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| {{Infobox Class | | <noinclude> |
| |name = Warlock | | {{UpdateStatus|Class Data}} |
| |type =
| | {{Infobox Class|{{PAGENAME}}|'Master of the Dark Arts'|Yes}} |
| |strength = 13
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| |agility = 14
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| |will = 23
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| |knowledge = 15
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| |resourcefulness = 10
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| |health = 96
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| |weight limit = 0 / 0 | |
| |spell memory = 0 / 9 | |
| |utility effectiveness = 0
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| }} | |
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| The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.
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| ==Description== | | ==Description== |
| Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog | | The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery. |
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| | ==Class Info== |
| | The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery. |
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| ==Class Info==
| | '''Weapon of choice''' - Swords or Spellbook |
| <br>
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| '''Weapon of choice:''' A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build. | |
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| *Pros | | *Pros |
| **Spells cost health, not charges. | | **Cast curses to debilitate targets. |
| **Can somewhat competently use spells and melee in conjunction. | | **Access to multiple physical weapons. |
| | **High melee burst damage. (Blow of Corruption skill) |
| | **Access to anti-healing. |
| | **Access to self-healing. (Torture Mastery & Vampirism perk) |
| | **Great at killing bosses. |
| *Cons | | *Cons |
| **Spells costing health can be risky. | | **Uses health when casting spells. |
| | **Consuming too much health causes death. |
| | **Highly susceptible to range. |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
| You can equip an additional perk every 5 levels. | | |
| | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td>
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| <td> Will is increased by 10%.</td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Dark Enhancement.png|link=|x96px]] <br> Dark Enhancement </td>
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| <td> Dark magic spells have 10% increased magic damage. (Currently non-functional). </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td>
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| <td> If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td>
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| <td> Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Soul Collector.png|link=|x96px]] <br> Soul Collector </td>
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| <td> When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td>
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| <td> Curse of Pain and Power of Sacrifice inflicted upon enemies restores 1 HP to the caster with each instance of damage-over-time dealt. Hellfire will also heal 1 HP to the caster with each instance of damage dealt, but only if the target is currently afflicted with Curse of Pain.</td>
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| </tr>
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| </table>
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| <br>
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| |-|Skills=
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| You can equip a total of 2 skills.
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
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| <td> Allows you to memorize spells to use in the dungeon. </td>
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| <td> / </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
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| <td> For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
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| <td> The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. </td>
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| <td> 15s </td>
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| </tr>
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| </table>
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| <br>
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| |-|Spells=
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| The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
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| Warlock spells cost 3 health to cast.
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| <br>
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| ===Tier 1===
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit / Cost </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td>
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| <td> Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. </td>
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| <td> 1s </td>
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| <td> 3 </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td>
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| <td>Weakens the target for 10 seconds. <br> Weaken: Reduces base stats by 20%.</td>
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| <td> 1s </td>
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| <td> 3 </td>
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| </tr>
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| </table>
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| <br>
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| ===Tier 2===
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit / Cost </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td>
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| <td> Instantly deals 10 magic damage to the target and curses them with Agony.
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|
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| Agony: Receive a total of 10 magic damage distributed over 8 seconds. </td>
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| <td> 1s </td>
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| <td> 4 </td>
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| </tr>
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| </table>
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| <br>
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| ===Tier 4===
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit / Cost </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td>
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| <td> Summons eternal hellfire and blasts it towards the aiming point. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. </td>
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| <td> 2s </td>
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| <td> 8 </td>
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| </tr>
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| </table>
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| <br> | | <br> |
| |-|Gear= | | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| Weapons
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <br>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> [[Spellbook]], [[Wizard Staff]], [[Zweihander]], [[Longsword]], [[Quarterstaff]], [[Halberd]], [[Bardiche]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> [[Crystal Ball]], [[Falchion]], [[Torch]], [[Rondel Dagger]], [[Crystal Sword]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> </td>
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| </tr>
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| </table>
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| <br>
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| Armors
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> Occultist Hood, Shadow Hood </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> [[Warden Outfit]] Adventurer Tunic </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td>[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ; </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> [[Riveted Gloves]], [[Leather Gloves]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> Occultist Boots, [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
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| </tr>
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| </table>
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| | |
| |-|Stats=
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| These [[stats]] do not include the starting armor
| |
| <table style="padding: 10px;">
| |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
| |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
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| |- | | |- |
| |Strength || style="text-align:right; color: rgb(132,176,5)" | 13 | | | [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic |
| | | {{:Warlock|desc=Antimagic}} |
| | | - |
| |- | | |- |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 14 | | | [[File:Perk Curse_Mastery.png|link=|96px]] <br> Curse Mastery |
| | | Gain additional base duration towards all curses you cast. |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details |
| |- | | |- |
| |Will|| style="text-align:right;color: rgb(132,176,5)" | 23
| | | style="border:0px;" | Alters curses to use a new [[Statuses|Status]] effect which have extended duration: |
| | Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} <br> |
| | Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} <br> |
| | Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} <br> |
| | |
| | This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) <br><br> |
| | ''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.'' |
| | |} |
| | | - |
| |- | | |- |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 15 | | | [[File:Perk Dark Enhancement.png|link=|96px]] <br> Dark Enhancement |
| | | {{:Warlock|desc=DarkEnhancement}} |
| | | - |
| |- | | |- |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 10 | | | [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection |
| | | {{:Warlock|desc=DarkReflection}} |
| | | {{Ability_Data|DarkReflection|Cooldown}} |
| |- | | |- |
| |Health|| style="text-align:right;color: rgb(132,176,5)" | 96 | | | [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor |
| | | {{:Warlock|desc=DemonArmor}} |
| | | - |
| |- | | |- |
| |Weight Limit|| style="text-align:right;" | 0 | | | [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament |
| | | {{:Warlock|desc=ImmortalLament}} |
| | | - |
| |- | | |- |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 9 | | | [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge |
| | | {{:Warlock|desc=InfernalPledge}} |
| | | - |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0 | | | [[File:Perk Malice.png|link=|96px]] <br> Malice |
| | | {{:Warlock|desc=Malice}} |
| | | - |
| |- | | |- |
| |Move Speed|| style="text-align:right;color: rgb(132,176,5)" | +0% | | | [[File:Perk Shadow_Touch.png|link=|96px]] <br> Shadow Touch |
| | | {{:Warlock|desc=ShadowTouch}} |
| | | - |
| |- | | |- |
| |Action Speed|| style="text-align:right;color: rgb(132,176,5)" | TBA | | | [[File:Perk Soul Collector.png|link=|96px]] <br> Soul Collector |
| | | {{:Warlock|desc=SoulCollector}} |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details |
| |- | | |- |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -25%
| | | style="border:0px;" | Can be activated by perks, skills, and spells. <br> Can't obtain Darkness Shards from targets that do not give experience. |
| | |} |
| | | - |
| |- | | |- |
| |Equip Speed|| style="text-align:right;color: rgb(132,176,5)" | +0% | | | [[File:Perk Torture Mastery.png|link=|96px]] <br> Torture Mastery |
| | | {{:Warlock|desc=TortureMastery}} |
| | | - |
| |- | | |- |
| |Regular Interaction Speed|| style="text-align:right;" | TBA | | | [[File:Perk Vampirism.png|link=|96px]] <br> Vampirism |
| | | {{:Warlock|desc=Vampirism}} |
| | | - |
| | |} |
| | <br> |
| | |
| | |-|Skills= |
| | |
| | You can equip a total of 2 skills. |
| | |
| | <br> |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | +0% | | | [[File:Skill Blood Pact.png|link=|96px]] <br> Blood Pact |
| | | {{:Warlock|desc=BloodPact}} |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Blood Pact Details |
| |- | | |- |
| |Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | +8% | | | style="border:0px;" | Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands. |
| | | style="border:0px;" | Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts [[Warlock#Spells-0|Bolt of Darkness]]. |
| | |- |
| | |} |
| | | {{Ability_Data|BloodPact|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right; color: rgb(132,176,5)" | -7% | | | [[File:Skill Unbind.png|link=|96px]] <br> Unbind |
| | | {{:Warlock|desc=Unbind}} |
| | | - |
| |- | | |- |
| |Armor Penetration|| style="text-align:right;" | 0% | | | [[File:Skill_Exploitation_Strike.png|link=|96px]] <br> Exploitation Strike |
| | | {{:Warlock|desc=ExploitationStrike}} |
| | | {{Ability_Data|ExploitationStrike|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Blow of Corruption.png|link=|96px]] <br> Blow of Corruption |
| | | {{:Warlock|desc=BlowOfCorruption}} |
| | | {{Ability_Data|BlowOfCorruption|SkillCooldown}} |
| |- | | |- |
| |Headshot Reduction|| style="text-align:right;" | 0% | | | [[File:Skill Dark Offering.png|link=|96px]] <br> Dark Offering |
| | | {{:Warlock|desc=DarkOffering}} |
| | | {{Ability_Data|DarkOffering|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize |
| | | {{:Warlock|desc=Phantomize}} |
| | | {{Ability_Data|Phantomize|SkillCooldown}} |
| |- | | |- |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | TBA | | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory |
| | | {{:Warlock|desc=SpellMemory}} |
| | | - |
| |- | | |- |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | TBA | | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory II |
| | | {{:Warlock|desc=SpellMemory2}} |
| | | - |
| | |} |
| | <br> |
| | |
| | |-|Spells= |
| | |
| | The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. <br> Warlock spells cost health to cast. |
| | |
| | All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters). |
| | |
| | <br> |
| | '''Spell Types''': |
| | |
| | {{Element|Dark}} <br> |
| | {{Element|Evil}} <br> |
| | {{Element|Fire}} <br> |
| | <br> |
| | |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Tier |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | [[Damage#Health Cost|Health Cost]] |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA | | | [[File:Spell Power of Sacrifice.png|link=|96px]] <br> Power of Sacrifice |
| | | {{:Warlock|desc=PowerOfSacrifice}} |
| | | {{Ability_Data|PowerOfSacrifice|SpellTier}} |
| | | {{Ability_Data|PowerOfSacrifice|CastingTime}} |
| | | {{Ability_Data|PowerOfSacrifice|HealthCost}} |
| |- | | |- |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 14.3% | | | [[File:Spell Curse of Weakness.png|link=|96px]] <br> Curse of Weakness |
| | | {{:Warlock|desc=CurseOfWeakness}} |
| | | {{Ability_Data|CurseOfWeakness|SpellTier}} |
| | | {{Ability_Data|CurseOfWeakness|CastingTime}} |
| | | {{Ability_Data|CurseOfWeakness|HealthCost}} |
| |- | | |- |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | TBA | | | [[File:Spell Bolt_of_Darkness.png|link=|96px]] <br> Bolt of Darkness |
| | | {{:Warlock|desc=BoltOfDarkness}} |
| | | {{Ability_Data|BoltOfDarkness|SpellTier}} |
| | | {{Ability_Data|BoltOfDarkness|CastingTime}} |
| | | {{Ability_Data|BoltOfDarkness|HealthCost}} |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA | | | [[File:Spell Curse of Pain.png|link=|96px]] <br> Curse of Pain |
| | | {{:Warlock|desc=CurseOfPain}} |
| | | {{Ability_Data|CurseOfPain|SpellTier}} |
| | | {{Ability_Data|CurseOfPain|CastingTime}} |
| | | {{Ability_Data|CurseOfPain|HealthCost}} |
| |- | | |- |
| |Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -6% | | | [[File:Spell Bloodstained_Blade.png|link=|96px]] <br> Bloodstained Blade |
| | | {{:Warlock|desc=BloodstainedBlade}} |
| | | {{Ability_Data|BloodstainedBlade|SpellTier}} |
| | | {{Ability_Data|BloodstainedBlade|CastingTime}} |
| | | {{Ability_Data|BloodstainedBlade|HealthCost}} |
| |- | | |- |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | TBA | | | [[File:Spell_Spell_Predation.png|link=|96px]] <br> Spell Predation |
| | | {{:Warlock|desc=SpellPredation}} |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Darkness Shards |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA | | | style="border:0px;" | Each Darkness Shard grants a {{Ability_Data|SpellPredation|DarkPowerBonus}} and can store up to {{Ability_Data|SpellPredation|MaximumStacks}}. This effect is consumed when casting a dark spell. |
| | |} |
| | | {{Ability_Data|SpellPredation|SpellTier}} |
| | | {{Ability_Data|SpellPredation|CastingTime}} |
| | | {{Ability_Data|SpellPredation|HealthCost}} |
| | <!-- CURRENTLY TAKEN OUT OF THE GAME |
| |- | | |- |
| |Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 24% | | | [[File:Spell Evil_Eye.png|link=|96px]] <br> Evil Eye |
| | | {{:Warlock|desc=EvilEye}} |
| | | {{Ability_Data|EvilEye|SpellTier}} |
| | | {{Ability_Data|BloodstainedBlade|Range}} |
| | | {{Ability_Data|EvilEye|CastingTime}} |
| | | {{Ability_Data|EvilEye|HealthCost}} |
| | --> |
| |- | | |- |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | TBA | | | [[File:Spell Ray_of_Darkness.png|link=|96px]] <br> Ray of Darkness |
| | | {{:Warlock|desc=RayOfDarkness}} |
| | | {{Ability_Data|RayOfDarkness|SpellTier}} |
| | | {{Ability_Data|RayOfDarkness|CastingTime}} |
| | | {{Ability_Data|RayOfDarkness|HealthCost}} |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA | | | [[File:Spell Life_Drain.png|link=|96px]] <br> Life Drain |
| | | {{:Warlock|desc=LifeDrain}} |
| | | {{Ability_Data|LifeDrain|SpellTier}} |
| | | {{Ability_Data|LifeDrain|CastingTime}} |
| | | {{Ability_Data|LifeDrain|HealthCost}} |
| |- | | |- |
| |Primary Weapon|| style="text-align:right;" | 0 | | | [[File:Spell Hellfire.png|link=|96px]] <br> Hellfire |
| | | {{:Warlock|desc=Hellfire}} |
| | | {{Ability_Data|Hellfire|SpellTier}} |
| | | {{Ability_Data|Hellfire|CastingTime}} |
| | | {{Ability_Data|Hellfire|HealthCost}} |
| |- | | |- |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt) | | | [[File:Spell_Flame_Walker.png|link=|96px]] <br> Flame Walker |
| | | {{:Warlock|desc=FlameWalker}} |
| | | {{Ability_Data|FlameWalker|SpellTier}} |
| | | {{Ability_Data|FlameWalker|CastingTime}} |
| | | {{Ability_Data|FlameWalker|HealthCost}} |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt) | | | [[File:Spell_Eldritch_Shield.png|link=|96px]] <br> Eldritch Shield |
| | | {{:Warlock|desc=EldritchShield}} |
| | | {{Ability_Data|EldritchShield|SpellTier}} |
| | | {{Ability_Data|EldritchShield|CastingTime}} |
| | | {{Ability_Data|EldritchShield|HealthCost}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0 | | | [[File:Spell Summon_Hydra.png|link=|96px]] <br> Summon Hydra |
| |- | | | {{:Warlock|desc=SummonHydra}} |
| |Impact Power|| style="text-align:right;" | 0 | | | {{Ability_Data|SummonHydra|SpellTier}} |
| |- | | | {{Ability_Data|SummonHydra|CastingTime}} |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1 | | | {{Ability_Data|SummonHydra|HealthCost}} |
| |-
| | |} |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0 | | <br> |
| | |
| | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
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| |
|
| |} | | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
|
| |
|
| <br> | | <br> |
| | |
| |-|Tips= | | |-|Tips= |
|
| |
|
| - Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. | | - Warlocks don't rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. |
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|
| - Power of sacrifice could be a better buff for classes with a higher health pool (like the barbarian), and may be a good offensive spell against opponents who do not rely on physical damage or are safely out of reach. | | - Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard. |
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| |
|
| |-|Patch Notes=
| | - Torture Mastery will heal you when dealing damage with Curse of Pain '''and''' Power of Sacrifice, and will benefit from Magical Healing on your gear. |
|
| |
|
| '''2023/08/14 Early Access Hotfix #3'''
| | - Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt. |
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| |
|
| - Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s. | | - Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing. |
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| |
|
| '''2023/08/07 Early Access Launch'''
| | - Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you. |
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| - Warlock Added | | - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. |
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|
| '''2023/07/11 Warlock First Look'''
| |
| </tabber> | | </tabber> |
| | |
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | |
| | </noinclude> |
| | <includeonly> |
| | {{#switch:{{lc:{{{desc|}}}}} |
| | |antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}. |
| | |
| | |darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells. |
| | |
| | |darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. <br> This perk <i>does</i> consume Darkness Shards, but does <i>not</i> generate Darkness Shards with Soul Collector. |
| | |
| | |demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. |
| | |
| | |immortallament=Casting spells will no longer take you below 1 health. |
| | |
| | |infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}. |
| | |
| | |malice=Gain {{Ability_Data|Malice|WillBonus}}. |
| | |
| | |shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}). |
| | |
| | |soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards. The spell that consumes the shards receives the bonus (and can generate one shard as normal if it kills the target). |
| | |
| | |torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}<br><br>Does not heal you for cursing a corpse. |
| | |
| | |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. |
| | |
| | |bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a demon form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. <br> Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. <br> You can move during the cast and transformation animations, but once started you can't use skills, spells, interact with objects, or cancel the transformation. <br> Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. <br> When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below). |
| | {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
| | |
| | |unbind= Only available while Blood Pact is active, replacing the Blood Pact skill. <br> Return to your true self, reverting the Pact's effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for [[Health#Temporary_Max_Health|temporary max health]]). <br> Once started, you can move but the cast cannot be cancelled. {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
| | |
| | |exploitationstrike= Only available while Blood Pact is active, replacing the non-Blood Pact skill. <br> Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. <br> Buff is immediately removed when Unbind cast finishes. |
| | |
| | |blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. <br>Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect. |
| | |
| | |darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack. |
| | |
| | |phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.<br><br>While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}} |
| | |
| | |spellmemory= Gain the ability to memorize spells to use in the dungeon. |
| | |
| | |spellmemory2= Gain the ability to memorize additional spells to use in the dungeon. |
| | |
| | |powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
| | |
| | |curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}} for {{Ability_Data|CurseOfWeakness|Duration}}. |
| | |
| | |boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. <br> The bolt can be shot down by other projectiles, detonating it early. <br> Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}} |
| | |
| | |curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}). |
| | |
| | |bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
| | |
| | |spellpredation= Consume all removable magical [[Buffs]] on the enemy and gain 1 Darkness Shard per [[Statuses|status]]. |
| | |
| | |evileye= [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. |
| | |
| | |rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. <br> The beam stops upon hitting a target or object, and so will only hit one target at a time. |
| | |
| | |lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}}. [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. <br><br> If the channel would deal damage to a corpse, it will automatically cancel instead. |
| | |
| | |hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. |
| | |
| | |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) <br> The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} |
| | |
| | |eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. <br> This works with Spell Predation, however it also consumes Darkness Shards - even when the shield's [[Scaling]] is 0 and thus does not benefit from the power bonus - so the maximum number of Shards obtainable at any point by rotating this and Spell Predation is 1. |
| | |
| | |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }} |
| | </includeonly> |