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| <noinclude> | | <noinclude>{{UpdateStatus|Class Data}} |
| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
| | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
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| {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}}
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| ==Description== | | ==Description== |
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| ==Class Info== | | ==Class Info== |
| <br>
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| '''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk) | | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
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| | '''Weapon of choice:''' - Pretty much everything |
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| *Pros | | *Pros |
| **Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip '''any weapon in the game'''. | | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| **Exclusive access to some of the strongest armors in the game. | | **Well-rounded attributes. |
| **Great gap closer/evade ability with the Sprint skill and sustain through Second Wind. | | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| **Able to wield a shield.
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| **Good melee and ranged capabilities.
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| *Cons | | *Cons |
| **Few options for specialization beyond stacking physical defense. | | **Dependent on equipment. |
| **Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored). | | **Cannot cast any spells. |
| **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. | | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
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| <tabber> | | <tabber> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | |- |
| </tr>
| | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{:Fighter|desc=AdrenalineSpike}} |
| <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| <td> When your health goes below {{:Fighter|AdrenalineSpike|ActivateHealthValue}}, gain {{:Fighter|AdrenalineSpike|ActionSpeed}} for {{:Fighter|AdrenalineSpike|Duration}}. <br> {{:Fighter|AdrenalineSpike|Cooldown}}. </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| </tr>
| | | {{:Fighter|desc=Barricade}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
| | |- |
| <td> While in defensive stance, gain {{:Fighter|Barricade|ArmorRating}} and {{:Fighter|Barricade|MagicalResistance}}. </td>
| | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| <td> - </td>
| | | {{:Fighter|desc=ComboAttack}} |
| </tr>
| | | - |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
| | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| <td> When you successfully melee attacks consecutively within {{:Fighter|ComboAttack|Duration}}, gain {{:Fighter|ComboAttack|PhysicalPowerBonus}} for {{:Fighter|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) </td>
| | | {{:Fighter|desc=Counterattack}} |
| <td> - </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
| | | {{:Fighter|desc=DefenseMastery}} |
| <td> When you successfully block an attack, gain {{:Fighter|CounterAttack|MoveSpeedBonus}} and {{:Fighter|CounterAttack|ActionSpeed}} for {{:Fighter|CounterAttack|Duration}}. </td>
| | | - |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| <tr>
| | | {{:Fighter|desc=DualWield}} |
| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td>
| | | - |
| <td> Gain an additional {{:Fighter|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. <br> (+armor enchants are likely not counted, needs further testing) </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| </tr>
| | | {{:Fighter|desc=ProjectileResistance}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
| | |- |
| <td> While you have weapons equipped in both hands, gain {{:Fighter|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
| | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| <td> - </td>
| | | {{:Fighter|desc=ShieldMastery}} |
| </tr>
| | | - |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
| | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| <td> Gain {{:Fighter|ProjectileResistance|ProjectileDamageReduction}}. </td>
| | | {{:Fighter|desc=Slayer}} |
| <td> - </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td>
| | | {{:Fighter|desc=Swift}} |
| <td> While in defensive stance, gain {{:Fighter|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{:Fighter|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td>
| | | - |
| <td> - </td>
| | |- |
| </tr>
| | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| <tr>
| | | {{:Fighter|desc=SwordMastery}} |
| <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
| | | - |
| <td> While holding a weapon in each hand, gain {{:Fighter|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
| | |- |
| <td> - </td>
| | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| </tr>
| | | {{:Fighter|desc=WeaponMastery}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
| | |} |
| <td> Gain {{:Fighter|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. </td>
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| <td> - </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td>
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| <td> When using a [[Weapons#Swords|Sword]]-type weapon, gain {{:Fighter|SwordMastery|PhysicalBuffWeaponDamage}} and {{:Fighter|SwordMastery|ActionSpeed}}. Also gain {{:Fighter|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. </td>
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| <td> - </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
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| <td> Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{:Fighter|WeaponMastery|PhysicalPowerBonus}} on the weapon. </td>
