From Dark and Darker Wiki

('''''Currently red impact zone is non-functional''''')
(Automated edit for individual item pages. HF 65. Replacing Template:GenerateUnique with Template:GenerateArtifact)
 
(4 intermediate revisions by 2 users not shown)
Line 6: Line 6:
{{GenerateHitbox}}
{{GenerateHitbox}}


'''''Currently red impact zone is non-functional'''''
'''''Currently red impact zone is not implemented'''''


{{GenerateWeaponCombo}}
{{GenerateWeaponCombo}}
 
<br>
{{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=258}}
{{GenerateBlock}}
{{GenerateBlock}}


{{ActionMoveSlow}}
{{ActionMoveSlow}}


{{GenerateUnique}}
{{GenerateArtifact}}


==Drop Tables==
{{GenerateDropTables}}
Where to find specific rarity of this weapon


<tabber>
|-|Poor=
<br>{{:DropTable:{{PAGENAME}} 1}}<br>
|-|Common=
<br>{{:DropTable:{{PAGENAME}} 2}}<br>
|-|Uncommon=
<br>{{:DropTable:{{PAGENAME}} 3}}<br>
|-|Rare=
<br>{{:DropTable:{{PAGENAME}} 4}}<br>
|-|Epic=
<br>{{:DropTable:{{PAGENAME}} 5}}<br>
|-|Legendary=
<br>{{:DropTable:{{PAGENAME}} 6}}<br>
|-|Unique=
<br>{{:DropTable:{{PAGENAME}} 7}}<br>
</tabber>
{{Weapons}}
{{Weapons}}

Latest revision as of 18:25, 25 September 2024

Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.

 II 
 III 
 IV 
 V 
 VI 
 VII 
Zweihander 1.png
-
Physical Base Weapon Damage 41
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
2
Sell Price:
0
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 2.png
-
Physical Base Weapon Damage 42~44
-
-
Move Speed -40
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
4
Sell Price:
8
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 3.png
-
Physical Base Weapon Damage 45~47
-
-
Move Speed -40
-
-
Up to 1 extra enchantments
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
45
Sell Price:
12
Item Achieve:
4
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 4.png
-
Physical Base Weapon Damage 48~50
-
-
Move Speed -40
-
-
Up to 2 extra enchantments
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
60
Sell Price:
24
Item Achieve:
8
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 5.png
-
Physical Base Weapon Damage 51~53
-
-
Move Speed -40
-
-
Up to 3 extra enchantments
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
90
Sell Price:
40
Item Achieve:
12
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.
Zweihander 6.png
-
Physical Base Weapon Damage 54~56
-
-
Move Speed -40
-
-
Up to 4 extra enchantments
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.56x17.82x7.48
1x4InvSlot.jpg
Gear Score:
120
Sell Price:
80
Item Achieve:
20
The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.

Swords

Swords are versatile weapons that can be used close to mid range. Swords have a variety of attack patterns, making them useful in most situations. They are also very forgiving with their impact zones, with the worst being 60%.

Hitbox


Height: 80.56
Width: 17.82
Depth: 7.48

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Zweihander:

Zweihander Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 80% damage

Red Zone deals 60% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.


Impact Power of Zweihander: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Currently red impact zone is not implemented

Combo


Primary Attack: Slash/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/80%/60%.

Secondary Attack: Slash dealing 115% damage on each swing, with impact zone: 100%/80%/60%.

Attack Times

Primary Combo: 1 Attack
Windup:993ms
Hit:179ms
Combo Activation:334ms
Recover:724ms


Primary Combo: 2 Attacks
Windup:993ms
Hit:179ms
Combo Activation:334ms
Windup:833ms
Hit:200ms
Combo Activation:567ms
Recover:533ms


Primary Combo: 3 Attacks
Windup:993ms
Hit:179ms
Combo Activation:334ms
Windup:833ms
Hit:200ms
Combo Activation:567ms
Windup:967ms
Hit:233ms
Recover:967ms


Secondary Combo: 1 Attack
Windup:1080ms
Hit:260ms
Recover:143ms




Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Zweihander:

Primary Attacks
Mid Attack: 82.5%
Otherwise: 65%

Secondary Attack 1
Mid Attack: 82.5%
Otherwise: 65%


Dropped By

Drop Tables last updated for Patch:6.6#Hotfix 69-2


Common
Uncommon
Rare
Epic
Legendary
Unique

Nothing. Currently no drop source provides this item.

References

Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield