|
|
(9 intermediate revisions by 4 users not shown) |
Line 66: |
Line 66: |
| | - | | | - |
| |- | | |- |
| | [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer | | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| | {{:Fighter|desc=Slayer}} | | | {{:Fighter|desc=Slayer}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Swift.png|link=|x96px]] <br> Swift | | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| | {{:Fighter|desc=Swift}} | | | {{:Fighter|desc=Swift}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery | | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| | {{:Fighter|desc=SwordMastery}} | | | {{:Fighter|desc=SwordMastery}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery | | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| | {{:Fighter|desc=WeaponMastery}} | | | {{:Fighter|desc=WeaponMastery}} |
| | - | | | - |
| | |} |
| <br> | | <br> |
|
| |
|
Line 88: |
Line 89: |
|
| |
|
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | |- |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| </tr>
| | | {{:Fighter|desc=AdrenalineRush}} |
| <tr>
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
| | |- |
| <td> {{:Fighter|desc=AdrenalineRush}} </td>
| | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| <td> - </td>
| | | {{:Fighter|desc=Breakthrough}} |
| <td> {{Ability_Data|AdrenalineRush|SkillCooldown}} </td>
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
| | | {{:Fighter|desc=PerfectBlock}} |
| <td> {{:Fighter|desc=Breakthrough}} </td>
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| <td> - </td>
| | |- |
| <td> {{Ability_Data|Breakthrough|SkillCooldown}} </td>
| | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| </tr>
| | | {{:Fighter|desc=SecondWind}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| <td> {{:Fighter|desc=PerfectBlock}} </td>
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| <td> - </td>
| | | {{:Fighter|desc=ShieldSlam}} |
| <td> {{Ability_Data|PerfectBlock|SkillCooldown}} </td>
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
| | | {{:Fighter|desc=SpellReflection}} |
| <td> {{:Fighter|desc=SecondWind}} </td>
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| <td> - </td>
| | |- |
| <td> - </td>
| | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| </tr>
| | | {{:Fighter|desc=Sprint}} |
| <tr> <!-- Shield slam data bugged, has to be manually written-->
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
| | |- |
| <td> {{:Fighter|desc=ShieldSlam}} </td>
| | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| <td> 100% scaling </td>
| | | {{:Fighter|desc=Taunt}} |
| <td> {{Ability_Data|ShieldSlam|SkillCooldown}} </td>
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
| | | {{:Fighter|desc=VictoryStrike}} |
| <td> {{:Fighter|desc=Sprint}}. </td>
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| <td> - </td>
| | |} |
| <td> {{Ability_Data|Sprint|SkillCooldown}} </td>
| |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
| |
| <td> {{:Fighter|desc=Taunt}} </td>
| |
| <td> - </td>
| |
| <td> {{Ability_Data|Taunt|SkillCooldown}} </td>
| |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
| |
| <td> {{:Fighter|desc=VictoryStrike}} </td>
| |
| <td> - </td>
| |
| <td> {{Ability_Data|VictoryStrike|SkillCooldown}} </td>
| |
| </tr>
| |
| </table>
| |
| <br> | | <br> |
|
| |
|
Line 182: |
Line 168: |
| |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. | | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
|
| |
|
| |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. | | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
|
| |
|
| |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) | | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
Line 190: |
Line 176: |
| |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. | | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
|
| |
|
| |weaponmastery=Gain the ablity to use any weapon. <!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} on the weapon.--> | | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
|
| |
|
| |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. | | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
Line 200: |
Line 186: |
| |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. | | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
|
| |
|
| |shieldslam=When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. | | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
|
| |
|
| |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. | | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
Line 207: |
Line 193: |
|
| |
|
| |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. | | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
| | |
| | |spellreflection=While blocking, reflect projectile spells for {{Ability_Data|SpellReflection|Duration}}. |
|
| |
|
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |