You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description | Scaling |
---|---|---|
Advanced Healer |
Gain 5 Outgoing Magical Healing Add. | - |
Blunt Weapon Mastery |
While using a blunt weapon, gain 10% Physical Power Bonus. | - |
Brewmaster |
When you drink alcohol, you no longer exhibit the detrimental drunk effects and gain 10 Strength. | - |
Faithfulness |
Gain 15% Divine Power Bonus. When a Divine attack is successful, cause the target to suffer -15% Move Speed Bonus for 1.5s. 3s Cooldown. |
- |
Holy Aura |
Gain 15 Armor Rating and 15 Magical Resistance. This effects both yourself and allies within 4.5m. | - |
Holy Water |
Drinking any of the drinks will eliminate all removable curse effects. | - |
Kindness |
Heal yourself for 15% of the spell total heal amount when healing another target. | - |
Over Healing |
Even if the target health is full, additional magical healing will be received as bonus health up to 20% of the target maximum health. Bonus health decays at -1% Percent Max Health Healing per second. | - |
Perseverance |
Reduces all incoming damage by 2 Physical Absolute Reduction/2 Magical Absolute Reduction. Cannot reduce below 1. | - |
Protection from Evil |
Gain -30% Debuff Duration Bonus. | - |
Requiem |
Resurrecting an ally revives them with only -50% HP lost instead of all most all. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. | - |
Undead Slaying |
Gain 20% Undead Power Bonus. | - |