You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description |
---|---|
Advanced Healer |
Gain 5 Outgoing Magical Healing Add. |
Blunt Weapon Mastery |
Gain 10% Physical Power Bonus when attacking with a mace-type weapon. Note that weapons that deal Blunt might not be a Mace, like Staves. |
Brewmaster |
You do not exhibit the detrimental drunk effects when you drink Ale and gain 10 Strength while drunk. |
Faithfulness |
Gain 15% Divine Power Bonus. When dealing Divine damage, cause the target to suffer -15% Move Speed Bonus for 1.5s, 3s Cooldown cooldown modified by Debuff Duration Bonus. |
Holy Aura |
Gain 15 Armor Rating and 15 Magical Resistance for yourself and all party members within 4.5m. |
Holy Water |
Drinking will eliminate all removable negative status effects. |
Kindness |
Heal yourself for 15% of the spell's total heal amount when healing an ally. |
Over Healing |
Healing with Magical Healing (but not Physical nor % Healing) can heal even if at full health up to 20% of Max Health, decays at -1% Percent Max Health Healing per second. |
Perseverance |
Reduces all instances of final incoming damage by 3 Physical Absolute Reduction/3 Magical Absolute Reduction per tick, including each tick of Damage over Time, to a minimum of 1 damage. |
Protection from Evil |
Gain -50% Debuff Duration Bonus. (This effectively makes debuffs last less time.) |
Requiem |
Resurrecting an ally revives them with only -50% HP lost rather than all but 1 HP. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. |
Undead Slaying |
Gain 20% Undead Undead Power Bonus. |