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| <metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> | | <metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> |
| | | {{UpdateStatus|Monster Data}} |
| | {{EnemiesBar}} |
| | <!-- |
| ==Difficulty Grades== | | ==Difficulty Grades== |
| There are currently 3 types of grades for monsters: | | There are currently 3 types of grades for monsters: |
| *Common | | *Common |
| *Elite | | *<span class="colorrarityElite">Elite</span> (red features) |
| *Nightmare (Only regular monsters) | | *<span class="colorrarityNightmare"">Nightmare</span> (dark grey features) |
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| | Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items. |
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| | Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed. |
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| Damage, health and movement speed all increase with each grade increase, these changes are separated with a "/". Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.
| | Furthermore, monsters inherit special attacks or properties on Nightmare grade. |
| | --> |
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| Furthermore, some monsters can inherit special attacks or properties on Nightmare grade.
| | == General Information == |
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| == General Information ==
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| Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units. | | Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units. |
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| Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. | | Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]]. |
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| Unlike player characters, monsters' shields are always active, even during their attack animations. | | Unlike player characters, monsters' shields are always active, even during their attack animations. |
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| | Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs. |
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| | |
| | ==Dummy== |
| | |
| | <div style="display:flex;align-items: center;"> |
| | <div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div> |
| | <div>-22% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div> |
| | <div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div> |
| | <div>-12% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div> |
| | <!--<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div> |
| | <div>238% Physical Resistance<br> -25% Magic Resistance <br>0% Projectile Resistance</div>--></div> |
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| To learn more about boss move sets or any other specific monster, please check their individual pages.
| | ==Monsters== |
| ==Bosses== | |
| <br>
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
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| </tr>
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| <tr>
| | {{#vardefine:suppress_color|#1A91C4}} |
| <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
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| <td> ??? </td>
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| <td> ??/?? </td>
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| <td> ??/?? </td>
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| <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
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| <td> [[Dungeon#Inferno|Inferno]] </td>
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| <td> 20 </td>
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| <td> 20</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
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| <td> Teleport = 20<br>Scream = 10<br>Melee = 30<br>Earthquake = 1500 </td>
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| <td> ??/?? </td>
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| <td> ??/?? </td>
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| <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
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| <td> [[Dungeon#Inferno|Inferno]] </td>
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| <td> 20 </td>
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| <td> 20</td>
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| </tr>
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| </table> | | <!-- |
| | ===Legend=== |
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| ==Mini Bosses==
| | Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information. |
| <br>
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| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
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| </tr>
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| <tr>
| | Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information. |
| <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
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| <td> 20/30 </td>
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| <td> 800/?? </td>
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| <td> ??/?? </td>
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| <td> Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 7 </td>
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| <td> 7</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
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| <td> 28/40 </td>
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| <td> 800/?? </td>
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| <td> ??/?? </td>
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| <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 7 </td>
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| <td> 7</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Centaur|image=Centaur.png|size=150px|rarity=-1}} </td>
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| <td> 28/42 </td>
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| <td> ??/?? </td>
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| <td> ??/?? </td>
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| <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. </td>
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| <td> [[Dungeon#Inferno|Inferno]] </td>
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| <td> 15 </td>
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| <td> 15</td>
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| </tr>
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| </table>
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| ==Monsters==
| | Examples: |
| <br>
| | |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span> |
| <tr>
| | |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| | All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status. |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
| | |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
| | |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
| | 15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
| | All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status. |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
| | --> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
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| </tr>
| | |
| | ===Bosses=== |
| | See [[Boss#Bosses|Bosses]] |
| | <br><br> |
| | |
| | ===Minibosses=== |
| | See [[Miniboss#Minibosses|Minibosses]] |
| | <br><br> |
| | |
| | ===Monsters=== |
| | See [[Monsters|Monsters]] |
| | <br><br> |
| | |
| | ===Mimics=== |
| | See [[Mimic#Mimics|Mimics]] |
| | <br><br> |
| | |
| | <!-- |
| | ===Status Policies=== |
| | What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean. |
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| <tr>
| | Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]]. |
| <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
| | --> |
| <td> 10/15/20 </td>
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| <td> 50/??/?? </td>
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| <td> ??/??/?? </td>
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| <td> Flying type, flies close to the player until he's in range to charge a dash attack
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| Nightmare: Executes 2 dashes instead of 1.
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| </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Giant Dragon Fly|image=Giant Dragon Fly.png|size=120px|rarity=-1}} </td>
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| <td> 10/10/10
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| Poison Damage: 15/25/35
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| </td>
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| <td> 50/??/?? </td>
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| <td> ??/??/?? </td>
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| <td> Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
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| Nightmare: Now spits 10 projectiles.
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| </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3</td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
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| <td> Depends on the chest </td>
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| <td> Depends on the chest </td>
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| <td> ??/??/?? </td>
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| <td> Chests have a 5% chance to be a Mimic. Sometimes when it's low health, it can close it's mouth to act like a normal chest again. </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3 </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
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| <td> 20/30/40 </td>
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| <td> 250/???/??? </td>
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| <td> ??/??/?? </td>
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| <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit. </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 2 </td>
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| <td> 2 </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
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| <td> 10/15/20 </td>
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| <td> 100/200/??? </td>
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| <td> ??/??/?? </td>
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| <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling. </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3 </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
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| <td> 22/30/38 </td>
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| <td> 200/300/??? </td>
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| <td> ??/??/?? </td>
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| <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
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| Nightmare: When he performs the horizontal slash attack, he will follow it up with the horizontal attack.
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| </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3 </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
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| <td> 22/30/38 </td>
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| <td> 150/250/??? </td>
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| <td> ??/??/?? </td>
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| <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
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| Nightmare: Hitting it's electrified shield will return recoil damage.
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| </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3 </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
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| <td> Fireball: ??/??/??
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| AOE Fire DPS:
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| 1/2/3 </td>
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| <td> 200/300/??? </td>
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| <td> ??/??/?? </td>
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| <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a AOE burn on the impact location. Can periodically shield itself or other nearby monsters. Always patrolling.
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| Nightmare: Fireball explosion radius and AOE burn is 50% larger.
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| </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 4 </td>
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| <td> 4 </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Spider|image=Spider.png|size=120px|rarity=-1}} </td>
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| <td> 11/14/19 </td>
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| <td> 40/???/??? </td>
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| <td> ??/??/?? </td>
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| <td> Spawns from a [[Spider#Spider Jar|Spider Jar]], only 3 spiders can be active per jar. [[Spider#Spider Jar|Spider Jars]] spawn an infinite amount of spiders until they are shattered. </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 2 </td>
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| <td> 2 </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
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| <td> 27/35/43
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| Gas Cloud DPS:
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| 2/3/4 </td>
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| <td> 300/400/??? </td>
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| <td> ??/??/?? </td>
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| <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. </td>
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| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
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| <td> 3 </td>
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| <td> 3 </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Gargoyle|image=Gargoyle.png|size=200px|rarity=-1}} </td>
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| <td> 18/24/36 </td>
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| <td> ???/???/??? </td>
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| <td> ??/??/?? </td>
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| <td> Flying unit, does a kick attack that inflicts a high amount of knockback. </td>
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| <td> [[Dungeon#Inferno|Inferno]] </td>
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| <td> 5 </td>
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| <td> 5 </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
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| <td> 16/22/28 </td>
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| <td> ???/???/??? </td>
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| <td> ??/??/?? </td>
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| <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions
| |
| Nightmare: Hitting it's electrified torso will return recoil damage.
| |
| </td>
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| <td> [[Dungeon#Inferno|Inferno]] </td>
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| <td> 5 </td>
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| <td> 5 </td>
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| </tr>
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|
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| </table>
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