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m (→‎Fighter Perks: correcting minor spelling mistakes)
m (weapon mastery -5% mpb)
 
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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Fighter
{{Infobox Class|{{PAGENAME}}|'A Master of Arms'}}
|type        = 'A Master of Arms'
 
|strength    = 15
|agility    = 15
|will        = 15
|knowledge  = 15
|resourcefulness    = 15
|health    = 100 / 100
|weight limit    = 0 / 0
|spell memory    = 0 / 16
|utility effectiveness    = 0
}}
==Description==
==Description==
The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. Weapon of choice - Pretty much everything.
 
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.


==Class Info==
==Class Info==
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
'''Weapon of choice:''' - Pretty much everything
*Pros
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game.
**Well-rounded attributes.
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.
*Cons
**Dependent on equipment.
**Cannot cast any spells.
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.
<tabber>
|-|Perks=
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
|-
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike
| {{:Fighter|desc=AdrenalineSpike}}
| {{Ability_Data|AdrenalineSpike|Cooldown}}
|-
| [[File:Perk Barricade.png|link=|96px]] <br> Barricade
| {{:Fighter|desc=Barricade}}
| -
|-
| [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack
| {{:Fighter|desc=ComboAttack}}
| -
|-
| [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack
| {{:Fighter|desc=Counterattack}}
| -
|-
| [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery
| {{:Fighter|desc=DefenseMastery}}
| -
|-
| [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield
| {{:Fighter|desc=DualWield}}
| -
|-
| [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance
| {{:Fighter|desc=ProjectileResistance}}
| -
|-
| [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery
| {{:Fighter|desc=ShieldMastery}}
| -
|-
| [[File:Perk_Slayer.png|link=|96px]] <br> Slayer
| {{:Fighter|desc=Slayer}}
| -
|-
| [[File:Perk Swift.png|link=|96px]] <br> Swift
| {{:Fighter|desc=Swift}}
| -
|-
| [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery
| {{:Fighter|desc=SwordMastery}}
| -
|-
| [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery
| {{:Fighter|desc=WeaponMastery}}
| -
|}
<br>
<br>
'''Weapon of choice:''' Daggers.


<br>+Can equip most weapons & armors.
|-|Skills=
<br>+Well-rounded attributes.
<br>+Has the ability to sprint.


<br>-Dependent on equipment.
You can equip a total of 2 skills.
<br>-Cannot cast any spells.


==Fighter Perks==
You can equip an additional perk every 5 levels. 
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<tr>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
</tr>
|-
<tr>
| [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush
<td style=" text-align:left; padding-left:45px"> [[File:Perk Barricade.png|link=|x96px]] Barricade </td>
| {{:Fighter|desc=AdrenalineRush}}
<td> When in a defensive stance, the defense rating bonus is increased by 5%.</td>
| {{Ability_Data|AdrenalineRush|SkillCooldown}}
</tr>
|-
    <tr>
| [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough
<td style=" text-align:left; padding-left:45px"> [[File:Perk Combo Attack.png|link=|x96px]] Combo Attack </td>
| {{:Fighter|desc=Breakthrough}}
<td> Physical attack power temporarily increases by 10% with each successful melee attack withing 3 seconds.</td>
| {{Ability_Data|Breakthrough|SkillCooldown}}
</tr>
|-
    <tr>
| [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block
<td style=" text-align:left; padding-left:45px"> [[File:Perk Counterattack.png|link=|x96px]] Counterattack </td>
| {{:Fighter|desc=PerfectBlock}}
<td> Successful defense increases the movement speed and attack speed by 10% for 3 seconds. </td>
| {{Ability_Data|PerfectBlock|SkillCooldown}}
</tr>
|-
        <tr>
| [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind
<td style=" text-align:left; padding-left:45px"> [[File:Perk Defense Expert.png|link=|x96px]] Defense Expert </td>
| {{:Fighter|desc=SecondWind}}
<td> Increases AR acquired from armor by 10%. </td>
| -
</tr>
|- <!-- Shield slam data bugged, has to be manually written-->
        <tr>
| [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam
<td style=" text-align:left; padding-left:45px"> [[File:Perk Dual Wield.png|link=|x96px]] Dual Wield </td>
| {{:Fighter|desc=ShieldSlam}}
<td> Equipping weapons in both hands increases attack speed by 7%. </td>
| {{Ability_Data|ShieldSlam|SkillCooldown}}
</tr>
|-
        <tr>
| [[File:Skill Sprint.png|link=|x96px]] <br> Sprint
<td style=" text-align:left; padding-left:45px"> [[File:Perk Projectile Resistance.png|link=|x96px]] Projectile Resistance </td>
| {{:Fighter|desc=Sprint}}
<td> Reduces damage taken from projectiles by 10%. </td>
| {{Ability_Data|Sprint|SkillCooldown}}
</tr>
|-
        <tr>
| [[File:Skill Taunt.png|link=|x96px]] <br> Taunt
<td style=" text-align:left; padding-left:45px"> [[File:Perk Shield Expert.png|link=|x96px]] Shield Expert </td>
| {{:Fighter|desc=Taunt}}
<td> Increases movement speed by 5% when in a defensive stance. </td>
| {{Ability_Data|Taunt|SkillCooldown}}
</tr>
|-
        <tr>
| [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike
<td style=" text-align:left; padding-left:45px"> [[File:Perk Swift.png|link=|x96px]] Swift </td>
| {{:Fighter|desc=VictoryStrike}}
<td> Reduces the base movement speed penalty from eqipped armor by -20%. Not applicable to additional modifiers. </td>
| {{Ability_Data|VictoryStrike|SkillCooldown}}
</tr>
|}
    <tr>
<br>
<td style=" text-align:left; padding-left:45px"> [[File:Perk Weapon Mastery.png|link=|x96px]] Weapon Mastery </td>
<td> All primary and secondary weapons are available regardless of class requirements. A 20% physical damage penalty is applied for all non-native weapons. </td>
</tr>
</table>


==Fighter Skills==
|-|Gear=
You can have a total of 2 skills.
{{ListGearForClass|{{PAGENAME}}}}
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
 
<tr>
|-|Stats=
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
{{GenerateDetailsPage|{{PAGENAME}}}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<br>
</tr>
 
<tr>
|-|Tips=
<td style=" text-align:left; padding-left:45px"> [[File:Skill Adrenaline Rush.png|link=|x96px]] Adrenaline Rush </td>
 
<td> Increases your attack speed by 25% for 6 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. This skill can be used once per raid.</td>
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
</tr>
 
    <tr>
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.
<td style=" text-align:left; padding-left:45px"> [[File:Skill Breakthrough.png|link=|x96px]] Breakthrough </td>
 
<td> Removes debuffs that slow all movement speeds. </td>
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.
</tr>
 
    <tr>
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
<td style=" text-align:left; padding-left:45px"> [[File:Skill Second Wind.png|link=|x96px]] Second Wind </td>
 
<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. This skill can be used once per raid.</td>
</tabber>
</tr>
 
    <tr>
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
<td style=" text-align:left; padding-left:45px"> [[File:Skill Sprint.png]] Sprint </td>
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
<td> Movement speed is greatly increased for a short duration. </td>
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br>
</tr>
 
    <tr>
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.
<td style=" text-align:left; padding-left:45px"> [[File:Skill Taunt.png|link=|x96px]] Taunt </td>
 
<td> Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 10% for 7 seconds. </td>
|comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
</tr>
 
    <tr>
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.
<td style=" text-align:left; padding-left:45px"> [[File:Skill Victory Strike.png|link=|x96px]] Victory Strike </td>
 
<td> The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. </td>
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor.
</tr>
 
</table>
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields)
 
|projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}.
 
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]].
 
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields)
 
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.
 
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.
 
|weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.
 
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.
 
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}.
 
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.
 
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.
 
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards.  
 
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.
 
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.
 
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}.
 
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 03:48, 27 October 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.

Fighter.png
Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15

Health
115

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.


Weapon of choice: - Pretty much everything

  • Pros
    • Can equip most weapons and armors. With Weapon Mastery perk, can equip any weapon in the game.
    • Well-rounded attributes.
    • Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.
  • Cons
    • Dependent on equipment.
    • Cannot cast any spells.
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Adrenaline Spike.png
Adrenaline Spike
When your health goes below 40%, gain 15% Action Speed for 12s.
60s
Perk Barricade.png
Barricade
While in defensive stance, gain 50 Armor Rating and 50 Magical Resistance. -
Perk Combo Attack.png
Combo Attack
When you successfully melee attack consecutively within 2s, gain 10% Physical Power Bonus for 2s.
(Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
-
Perk Counterattack.png
Counterattack
When you successfully block an attack, gain 10% Move Speed Bonus and 10% Action Speed for 3s. -
Perk Defense Expert.png
Defense Mastery
Gain an additional 10% Item Armor Rating Bonus from equipped armor. -
Perk Dual Wield.png
Dual Wield
While you have weapons equipped in both hands, gain 10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)
-
Perk Projectile Resistance.png
Projectile Resistance
Gain 10% Projectile Damage Reduction. -
Perk Shield Expert.png
Shield Mastery
While in defensive stance, gain 10% Move Speed Bonus. When you successfully block an attack, gain 50% Action Speed towards your next block or attack.
Despite the name, this perk applies to any weapon with a defensive stance, including the Longsword and Flute.
-
Perk Slayer.png
Slayer
While holding a weapon in each hand, gain 5 Physical Buff Weapon Damage and lose the ability to equip plate armor.
(works with all secondary weapons, excluding lanterns and shields)
-
Perk Swift.png
Swift
Gain -30% Armor Speed Penalty Bonus. Not applicable to additional speed modifiers. -
Perk Sword Mastery.png
Sword Mastery
When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword. -
Perk Weapon Mastery.png
Weapon Mastery
Gain the ablity to use any weapon. While using non-native weapon to your class, lose -5% Physical Power Bonus and -5% Magical Power Bonus on the weapon. -


You can equip a total of 2 skills.


Name Description Cooldown
Skill Adrenaline Rush.png
Adrenaline Rush
Gain 15% Action Speed for 8s. After the duration ends, lose -8% Action Speed and -4% Move Speed Bonus for 2s. 28s
Skill Breakthrough.png
Breakthrough
Remove and become immune to Debuffs that slow move speed and become knockback immune for 10s. 24s
Skill Perfect Block.png
Perfect Block
Gain 5 Impact Resistance for 6s. 7s
Skill Second Wind.png
Second Wind
Recover 40% Percent Max Health Healing over 12s. Additionally, Second Wind removes the negative effects of the Adrenaline Rush.
Has 1 use. Can be Recharged at the rate of a Tier 5 Skill.
-
Skill Shield Slam.png
Shield Slam
When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical Damage (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 7s
Skill Sprint.png
Sprint
Gain 3 stacks of Momentum, granting 15 Move Speed Add per stack. Lose 1 stack every 2s. 28s
Skill Taunt.png
Taunt
Increases the aggro value to all monsters within a 7.5m area by 50%. Gain 10% Physical Damage Reduction and 10% Magical Damage Reduction for 8s. 18s
Skill Victory Strike.png
Victory Strike
Your next attack within 10s deals an additional 20% Physical Power Bonus. If the target dies from this attack, heal for 15% Percent Max Health Healing. 24s


Hand/Slot Type Weapons
Main Hand + Two Handed
Battle Axe • Crossbow • Halberd • Longsword • Pavise • Spear • Zweihander
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back


These Stats do not include starting armor.

Stat Name Base Stats
Strength 15
Vigor 15
Agility 15
Dexterity 15
Will 15
Knowledge 15
Resourcefulness 15
Health
Memory Capacity 9
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 0%
Spell Recovery Bonus 65.5%
Move Speed 300 ( 100% )
Action Speed 0%
Manual Dexterity 0%
Spell Casting Speed 0%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Persuasiveness 15
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 5%
        From Resist Rating 30 ( 5% )
        From Bonuses 0%
Physical Power Bonus 0%
        From Physical Power 15 ( 0% )
        From Bonuses 0%
Magic Power Bonus 0%
        From Magic Power 15 ( 0% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.

- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.