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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
{{UpdateStatus|Monster Data}}
{{EnemiesBar}}
<!--
==Difficulty Grades==
There are currently 3 types of grades for monsters:
*Common
*<span class="colorrarityElite">Elite</span> (red features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)


==Enemies==
Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
All enemies has 3 variants:
*Normal
*Elite
*Nightmare


all variants give the same xp and adventure points.
Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.


However, their health, damage, and loot table changes.
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
-->


These changes are seperated with "/".
== General Information ==
==Bosses==
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
        <td> {{Iconbox|Lich|image=Lich.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Summons an army of skeletons to its aid </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 20 </td>
        <td> 20</td>
    </tr>
    <tr>
        <td> {{Iconbox|Ghost King|image=Ghost King.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Blinks on the player, teleports around, stacks debuffs, does slam attack </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 20 </td>
        <td> 20</td>
    </tr>


</table>
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]].


Unlike player characters, monsters' shields are always active, even during their attack animations.


==Mini Bosses==
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
        <td> {{Iconbox|Wraith|image=Wraith.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Float above air, rushes to the player, can do melee or dash attack. </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 7 </td>
        <td> 7</td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Rushes the player with his shield up, does 1 or 3 combo attacks when close.</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 7 </td>
        <td> 7</td>
    </tr>


</table>
==Dummy==


<div style="display:flex;align-items: center;">
<div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div>
<div>-26.2% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div>
<div>-16.2% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div>
<div>233.8% Physical Resistance<br> 242.8% Magic Resistance <br>0% Projectile Resistance</div></div>


Damage Reduction is capped to 65%, presumedly applying to Dummies as well.


==Enemies==
==Monsters==
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
{{#vardefine:suppress_color|&#35;1A91C4}}
        <td> {{Iconbox|Death Skull|image=Death Skull.png|rarity=-1}} </td>
        <td> 50/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Can fly, moves close to the player, before attacking stays still their eyes change colour then it does a dash attack. After eye colour change, player can move to sides to dodge the attack. </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 3 </td>
        <td> 3</td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Dragon Fly|image=Giant Dragon Fly.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Can fly, spits poisons globs that will do poison damage overtime. </td>
        <td> [[Dungeon#Crypt|Crypt]] </td>
        <td> ? </td>
        <td> ?</td>
    </tr>
    <tr>
        <td> {{Iconbox|Mummy|image=Mummy.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Merges from ground, slow movement speed, slow attacks </td>
        <td> [[Dungeon#Crypt|Crypt]] </td>
        <td> ? </td>
        <td> ?</td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> When agroed will walk close to the player until in range and start shooting arrows to the players location. Will alternate between shooting fire arrow, regular arrows and occasionally shoot two arrows back to back. Always patrolling </td>
        <td> [[Dungeon#Crypt|Crypt]] </td>
        <td> ? </td>
        <td> ?</td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Footman will assemble from their bones when player walk in range. They have a vertical slash and diagonal slash attack.  </td>
        <td> [[Dungeon#Crypt|Crypt]] </td>
        <td> ? </td>
        <td> ?</td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Guardsman will assemble from their bones when player walk in range. They have a vertical slash and diagonal slash attack. </td>
        <td> [[Dungeon#Crypt|Crypt]] </td>
        <td> ? </td>
        <td> ?</td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Skeleton Mage will use fireball attack at a player location that will also do AOE burn. When an ally or itself is low will shield the target. Always patrolling. </td>
        <td> [[Dungeon#Crypt|Crypt]] </td>
        <td> ? </td>
        <td> ?</td>
    </tr>
    <tr>
        <td> {{Iconbox|Spider|image=Spider.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Spawns up to a maximum of 3 spiders per [[Spider#Spider Jar|Spider Jar]] until its broken. </td>
        <td> [[Dungeon#Crypt|Crypt]] </td>
        <td> ? </td>
        <td> ?</td>
    </tr>
    <tr>
        <td> {{Iconbox|Zombie|image=Zombie.png|rarity=-1}} </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> ???/???/??? </td>
        <td> Zombies will get close to the player and start with Poison Cloud that will follow the player. They can also use vertical slash attack. If there is a dead spider or mosquito it will start eating it becoming unaware of surroundings. </td>
        <td> [[Dungeon#Crypt|Crypt]] </td>
        <td> ? </td>
        <td> ?</td>
    </tr>


</table>
<!--
===Legend===
 
Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information.
 
Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information. 
 
 
Examples:
 
<span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span>
 
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
 
 
15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span>
 
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
-->
 
 
===Bosses===
See [[Boss#Bosses|Bosses]]
<br><br>
 
===Minibosses===
See [[Miniboss#Minibosses|Minibosses]]
<br><br>
 
===Monsters===
See [[Monsters|Monsters]]
<br><br>
 
===Mimics===
See [[Mimic#Mimics|Mimics]]
<br><br>
 
<!--
===Status Policies===
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean.
 
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
-->

Latest revision as of 22:22, 9 May 2025

Automated data is up to date! Hover for more details.Monster Data last updated on: Patch:6.8#Hotfix 85.
Dark and Darker is currently on update: Patch:6.8#Hotfix 86.

Monsters Subbosses Bosses Mimics

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Dummy

Dummy
Lobby Dummy
-26.2% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-16.2% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
(Armored) Ruins Dummy
233.8% Physical Resistance
242.8% Magic Resistance
0% Projectile Resistance

Damage Reduction is capped to 65%, presumedly applying to Dummies as well.

Monsters

Bosses

See Bosses

Minibosses

See Minibosses

Monsters

See Monsters

Mimics

See Mimics


Grottox, living armor, wisp, banshee PDR was incorrect
Sur | Posted on May 12, 2025 at 10:29 pm

Just noting here that the PDR listed on these monsters was missing a crucial factor in the calculation that was added likely on banshee's release. It should be fixed now. Related to the same issue, the Frost Skeleton Maceman now has passive Armor Penetration listed in the Statuses column.

Monster scaling
anonymous | Posted on Jul 30, 2024 at 2:35 pm

I cant find any info on this but does higher gear score affect monster hp?

anonymous | Posted on Aug 13, 2024 at 8:35 pm

It does not

Sur | Posted on Sep 6, 2024 at 4:29 pm

If you join high roller, monsters are more likely to be Elite/Nightmare, where they are much stronger. But gear score doesn't directly impact anything other than the players you face.

Armod, monsters PDR
anonymous | Posted on Jul 3, 2024 at 12:26 pm

How many armor or PDR monsters have? It is zero?

Sur | Posted on Jul 4, 2024 at 12:10 am

5th column has PDR, if you wanted specifically their armor you have to look at the https://darkanddarker.wiki.spellsandguns.com/Stats#Physical_Damage_Reduction curve

Sur | Posted on May 12, 2025 at 10:30 pm

bumping this; all monsters by default have 0 armor rating, which is then calculated into pdr using the above curve. a few have +pdr% from other sources, in which cases hovering over the final DR on the wiki will say how much/from where.

Removable
anonymous | Posted on Apr 3, 2024 at 12:43 pm

Some of the boss status effects have the tag "rmv", isnt that very old info? Cleanse cant remove anything other than allegedly warlock debuffs.

Grass | Posted on Apr 16, 2024 at 4:42 am | Last edited on Apr 21, 2024 at 6:02 pm

The Monster Data is up to date for HF 41 including the tags. If cleanse can not remove the debuff it is because of Cleanse's mechanics not the debuff itself.

Sur | Posted on Jul 4, 2024 at 12:11 am

Someone was able to confirm for me that cleanse still doesn't cleanse lich curse nor ghost drain, adding a note to Additional properties and considering it a bug for now.

Ghost King Earthquake
anonymous | Posted on Mar 4, 2024 at 11:30 am

I see the page has been updated but apparently it still says in normals it does 60 damage, obviously not? Where are you guys pulling this info from? Its not 60 damage if it can kill people from full health.

Raw Salad | Posted on Mar 4, 2024 at 9:20 pm

Info is pulled from game files. Thanks for pointing this out. Sometimes the data in files doesn't reflect in-game logic perfectly and additional checks have to be put in.

For Earthquake the damage applied is 60, but it's likely hitting the player twice, instantly. Similar to how Cleric's Earthquake used to be bugged and hit for twice as much as intended. Whether the double damage is intended or not we can't tell. We will change the Ghost King value under this assumption so it's less suspect.

If anyone is willing to test this on a high HP character in Normals, it'd be greatly appreciated; I know from personal experience that the Normal GK Earthquake can be tanked past some health threshold.

Georgosik | Posted on Mar 8, 2024 at 8:21 pm | Last edited on Mar 8, 2024 at 8:22 pm

I did some investigation on a barbarian with War Cry and full vigor equipment in normals.

So using War Cry I have 189 hp and also 19.3% pdr and after Ghost King's Earthquake, I had 92hp left which means 97hp damage so Earthquake truly has about 120 dmg and it is also affected by PDR.

When I used Rage instead of War Cry and decreased my PDR to -5% I had 48hp left from 175hp so the damage was 127hp.

There is no one reason not to jump at all ofc, but still, in case of a mistake or laggy servers, there is a point to take out your shield to have more armor rating or even use defence stance with barricade perk on a fighter to have even more.

Need Ice cavern monsters on here please
anonymous | Posted on Feb 7, 2024 at 7:18 pm

Need Ice cavern mob info pls

Sur | Posted on Feb 16, 2024 at 12:29 am

WIP, actively working on it!

Awesome
anonymous | Posted on Oct 17, 2023 at 7:29 am

Thank you so much for the rigorous work!

Death beetle update
anonymous | Posted on Sep 4, 2023 at 8:35 pm

Death beetles seem to spawn in Inferno HR

anonymous | Posted on Dec 4, 2023 at 5:50 pm

I've never played inferno HR and I've seen death beetles in inferno HR. You'd better shape up and get your facts straight or your outta here!

anonymous | Posted on Dec 4, 2023 at 5:52 pm

Oh, crap, I meant to say that I haven't seen death beetles in inferno HR. God, why must tragedy always befall me regularly and with consistent consequence?

anonymous | Posted on Feb 1, 2024 at 11:31 am

they do spawn, near the gold / lions chest at the top of the stairs southeast of the Lich map

This is the best wiki I have ever seen
Emo | Posted on Feb 14, 2023 at 4:28 am

thank you guys for this wiki

anonymous | Posted on Dec 6, 2023 at 9:01 pm

do you guys know if the damage resistances are accurate. I was under the impression the skeleton champion would have strong physical resistance but this page says is -22% physical resistence.

Esthelion | Posted on Dec 9, 2023 at 10:03 am

Yes they are accurate, monsters are bound to the same stat system as players, so since some have 0 armor rating they will have negative physical damage reduction.