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| <br>Warlock can gather <b>Darkness Shards</b> | | <br>Warlock can gather <b>Darkness Shards</b> |
| * Each Darkness Shard gathered grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards | | * Each Darkness Shard gathered normally grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards |
| | * Blood Pact grants a different [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]] per shard. |
| * When dark magic damage is dealt, all collected shards are consumed | | * When dark magic damage is dealt, all collected shards are consumed |
| * The effect that consumes the shards also receives the bonus. {{NeedsTesting|Need confirmation that spells that deal damage intermittently receive the bonus for the full cast as opposed to only 1 tick of damage, i.e. ray of darkness. Clarify here.}} | | * The effect that consumes the shards also receives the bonus. {{NeedsTesting|Need confirmation that spells that deal damage intermittently receive the bonus for the full cast as opposed to only 1 tick of damage, i.e. ray of darkness. Clarify here.}} |
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| <br> | | <br> |
| {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> | | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name | | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description | | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown | | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| | |- |
| | | [[File:Perk Abyssal Orb.png|link=|96px]] <br> Abyssal Orb |
| | | {{:Warlock|desc=AbyssalOrb}} |
| | | - |
| |- | | |- |
| | [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic | | | [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic |
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| | [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection | | | [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection |
| | {{:Warlock|desc=DarkReflection}} | | | {{:Warlock|desc=DarkReflection}} |
| | {{Ability_Data|DarkReflection|Duration}} | | | {{Ability_Data|DarkReflection|CooldownDuration}} |
| |- | | |- |
| | [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor | | | [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor |
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| | {{:Warlock|desc=InfernalPledge}} | | | {{:Warlock|desc=InfernalPledge}} |
| | - | | | - |
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| | | [[File:Perk Infernal Usury.png|link=|96px]] <br> Infernal Usury |
| | | {{:Warlock|desc=InfernalUsury}} |
| | | {{Ability_Data|InfernalUsury|Duration}} |
| |- | | |- |
| | [[File:Perk Malice.png|link=|96px]] <br> Malice | | | [[File:Perk Malice.png|link=|96px]] <br> Malice |
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| | [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize | | | [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize |
| | {{:Warlock|desc=Phantomize}} | | | {{:Warlock|desc=Phantomize}} |
| | {{Ability_Data|Phantomize|SkillCooldown}} | | | {{Ability_Data|Phantomize|SkillCooldown}} |
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| | | [[File:Skill Servant Control.png|link=|96px]] <br> Servant Control |
| | | {{:Warlock|desc=ServantControl}} |
| | | - |
| | |- |
| | | [[File:Skill Summon Demon.png|link=|96px]] <br> Summon Demon |
| | | {{:Warlock|desc=SummonDemon}} |
| | | {{Ability_Data|SummonDemon|SkillCooldown}} |
| |- | | |- |
| | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory | | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory |
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| | [[File:Spell Summon_Hydra.png|link=|96px]] <br> Summon Hydra | | | [[File:Spell Summon_Hydra.png|link=|96px]] <br> Summon Hydra |
| | {{:Warlock|desc=SummonHydra}} | | | {{:Warlock|desc=SummonHydra}} |
| | {{Ability_Data|SummonHydra|SpellTier}} | | | {{Ability_Data|SummonHydra|SpellTier}} |
| | {{Ability_Data|SummonHydra|CastingTime}} | | | {{Ability_Data|SummonHydra|CastingTime}} |
| | {{Ability_Data|SummonHydra|HealthCost}} | | | {{Ability_Data|SummonHydra|HealthCost}} |
| | |- |
| | | [[File:Spell Abyssal Gateway.png|link=|96px]] <br> Abyssal Gateway |
| | | {{:Warlock|desc=AbyssalGateway}} |
| | | {{Ability_Data|AbyssalGateway|SpellTier}} |
| | | {{Ability_Data|AbyssalGateway|CastingTime}} |
| | | {{Ability_Data|AbyssalGateway|HealthCost}} |
| | |- |
| | | [[File:Spell Hellguard Glaive.png|link=|96px]] <br> Hellguard Glaive |
| | | {{:Warlock|desc=HellguardGlaive}} |
| | | {{Ability_Data|HellguardGlaive|SpellTier}} |
| | | {{Ability_Data|HellguardGlaive|CastingTime}} |
| | | {{Ability_Data|HellguardGlaive|HealthCost}} |
| |} | | |} |
| <br> | | <br> |
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| <includeonly> | | <includeonly> |
| {{#switch:{{lc:{{{desc|}}}}} | | {{#switch:{{lc:{{{desc|}}}}} |
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| | |abyssalorb=Dealing damage to an enemy with a [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] spell creates an Abyssal Orb, up to a maximum of {{Ability_Data|AbyssalOrb|MaxOrbCount}}. When hit by a magical projectile from an enemy, consume 1 Abyssal Orb to absorb it and gain 1 Darkness Shard. This effect is consumed when casting a dark spell. |
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| |antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}. | | |antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}. |
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| |immortallament=Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below {{Ability_Data|ImmortalLament|activatehealthvalue}}, gain {{Ability_Data|ImmortalLament|OutgoingMagicalHealMod}} for {{Ability_Data|ImmortalLament|BuffDuration}}. It will activate again after it's cooldown even if you haven't gotten above {{Ability_Data|ImmortalLament|activatehealthvalue}} health yet. | | |immortallament=Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below {{Ability_Data|ImmortalLament|activatehealthvalue}}, gain {{Ability_Data|ImmortalLament|OutgoingMagicalHealMod}} for {{Ability_Data|ImmortalLament|BuffDuration}}. It will activate again after it's cooldown even if you haven't gotten above {{Ability_Data|ImmortalLament|activatehealthvalue}} health yet. |
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| |infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}}, {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}, {{Ability_Data|InfernalPledge|UndeadRaceDamageBonus}}, and {{Ability_Data|InfernalPledge|DemonRaceDamageBonus}} . | | |infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}}, {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}, {{Ability_Data|InfernalPledge|UndeadRaceDamageBonus}}, and {{Ability_Data|InfernalPledge|DemonRaceDamageBonus}}. |
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| | |infernalusury=When you deal magical damage, consume {{Ability_Data|InfernalUsury|GoldCost}} [[gold coin|gold coins]] to deal an additional {{Ability_Data|InfernalUsury|TrueMagicalBaseDamage}} to the target. |
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| |malice=Gain {{Ability_Data|Malice|WillBonus}}. | | |malice=Gain {{Ability_Data|Malice|WillBonus}}. |
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| |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. | | |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. |
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| |bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a [[Demon]] form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. <br> Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthCost}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. <br> You can move during the cast and transformation animations, but once started you can't use skills, spells, interact with objects, or cancel the transformation. <br> Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. <br> When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below). | | |bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a [[Demon]] form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. <br> Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthCost}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per {{Ability_Data|BloodPact|AbyssalFlameTickinterval}} in {{Ability_Data|BloodPact|AbyssalFlameDoTTickinterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. <br> You can move during the cast and transformation animations, but once started you can't use skills, spells, interact with objects, or cancel the transformation. <br> Additionally, all Darkness Shards are consumed on cast completion, you gain {{Ability_Data|BloodPact|AllAttributes}} and {{Ability_Data|BloodPact|DarkPowerBonus}} for each Darkness Shard consumed. <br> When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below). |
| {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} | | {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
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| |blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. <br>Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect. | | |blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. <br>Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect. |
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| |darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} (({{Scales with Spell Casting Speed}})) to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack. | | |darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|BuffDuration}}. All stacks are refreshed upon gaining a new stack. |
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| |phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.<br><br>While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}} | | |phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.<br><br>While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}} |
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| | |servantcontrol=Only active when you have a currently summoned demon (see Summon Demon).<br>Hold to open the command wheel and direct your servant. Commands set its position with a range of {{Ability_Data|ServantControl|Range}}, while stances determine how it engages in combat. After you summon your demon you receive a 30s [[debuffs|debuff]]. While it's active, you can only sacrifice your demon, but after it's gone you can evolve it.<br> |
| | Commands |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Attack: Attacks the aimed target. If aimed at the ground, moves to that spot and engages nearby enemies.</li> |
| | <li>Follow: Returns to your side and follows you.</li> |
| | <li>Hold: Moves to the aimed spot and holds position there.</li> |
| | </ul> |
| | Stances |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Aggressive: Attacks all nearby enemies on sight.</li> |
| | <li>Defensive: Fights back when you or it is attacked.</li> |
| | <li>Passive: Does nothing until commanded.</li> |
| | </ul> |
| | Other Actions |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Evolve: Evolve your demon into its next form.</li> |
| | <li>Sacrifice: Sacrifice your demon to recover health.</li> |
| | </ul> |
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| | |summondemon=Create a summoning circle in front of you and channel for {{Ability_Data|SummonDemon|CastingTime}}. If the summon succeeds, consume {{Ability_Data|SummonDemon|PercentMaxHealthCost}} to summon your contracted demon. While the demon is within {{Ability_Data|SummonDemon|Range}} of you, it takes {{Ability_Data|SummonDemon|DamageTransferPercent}} of the damage you would take in your place. The demon can evolve as long as it survives. Once it can no longer evolve, you can sacrifice it to recover {{Ability_Data|SummonDemon|PercentMaxHealthHealing}}. The cooldown begins when the demon is sacrificed or dies. |
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| |spellmemory= Gain the ability to memorize spells to use in the dungeon. | | |spellmemory= Gain the ability to memorize spells to use in the dungeon. |
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| |spellmemory2= Gain the ability to memorize additional spells to use in the dungeon. | | |spellmemory2= Gain the ability to memorize additional spells to use in the dungeon. |
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| |powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. | | |powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|StrengthStrength}} and {{Ability_Data|PowerOfSacrifice|StrengthVigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
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| |curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}, as well as {{Ability_Data|CurseOfWeakness|PhysicalDamageReductionMod}} and {{Ability_Data|CurseOfWeakness|MagicalDamageReductionMod}} for {{Ability_Data|CurseOfWeakness|Duration}}. | | |curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}, as well as {{Ability_Data|CurseOfWeakness|PhysicalDamageReductionMod}} and {{Ability_Data|CurseOfWeakness|MagicalDamageReductionMod}} for {{Ability_Data|CurseOfWeakness|Duration}}. |
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| |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. | | |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. |
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| | |abyssalgateway=Cast once to mark the destination, then cast again to mark the entrance. All successful placements cost health. Once the entrance is marked, a one-way gateway forms over {{Ability_Data|AbyssalGateway|FormingTime}} and stays open for {{Ability_Data|AbyssalGateway|Duration}}. Players, monsters, and projectiles that enter the entrance are sent to the destination. Bosses cannot pass through, and touching the gateway destroys it. Marking a new destination closes your current gateway. |
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| | |hellguardglaive=Consume all your Darkness Shards and transform the [[Magic Stuff]] item you are holding into a Hellguard Glaive for {{Ability_Data|HellguardGlaive|Duration}}. Glaive attacks deal weapon damage plus additional [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] 16/20/24 magical damage based on the number of Darkness Shards consumed. If no Darkness Shards are consumed, glaive attacks deal no additional damage. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }} | | }} |
| </includeonly> | | </includeonly> |