From Dark and Darker Wiki
Information is mostly up to date, some minor things are outdated. Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.
Magical Weapons
Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.
Damage Scaling
The Physical part of the Base Weapon Damage scales 100% with physical power bonus.
The Magical part of the Base Weapon Damage scales 100% with magic power bonus.
Hitbox
Height: 78.35
Width: 11.09
Depth: 7.53
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Ceremonial Staff:
Orange Zone deals 80% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of Ceremonial Staff: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Blunt/Blunt/Blunt dealing 100%/110%/110% damage on each swing, with impact zone: 100%/80%.
Attack Times
Hit:168ms
Combo Activation:64ms
Recover:764ms
Primary Combo: 2 Attacks
Hit:168ms
Combo Activation:64ms
Windup:676ms
Hit:234ms
Recover:890ms
Primary Combo: 3 Attacks
Hit:168ms
Combo Activation:64ms
Windup:676ms
Hit:234ms
Windup:712ms
Hit:202ms
Recover:886ms
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Ceremonial Staff:
Otherwise: 70%
Casting
Dropped By
Drop Tables last updated for Patch:6.6#Hotfix 69-2
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Loose Loot | 1 | 2.2222% | |
Monster | 1 | 1.8529% | |
Monster | 1 | 1.8529% | |
Monster | 1 | 0.9615% | |
Monster | 1 | 0.8529% | |
Monster | 1 | 0.6912% | |
Loose Loot | 1 | 0.6178% | |
Loose Loot | 1 | 0.6178% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2689% | |
Containers | 1 | 0.2689% | |
Monster | 1 | 0.2625% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Monster | 1 | 0.1208% | |
Containers | 1 | 0.0865% | |
Containers | 1 | 0.0865% |
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |