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| <metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> | | <metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc> |
| | {{UpdateStatus|Monster Data}} |
| | {{EnemiesBar}} |
| | <!-- |
| | ==Difficulty Grades== |
| | There are currently 3 types of grades for monsters: |
| | *Common |
| | *<span class="colorrarityElite">Elite</span> (red features) |
| | *<span class="colorrarityNightmare"">Nightmare</span> (dark grey features) |
|
| |
|
| ==Enemies==
| | Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items. |
| All enemies have 3 variants:
| |
| *Common
| |
| *Elite
| |
| *Nightmare
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|
| |
|
| All variants give the same amount of XP and Adventure Points.
| | Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed. |
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| However, their health, damage, movement speed and loot table changes. Furthermore, some enemies can have special attacks or properties on Nightmare tier.
| | Furthermore, monsters inherit special attacks or properties on Nightmare grade. |
| | --> |
|
| |
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| These changes are separated with a "/".
| | == General Information == |
| ==Bosses== | |
| <br>
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
| |
| </tr>
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|
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|
| <tr>
| | Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units. |
| <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
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| <td> ???/???/??? </td>
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| <td> ???/???/??? </td>
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| <td> Summons an army of skeletons to its aid, curses players with different damage dealing debuffs, shoots homing projectiles </td>
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| <td> [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 20 </td>
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| <td> 20</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ???/???/??? </td>
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| <td> Blinks on the player, teleports around, stacks debuffs, does slam attack, can summon 3 Death Skulls </td>
| |
| <td> [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 20 </td>
| |
| <td> 20</td>
| |
| </tr>
| |
|
| |
|
| </table>
| | Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]]. |
|
| |
|
| ==Mini Bosses==
| | Unlike player characters, monsters' shields are always active, even during their attack animations. |
| <br>
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
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| </tr>
| |
|
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|
| <tr>
| | Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs. |
| <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> 800/???/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> Floats in the air, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
| |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 7 </td>
| |
| <td> 7</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> 800/???/??? </td>
| |
| <td> ???/???/??? </td>
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| <td> High health and moderate movement speed, protects itself with it's shield. Does either a 1 or 3 string combo attacks when close.</td>
| |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 7 </td>
| |
| <td> 7</td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Centaur|image=Centaur.png|size=150px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> High health and very fast movement speed. Has 2 types of damage dealing attacks. </td>
| |
| <td> [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 15 </td>
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| <td> 15</td>
| |
| </tr>
| |
|
| |
|
| </table>
| |
|
| |
|
| ==Enemies== | | ==Dummy== |
| <br>
| |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
| |
| </tr>
| |
|
| |
|
| <tr>
| | <div style="display:flex;align-items: center;"> |
| <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
| | <div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div> |
| <td> ???/???/??? </td>
| | <div>-22% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div> |
| <td> 50/???/??? </td>
| | <div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div> |
| <td> ???/???/??? </td>
| | <div>-12% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div> |
| <td> Flies, once close enough to the player, it starts charging up a dash attack. Before they attack their eyes change colour, the player can move sideways to dodge the attack.
| | <!--<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div> |
| Nightmare: Will do 2 dashes instead of 1.
| | <div>238% Physical Resistance<br> -25% Magic Resistance <br>0% Projectile Resistance</div>--></div> |
| </td>
| | |
| <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
| | ==Monsters== |
| <td> 3 </td>
| | |
| <td> 3</td>
| | {{#vardefine:suppress_color|#1A91C4}} |
| </tr>
| | |
| <tr>
| | <!-- |
| <td> {{Iconbox|Giant Dragon Fly|image=Giant Dragon Fly.png|size=120px|rarity=-1}} </td>
| | ===Legend=== |
| <td> ???/???/??? </td>
| | |
| <td> 50/???/??? </td>
| | Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information. |
| <td> ???/???/??? </td>
| | |
| <td> Flies, spits poisons globs that will do poison damage overtime. </td>
| | Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information. |
| <td> [[Dungeon#Crypt|Crypt]] </td>
| | |
| <td> 3 </td>
| | |
| <td> 3</td>
| | Examples: |
| </tr>
| | |
| <tr>
| | <span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span> |
| <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
| | |
| <td> ???/???/??? </td>
| | All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status. |
| <td> ???/???/??? </td>
| | |
| <td> ???/???/??? </td>
| | |
| <td> Every chest has a chance to be a Mimic. Sometimes when it's low health, it can close it's mouth again to look like a normal chest. It then needs to be hit until it dies. </td>
| | 15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span> |
| <td> [[Dungeon#Crypt|Crypt]] </td>
| | |
| <td> 3 </td>
| | All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status. |
| <td> 3 </td>
| | --> |
| </tr>
| | |
| <tr>
| | |
| <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
| | ===Bosses=== |
| <td> ???/???/??? </td>
| | See [[Boss#Bosses|Bosses]] |
| <td> 250/???/??? </td>
| | <br><br> |
| <td> ???/???/??? </td>
| | |
| <td> Emerges from the ground, slow movement speed, slow attacks </td>
| | ===Minibosses=== |
| <td> [[Dungeon#Crypt|Crypt]] </td>
| | See [[Miniboss#Minibosses|Minibosses]] |
| <td> 2 </td>
| | <br><br> |
| <td> 2 </td>
| | |
| </tr>
| | ===Monsters=== |
| <tr>
| | See [[Monsters|Monsters]] |
| <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
| | <br><br> |
| <td> ???/???/??? </td>
| | |
| <td> 100/200/??? </td>
| | ===Mimics=== |
| <td> ???/???/??? </td>
| | See [[Mimic#Mimics|Mimics]] |
| <td> Will shoot arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows back to back. Always patrolling </td>
| | <br><br> |
| <td> [[Dungeon#Crypt|Crypt]] </td>
| | |
| <td> 3 </td>
| | <!-- |
| <td> 3 </td>
| | ===Status Policies=== |
| </tr>
| | What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean. |
| <tr>
| | |
| <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
| | Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]]. |
| <td> ???/???/??? </td>
| | --> |
| <td> 200/300/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> Footman will assemble from their bones when the player walks into range. They have a vertical slash and diagonal slash attack.
| |
| Nightmare: Will sometimes attack twice in a row in quick succession.
| |
| </td>
| |
| <td> [[Dungeon#Crypt|Crypt]] </td>
| |
| <td> 3 </td>
| |
| <td> 3 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> 150/250/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> Guardsman will assemble from their bones when player walk into range. They have a vertical slash and diagonal slash attack.
| |
| Nightmare: Avoid hitting it's glowing shield, as you will incur recoil damage
| |
| </td>
| |
| <td> [[Dungeon#Crypt|Crypt]] </td>
| |
| <td> 3 </td>
| |
| <td> 3 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> 200/300/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> Slow movement speed. Uses a fireball as it's primary attack that will also do an AOE burn. When an ally or itself is low, it will shield the target. Always patrolling. </td>
| |
| <td> [[Dungeon#Crypt|Crypt]] </td>
| |
| <td> 4 </td>
| |
| <td> 4 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Spider|image=Spider.png|size=120px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> 40/???/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> Spawns up to a maximum of 3 spiders per [[Spider#Spider Jar|Spider Jar]] until it's broken. </td>
| |
| <td> [[Dungeon#Crypt|Crypt]] </td>
| |
| <td> 2 </td>
| |
| <td> 2 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> 300/400/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> Zombies will get close to the player and charge up a Poison Cloud that will follow the player. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito, it will start eating it becoming unaware of it's surroundings. </td>
| |
| <td> [[Dungeon#Crypt|Crypt]] </td>
| |
| <td> 3 </td>
| |
| <td> 3 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Gargoyle|image=Gargoyle.png|size=200px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> Flies, does a kick that knocks you back </td>
| |
| <td> [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 5 </td>
| |
| <td> 5 </td>
| |
| </tr>
| |
| <tr>
| |
| <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> ???/???/??? </td>
| |
| <td> Runs fast, does a jumping bite attack that can hit you on elevated positions
| |
| Nightmare: Avoid hitting the glowing bodyparts as you will incur recoil damage.
| |
| </td>
| |
| <td> [[Dungeon#Inferno|Inferno]] </td>
| |
| <td> 5 </td>
| |
| <td> 5 </td>
| |
| </tr>
| |
|
| |
| </table>
| |