From Dark and Darker Wiki
-
Dexterity 2
-
-
Strength 2
-
-
Knowledge 2
-
-
Physical Gear Weapon Damage 2
-
-
Gear Magical Damage 6
-
-
Move Speed -15
-
-
Magical Penetration 10%
-
Weapon Type:
MagicStuff
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
8.85x8.85x8.85
Infused with the essence of a Cyclops eye, merging the undeniable strength with the mysteries of arcane magic.
Magical Weapons
Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.
Damage Scaling
The Physical part of the Base Weapon Damage scales 100% with physical power bonus.
The Magical part of the Base Weapon Damage scales 100% with magic power bonus.
Hitbox
Height: 8.85
Width: 8.85
Depth: 8.85
Combo
Attack Times
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |