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| {{Infobox Class|{{PAGENAME}}|'A Guardian Angel'|Yes}} | | {{Infobox Class|{{PAGENAME}}|'A Guardian Angel'|Yes}} |
| ==Description== | | ==Description== |
Revision as of 04:39, 17 July 2024
Description
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle
Class Info
Weapon of choice: Blunt weapons such as maces
- Pros
- Only class with the ability to resurrect fallen allies without the need of a Sacrificial Altar.
- Access to powerful buffs and protection spells.
- Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.
- Beginner-friendly through the ability to heal others and self non-Recoverable HP, allowing them and their team to take a couple of hits without being in danger.
- Good room clearing ability with the Holy Purification skill.
- Able to wield most shields.
- Access to some Plate Armor and unique defensive Perks.
- Excels in parties seeking to fight Bosses.
- High Magical Interaction Speed for fast shrine use and portal opening.
- Cons
- Slow attack speed and slowest Regular Interaction Speed.
- Slow base movement speed.
- No movement skills.
- Limited choices of weapons with no ranged choices (except for spells).
- Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for fast recovery.
- Slow base spell casting speed.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
You can equip a total of 2 skills.
Divine Protection |
Receive the blessing of the divine and gain 30% Physical Damage Reduction for 4s. |
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45s |
Holy Purification |
After casting for 1.5s, deal 100 Divine Magical Base Damage to all Undead Monsters within 7.5m. |
100% Scaling |
45s |
Judgement |
After casting for 0.75s, instantly deal 25 Divine Magical Base Damage to a target, causing them to suffer -30% Move Speed Bonus for 2s. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. |
100% Scaling |
28s |
Smite |
When activated, your melee physical attacks deal an additional instance of 10 Divine Magical Base Damage for 7s. This new instance never benefits from Hit Location Bonus. |
75% Scaling |
18s |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
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Spell Memory 2 |
Allows you to memorize spells to use in the dungeon. |
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The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
All Cleric spells have 7m range (note that Sanctuary does not have a cast range, but rather an aura radius)
Tier 1
Protection |
Target receives a 20 Physical Shield for 20s. Casts to self if no target is found. |
0% Scaling |
0.75s |
5 Casts |
Bless |
Target gains 3 Strength, 3 Agility, and 3 Will for 30s. Casts to self if no target is found. |
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0.75s |
5 Casts |
Tier 2
Divine Strike |
The target gains 5 Divine Strike Damage for 20s. Casts to self if no target is found. |
1s |
4 Casts |
Cleanse |
Removes all harmful magic effects from the target. Casts to self if no target is found. Several debuffs are not removeable. Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, ... Confirmed debuffs that cannot be cleansed: Lich curses (bug), ... |
1s |
5 Casts |
Tier 3
Lesser Heal |
Heal the target for 15 Magical Base Healing. Casts to self if no target is found. |
100% Scaling |
1.25s |
3 Casts |
Bind |
Binds the target in place for 0.75s. |
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1s |
4 Casts |
Tier 4
Holy Strike |
Creates an AoE burst of light in a specified area that hits all targets within 1m (including friendly targets) after a 0.5s delay, dealing 4 and disorienting their vision over 20 Divine Magical Base Damage. |
100% Scaling |
2s |
4 Casts |
Tier 5
Tier 6
Tier 7
Tier 8
Resurrection |
Target a fallen ally to Channel while remaining still, reviving them after 20s, but causing them to suffer -99% Percent Max Health Healing on revival.
The corpse must have a soul heart |
2.75s |
1 Cast |
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
[[]] |
Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.
- Pre-buff your team before a PvP encounter.
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.
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