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| <metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> | | <metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> |
| | | {{UpdateStatus|Monster Data}} |
| | {{EnemiesBar}} |
| | <!-- |
| ==Difficulty Grades== | | ==Difficulty Grades== |
| There are currently 3 types of grades for monsters: | | There are currently 3 types of grades for monsters: |
| *Common (light grey features) | | *Common |
| *Elite (red features) | | *<span class="colorrarityElite">Elite</span> (red features) |
| *Nightmare (Only regular monsters) (dark grey features) | | *<span class="colorrarityNightmare"">Nightmare</span> (dark grey features) |
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| | Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items. |
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| | Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed. |
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| Damage, health and movement speed all increase with each grade increase, these changes are separated with a "/". Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
| | Furthermore, monsters inherit special attacks or properties on Nightmare grade. |
| | --> |
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| Furthermore, some monsters can inherit special attacks or properties on Nightmare grade.
| | == General Information == |
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| == General Information ==
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| Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units. | | Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units. |
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| Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. | | Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]]. |
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| Unlike player characters, monsters' shields are always active, even during their attack animations. | | Unlike player characters, monsters' shields are always active, even during their attack animations. |
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| Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs. Some smaller units like the Giant Dragonfly and the Death Skull do not have this ability. | | Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs. |
| | |
| | |
| | ==Dummy== |
| | |
| | <div style="display:flex;align-items: center;"> |
| | <div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div> |
| | <div>-26.2% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div> |
| | <div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div> |
| | <div>-16.2% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div> |
| | <div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div> |
| | <div>233.8% Physical Resistance<br> 242.8% Magic Resistance <br>0% Projectile Resistance</div></div> |
| | |
| | Damage Reduction is capped to 65%, presumedly applying to Dummies as well. |
| | |
| | ==Monsters== |
| | |
| | {{#vardefine:suppress_color|#1A91C4}} |
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| | <!-- |
| | ===Legend=== |
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| | Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information. |
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| To learn more about boss move sets or any other specific monster, please check their individual pages.
| | Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information. |
| ==Bosses==
| |
| <br>
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
| |
| </tr>
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| <tr>
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| <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
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| <td> ??? </td>
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| <td> ??/?? </td>
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| <td> ??/?? </td>
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| <td> [[Undead]] </td>
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| <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
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| <td> [[Dungeon#Inferno|Inferno]] </td>
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| <td> 20 </td>
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| <td> 20</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
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| <td> Teleport = 20<br>Scream = 10<br>Melee = 30<br>Earthquake = 1500 </td>
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| <td> ??/?? </td>
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| <td> ??/?? </td>
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| <td> [[Undead]] </td>
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| <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
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| <td> [[Dungeon#Inferno|Inferno]] </td>
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| <td> 20 </td>
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| <td> 20</td>
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| </tr>
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| </table>
| | Examples: |
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| ==Mini Bosses==
| | <span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span> |
| <br> | |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
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| </tr>
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| <tr>
| | All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status. |
| <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
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| <td> 20/30 </td>
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| <td> 800/?? </td>
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| <td> ??/?? </td>
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| <td> [[Undead]] </td>
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| <td> Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 7 </td>
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| <td> 7</td>
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| </tr>
| |
| <tr>
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| <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
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| <td> 28/40 </td>
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| <td> 800/?? </td>
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| <td> ??/?? </td>
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| <td> [[Undead]] </td>
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| <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 7 </td>
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| <td> 7</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Centaur|image=Centaur.png|size=150px|rarity=-1}} </td>
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| <td> 28/42 </td>
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| <td> ??/?? </td>
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| <td> ??/?? </td>
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| <td> [[Demon]] </td>
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| <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. </td>
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| <td> [[Dungeon#Inferno|Inferno]] </td>
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| <td> 15 </td>
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| <td> 15</td>
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| </tr>
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| </table>
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| ==Monsters==
| | 15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span> |
| <br> | | |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status. |
| <tr>
| | --> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| | |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
| | |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
| | ===Bosses=== |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
| | See [[Boss#Bosses|Bosses]] |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
| | <br><br> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
| | ===Minibosses=== |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
| | See [[Miniboss#Minibosses|Minibosses]] |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
| | <br><br> |
| </tr>
| | |
| | ===Monsters=== |
| | See [[Monsters|Monsters]] |
| | <br><br> |
| | |
| | ===Mimics=== |
| | See [[Mimic#Mimics|Mimics]] |
| | <br><br> |
| | |
| | <!-- |
| | ===Status Policies=== |
| | What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean. |
|
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|
| <tr>
| | Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]]. |
| <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
| | --> |
| <td> 10/15/20 </td>
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| <td> 50/??/?? </td>
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| <td> ??/??/?? </td>
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| <td> [[Undead]] </td>
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| <td> Flying type, flies close to the player until he's in range to charge a dash attack
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| Nightmare: Executes 2 dashes instead of 1.
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| </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3</td>
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| </tr>
| |
| <tr>
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| <td> {{Iconbox|Giant Dragon Fly|image=Giant Dragon Fly.png|size=120px|rarity=-1}} </td>
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| <td> 10/10/10
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| Poison Damage: 15/25/35
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| </td>
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| <td> 50/??/?? </td>
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| <td> ??/??/?? </td>>
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| <td> [[Beast]] </td>
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| <td> Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
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| Nightmare: Now spits 10 projectiles.
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| </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3</td>
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| </tr>
| |
| <tr>
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| <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
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| <td> Depends on the chest </td>
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| <td> Depends on the chest </td>
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| <td> ??/??/?? </td>
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| <td> Unknown </td>
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| <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3 </td>
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| </tr>
| |
| <tr>
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| <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
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| <td> 20/30/40 </td>
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| <td> 250/???/??? </td>
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| <td> ??/??/?? </td>
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| <td> [[Undead]] </td>
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| <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.
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| Nightmare: Applies a debuff that reduces Utility Effectiveness by X for 1s. Note that Utility Effectiveness is not yet implemented in the game.
| |
| </td>
| |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 2 </td>
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| <td> 2 </td>
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| </tr>
| |
| <tr>
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| <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
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| <td> 10/15/20 </td>
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| <td> 100/200/??? </td>
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| <td> ??/??/?? </td>
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| <td> [[Undead]] </td>
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| <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling.
| |
| Nightmare: Will also alternate between shooting 3 times in a row.
| |
| </td>
| |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3 </td>
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| </tr>
| |
| <tr>
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| <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
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| <td> 22/30/38 </td>
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| <td> 200/300/??? </td>
| |
| <td> ??/??/?? </td>
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| <td> [[Undead]] </td>
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| <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
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| Nightmare: When he performs the horizontal slash attack, he will follow it up with the horizontal attack.
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| </td>
| |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 3 </td>
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| <td> 3 </td>
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| </tr>
| |
| <tr>
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| <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
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| <td> 22/30/38 </td>
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| <td> 150/250/??? </td>
| |
| <td> ??/??/?? </td>
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| <td> [[Undead]] </td>
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| <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
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| Nightmare: Hitting it's electrified shield will return recoil damage.
| |
| </td>
| |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 3 </td>
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| <td> 3 </td>
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| </tr>
| |
| <tr>
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| <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
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| <td> Fireball: ??/??/??
| |
| AOE Fire DPS:
| |
| 1/2/3 </td>
| |
| <td> 200/300/??? </td>
| |
| <td> ??/??/?? </td>
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| <td> [[Undead]] </td>
| |
| <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
| |
| Nightmare: Fireball explosion radius and AOE fire is 50% larger.
| |
| </td>
| |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 4 </td>
| |
| <td> 4 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Spider|image=Spider.png|size=120px|rarity=-1}} </td>
| |
| <td> 11/14/19 </td>
| |
| <td> 40/???/??? </td>
| |
| <td> ??/??/?? </td>
| |
| <td> [[Undead]] </td>
| |
| <td> Spider Mummies spawn from a [[Spider#Spider Jar|Spider Jar]], only 3 spiders can be active per jar. [[Spider#Spider Jar|Spider Jars]] spawn an infinite amount of spiders until they are shattered.
| |
| Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game.
| |
| </td>
| |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 2 </td>
| |
| <td> 2 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
| |
| <td> 27/35/43
| |
| Gas Cloud DPS:
| |
| 2/3/4 </td>
| |
| <td> 300/400/??? </td>
| |
| <td> ??/??/?? </td>
| |
| <td> [[Undead]] </td>
| |
| <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
| |
| Nightmare: Secretes 2 poisonous gas clouds instead of 1.
| |
| </td>
| |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 3 </td>
| |
| <td> 3 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Gargoyle|image=Gargoyle.png|size=200px|rarity=-1}} </td>
| |
| <td> 18/24/36 </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ??/??/?? </td>
| |
| <td> [[Demon]] </td>
| |
| <td> Flying unit, does a kick attack that inflicts a high amount of knockback.
| |
| Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.
| |
| </td>
| |
| <td> [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 5 </td>
| |
| <td> 5 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
| |
| <td> 16/22/28 </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ??/??/?? </td>
| |
| <td> [[Demon]] </td>
| |
| <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions
| |
| Nightmare: Hitting it's electrified nape will return recoil damage.
| |
| </td>
| |
| <td> [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 5 </td>
| |
| <td> 5 </td>
| |
| </tr>
| |
|
| |
| </table>
| |
Just noting here that the PDR listed on these monsters was missing a crucial factor in the calculation that was added likely on banshee's release. It should be fixed now. Related to the same issue, the Frost Skeleton Maceman now has passive Armor Penetration listed in the Statuses column.
I cant find any info on this but does higher gear score affect monster hp?
How many armor or PDR monsters have? It is zero?
Some of the boss status effects have the tag "rmv", isnt that very old info? Cleanse cant remove anything other than allegedly warlock debuffs.
I see the page has been updated but apparently it still says in normals it does 60 damage, obviously not? Where are you guys pulling this info from? Its not 60 damage if it can kill people from full health.
Need Ice cavern mob info pls
Thank you so much for the rigorous work!
Death beetles seem to spawn in Inferno HR
thank you guys for this wiki