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| <td> - </td>
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| </tr>
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| </table>
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| <br> | | <br> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| </tr>
| | | {{:Fighter|desc=AdrenalineRush}} |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
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| <td> Gain {{:Fighter|AdrenalineRush|ActiveActionSpeed}} for {{:Fighter|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{:Fighter|AdrenalineRush|DebuffActionSpeed}} and {{:Fighter|AdrenalineRush|MoveSpeedBonus}} for {{:Fighter|AdrenalineRush|DebuffDuration}}. </td>
| | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| <td> - </td>
| | | {{:Fighter|desc=Breakthrough}} |
| <td> {{:Fighter|AdrenalineRush|SkillCooldown}} </td>
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
| | | {{:Fighter|desc=PerfectBlock}} |
| <td> Removes debuffs that slow move speed, become knockback immune and ignore all move speed debuff effects for {{:Fighter|Breakthrough|Duration}}. </td>
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| <td> - </td>
| | |- |
| <td> {{:Fighter|Breakthrough|SkillCooldown}} </td>
| | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| </tr>
| | | {{:Fighter|desc=SecondWind}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| <td> Gain {{:Fighter|PerfectBlock|ImpactResistance}} for {{:Fighter|PerfectBlock|Duration}}. </td>
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| <td> - </td>
| | | {{:Fighter|desc=ShieldSlam}} |
| <td> {{:Fighter|PerfectBlock|SkillCooldown}} </td>
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
| | | {{:Fighter|desc=SpellReflection}} |
| <td> Recover {{:Fighter|SecondWind|PercentMaxHealthHealing}} over {{:Fighter|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Single-use, rechargeable with campfires at the rate of a Tier {{:Fighter|SecondWind|SkillTier}} Spell. </td>
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| <td> - </td>
| | |- |
| <td> - </td>
| | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| </tr>
| | | {{:Fighter|desc=Sprint}} |
| <tr> <!-- Shield slam data bugged, has to be manually written-->
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
| | |- |
| <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. </td>
| | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| <td> 100% scaling </td>
| | | {{:Fighter|desc=Taunt}} |
| <td> {{:Fighter|ShieldSlam|SkillCooldown}} </td>
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
| | | {{:Fighter|desc=VictoryStrike}} |
| <td> Gain {{:Fighter|Sprint|MaximumStacks}} stacks of Momentum, granting {{:Fighter|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{:Fighter|Sprint|Duration}}. </td>
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| <td> - </td>
| | |} |
| <td> {{:Fighter|Sprint|SkillCooldown}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
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| <td> Increases the aggro value to all monsters within a {{:Fighter|Taunt|Range}} area by 50%. Gain {{:Fighter|Taunt|PhysicalDamageReduction}} and {{:Fighter|Taunt|MagicalDamageReduction}} for {{:Fighter|Taunt|Duration}}. </td>
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| <td> - </td>
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| <td> {{:Fighter|Taunt|SkillCooldown}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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| <td> Your next attack, within {{:Fighter|VictoryStrike|Duration}}, deals an additional {{:Fighter|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{:Fighter|VictoryStrike|PercentMaxHealthHealing}}. </td>
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| <td> - </td>
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| <td> {{:Fighter|VictoryStrike|SkillCooldown}} </td>
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| </tr>
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| </table>
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| <br> | | <br> |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| </noinclude><includeonly><!-- ==Ability_Data== | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
| |adrenalinerush={{#switch:{{lc:{{{2|}}}}} | | |
| |skilltype=<b>Instant</b>
| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
| |skilltier=<b>6</b>
| | |
| |usemoving=<b>True</b>
| | |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
| |skillcooldowntrigger=<b>Start</b>
| | |
| |skillcooldown=<b>28s</b>
| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
| |duration=<b>2s</b>
| | |
| |actionspeed=<b>-8% [[Stats#Action_Speed|Action Speed]]</b>
| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. |
| |movespeedbonus=<b>-4% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |
| |activeduration=<b>8s</b>
| | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
| |activeactionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b>
| | |
| |activestackingtype=<b>Aggregates by Target</b>
| | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
| |activemaximumstacks=<b>1</b>
| | |
| |activeremovable=<b>True</b>
| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
| |debuffduration=<b>2s</b>
| | |
| |debuffactionspeed=<b>-8% [[Stats#Action_Speed|Action Speed]]</b>
| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
| |debuffstackingtype=<b>Aggregates by Target</b>
| | |
| |debuffmaximumstacks=<b>1</b>
| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
| |debuffremovable=<b>True</b>
| | |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActionSpeed,MoveSpeedBonus,ActiveDuration,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable
| | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
| |adrenalinespike={{#switch:{{lc:{{{2|}}}}}
| | |
| |duration=<b>12s</b>
| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
| |actionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b>
| | |
| |health=<b>40%</b>
| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. |
| |stackingtype=<b>Aggregates by Source</b>
| | |
| |maximumstacks=<b>1</b>
| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
| |removable=<b>True</b>
| | |
| |cooldown=<b>60s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
| |activatehealthvalue=<b>40%</b>
| | |
| |all=Duration,ActionSpeed,Health,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue
| | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
| |barricade={{#switch:{{lc:{{{2|}}}}}
| | |
| |armorrating=<b>50 [[Stats#Armor_Rating|Armor Rating]]</b>
| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
| |magicalresistance=<b>50 [[Stats#Magical_Resistance|Magical Resistance]]</b>
| | |
| |all=ArmorRating,MagicalResistance
| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |spellreflection=While blocking, reflect projectile spells for {{Ability_Data|SpellReflection|Duration}}. |
| |breakthrough={{#switch:{{lc:{{{2|}}}}} | | |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>10s</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |comboattack={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>2s</b>
| |
| |physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |counterattack={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>3s</b>
| |
| |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |defensemastery={{#switch:{{lc:{{{2|}}}}} | |
| |itemarmorratingbonus=<b>10% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b>
| |
| |all=ItemArmorRatingBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |dualwield={{#switch:{{lc:{{{2|}}}}} | |
| |actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |all=ActionSpeed
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |perfectblock={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>10s</b>
| |
| |duration=<b>6s</b>
| |
| |impactresistance=<b>5 [[Impact_Power#Impact_Resistance|Impact Resistance]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |projectileresistance={{#switch:{{lc:{{{2|}}}}}
| |
| |projectiledamagereduction=<b>10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=ProjectileDamageReduction,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |secondwind={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>5</b>
| |
| |canrecharge=<b>True</b>
| |
| |maxcount=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |duration=<b>12s</b>
| |
| |percentmaxhealthhealing=<b>40% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shieldmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |all=MoveSpeedBonus,ActionSpeed
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shieldslam={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>10s</b>
| |
| |physicalbasedamage=<b>25 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |hitslowduration=<b>2s</b>
| |
| |hitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |slayer={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |buffstackingtype=<b>Aggregates by Target</b>
| |
| |buffmaximumstacks=<b>1</b>
| |
| |slayerstackingtype=<b>Aggregates by Target</b>
| |
| |slayermaximumstacks=<b>1</b>
| |
| |all=PhysicalBuffWeaponDamage,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |sprint={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>34s</b>
| |
| |duration=<b>2s</b>
| |
| |movespeedadd=<b>15 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>3</b>
| |
| |expiration=<b>Removes Single Stack and Refreshes Duration</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |survivalisttongue={{#switch:{{lc:{{{2|}}}}} | |
| |utilityeffectivenessbonus=<b>100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]</b>
| |
| |all=UtilityEffectivenessBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |swift={{#switch:{{lc:{{{2|}}}}} | |
| |armorspeedpenaltybonus=<b>-20% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]</b>
| |
| |all=ArmorSpeedPenaltyBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |swordmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |actionspeed=<b>5% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |movespeedadd=<b>10 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |passivestackingtype=<b>Aggregates by Source</b>
| |
| |passivemaximumstacks=<b>1</b>
| |
| |activatestackingtype=<b>Aggregates by Source</b>
| |
| |activatemaximumstacks=<b>1</b>
| |
| |all=PhysicalBuffWeaponDamage,ActionSpeed,MoveSpeedAdd,PassiveStackingType,PassiveMaximumStacks,ActivateStackingType,ActivateMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |taunt={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>7.5m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>18s</b>
| |
| |duration=<b>8s</b>
| |
| |physicaldamagereduction=<b>10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |magicaldamagereduction=<b>10% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |victorystrike={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |percentmaxhealthhealing=<b>15% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |physicalpowerbonus=<b>20% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |duration=<b>10s</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,PercentMaxHealthHealing,PhysicalPowerBonus,Duration,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |weaponmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>-10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |expiration=<b>Removes Single Stack and Refreshes Duration</b>
| |
| |all=PhysicalPowerBonus,Expiration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |