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Created page with "{{Infobox Class |name = Fighter |type = 'The Sly Assassin' |strength = 8 |agility = 35 |will = 5 |knowledge = 12 |resourcefulness = 15 |health = 84 |weight limit = 0 / 0 |spell memory = 0 / 0 |utility effectiveness = 0 }} ==Description== The Rogue is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disabl..."
 
Defense Mastery updated
 
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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Fighter
{{Infobox Class|{{PAGENAME}}|'A Master of Arms'}}
|type        = 'The Sly Assassin'
 
|strength    = 8
|agility    = 35
|will        = 5
|knowledge  = 12
|resourcefulness    = 15
|health    = 84
|weight limit    = 0 / 0
|spell memory    = 0 / 0
|utility effectiveness    = 0
}}
==Description==
==Description==
The [[Rogue]] is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.
 
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.


==Class Info==
==Class Info==
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
'''Weapon of choice:''' - Pretty much everything
*Pros
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game.
**Well-rounded attributes.
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.
*Cons
**Dependent on equipment.
**Cannot cast any spells.
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.
<tabber>
|-|Perks=
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
|-
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike
| {{:Fighter|desc=AdrenalineSpike}}
| {{Ability_Data|AdrenalineSpike|CooldownDuration}}
|-
| [[File:Perk Barricade.png|link=|96px]] <br> Barricade
| {{:Fighter|desc=Barricade}}
| -
|-
| [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack
| {{:Fighter|desc=ComboAttack}}
| -
|-
| [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack
| {{:Fighter|desc=Counterattack}}
| -
|-
| [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery
| {{:Fighter|desc=DefenseMastery}}
| -
|-
| [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield
| {{:Fighter|desc=DualWield}}
| -
|-
| [[File:Perk Last Bastion.png|link=|96px]] <br> Last Bastion
| {{:Fighter|desc=LastBastion}}
| {{Ability_Data|LastBastion|CooldownDuration}}
|-
| [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance
| {{:Fighter|desc=ProjectileResistance}}
| -
|-
| [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery
| {{:Fighter|desc=ShieldMastery}}
| -
|-
| [[File:Perk_Slayer.png|link=|96px]] <br> Slayer
| {{:Fighter|desc=Slayer}}
| -
|-
| [[File:Perk Swift.png|link=|96px]] <br> Swift
| {{:Fighter|desc=Swift}}
| -
|-
| [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery
| {{:Fighter|desc=SwordMastery}}
| -
|-
| [[File:Perk Veteran Instinct.png|link=|96px]] <br> Veteran Instinct
| {{:Fighter|desc=VeteranInstinct}}
| Be out of combat for 10s
|-
| [[File:Perk Weapon Guard.png|link=|96px]] <br> Weapon Guard
| {{:Fighter|desc=WeaponGuard}}
| -
|-
| [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery
| {{:Fighter|desc=WeaponMastery}}
| -
|-
|}
<br>
<br>
'''Weapon of choice:''' Daggers.


<br>+High movement speed.
|-|Skills=
<br>+Quick attack speed.
<br>+Quickly interact with objects.
<br>+Can pick locks without a lock pick.
<br>+Can detect & disable traps
<br>+Moves more silently.


<br>-Low Health.
You can equip a total of 2 skills.
<br>-Low damage bonus.
 
<br>Low magic resistance.
<br>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
|-
| [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush
| {{:Fighter|desc=AdrenalineRush}}
| {{Ability_Data|AdrenalineRush|SkillCooldown}}
|-
| [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough
| {{:Fighter|desc=Breakthrough}}
| {{Ability_Data|Breakthrough|SkillCooldown}}
|-
| [[File:Skill Disarm.png|link=|x96px]] <br> Disarm
| {{:Fighter|desc=Disarm}}
| {{Ability_Data|Disarm|SkillCooldown}}
|-
| [[File:Skill Fortified Ground.png|link=|x96px]] <br> Fortified Ground
| {{:Fighter|desc=FortifiedGround}}
| {{Ability_Data|FortifiedGround|SkillCooldown}}
|-
| [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block
| {{:Fighter|desc=PerfectBlock}}
| {{Ability_Data|PerfectBlock|SkillCooldown}}
|-
| [[File:Skill_Pommel_Strike.png|link=|x96px]] <br> Pommel Strike
| {{:Fighter|desc=PommelStrike}}
| {{Ability_Data|PommelStrike|SkillCooldown}}
|-
| [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind
| {{:Fighter|desc=SecondWind}}
| -
|- <!-- Shield slam data bugged, has to be manually written-->
| [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam
| {{:Fighter|desc=ShieldSlam}}
| {{Ability_Data|ShieldSlam|SkillCooldown}}
|-
| [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection
| {{:Fighter|desc=SpellReflection}}
| {{Ability_Data|SpellReflection|SkillCooldown}}
|-
| [[File:Skill Sprint.png|link=|x96px]] <br> Sprint
| {{:Fighter|desc=Sprint}}
| {{Ability_Data|Sprint|SkillCooldown}}
|-
| [[File:Skill Taunt.png|link=|x96px]] <br> Taunt
| {{:Fighter|desc=Taunt}}
| {{Ability_Data|Taunt|SkillCooldown}}
|-
| [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike
| {{:Fighter|desc=VictoryStrike}}
| {{Ability_Data|VictoryStrike|SkillCooldown}}
|}
<br>


==Rogue Perks==
|-|Gear=
You can equip an additional perk every 5 levels. 
{{ListGearForClass|{{PAGENAME}}}}
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
</tr>
<tr>
<td> [[File:Perk Ambush.png|link=|x96px]] Ambush </td>
<td> The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage.</td>
</tr>
    <tr>
<td> [[File:Perk Backstab.png|link=|x96px]] Backstab </td>
<td> Increases physical damage bonus by 30% when attacking from behind the target. </td>
</tr>
    <tr>
<td> [[File:Perk Creep.png|link=|x96px]] Creep </td>
<td> Significantly reduces the sound of footsteps when moving while walking or crouching. </td>
</tr>
        <tr>
<td> [[File:Perk Dagger Expert.png|link=|x96px]] Dagger Expert </td>
<td> Increases your physical damage bonus by 5% when attacking with a dagger. </td>
</tr>
        <tr>
<td> [[File:Perk Hidden Pockets.png|link=|x96px]] Hidden Pockets </td>
<td> Items worn in utility slots do not appear on the waist. </td>
</tr>
        <tr>
<td> [[File:Perk Lockpick Expert.png|link=|x96px]] Lockpick Expert </td>
<td> Ability to pick locks without a lockpick. </td>
</tr>
        <tr>
<td> [[File:Perk Pickpocket.png|link=|x96px]] Pickpocket </td>
<td> You can steal an enemy's item from the dungeon. </td>
</tr>
        <tr>
<td> [[File:Perk Poisoned Weapon.png|link=|x96px]] Poisoned Weapon </td>
<td> A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once. </td>
</tr>
    <tr>
<td> [[File:Perk Stealth.png|link=|x96px]] Stealth </td>
<td> If you are hiding, you can move 10 steps whiel crouching or slow walking. </td>
</tr>
    <tr>
<td> [[File:Perk Trap Detection.png|link=|x96px]] Poisoned Weapon </td>
<td> Highlights nearby traps. Highlighted traps can be disarmed by the player. </td>
</tr>
</table>


==Rogue Skills==
|-|Stats=
You can have a total of 2 skills.
{{GenerateDetailsPage|{{PAGENAME}}}}
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
 
<tr>
|-|Tips=
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
</tr>
 
<tr>
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.
<td> [[File:Skill Hide.png|link=|x96px]] Hide </td>
 
<td> Become invisible. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill.  
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.
</td>
 
</tr>
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
    <tr>
 
<td> [[File:Skill Rupture.png|link=|x96px]] Rupture </td>
</tabber>
<td> The next successful attack causes the target to bleed for 20 physical damage over 5 seconds. The buff is consumed when attack hits an object or target. </td>
 
</tr>
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
    <tr>
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
<td> [[File:Skill Smoke Bomb.png|link=|x96px]] Smoke Bomb </td>
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}}, {{Ability_Data|AdrenalineSpike|MoveSpeedBonus}}, {{Ability_Data|AdrenalineSpike|RegularInteractionSpeed}}, and do not receive the penalty for Adrenaline Rush for {{Ability_Data|AdrenalineSpike|ActivatedDuration}}. <br>
<td> A smoke grenade is deployes creating a smoke screen. The smoke screen lasts 20 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their movement speed is reduced by 15%. </td>
 
</tr>
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.
    <tr>
 
<td> [[File:Skill Weakpoint Attack.png|link=|x96px]] Weakpoint Attack </td>
|comboattack=Grants {{Ability_Data|ComboAttack|PhysicalPowerBonus}} bonus physical damage per stack for consecutive melee attacks within {{Ability_Data|ComboAttack|Duration}} seconds, stacking up to {{Ability_Data|ComboAttack|MaximumStacks}} times. 1st stack is granted on the first hit.
<td> When the next attack succeeds, it deals 50% additional weapon damage to the target. If the hit is successful, the target's defense is reduced by 50% for 5 seconds. </td>
 
</tr>
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.
</table>
 
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor.
 
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields)
 
|lastbastion=When your Health falls to {{Ability_Data|LastBastion|HealthRatio}} or below, you gain {{Ability_Data|LastBastion|ArmorRating}}, {{Ability_Data|LastBastion|MagicalResistance}} and {{Ability_Data|LastBastion|ProjectileDamageReduction}} for {{Ability_Data|LastBastion|StartDuration}}.
 
|projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileResistanceProjectileDamageReduction}}. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}.
 
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} and {{Ability_Data|ShieldMastery|PhysicalPowerBonus}} on your next melee attack within {{Ability_Data|ShieldMastery|CounterWindowDuration}}. {{NeedsTesting|Does this grant a buff that is consumed on the next swing?}}
 
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and {{Ability_Data|Slayer|MoveSpeedAdd}} but lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields)
 
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.
 
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.
 
|veteraninstinct=When you enter combat, gain {{Ability_Data|VeteranInstinct|PhysicalDamageReductionMod}} and {{Ability_Data|VeteranInstinct|PhysicalPowerBonus}} for {{Ability_Data|VeteranInstinct|StartDuration}}.
 
|weaponguard=While blocking with a weapon, gain {{Ability_Data|WeaponGuard|ImpactResistance}}. Upon a successful block, you gain {{Ability_Data|WeaponGuard|PhysicalPowerBonus}} and {{Ability_Data|WeaponGuard|ActionSpeed}} for {{Ability_Data|WeaponGuard|ActivatedDuration}}.
 
|weaponmastery=Gain the ablity to use any weapon. <!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.-->
 
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.
 
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}.
 
|disarm=If you block a melee attack with your weapon within {{Ability_Data|Disarm|ActiveDuration}}, you disarm the attacker for {{Ability_Data|Disarm|HitDuration}}. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped.
 
|fortifiedground=Deploys a rallying banner for {{Ability_Data|FortifiedGround|DescDurationDuration}}. Allies within 33m of the banner receive {{Ability_Data|FortifiedGround|AllAttributes}}.
 
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.
 
|pommelstrike=When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional {{Ability_Data|PommelStrike|PhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and silences the target. If the silence interrupts the enemy's action, it deals an additional {{Ability_Data|PommelStrike|DescAdditionalHitPhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and reduces {{Ability_Data|PommelStrike|MoveSpeedBonus}} for {{Ability_Data|PommelStrike|Duration}}. <br>
[[Silence|Silence]]: Disables skills/spells/performance abilities.
 
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.
 
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals {{Ability_Data|ShieldSlam|PhysicalBaseDamage}} ({{Ability_Data|ShieldSlam|Scaling}}) and decreases the victim's {{Ability_Data|ShieldSlam|HitSlowMoveSpeed}} for {{Ability_Data|ShieldSlam|HitSlowDuration}} after knocking them backwards.
 
|spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|ActivatedDuration}} while active.
 
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.
 
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 200%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.
 
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If this attack kills a player, the skill will trigger again with no cooldown. {{NeedsTesting|On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?}}
 
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 23:23, 16 October 2026

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.13#Hotfix 130.
Dark and Darker is currently on update: Patch:6.13#Hotfix 130.

Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15

Health
100

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.


Weapon of choice: - Pretty much everything

  • Pros
    • Can equip most weapons and armors. With Weapon Mastery perk, can equip any weapon in the game.
    • Well-rounded attributes.
    • Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.
  • Cons
    • Dependent on equipment.
    • Cannot cast any spells.
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown

Adrenaline Spike
When your health goes below 40%, gain 15% Action Speed, 3% Move Speed Bonus, 30% Regular Interaction Speed, and do not receive the penalty for Adrenaline Rush for 12s.
24s

Barricade
While in defensive stance, gain 75 Armor Rating and 75 Magical Resistance. -

Combo Attack
Grants 10% Physical Power Bonus bonus physical damage per stack for consecutive melee attacks within 2s seconds, stacking up to 2 times. 1st stack is granted on the first hit. -

Counterattack
When you successfully block an attack, gain 10% Move Speed Bonus and 10% Action Speed for 3s. -

Defense Mastery
Gain an additional 20% Item Armor Rating Bonus from equipped armor. -

Dual Wield
While you have weapons equipped in both hands, gain 10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)
-

Last Bastion
When your Health falls to 33% or below, you gain 150 Armor Rating, 50 Magical Resistance and 30% Projectile Damage Reduction for 12s. 32s

Projectile Resistance
Gain 15% Projectile Damage Reduction. While in defensive stance, gain an additional 15% Projectile Damage Reduction. -

Shield Mastery
While in defensive stance, gain 10% Move Speed Bonus. When you successfully block an attack, gain 50% Action Speed and 10% Physical Power Bonus on your next melee attack within 1s.
Needs further testing!
Does this grant a buff that is consumed on the next swing?
Contribute by joining the Spells & Guns discord!
-

Slayer
While holding a weapon in each hand, gain 5 Physical Buff Weapon Damage and 10 Move Speed Add but lose the ability to equip plate armor.
(works with all secondary weapons, excluding lanterns and shields)
-

Swift
Gain -20% Armor Speed Penalty Bonus. Not applicable to additional speed modifiers. -

Sword Mastery
When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword. -

Veteran Instinct
When you enter combat, gain 10% Physical Damage Reduction Mod and 10% Physical Power Bonus for 4s. Be out of combat for 10s

Weapon Guard
While blocking with a weapon, gain 1 Impact Resistance. Upon a successful block, you gain 10% Physical Power Bonus and 5% Action Speed for 2s. -

Weapon Mastery
Gain the ablity to use any weapon. -


You can equip a total of 2 skills.


Name Description Cooldown

Adrenaline Rush
Gain 15% Action Speed and 5% Move Speed Bonus for 8s. After the duration ends, lose -8% Action Speed and -4% Move Speed Bonus for 2s. 28s

Breakthrough
Remove and become immune to Debuffs that slow move speed, knockback, and gain 7 Move Speed Add for 12s. 24s

Disarm
If you block a melee attack with your weapon within 8s, you disarm the attacker for 2s. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped. 16s

Fortified Ground
Deploys a rallying banner for 45s. Allies within 33m of the banner receive 5 All Attributes. 12s

Perfect Block
Gain 5 Impact Resistance for 12s. 8s

Pommel Strike
When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional 15 Physical Base Damage (100% Scaling) and silences the target. If the silence interrupts the enemy's action, it deals an additional 10 Physical Base Damage (100% Scaling) and reduces -50% Move Speed Bonus for 2s.

Silence: Disables skills/spells/performance abilities.

12s

Second Wind
Recover 50% Percent Max Health Healing over 12s. Additionally, Second Wind removes the negative effects of the Adrenaline Rush.
Has 1 use. Can be Recharged at the rate of a Tier 5 Skill.
-

Shield Slam
When using a shield, perform a shield bash attack that actively blocks and deals 30 Physical Base Damage (100% Scaling) and decreases the victim's -20% Move Speed Bonus for 3s after knocking them backwards. 6s

Spell Reflection
While blocking, gain the ability to reflect projectile and hitscan spells while also gaining 20% Magical Damage Reduction. This buff persists until reflecting a spell, lasting 5s while active. 18s

Sprint
Gain 1 stacks of Momentum, granting 50 Move Speed Add per stack. Lose 1 stack every 6s. 28s

Taunt
Increases the aggro value to all monsters within a 7.5m area by 200%. Gain 12% Physical Damage Reduction and 12% Magical Damage Reduction for 8s. 18s

Victory Strike
Your next attack within 10s deals an additional 40% Physical Power Bonus. If this attack kills a player, the skill will trigger again with no cooldown.
Needs further testing!
On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?
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24s


Hand/Slot Type Weapons
Main Hand + Two Handed
Battle Axe • Crossbow • Halberd • Hand Cannon • Longsword • Pavise • Spear • Zweihander
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back


These Stats do not include starting armor.

Stat Name Base Stats
Strength 15
Vigor 15
Agility 15
Dexterity 15
Will 15
Knowledge 15
Resourcefulness 15
Health 100
Memory Capacity 15
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 0%
Spell Recovery Bonus 65.5%
Move Speed 300 ( 100% )
Action Speed 0%
Manual Dexterity -5%
Spell Casting Speed -25%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Persuasiveness 15
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8.9%
        From Resist Rating 30 ( 8.9% )
        From Bonuses 0%
Physical Power Bonus 0%
        From Physical Power 15 ( 0% )
        From Bonuses 0%
Magic Power Bonus 0%
        From Magic Power 15 ( 0% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights. - Use your shield not only to block melee attacks, but also projectiles like arrows and spells. - Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires. - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.