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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td> | | <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td> |
| <td> When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional +15% [[Stats#Action Speed|Action Speed]] for 12 seconds. <br> Cooldown appears as a debuff: 60s. </td> | | <td> When the Fighter's health reaches below {{:Fighter|AdrenalineSpike|ActivateHealthValue}}, they become flooded with adrenaline and gain {{:Fighter|AdrenalineSpike|ActionSpeed}} for {{:Fighter|AdrenalineSpike|Duration}}. <br> Cooldown appears as a debuff: {{:Fighter|AdrenalineSpike|Cooldown}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td> | | <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td> |
| <td> Gain +50 additional [[Stats#Armor Rating|Armor Rating]] and [[Stats#Magic Resistance|Magical Resistance]] during a block. </td> | | <td> Gain {{:Fighter|Barricade|ArmorRating}} and {{:Fighter|Barricade|MagicalResistance}} during a block. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td> | | <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td> |
| <td> After landing two consecutive attacks within 2 seconds, gain +10% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] for 2 seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td> | | <td> After landing two consecutive attacks within {{:Fighter|ComboAttack|Duration}}, gain {{:Fighter|ComboAttack|PhysicalPowerBonus}} for {{:Fighter|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td> | | <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td> |
| <td> Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% [[Stats#Action Speed|Action Speed]] for 3 seconds. </td> | | <td> Successfully blocking an attack grants {{:Fighter|CounterAttack|MoveSpeedBonus}} and an additional {{:Fighter|CounterAttack|ActionSpeed}} for {{:Fighter|CounterAttack|Duration}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td> |
| <td> Adds +10% [[Stats#Physical_Damage_Reduction|Armor Rating]] multiplier from worn armor. </td> | | <td> Gain {{:Fighter|DefenseMastery|ItemArmorRatingBonus}} from worn equipment (+Armor enchants are likely not counted, needs further testing). </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td> | | <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td> |
| <td> Equipping weapons in both hands grants additional flat +10% [[Stats#Action Speed|Action Speed]]. <br> (works with all secondary weapons, excluding lanterns and shields) </td> | | <td> Equipping weapons in both hands grants additional {{:Fighter|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td> | | <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td> |
| <td> Increases [[Damage_Calculation#Projectile_Reduction|Projectile Damage Reduction]] by +10%. </td> | | <td> Gain {{:Fighter|ProjectileResistance|ProjectileDamageReduction}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td> |
| <td> Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% [[Stats#Action Speed|Action Speed]] for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td> | | <td> Gain {{:Fighter|ShieldMastery|MoveSpeedBonus}} during a block, if an attack is blocked successfully, gain {{:Fighter|ShieldMastery|ActionSpeed}} for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td> | | <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td> |
| <td> Cannot equip plate armor, but gain +5 "Buff" [[Damage_Calculation#"Buff"_Weapon_Damage|Weapon Damage]] when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td> | | <td> Cannot equip plate armor, but gain {{:Fighter|Slayer|PhysicalBuffWeaponDamage}} when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td> | | <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td> |
| <td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional speed modifiers. </td> | | <td> Gain {{:Fighter|Swift|ArmorSpeedPenaltyBonus}}, reducing the base speed penalty from armor, but not affecting the movement multiplier. Not applicable to additional speed modifiers. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td> |
| <td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, [[Stats#Physical Power Bonus|Physical Power Bonus]] is decreased by -10%. </td> | | <td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, lose {{:Fighter|WeaponMastery|PhysicalPowerBonus}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td> |
| <td> When using a [[Weapons#Swords|Sword]]-type weapon, gain 2 [[Damage_Calculation#"Gear"_Weapon_Damage|Weapon Damage]] and 5% [[Stats#Action Speed|Action Speed]]. Also gain 10 Move Speed when taking a defensive stance with your sword. </td> | | <td> When using a [[Weapons#Swords|Sword]]-type weapon, gain {{:Fighter|SwordMastery|PhysicalBuffWeaponDamage}} and {{:Fighter|SwordMastery|ActionSpeed}}. Also gain {{:Fighter|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td> | | <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td> |
| <td> Grants additional flat +15% [[Stats#Action Speed|Action Speed]] for 8 seconds. After the duration ends, your [[Stats#Action Speed|Action Speed]] is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.</td> | | <td> Grants additional {{:Fighter|AdrenalineRush|ActiveActionSpeed}} for {{:Fighter|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{:Fighter|AdrenalineRush|DebuffActionSpeed}} and {{:Fighter|AdrenalineRush|MoveSpeedBonus}} for {{:Fighter|AdrenalineRush|DebuffDuration}}.</td> |
| <td> 28s </td> | | <td> {{:Fighter|AdrenalineRush|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td> | | <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td> |
| <td> Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for 8 seconds. </td> | | <td> Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for {{:Fighter|Breakthrough|Duration}}. </td> |
| <td> 14s </td> | | <td> {{:Fighter|Breakthrough|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td> | | <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td> |
| <td> Gain 5 [[Impact_Power#Impact_Resistance|impact resistance]] for 6s. </td> | | <td> Gain {{:Fighter|PerfectBlock|ImpactResistance}} for {{:Fighter|PerfectBlock|Duration}}. </td> |
| <td> 10s </td> | | <td> {{:Fighter|PerfectBlock|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td> | | <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td> |
| <td> Heals 40[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by [[Stats#Buff Duration|buff duration]])</td> | | <td> Heal {{:Fighter|SecondWind|PercentMaxHealthHealing}} over {{:Fighter|SecondWind|Duration}}. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier {{:Fighter|SecondWind|SkillTier}} Spell. </td> |
| <td> / </td> | | <td> / </td> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- Shield slam data bugged, has to be manually written--> |
| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td> | | <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td> |
| <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td> | | <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td> |
| <td> 10s </td> | | <td> {{:Fighter|ShieldSlam|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td> | | <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td> |
| <td> Gain 3 stacks of Momentum which decay every 2 seconds. Momentum gives +15 Additional Move Speed per stack. </td> | | <td> Gain {{:Fighter|Sprint|MaximumStacks}} stacks of Momentum which decay every {{:Fighter|Sprint|Duration}}. Momentum gives {{:Fighter|Sprint|MoveSpeedAdd}} per stack. </td> |
| <td> 28s </td> | | <td> {{:Fighter|Sprint|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td> | | <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td> |
| <td> Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% [[Stats#Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] for 8 seconds. </td> | | <td> Increases the aggro value to all monsters within a {{:Fighter|Taunt|Range}} area by 50% and grants an additional{{:Fighter|Taunt|PhysicalDamageReduction}} and {{:Fighter|Taunt|MagicalDamageReduction}} for {{:Fighter|Taunt|Duration}}. </td> |
| <td> 18s </td> | | <td> {{:Fighter|Taunt|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td> | | <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power]] Bonus by +20% for the next physical attack. If the target dies from this attack you recover 15[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]]. </td> | | <td> Gain {{:Fighter|VictoryStrike|PhysicalPowerBonus}} for the next physical attack within {{:Fighter|VictoryStrike|Duration}}. If the target dies from this attack you recover {{:Fighter|VictoryStrike|PercentMaxHealthHealing}}. </td> |
| <td> 24s </td> | | <td> {{:Fighter|VictoryStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. | | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |
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| | </tabber> |
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| </tabber></noinclude><includeonly></includeonly> | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community |
| | </noinclude><includeonly><!-- ==Ability_Data== |
| | -->{{#switch:{{lc:{{{1|}}}}} |
| | |adrenalinerush={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>6</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>28s</b> |
| | |activeduration=<b>8s</b> |
| | |activeactionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b> |
| | |activestackingtype=<b>Aggregates by Target</b> |
| | |activemaximumstacks=<b>1</b> |
| | |activeremovable=<b>True</b> |
| | |debuffduration=<b>2s</b> |
| | |movespeedbonus=<b>-4% [[Stats#Move_Speed|Move Speed Bonus]]</b> |
| | |debuffactionspeed=<b>-8% [[Stats#Action_Speed|Action Speed]]</b> |
| | |debuffstackingtype=<b>Aggregates by Target</b> |
| | |debuffmaximumstacks=<b>1</b> |
| | |debuffremovable=<b>True</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,MoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable |
| | |#default=(No tag found, please update) |
| | }} |
| | |adrenalinespike={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>12s</b> |
| | |actionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b> |
| | |stackingtype=<b>Aggregates by Source</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |cooldown=<b>60s [[Stats#Cooldown_Reduction|Cooldown]]</b> |
| | |activatehealthvalue=<b>40%</b> |
| | |all=Duration,ActionSpeed,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue |
| | |#default=(No tag found, please update) |
| | }} |
| | |barricade={{#switch:{{lc:{{{2|}}}}} |
| | |armorrating=<b>50 [[Stats#Armor_Rating|Armor Rating]]</b> |
| | |magicalresistance=<b>50 [[Stats#Magical_Resistance|Magical Resistance]]</b> |
| | |all=ArmorRating,MagicalResistance |
| | |#default=(No tag found, please update) |
| | }} |
| | |breakthrough={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>24s</b> |
| | |duration=<b>10s</b> |
| | |removable=<b>True</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |comboattack={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>2s</b> |
