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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
 
{{UpdateStatus|Monster Data}}
'''Most values are not updated to last playtest!'''
{{EnemiesBar}}
 
<!--
==Difficulty Grades==
==Difficulty Grades==
There are currently 3 types of grades for monsters:
There are currently 3 types of grades for monsters:
*Common  
*Common  
*<span style="color:red;">Elite</span> (red features)
*<span class="colorrarityElite">Elite</span> (red features)
*<span style="color:rgb(250,50,250)">Nightmare</span> (dark grey features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)


Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.


Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.


Damage, health and movement speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.  
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
-->


Only normal monsters can spawn at Nightmare tier.
== General Information ==


Furthermore, monsters inherit special attacks or properties on Nightmare grade.
== General Information ==
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.


Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]].


Unlike player characters, monsters' shields are always active, even during their attack animations.
Unlike player characters, monsters' shields are always active, even during their attack animations.


Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.  
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.




==Dummy==


To learn more about boss move sets or any other specific monster, please check their individual pages.
<div style="display:flex;align-items: center;">
<div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div>
<div>-22% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div>
<div>-12% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<!--<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div>
<div>238% Physical Resistance<br> -25% Magic Resistance <br>0% Projectile Resistance</div>--></div>


==Bosses==
==Monsters==
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
 
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{#vardefine:suppress_color|&#35;1A91C4}}
    <tr>
 
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<!--
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
===Legend===
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information.


    <tr>
Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information.
        <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
        <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
        <td> Check individual page </td>
        <td> 2100/<span style="color:red;">3000</span> </td>
        <td> 200/<span style="color:red;">250</span></td>
        <td> 30% Magic Resistance <br> 25% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
        <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
        <td> Check individual page </td>
        <td> 2400/<span style="color:red;">3300</span> </td>
        <td> 200/<span style="color:red;">270</span> </td>
        <td> 30% Magic Resistance <br> 25% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} </td>
        <td> Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage.</td>
        <td> Check individual page </td>
        <td> 1800 </td>
        <td> 250 </td>
        <td> 40% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
</table>


==Mini Bosses==
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
Examples:
   
    <tr>
        <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
        <td> Does a diagonal slash and a dash attack. </td>
        <td> Attack 1: 40/<span style="color:red;">60</span><br>Attack 2: 20/<span style="color:red;">30</span><br> Attack 3: 26/<span style="color:red;">39</span> </td>
        <td> 700/<span style="color:red;">900</span> </td>
        <td> 100/<span style="color:red;">170</span> </td>
        <td> 30% Magic Resistance <br> 20% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]], [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
        <td> Protects himself with his shield while advancing towards the player. The shield hitbox is always active. Does either a diagonal attack or a 3 string melee attack combo where he performs 2 diagonal attack followed by a shield bash if you stay in close proximity.</td>
        <td> Attacks: 28/<span style="color:red;">40</span><br> Sprint: 17/<span style="color:red;">24</span></td>
        <td> 750/<span style="color:red;">1050</span> </td>
        <td> 200/<span style="color:red;">230</span> </td>
        <td> 30% Magic Resistance <br> 20% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]], [[Inferno]],[[Goblin Cave]]</td>
    </tr>
        <tr>
        <td> {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=150px|rarity=-1}} </td>
        <td> Does a diagonal slash or a horizontal slash attack. Has a charge attack that drastically increases its movement speed </td>
        <td> Attack 1: 42/<span style="color:red;">63</span><br>Attack 2: 50/<span style="color:red;">75</span><br>Sprint: 61/<span style="color:red;">92</span></td>
        <td> 900/<span style="color:red;">1200</span> </td>
        <td> 200/<span style="color:red;">230</span> </td>
        <td> 30% Magic Resistance <br> 20% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr>


</table>
<span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span>


==Monsters==
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
 
<br>
 
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span>
    <tr>
 
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
-->
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
 
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
 
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
===Bosses===
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Stats</th>
See [[Boss#Bosses|Bosses]]
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>      
<br><br>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
 
===Minibosses===
See [[Miniboss#Minibosses|Minibosses]]
<br><br>
 
===Monsters===
See [[Monsters|Monsters]]
<br><br>
 
===Mimics===
See [[Mimic#Mimics|Mimics]]
<br><br>


    </tr>
<!--
===Status Policies===
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean.


    <tr>
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
        <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
-->
        <td> Flies towards the player until he's in range to charge a dash attack
Nightmare: Executes 2 dashes instead of 1.</td>
        <td> Attack 1: 20/<span style="color:red;">30</span>/<span style="color:rgb(250,50,250)">40</span></td>
        <td> 26/<span style="color:red;">45</span>/<span style="color:rgb(250,50,250)">80</span> </td>
        <td> 200/<span style="color:red;">240</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} </td>
        <td> Spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
Nightmare: Now spits 10 projectiles.</td>
        <td> Attack 1: 10/<span style="color:red;">10</span>/<span style="color:rgb(250,50,250)">10</span><br>Poison: 3/<span style="color:red;">5</span>/<span style="color:rgb(250,50,250)">7</span></td>
        <td> 22/<span style="color:red;">44</span>/<span style="color:rgb(250,50,250)">66</span> </td>
        <td> 150/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">150</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance
Elite and Nightmare has faster cast times.
</td>
        <td> [[Beast]] </td>
        <td> [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
        <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. 
Nightmare: Attacks apply a damage over time debuff.
</td>
        <td> Depends on the chest </td>
        <td> 230/<span style="color:red;">260</span>/<span style="color:rgb(250,50,250)">290</span> </td>
        <td> 200/<span style="color:red;">230</span>/<span style="color:rgb(250,50,250)">260</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> Unknown </td>
        <td> [[Crypt]], [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
        <td> Does a 2 hit diagonal attack combo while stepping forward or a single diagonal attack.
Nightmare: Applies a debuff that roots the player in place for 1s.
</td>       
        <td> Attack 1: 34/<span style="color:red;">38</span>/<span style="color:rgb(250,50,250)">44</span><br>Attack 2: 51/<span style="color:red;">57</span>/<span style="color:rgb(250,50,250)">66</span><br>Attack 3: 68/<span style="color:red;">76</span>/<span style="color:rgb(250,50,250)">88</span><br></td>
        <td> 220/<span style="color:red;">280</span>/<span style="color:rgb(250,50,250)">340</span> </td>
        <td> 130/<span style="color:red;">160</span>/<span style="color:rgb(250,50,250)">220</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance
90% Physical Resistance during spawn animation
</td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
        <td> Alternates between fire arrows, regular arrows and occasionally shooting two arrows in arow. Always patrolling.
Nightmare: Will also alternate between shooting 3 times in a row.</td>
        <td> Attack 1: 20/<span style="color:red;">30</span>/<span style="color:rgb(250,50,250)">40</span><br>Attack 2: 20/<span style="color:red;">30</span>/<span style="color:rgb(250,50,250)">40</span><br>Attack 3: 18/<span style="color:red;">27</span>/<span style="color:rgb(250,50,250)">36</span><br></td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">220</span> </td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">200</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
        <td> Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack.</td>
        <td> Attack 1: 35/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">61</span><br>Attack 2: 28/<span style="color:red;">39</span>/<span style="color:rgb(250,50,250)">49</span><br></td>
        <td> 167/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">320</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
        <td> Has a vertical slash and diagonal slash attack. His shield hitbox is always active, hitting it causes an immediate counterattack.
Nightmare: Hitting his electrified shield will damage you.</td>   
        <td> Attack 1: 40/<span style="color:red;">54</span>/<span style="color:rgb(250,50,250)">68</span><br>Counter: 28/<span style="color:red;">39</span>/<span style="color:rgb(250,50,250)">49</span><br><br>Reflect: <span style="color:rgb(250,50,250)">20</span></td>
        <td> 152/<span style="color:red;">230</span>/<span style="color:rgb(250,50,250)">300</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
        <td> Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
Nightmare: Fireball explosion radius and AOE fire is 50% larger.</td>
        <td> Fireball: 15/<span style="color:red;">25</span>/<span style="color:rgb(250,50,250)">35</span><br>Radius: 15/<span style="color:red;">25</span>/<span style="color:rgb(250,50,250)">35</span><br>Burn: 2/<span style="color:red;">3</span>/<span style="color:rgb(250,50,250)">4</span><br></td>
        <td> 150/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">350</span> </td>
        <td> 100/<span style="color:red;">100</span>/<span style="color:rgb(250,50,250)">100</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} </td>        <td> Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered.
Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s.</td>
        <td> Attack 1: 20/<span style="color:red;">25</span>/<span style="color:rgb(250,50,250)">34</span><br>Attack 2: 14/<span style="color:red;">18</span>/<span style="color:rgb(250,50,250)">24</span><br>Attack 3: 14/<span style="color:red;">18</span>/<span style="color:rgb(250,50,250)">24</span><br></td>
        <td> 25/<span style="color:red;">80</span>/<span style="color:rgb(250,50,250)">150</span> </td>
        <td> 250/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">250</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
        <td> When in close range he secretes a Poison Cloud. While the gas is on cooldown he does either a diagonal or a vertical melee attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Nightmare: Secretes 2 poisonous gas clouds instead of 1. </td>
        <td> Attack 1: 33/<span style="color:red;">43</span>/<span style="color:rgb(250,50,250)">53</span><br>Attack 2: 48/<span style="color:red;">63</span>/<span style="color:rgb(250,50,250)">77</span><br>Gas: 1/<span style="color:red;">1</span>/<span style="color:rgb(250,50,250)">2</span><br>Cooldown = 20/<span style="color:red;">12</span>/<span style="color:rgb(250,50,250)">12</span> secs
</td>
        <td> 240/<span style="color:red;">350</span>/<span style="color:rgb(250,50,250)">450</span> </td>
        <td> 50/<span style="color:red;">100</span>/<span style="color:rgb(250,50,250)">150</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance 
</td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} </td>
        <td> Does a kick attack that inflicts a high amount of knockback.
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.</td>
        <td> Attack 1: 27/<span style="color:red;">36</span>/<span style="color:rgb(250,50,250)">49</span></td>
        <td> 170/<span style="color:red;">220</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 250/<span style="color:red;">290</span>/<span style="color:rgb(250,50,250)">340</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
        <td> Does a jumping bite attack that can hit players even on elevated positions
Nightmare: Hitting it's electrified nape will damage you. </td>
        <td> Attack 1: 24/<span style="color:red;">33</span>/<span style="color:rgb(250,50,250)">42</span><br>Dash: 35/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">61</span><br>Reflect: <span style="color:rgb(250,50,250)">20</span><br></td>
        <td> 160/<span style="color:red;">210</span>/<span style="color:rgb(250,50,250)">265</span> </td>
        <td> 350/<span style="color:red;">350</span>/<span style="color:rgb(250,50,250)">350</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} </td>
        <td> Shoots a projectile that applies a damage over time poison and strong slow debuff. </td>
<td> Attack 1: 18/<span style="color:red;">27</span>/<span style="color:rgb(250,50,250)">36</span><br></td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">200</span> </td>
        <td> 200/<span style="color:red;">230</span>/<span style="color:rgb(250,50,250)">260</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} </td>
        <td> Shoots arrows at the player once in range. Always patrolling.
Will fire poison tipped arrows that poison you.
</td>
<td> Attack : 18<br> Poison Damage: 2</td>
        <td> 100</td>
        <td> 200</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} </td>
        <td> Does a vertical slash and a horizontal slash. Hits apply a poison debuff. When low health, will flee and call for help, if he get's close to other goblins, they will aggro the player as well.</td>
<td> Attack 1: 29<br> Attack 2: 36<br> Poison Damage: 1.5</td>
        <td> 144</td>
        <td> 200</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} </td>
        <td> Shoots a targeted projectile that applies a debuff that prevents healing as well as a slow. Will also channel small AOE heal when low. </td>
<td> Attack : 30</td>
        <td> 135</td>
        <td> 100</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} </td><td> Does a dash attack and can also perform a scream attack will apply debuff called Dizziness. </td>
<td> Attack 1: 18 <br>Attack 2: 21 </td>
        <td> 110</td>
        <td> 180</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} </td>
        <td> Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players</td>
<td> Attack : 25 </td>
        <td> 160</td>
        <td> 170</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> Unknown </td>
        <td> [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} </td>
        <td> Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  </td>
<td> Attack : 23 </td>
        <td> 130</td>
        <td> 100</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} </td>
        <td> Skeleton Swordman will swing their sword in a horizontal motion, aiming to strike their target from the side. </td>
        <td> Attack 1: 30/<span style="color:red;">40</span>/<span style="color:rgb(250,50,250)">50</span><br>Attack 2: 30/<span style="color:red;">40</span>/<span style="color:rgb(250,50,250)">50</span><br>Attack 3: 34/<span style="color:red;">45</span>/<span style="color:rgb(250,50,250)">56</span><br></td>
        <td> 140/<span style="color:red;">240</span>/<span style="color:rgb(250,50,250)">300</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Ruins]] </td>
    </tr>
      <tr>
        <td> {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} </td>
        <td> Shoots bolt at the player once in range. </td>
        <td> Attack 1: 50/<span style="color:red;">68</span>/<span style="color:rgb(250,50,250)">86</span><br></td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">220</span> </td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">200</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Wooden Barrel|image=Skeleton Wooden Barrel.png|size=120px|rarity=-1}} </td>
        <td> When you the break the barrel, the skeleton will rise up from underneath it and is capable of executing both vertical and diagonal slashing attacks. </td>
        <td> Attack 1: 35/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">61</span><br>Attack 2: 28/<span style="color:red;">39</span>/<span style="color:rgb(250,50,250)">49</span><br></td>
        <td> 167/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">320</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
          <tr>
        <td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} </td>
        <td> Performs either a forward lunging vertical attack or a horizontal slash. 
Nightmare: When he performs the vertical attack, he can follow it up with the horizontal attack.
</td>
        <td> Attack 1: 36/<span style="color:red;">52</span>/<span style="color:rgb(250,50,250)">69</span><br>Attack 2: 41/<span style="color:red;">60</span>/<span style="color:rgb(250,50,250)">78</span><br>Attack 3: 41/<span style="color:red;">60</span>/<span style="color:rgb(250,50,250)">78</span><br></td>
        <td> 170/<span style="color:red;">265</span>/<span style="color:rgb(250,50,250)">350</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Spearman|image=Skeleton Spearman.png|size=150px|rarity=-1}} </td>
        <td> Performs either a lunging thrust attack or a horizontal attack.  </td>
        <td> Attack 1: 23/<span style="color:red;">32</span>/<span style="color:rgb(250,50,250)">42</span><br>Attack 2: 24/<span style="color:red;">35</span>/<span style="color:rgb(250,50,250)">45</span><br>Attack 3: 34/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">63</span><br>Attack 4: 28/<span style="color:red;">40</span>/<span style="color:rgb(250,50,250)">52</span><br></td>
        <td> 150/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">329</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
    </table>

Latest revision as of 06:59, 14 November 2024

Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Monsters Subbosses Bosses Mimics

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Dummy

Dummy
Lobby Dummy
-22% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-12% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance

Monsters

Bosses

See Bosses

Minibosses

See Minibosses

Monsters

See Monsters

Mimics

See Mimics