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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> | <metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> | ||
{{UpdateStatus|Monster Data}} | |||
{{UpdateStatus|Monster Data | {{EnemiesBar}} | ||
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==Difficulty Grades== | ==Difficulty Grades== | ||
There are currently 3 types of grades for monsters: | There are currently 3 types of grades for monsters: | ||
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Furthermore, monsters inherit special attacks or properties on Nightmare grade. | Furthermore, monsters inherit special attacks or properties on Nightmare grade. | ||
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== General Information == | == General Information == | ||
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Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units. | Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units. | ||
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. | Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]]. | ||
Unlike player characters, monsters' shields are always active, even during their attack animations. | Unlike player characters, monsters' shields are always active, even during their attack animations. | ||
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs. | Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs. | ||
==Dummy== | ==Dummy== | ||
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<div style="display:flex;align-items: center;"> | <div style="display:flex;align-items: center;"> | ||
<div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div> | <div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div> | ||
<div>-22% Physical Resistance<br> | <div>-22% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div> | ||
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div> | <div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div> | ||
<div>-12% Physical Resistance<br> | <div>-12% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div> | ||
<!--<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div> | <!--<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div> | ||
<div>238% Physical Resistance<br> | <div>238% Physical Resistance<br> -25% Magic Resistance <br>0% Projectile Resistance</div>--></div> | ||
==Monsters== | ==Monsters== | ||
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{{#vardefine:suppress_color|#1A91C4}} | {{#vardefine:suppress_color|#1A91C4}} | ||
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===Legend=== | ===Legend=== | ||
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All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status. | All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status. | ||
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===Bosses=== | ===Bosses=== | ||
See [[Boss#Bosses|Bosses]] | |||
<br><br> | |||
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===Minibosses=== | ===Minibosses=== | ||
See [[Miniboss#Minibosses|Minibosses]] | |||
<br><br> | |||
<br> | |||
=== | ===Monsters=== | ||
See [[Monsters|Monsters]] | |||
<br><br> | |||
<br> | |||
===Mimics=== | ===Mimics=== | ||
See [[Mimic#Mimics|Mimics]] | |||
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<br> | |||
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===Status Policies=== | |||
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean. | |||
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]]. | Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]]. | ||
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Latest revision as of 06:59, 14 November 2024
Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.
Monsters | Subbosses | Bosses | Mimics |
General Information
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.
Unlike player characters, monsters' shields are always active, even during their attack animations.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
Dummy
-20% Magic Resistance
0% Projectile Resistance
-20% Magic Resistance
0% Projectile Resistance
Monsters
Bosses
See Bosses
Minibosses
See Minibosses
Monsters
See Monsters
Mimics
See Mimics