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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | |- |
| </tr>
| | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{:Fighter|desc=AdrenalineSpike}} |
| <td style=" text-align:middle;"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| <td> When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> {{Ability_Data|AdrenalineSpike|Cooldown}}. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| </tr>
| | | {{:Fighter|desc=Barricade}} |
| <tr>
| | | - |
| <td style=" text-align:middle;"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
| | |- |
| <td> While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. </td>
| | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| <td> - </td>
| | | {{:Fighter|desc=ComboAttack}} |
| </tr>
| | | - |
| <tr>
| | |- |
| <td style="text-align:middle;"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
| | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| <td> When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) </td>
| | | {{:Fighter|desc=Counterattack}} |
| <td> - </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
| | | {{:Fighter|desc=DefenseMastery}} |
| <td> When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. </td>
| | | - |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| <tr>
| | | {{:Fighter|desc=DualWield}} |
| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td>
| | | - |
| <td> Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| </tr>
| | | {{:Fighter|desc=ProjectileResistance}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
| | |- |
| <td> While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
| | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| <td> - </td>
| | | {{:Fighter|desc=ShieldMastery}} |
| </tr>
| | | - |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
| | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| <td> Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. </td>
| | | {{:Fighter|desc=Slayer}} |
| <td> - </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| <td style=" text-align:middle;"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td>
| | | {{:Fighter|desc=Swift}} |
| <td> While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td>
| | | - |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| <tr>
| | | {{:Fighter|desc=SwordMastery}} |
| <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
| | | - |
| <td> While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| </tr>
| | | {{:Fighter|desc=WeaponMastery}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
| | |} |
| <td> Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. </td>
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| <td> - </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td>
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| <td> When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. </td>
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| <td> - </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
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| <td> Gain the ablity to use any weapon. <!-- While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} on the weapon. --> </td>
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| <td> - </td>
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| </tr>
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| </table>
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| <br> | | <br> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | |- |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| </tr>
| | | {{:Fighter|desc=AdrenalineRush}} |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
| | |- |
| <td> Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. </td>
| | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| <td> - </td>
| | | {{:Fighter|desc=Breakthrough}} |
| <td> {{Ability_Data|AdrenalineRush|SkillCooldown}} </td>
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
| | | {{:Fighter|desc=PerfectBlock}} |
| <td> Removes debuffs that slow move speed, become knockback immune and ignore all move speed debuff effects for {{Ability_Data|Breakthrough|Duration}}. </td>
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| <td> - </td>
| | |- |
| <td> {{Ability_Data|Breakthrough|SkillCooldown}} </td>
| | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| </tr>
| | | {{:Fighter|desc=SecondWind}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| <td> Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. </td>
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| <td> - </td>
| | | {{:Fighter|desc=ShieldSlam}} |
| <td> {{Ability_Data|PerfectBlock|SkillCooldown}} </td>
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
| | | {{:Fighter|desc=SpellReflection}} |
| <td> Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. </td>
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| <td> - </td>
| | |- |
| <td> - </td>
| | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| </tr>
| | | {{:Fighter|desc=Sprint}} |
| <tr> <!-- Shield slam data bugged, has to be manually written-->
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
| | |- |
| <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. </td>
| | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| <td> 100% scaling </td>
| | | {{:Fighter|desc=Taunt}} |
| <td> {{Ability_Data|ShieldSlam|SkillCooldown}} </td>
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
| | | {{:Fighter|desc=VictoryStrike}} |
| <td> Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. </td>
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| <td> - </td>
| | |} |
| <td> {{Ability_Data|Sprint|SkillCooldown}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
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| <td> Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. </td>
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| <td> - </td>
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| <td> {{Ability_Data|Taunt|SkillCooldown}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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| <td> Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. </td>
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| <td> - </td>
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| <td> {{Ability_Data|VictoryStrike|SkillCooldown}} </td>
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| </tr>
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| </table>
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| <br> | | <br> |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| </noinclude><includeonly></includeonly> | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
| | |
| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
| | |
| | |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
| | |
| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
| | |
| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. |
| | |
| | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
| | |
| | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
| | |
| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
| | |
| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
| | |
| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
| | |
| | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
| | |
| | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
| | |
| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
| | |
| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. |
| | |
| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
| | |
| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
| | |
| | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
| | |
| | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
| | |
| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
| | |
| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
| | |
| | |spellreflection=While blocking, reflect projectile spells for {{Ability_Data|SpellReflection|Duration}}. |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |