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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Fighter | | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
| |type = 'A Master of Arms' | | |
| |strength = 15
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| |agility = 15
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| |will = 15
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| |knowledge = 15
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| |resourcefulness = 15
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| |health = 100 / 100
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| |weight limit = 0 / 0
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| |spell memory = 0 / 16
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
| The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.
| | |
| | [[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group. |
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| ==Class Info== | | ==Class Info== |
| | |
| | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
| | |
| | |
| | '''Weapon of choice:''' - Pretty much everything |
| | |
| | *Pros |
| | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| | **Well-rounded attributes. |
| | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| | *Cons |
| | **Dependent on equipment. |
| | **Cannot cast any spells. |
| | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
| | |
| | <tabber> |
| | |-|Perks= |
| | |
| | You can equip an additional perk every 5 levels. <br> |
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| | |
| | <br> |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| | |- |
| | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| | | {{:Fighter|desc=AdrenalineSpike}} |
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| | |- |
| | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| | | {{:Fighter|desc=Barricade}} |
| | | - |
| | |- |
| | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| | | {{:Fighter|desc=ComboAttack}} |
| | | - |
| | |- |
| | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| | | {{:Fighter|desc=Counterattack}} |
| | | - |
| | |- |
| | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| | | {{:Fighter|desc=DefenseMastery}} |
| | | - |
| | |- |
| | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| | | {{:Fighter|desc=DualWield}} |
| | | - |
| | |- |
| | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| | | {{:Fighter|desc=ProjectileResistance}} |
| | | - |
| | |- |
| | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| | | {{:Fighter|desc=ShieldMastery}} |
| | | - |
| | |- |
| | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| | | {{:Fighter|desc=Slayer}} |
| | | - |
| | |- |
| | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| | | {{:Fighter|desc=Swift}} |
| | | - |
| | |- |
| | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| | | {{:Fighter|desc=SwordMastery}} |
| | | - |
| | |- |
| | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| | | {{:Fighter|desc=WeaponMastery}} |
| | | - |
| | |} |
| <br> | | <br> |
| '''Weapon of choice:''' Daggers.
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| <br>+Can equip most weapons & armors.
| | |-|Skills= |
| <br>+Well-rounded attributes.
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| <br>+Has the ability to sprint.
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|
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|
| <br>-Dependent on equipment.
| | You can equip a total of 2 skills. |
| <br>-Cannot cast any spells.
| |
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| ==Fighter Perks==
| |
| You can equip an additional perk every 5 levels.
| |
| Currently maxed out at Level 15 so a total of 4 perks can be equipped.
| |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Barricade.png|link=|x96px]] Barricade </td>
| | | {{:Fighter|desc=AdrenalineRush}} |
| <td> When in a defensive stance, the defense rating bonus is increased by 5%.</td>
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Combo Attack.png|link=|x96px]] Combo Attack </td>
| | | {{:Fighter|desc=Breakthrough}} |
| <td> Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.</td>
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Counterattack.png|link=|x96px]] Counterattack </td>
| | | {{:Fighter|desc=PerfectBlock}} |
| <td> Successful defense increases the movement speed and attack speed by 10% for 3 seconds. </td>
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Defense Expert.png|link=|x96px]] Defense Expert </td>
| | | {{:Fighter|desc=SecondWind}} |
| <td> Increases AR acquired from armor by 10%. </td>
| | | - |
| </tr>
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| <tr>
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Dual Wield.png|link=|x96px]] Dual Wield </td>
| | | {{:Fighter|desc=ShieldSlam}} |
| <td> Equipping weapons in both hands increases attack speed by 7%. </td>
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Projectile Resistance.png|link=|x96px]] Projectile Resistance </td>
| | | {{:Fighter|desc=Sprint}} |
| <td> Reduces damage taken from projectiles by 10%. </td>
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Shield Expert.png|link=|x96px]] Shield Expert </td>
| | | {{:Fighter|desc=Taunt}} |
| <td> Increases movement speed by 5% when in a defensive stance. </td>
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Swift.png|link=|x96px]] Swift </td>
| | | {{:Fighter|desc=VictoryStrike}} |
| <td> Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. </td>
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| </tr>
| | |} |
| <tr>
| | <br> |
| <td style=" text-align:left; padding-left:45px"> [[File:Perk Weapon Mastery.png|link=|x96px]] Weapon Mastery </td>
| |
| <td> All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons. </td>
| |
| </tr>
| |
| </table> | |
|
| |
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| ==Fighter Skills==
| | |-|Gear= |
| You can have a total of 2 skills.
| | {{ListGearForClass|{{PAGENAME}}}} |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | |
| <tr>
| | |-|Stats= |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | <br> |
| </tr>
| | |
| <tr>
| | |-|Tips= |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td>
| | |
| <td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.</td>
| | - Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights. |
| </tr>
| | |
| <tr>
| | - Use your shield not only to block melee attacks, but also projectiles like arrows and spells. |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Breakthrough.png|link=|x96px]] Breakthrough </td>
| | |
| <td> Removes debuffs that slow all movement speeds. </td>
| | - Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires. |
| </tr>
| | |
| <tr>
| | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td>
| | |
| <td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. During the raid you will have one stack of this skill.</td>
| | </tabber> |
| </tr>
| | |
| <tr>
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Sprint.png]] Sprint </td>
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| <td> Movement speed is greatly increased for a short duration. </td>
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
| </tr>
| | |
| <tr>
| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Taunt.png|link=|x96px]] Taunt </td>
| | |
| <td> Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. </td>
| | |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
| </tr>
| | |
| <tr>
| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
| <td style=" text-align:left; padding-left:45px"> [[File:Skill Victory Strike.png|link=|x96px]] Victory Strike </td>
| | |
| <td> The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. </td>
| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. |
| </tr>
| | |
| </table> | | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
| | |
| | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
| | |
| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
| | |
| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
| | |
| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
| | |
| | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
| | |
| | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
| | |
| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
| | |
| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. |
| | |
| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
| | |
| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
| | |
| | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
| | |
| | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
| | |
| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
| | |
| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |