 | 250/300 | 15 50 |
Physical: -22% Magic: 5% Projectile: 30% |
Fog Attack1: Decrease Heal Fog Attack2: Decrease Heal Pull: Decrease Heal Hide Attack: Decrease Heal Fog Rush: Decrease Heal |
Decrease Heal: ? for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead | 0% | |
1815/2415 | 250/280 | 12/15 50 |
Physical: -22% Magic: 5% Projectile: 40% |
Combo Left To Right: Slow Combo Right To Left: Slow Combo Head Up: Slow Combo Slap: Slow Combo Punch Down: Slow Attack Punch Down: Slow Attack Ground: Slow Attack Spinning High: Slow Attack Spinning Low: Slow Debuff Shouting: Slow, Whirl |
Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Slow: -35% Move Speed for 4s [Rmv]Removable Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | 0% | |
3515/5215 | 250/280 | 12/15 50 |
Physical: -22% Magic: 5% Projectile: 30% |
Combo3: Blinker Stomp: Slow Sprinkle Soil: Blinker Petrification: Petrification |
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | -20% | |
3615/7115 | 500 | 20/25 125 |
Physical: -22% Magic: 36% Projectile: 50% |
Combo Tail Attack1: Melee Attack Slow Combo Tail Attack2: Melee Attack Slow Combo Forward Attack L: Melee Attack Slow Combo Forward Attack R: Melee Attack Slow Combo Two Hand Attack: Melee Attack Slow Combo Leap Attack1: Melee Attack Slow Combo Leap Attack3: Melee Attack Slow Special Leap Attack3 To Center: Melee Attack Slow Special Summon Elemental: Frost Shield To Elemental Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow |
Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Shield To Elemental: Immune to Damage Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Shield To Breath: Immune to Damage |
Beast | 0% | |
2415/3315 | 200/270 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Curse Of Chilling: Curse Of Chilling Normal Attack: Curse Of Chilling Normal Attack Return: Curse Of Chilling Eating Phase: Eating Shield Eating: Eating Teleport: Curse Of Chilling Scream: Curse Of Chilling Earth Quake: Curse Of Chilling |
Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target Eating: -95% Max Health, Unable to Move over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Undead | 0% | |
2115/3015 | 200/250 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Curse Of Gathering Mark: CoG Mark Icon, CoG Heal1-5 Curse Of Isolation Mark: CoI Mark Icon, CoI Heal1-5 Getting Soul: Soul Shield Frenzy: Death Swarm, Frenzy |
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoG Heal1: 65% Max Health over 20s [Rmv]Removable CoG Heal2: 35% Max Health over 20s [Rmv]Removable CoG Heal3: 10% Max Health over 20s [Rmv]Removable CoG Heal4: 4% Max Health over 20s [Rmv]Removable CoG Heal5: 2% Max Health over 20s [Rmv]Removable CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoI Heal1: 35% Max Health over 20s [Rmv]Removable CoI Heal2: 50% Max Health over 20s [Rmv]Removable CoI Heal3: 60% Max Health over 20s [Rmv]Removable CoI Heal4: 100% Max Health over 20s [Rmv]Removable CoI Heal5: 170% Max Health over 20s [Rmv]Removable Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0% | |
195 | 180 | 0 1 |
Physical: -22% Magic: 5% Projectile: 15% |
Soul Pass: Skeleton Warlord Speed Up |
Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25 |
Undead-Skeleton | 0% | |
10114 | 100 | 0 0 |
Physical: -22% Magic: 5% Projectile: 15% |
0% | ||||
2115/3115 | 250/280 | 15/20 100 |
Physical: -22% Magic: 36% Projectile: 25% |
Throwing Knives: Paralyze Throwing Knives2: Paralyze Realm Of Domination: Dominated Player Shield: Shield Bone Prison: Dominated Player |
Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration Shield: Immune to Damage [inf]Duration: Infinite |
Undead-Skeleton | 0% | |
2515/3315 | 320/360 | 12/15 50 |
Physical: -22% Magic: 5% Projectile: 30% |
Attack Soul Shockwave: Dead Rift Dmg, Dead Rift Move Slow |
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Undead | 0%/10% |
Minibosses
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
1165/1515/1865 | 250 | 6/7/8 15 |
Physical: -22% Magic: 5% Projectile: 15% |
Roar: Petrification |
Petrification: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | 0% | |
915/1165/1315 | 200/260/320 | 8/9/10 50 |
Physical: -22% Magic: 5% Projectile: 15% |
Demon | -10% | |||
915/1215 | 200/230 | 8/9 50 |
Physical: -22% Magic: 36% Projectile: 20% |
Demon | 0%/10% | |||