| | |physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks |
| | |#default=(No tag found, please update) |
| | }} |
| | |counterattack={{#switch:{{lc:{{{2|}}}}} |
| | |duration=<b>3s</b> |
| | |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b> |
| | |actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |defensemastery={{#switch:{{lc:{{{2|}}}}} |
| | |itemarmorratingbonus=<b>10% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b> |
| | |all=ItemArmorRatingBonus |
| | |#default=(No tag found, please update) |
| | }} |
| | |dualwield={{#switch:{{lc:{{{2|}}}}} |
| | |actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b> |
| | |all=ActionSpeed |
| | |#default=(No tag found, please update) |
| | }} |
| | |perfectblock={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>10s</b> |
| | |duration=<b>6s</b> |
| | |impactresistance=<b>5 [[Impact_Power#Impact_Resistance|Impact Resistance]]</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance |
| | |#default=(No tag found, please update) |
| | }} |
| | |projectileresistance={{#switch:{{lc:{{{2|}}}}} |
| | |projectiledamagereduction=<b>10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]</b> |
| | |duration=<b>Infinite</b> |
| | |all=ProjectileDamageReduction,Duration |
| | |#default=(No tag found, please update) |
| | }} |
| | |secondwind={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>5</b> |
| | |canrecharge=<b>True</b> |
| | |maxcount=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |duration=<b>12s</b> |
| | |percentmaxhealthhealing=<b>40% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |shieldmastery={{#switch:{{lc:{{{2|}}}}} |
| | |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b> |
| | |actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b> |
| | |all=MoveSpeedBonus,ActionSpeed |
| | |#default=(No tag found, please update) |
| | }} |
| | |shieldslam={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>10s</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown |
| | |#default=(No tag found, please update) |
| | }} |
| | |slayer={{#switch:{{lc:{{{2|}}}}} |
| | |physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b> |
| | |buffstackingtype=<b>Aggregates by Target</b> |
| | |buffmaximumstacks=<b>1</b> |
| | |slayerstackingtype=<b>Aggregates by Target</b> |
| | |slayermaximumstacks=<b>1</b> |
| | |all=PhysicalBuffWeaponDamage,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks |
| | |#default=(No tag found, please update) |
| | }} |
| | |sprint={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>34s</b> |
| | |duration=<b>2s</b> |
| | |movespeedadd=<b>15 [[Stats#Move_Speed|Move Speed Add]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>3</b> |
| | |expiration=<b>Removes Single Stack and Refreshes Duration</b> |
| | |removable=<b>True</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |survivalisttongue={{#switch:{{lc:{{{2|}}}}} |
| | |utilityeffectivenessbonus=<b>100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]</b> |
| | |all=UtilityEffectivenessBonus |
| | |#default=(No tag found, please update) |
| | }} |
| | |swift={{#switch:{{lc:{{{2|}}}}} |
| | |armorspeedpenaltybonus=<b>-20% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]</b> |
| | |all=ArmorSpeedPenaltyBonus |
| | |#default=(No tag found, please update) |
| | }} |
| | |swordmastery={{#switch:{{lc:{{{2|}}}}} |
| | |physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b> |
| | |actionspeed=<b>5% [[Stats#Action_Speed|Action Speed]]</b> |
| | |passivestackingtype=<b>Aggregates by Source</b> |
| | |passivemaximumstacks=<b>1</b> |
| | |movespeedadd=<b>10 [[Stats#Move_Speed|Move Speed Add]]</b> |
| | |activatestackingtype=<b>Aggregates by Source</b> |
| | |activatemaximumstacks=<b>1</b> |
| | |all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks |
| | |#default=(No tag found, please update) |
| | }} |
| | |taunt={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |range=<b>7.5m</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Active</b> |
| | |skillcooldown=<b>18s</b> |
| | |duration=<b>8s</b> |
| | |physicaldamagereduction=<b>10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b> |
| | |magicaldamagereduction=<b>10% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b> |
| | |stackingtype=<b>Aggregates by Target</b> |
| | |maximumstacks=<b>1</b> |
| | |removable=<b>True</b> |
| | |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable |
| | |#default=(No tag found, please update) |
| | }} |
| | |victorystrike={{#switch:{{lc:{{{2|}}}}} |
| | |skilltype=<b>Instant</b> |
| | |skilltier=<b>1</b> |
| | |usemoving=<b>True</b> |
| | |skillcooldowntrigger=<b>Start</b> |
| | |skillcooldown=<b>24s</b> |
| | |duration=<b>10s</b> |
| | |removable=<b>True</b> |
| | |physicalpowerbonus=<b>20% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| | |percentmaxhealthhealing=<b>15% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b> |
| | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus,PercentMaxHealthHealing |
| | |#default=(No tag found, please update) |
| | }} |
| | |weaponmastery={{#switch:{{lc:{{{2|}}}}} |
| | |physicalpowerbonus=<b>-10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| | |expiration=<b>Removes Single Stack and Refreshes Duration</b> |
| | |all=PhysicalPowerBonus,Expiration |
| | |#default=(No tag found, please update) |
| | }} |
| | |#default=(No ability found, please update) |
| | }}</includeonly> |