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| | [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize | | | [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize |
| | {{:Warlock|desc=Phantomize}} | | | {{:Warlock|desc=Phantomize}} |
| | {{Ability_Data|Phantomize|SkillCooldown}} | | | {{Ability_Data|Phantomize|SkillCooldown}} |
| | |- |
| | | [[File:Skill Servant Control.png|link=|96px]] <br> Servant Control |
| | | {{:Warlock|desc=ServantControl}} |
| | | - |
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| | | [[File:Skill Summon Demon.png|link=|96px]] <br> Summon Demon |
| | | {{:Warlock|desc=SummonDemon}} |
| | | {{Ability_Data|SummonDemon|SkillCooldown}} |
| |- | | |- |
| | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory | | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory |
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| | [[File:Spell Summon_Hydra.png|link=|96px]] <br> Summon Hydra | | | [[File:Spell Summon_Hydra.png|link=|96px]] <br> Summon Hydra |
| | {{:Warlock|desc=SummonHydra}} | | | {{:Warlock|desc=SummonHydra}} |
| | {{Ability_Data|SummonHydra|SpellTier}} | | | {{Ability_Data|SummonHydra|SpellTier}} |
| | {{Ability_Data|SummonHydra|CastingTime}} | | | {{Ability_Data|SummonHydra|CastingTime}} |
| | {{Ability_Data|SummonHydra|HealthCost}} | | | {{Ability_Data|SummonHydra|HealthCost}} |
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| | | [[File:Spell Abyssal Gateway.png|link=|96px]] <br> Abyssal Gateway |
| | | {{:Warlock|desc=AbyssalGateway}} |
| | | {{Ability_Data|AbyssalGateway|SpellTier}} |
| | | {{Ability_Data|AbyssalGateway|CastingTime}} |
| | | {{Ability_Data|AbyssalGateway|HealthCost}} |
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| | | [[File:Spell Hellguard Glaive.png|link=|96px]] <br> Hellguard Glaive |
| | | {{:Warlock|desc=HellguardGlaive}} |
| | | {{Ability_Data|HellguardGlaive|SpellTier}} |
| | | {{Ability_Data|HellguardGlaive|CastingTime}} |
| | | {{Ability_Data|HellguardGlaive|HealthCost}} |
| |} | | |} |
| <br> | | <br> |
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| |phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.<br><br>While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}} | | |phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.<br><br>While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}} |
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| | |servantcontrol=Only active when you have a currently summoned demon (see Summon Demon).<br>Hold to open the command wheel and direct your servant. Commands set its position with a range of {{Ability_Data|ServantControl|Range}}, while stances determine how it engages in combat. After you summon your demon you receive a 30s [[debuffs|debuff]]. While it's active, you can only sacrifice your demon, but after it's gone you can evolve it.<br> |
| | Commands |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Attack: Attacks the aimed target. If aimed at the ground, moves to that spot and engages nearby enemies.</li> |
| | <li>Follow: Returns to your side and follows you.</li> |
| | <li>Hold: Moves to the aimed spot and holds position there.</li> |
| | </ul> |
| | Stances |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Aggressive: Attacks all nearby enemies on sight.</li> |
| | <li>Defensive: Fights back when you or it is attacked.</li> |
| | <li>Passive: Does nothing until commanded.</li> |
| | </ul> |
| | Other Actions |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Evolve: Evolve your demon into its next form.</li> |
| | <li>Sacrifice: Sacrifice your demon to recover health.</li> |
| | </ul> |
| | |
| | |summondemon=Create a summoning circle in front of you and channel for {{Ability_Data|SummonDemon|CastingTime}}. If the summon succeeds, consume {{Ability_Data|SummonDemon|PercentMaxHealthCost}} to summon your contracted demon. While the demon is within {{Ability_Data|SummonDemon|Range}} of you, it takes {{Ability_Data|SummonDemon|DamageTransferPercent}} of the damage you would take in your place. The demon can evolve as long as it survives. Once it can no longer evolve, you can sacrifice it to recover {{Ability_Data|SummonDemon|PercentMaxHealthHealing}}. The cooldown begins when the demon is sacrificed or dies. |
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| |spellmemory= Gain the ability to memorize spells to use in the dungeon. | | |spellmemory= Gain the ability to memorize spells to use in the dungeon. |
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| |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. | | |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. |
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| | |abyssalgateway=Cast once to mark the destination, then cast again to mark the entrance. All successful placements cost health. Once the entrance is marked, a one-way gateway forms over {{Ability_Data|AbyssalGateway|FormingTime}} and stays open for {{Ability_Data|AbyssalGateway|Duration}}. Players, monsters, and projectiles that enter the entrance are sent to the destination. Bosses cannot pass through, and touching the gateway destroys it. Marking a new destination closes your current gateway. |
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| | |hellguardglaive=Consume all your Darkness Shards and transform the [[Magic Stuff]] item you are holding into a Hellguard Glaive for {{Ability_Data|HellguardGlaive|Duration}}. Glaive attacks deal weapon damage plus additional [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] 16/20/24 magical damage based on the number of Darkness Shards consumed. If no Darkness Shards are consumed, glaive attacks deal no additional damage. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }} | | }} |
| </includeonly> | | </includeonly> |