815/1015/1215 | 75/120/150 | 6/7/8 50 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack01: Frostbite Blizzard Fire Spell: Frostbite Self Heal: Self Heal |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Self Heal: 10% Max Health |
Demon | 0%/0%/20% | |
815/1015/1215 | 200/225/250 | 6/7/8 25 |
Physical: -22% Magic: 5% Projectile: 15% |
Human-Giant-Frost | 0%/10%/20% | |||
815/1015/1215 | 200/225/250 | 6/7/8 25 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack1: Concussion Attack2: Concussion |
Concussion: Concussed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Human-Giant-Frost | 0%/10%/20% | |
1015/1315 | 170/210 | 6/7 10 |
Physical: -22% Magic: 5% Projectile: 15% |
Poison Attack: Poison Attack Dmg Run Phase Spawn AoE: Poison Attack Dmg |
Poison Attack Dmg: 15 Physical Damage over 7s [Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Insect | 0%/10% | |
1215/1465 | 0 | 6/7 20 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack Accid AoE: Acid Dmg |
Acid Dmg: 3 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Insect | 0%/10% | |
1615/2015/2415 | 150/180/210 | 6/7/8 25 |
Physical: [-22%]0 Armor Rating and 300 Physical Absolute Reduction Magic: 5% Projectile: 15% |
Attack Slam: Lose Balance |
Lose Balance: -35% Move Speed, -35% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Elemental | 0%/10%/20% | |
765/1065 | 200/230 | 6/7 25 |
Physical: -22% Magic: 36% Projectile: 20% |
Undead-Skeleton | 0%/30% | |||
615/765 | 200 | 6/7 50 |
Physical: -22% Magic: 36% Projectile: 20% |
Beast | 0%/10% | |||
715/1015 | 100/170 | 6/7 25 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: Slow Attack2: Slow Attack3: Slow |
Slow: -40% Move Speed for 5s/-40% Move Speed for 7s [Rmv]Removable |
Undead | 0%/10% | |
865/1095 | 130/160 | 6/7 35 |
Physical: -22% Magic: 36% Projectile: 20% |
Beast | 0%/10% |
Normal
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
215 | 80 | 0 0 |
Physical: -22% Magic: 5% Projectile: 70% |
Undead | 0% | |||
115/165/215 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: Paralyze Circle Move: Acceleration |
Paralyze: -20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable Acceleration: 20 Move Speed [Rmv]Removable |
Insect | 0%/10%/20% | |
41/60/95 | 200/240/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Undead | 0%/10%/20% | |||
185/235/295 | 250/290/340 | 4/5/6 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: Slow |
Slow: -40% Move Speed for 4s [Rmv]Removable |
Demon | 0%/10%/40% | |
175/225/280 | 350 | 4/5/6 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Demon | 0%/10%/20% | |||
145/225/305 | 100/130/160 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Beast-Wolf | 0%/10%/20% | |||
10115 | 70 | 0 0 |
Physical: -22% Magic: 36% Projectile: 25% |
Elemental | 0% | |||
215/265/315 | 100/150/200 | 3/3/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: Frostbite, Freezing Frost Wave: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Demon | 0% | |
265/315/415 | 0 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Frost Nova: Frostbite Cold Blast: Frostbite Cold Blast Chain: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Elemental | 0%/0%/20% | |
115/165/235 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Firing Attack: Frostbite Firing Combo: Frostbite Firing Multishot: Frostbite Melee Attack1: Frostbite Melee Attack2: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
185/280/365 | 100/150/200 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack Finish: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
115/165/235 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: Frostbite, Freezing |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Freezing: Unable to Move, Unable to Attack for 1s []Tick interval: 0s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
182 | 100 | 3 1 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: Frostbite Attack2: Frostbite Attack3: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0% | |
167 | 100 | 3 1 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: Frostbite Attack2: Frostbite Attack4 Counter: Frostbite Attack5: Frostbite Attack6: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0% | |
165/265/335 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack01: Frostbite Attack02: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
165/265/335 | 160/240/320 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack01: Frostbite Attack02: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead-Skeleton | 0%/10%/15% | |
255/365/465 | 50/100/150 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: Frostbite Attack2: Frostbite Attack3: Frostbite Attack4: Frostbite Ice AoE: Ice Cloud Dmg, Frostbite Ice Cloud: Ice Cloud Dmg, Frostbite, Ice Cloud Freezing |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Ice Cloud Dmg: 5 Magical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Ice Cloud Freezing: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Undead | 0%/10%/13% | |
175/265/355 | 100/130/160 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Beast-Wolf | 0%/10%/20% | |||
815 | 250 | 6 15 |
Physical: -22% Magic: 5% Projectile: 15% |
Ice Giant Spider Spider Web: Ice Giant Spider Spider Web |
Ice Giant Spider Spider Web: -50% Move Speed for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Insect | 0% | |
235/315/365 | 100/150/200 | 3/3/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack01 Ice Bolt: Frostbite Attack02 Frozen Field: Curse Of Screams, Deafness, Frostbite Frozen Field: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Curse Of Screams: ? for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Deafness: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Demon | 0% | |
105/155/205 | 180/220/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Ultrasonic Wave: Dizziness |
Dizziness: Dizzy for 6s/Dizzy for 6s/Dizzy for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | 0%/10%/20% | |
37/59/81 | 150 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: Poison |
Poison: 15 Physical Damage over 5s/25 Physical Damage over 5s/35 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Insect | 0%/10%/40% | |
215/305/395 | 180/220/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Spit Poison: Spit Poison Dmg Install Cob Web Floor: Cob Web Slow, Restraint |
Spit Poison Dmg: 20 Physical Damage, Unable to Attack over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable Cob Web Slow: -50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration Restraint: Unable to Move for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Insect | 0%/10%/20% | |
159/229/299 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: Poison Attack2: Poison Attack3: Poison Quick Shot: Poison |
Poison: 12 Magical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
115/175/235 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: Poison Attack2.1: Poison Attack2.2: Poison Attack2.3: Poison |
Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
115/175/235 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: Slow Attack2: Slow Attack3: Slow |
Slow: -30% Move Speed for 7s [Rmv]Removable/-30% Move Speed for 7s [Rmv]Removable/-25% Move Speed for 7s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
150/220/290 | 100/130/160 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: Debuff Casting Buff: Buff |
Debuff: -30% Move Speed for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Buff: 10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
159/229/299 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: Poison Attack2: Poison Attack3: Poison Attack4: Poison Attack5: Poison |
Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0%/10%/20% | |
415 | 100 | 7 15 |
Physical: -22% Magic: -20% Projectile: 15% |
Frost Imp Attack: Frostbite, Frost Imp Freezing |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Frost Imp Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Demon | 0% | |
715 | 120 | 6 10 |
Physical: -22% Magic: 5% Projectile: 15% |
Undead | 0% | |||
215/265/315 | 150/180/210 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Beast | 0% | |||
195/295/385 | 250/300/350 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Spider Web: Spider Web |
Spider Web: -50% Move Speed for 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Insect | 0%/0%/20% | |
215/265/315 | 100/160/220 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Beast | 0% | |||
255/335/335 | 100/150/200 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack01: Frostbite Attack01 Combo: Frostbite Attack02: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Demon | 0%/0%/20% | |
159/215/281 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Beast-Kobold | 0% | |||
159/215/281 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Beast-Kobold | 0% | |||
10015 | 250/300/350 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Self Destruct: Frostbite |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Insect | 0%/10%/20% | |
315/365/415 | 120/150/180 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Undead | 0%/5%/10% | |||
315/395/475 | 120/150/180 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Silence: Silence |
Silence: ? for 10s [AgS]Stacking Type: Aggregates by Source[1x]Maximum Stacks: 1[Rmv]Removable |
Undead | 0%/5%/10% | |
765 | 200 | 7 15 |
Physical: -22% Magic: 5% Projectile: 15% |
Goblin Warrior Attack1: Goblin Warrior Poison Goblin Warrior Attack2: Goblin Warrior Poison Goblin Warrior Attack3: Goblin Warrior Poison Goblin Warrior Attack4: Goblin Warrior Poison Goblin Warrior Attack5: Goblin Warrior Poison |
Goblin Warrior Poison: 15 Magical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast-Goblin | 0% | |
165 | 100 | 3 0 |
Physical: -22% Magic: -20% Projectile: 15% |
Beast | 0% | |||
235/295/355 | 130/160/220 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: Paralyze Attack2: Paralyze Attack3: Paralyze Attack4: Paralyze Attack5 Short: Paralyze Attack5 Middle: Paralyze Attack5 Long: Paralyze |
Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Undead | 0%/10%/70% | |
865 | 200 | 7 10 |
Physical: -22% Magic: -20% Projectile: 15% |
Slime Mount: Slime Mounted |
Slime Mounted: -50% Move Speed, 2 Physical Damage [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset |
Beast | 0% | |
255 | 50 | 3 0 |
Physical: -22% Magic: -20% Projectile: 15% |
Sea Walker Slimey Floor: Sea Walker Slimey Floor Dmg |
Sea Walker Slimey Floor Dmg: 20 Magical Damage [Rmv]Removable |
Undead | 0% | |
315 | 120 | 3 0 |
Physical: -22% Magic: 5% Projectile: 15% |
Beast | 0% | |||
715 | 130 | 6 10 |
Physical: -22% Magic: -20% Projectile: 15% |
Beast-Wolf | 0% | |||
115/165/235 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Undead-Skeleton | 0%/10%/20% | |||
185/280/365 | 100/200/280 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Undead-Skeleton | 0%/10%/20% | |||
115/165/235 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Undead-Skeleton | 0%/10%/20% | |||
182/265/335 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Undead-Skeleton | 0%/10%/20% | |||
167/245/315 | 100/200/280 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Undead-Skeleton | 0%/10%/20% | |||
165/265/365 | 100 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack: Attack Dmg AoE Barrier: Barrier |
Attack Dmg AoE: 30 Magical Damage/50 Magical Damage/70 Magical Damage [inf]Duration: Infinite[0.1s]Tick interval: 0.1s[Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Barrier: Immune to Damage for 7s [Rmv]Removable |
Undead-Skeleton | 0%/10%/20% | |
165/265/335 | 100/200/280 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Undead-Skeleton | 0%/10%/20% | |||
155/255/315 | 100/200/280 | 3/4/5 2/3/4 |
Physical: -22% Magic: -20% Projectile: 15% |
Undead-Skeleton | 0%/10%/20% | |||
115/215/265 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Mount: Mounted |
Mounted: -50% Move Speed, 2 Physical Damage [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset |
Beast | 0%/10%/20% | |
115 | 0 | 6 2 |
Physical: -22% Magic: -20% |
Beast-Mimic | 0% | |||
10114 | 200 | 0 0 |
Physical: -22% Magic: 5% Projectile: 30% |
Possession: Possession |
Possession: ? for 8s [AgT]Stacking Type: Aggregates by Target[8x]Maximum Stacks: 8[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead | 0% | |
40/95/165 | 250 | 0 0 |
Physical: -22% Magic: -20% Projectile: 15% |
Attack1: Paralyze |
Paralyze: -15% Move Speed for 7s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable |
Undead | 0%/10%/20% | |
765 | 200 | 6 15 |
Physical: -22% Magic: 5% Projectile: 15% |
Undead | 0% | |||
175/265/355 | 170/210/250 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Death: Blind |
Blind: Blinded for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Elemental | 0%/10%/20% | |
255/365/465 | 50/100/150 | 3/4/5 1/2/3 |
Physical: -22% Magic: -20% Projectile: 15% |
Poison Cloud: Poison Cloud Dmg |
Poison Cloud Dmg: 20 Magical Damage/20 Magical Damage/40 Magical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Undead | 0%/10%/20% |
Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.
Mimics
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
205/235/265 | 200/230/260 | 3/4/5 2/4/5 |
Physical: -22% Magic: -60% Projectile: 15% |
Large Attack: Poison Dmg Large Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% | |
205/235/265 | 200/230/260 | 3/4/5 2/4/5 |
Physical: -22% Magic: -60% Projectile: 15% |
Large Attack: Poison Dmg Large Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% | |
205/235/265 | 200/230/260 | 3/4/5 15/20/25 |
Physical: -22% Magic: -60% Projectile: 15% |
Large Attack: Poison Dmg Large Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% | |
205/235/265 | 200/230/260 | 3/4/5 2/4/5 |
Physical: -22% Magic: -60% Projectile: 15% |
Large Attack: Poison Dmg Large Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% | |
205/235/265 | 200/230/260 | 3/4/5 2/4/5 |
Physical: -22% Magic: -60% Projectile: 15% |
Medium Attack: Poison Dmg Medium Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% | |
205/235/265 | 200/230/260 | 3/4/5 2/4/5 |
Physical: -22% Magic: -60% Projectile: 15% |
Medium Attack: Poison Dmg Medium Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% | |
205/235/265 | 200/230/260 | 3/4/5 2/4/5 |
Physical: -22% Magic: -60% Projectile: 15% |
Medium Attack: Poison Dmg Medium Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% | |
205/235/265 | 200/230/260 | 3/4/5 2/4/5 |
Physical: -22% Magic: -60% Projectile: 15% |
Small Attack: Poison Dmg Small Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% | |
205/235/265 | 200/230/260 | 3/4/5 2/4/5 |
Physical: -22% Magic: -60% Projectile: 15% |
Small Attack: Poison Dmg Small Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% | |
205/235/265 | 200/230/260 | 3/4/5 2/4/5 |
Physical: -22% Magic: -60% Projectile: 15% |
Small Attack: Poison Dmg Small Dash Attack: Poison Dmg |
Poison Dmg: 25 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Beast-Mimic | -38%/-28%/-18% |
Additional properties
(Note that these descriptions are WIP and still being researched) Unless otherwise specified, status effects have the following properties:
- Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
- Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
- Max Stacks of 1
- Tick interval of 1 second (see below for definition)
- Duration is only refreshed if at max stacks of 1 when receiving a new stack
If a status has properties that are not the default, you can hover over for additional information.
The following are additional properties that statuses may have:
- Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation) - Note that Cleanse seems to be bugged in that it still can't remove Lich curses or Ghost health drain
- Stacking Type (AgT): Stack count is aggregated by target
- Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
- Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
- Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
- Refresh (Ref): When getting more stacks, the duration is refreshed
- bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
- Duration (Inf): Duration lasts infinitely until some other condition is met
Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.