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{{Infobox Class
<noinclude>
|name        = Warlock
{{UpdateStatus|Class Data}}
|type        =
{{Infobox Class|{{PAGENAME}}|'Master of the Dark Arts'|Yes}}
|strength    = 13
 
|agility    = 14
==Description==
|will        = 23
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.
|knowledge  = 15
|resourcefulness    = 10
|health    = 96
|spell memory    = 9
}}


==Class Info==
==Class Info==
<br>
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.
'''Weapon of choice:''' A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.
 
 
'''Weapon of choice''' - Swords or Spellbook


*Pros
*Pros
**Spells cost health, not charges, allowing for nearly unlimited casts.
**Cast curses to debilitate targets.
**Has access to anti-healing
**Access to multiple physical weapons.
**High melee burst damage, with a variety of strong melee options.
**High melee burst damage. (Blow of Corruption skill)
**Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls.
**Access to anti-healing.
**Variety of strong gear options, such as the Shadow Mask.
**Access to self-healing. (Torture Mastery & Vampirism perk)
**Great at killing bosses.
*Cons
*Cons
**Spells are usually weaker than other classes' spells
**Uses health when casting spells.
**Highly susceptible to rangers
**Consuming too much health causes death.
**Teammates can kill your targets early before your able to heal with Torture Mastery
**Highly susceptible to range.
 
 
<br>Warlock can gather <b>Darkness Shards</b>
* Each Darkness Shard gathered normally grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards
* Blood Pact grants a different [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]] per shard.
* When dark magic damage is dealt, all collected shards are consumed
* The effect that consumes the shards also receives the bonus. {{NeedsTesting|Need confirmation that spells that deal damage intermittently receive the bonus for the full cast as opposed to only 1 tick of damage, i.e. ray of darkness. Clarify here.}}


<tabber>
<tabber>
|-|Perks=
|-|Perks=
You can equip an additional perk every 5 levels.
 
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td>
<td> Your magic resistance is increased by 15% except against divine magic. Will not display in details page. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Curse_Mastery.png|link=|x96px]] <br> Curse Mastery </td>
<td> Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. ''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, remains the same, increasing the number of ticks and the total damage.'' </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Dark Enhancement.png|link=|x96px]] <br> Dark Enhancement </td>
<td> Grants +10% Magical Power Bonus for Dark Magic.  </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td>
<td> If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 100% Scaling.  </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td>
<td> Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. </td>
</tr>
   
    <tr>
<td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td>
<td> Will is increased by 10%.</td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Soul Collector.png|link=|x96px]] <br> Soul Collector </td>
<td> When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases Magic Power Bonus for Dark Magic by 5%, up to a maximum of 6 souls, lasting until the next Dark Magic spell is casted. When consumed, only the first instance of damage will benefit from this bonus. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td>
<td> When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock's Magic Power Bonus. This healing has 25% [[Attribute Bonus Ratio]]. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Vampirism.png|link=|x96px]] <br> Vampirism </td>
<td> Grants a 1.2x multiplier to your Magical Heal. This multiplier is separate from Magical Power Bonus.  </td>
</tr>
</table>
<br>
|-|Skills=
You can equip a total of 2 skills.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
<td> The next physical attack deals a separate instance of 20 Evil Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) </td>
        <td> 15s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
<td> For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. </td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
        <td> / </td>
</tr>
</table>
<br>
|-|Spells=
The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Warlock spells cost health to cast.
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)
'''Spell Types:'''
<div style="margin-top: 5px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(216, 21, 74)"></div><!--
        -->Evil<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(29, 29, 29)"></div><!--
        -->Dark<!--
--></div><!--
    --><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(96, 4, 3)"></div><!--
        -->Fire<!--
--></div><!--
--></div>


<br>
<br>
'''Spells:'''
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
<tr>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Tier</th>
|-
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| [[File:Perk Abyssal Orb.png|link=|96px]] <br> Abyssal Orb
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
| {{:Warlock|desc=AbyssalOrb}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| -
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
|-
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost </th>
| [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic
</tr>
| {{:Warlock|desc=Antimagic}}
<tr>
| -
<td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td>
|-
        <td> 1 </td>
| [[File:Perk Curse_Mastery.png|link=|96px]] <br> Curse Mastery
<td> Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. </td>
| Gain additional base duration towards all curses you cast.  
        <td> 7.5 meters </td>
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
        <td> 0% </td>
|+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details
        <td> 1s </td>
|-
        <td> 5 hp </td>
| style="border:0px;" | Alters curses to use a new [[Statuses|Status]] effect which have extended duration:
</tr>
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} <br>
    <tr>
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} <br>
<td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td>
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} <br>
        <td> 1 </td>
<td>Weakens the target for 10 seconds. <br> Weaken: Reduces all attribute stats by 20%.</td>
        <td> 7.5 meters </td>
        <td> N/A </td>
        <td> 1s </td>
        <td> 5 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
        <td> 1 </td>
<td> Fires a projectile bolt that inflicts 15 Dark Magical Damage to the target. </td>
        <td> Infinite </td>
        <td> 100% </td>
        <td> 1s </td>
        <td> 5 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td>
        <td> 2 </td>
<td> Instantly deals 10 magic damage to the target and curses them with Agony. <br>Agony: Receive a total of 10 Magical Damage distributed over 8 seconds.</td>
        <td> 7 meters </td>
        <td> Initial Damage: 100% <br> DoT: 50% </td>
        <td> 1s </td>
        <td> 5 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td>
        <td> 2 </td>
<td> Places the target in bloodlust for 20 seconds. The target's base "Buff" Weapon Damage increases by 5, and each time they swing their weapon, the target takes 3 Magical Damage. Any sources of Magic Damage on the target's gear will add to this damage taken. </td>
        <td> 8.25 meters </td>
        <td> 100% </td>
        <td> 0.75s </td>
        <td> 5 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td>
        <td> 3 </td>
<td> Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td>
        <td> N/A </td>
        <td> 0% </td>
        <td> 1s </td>
        <td> 3 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td>
        <td> 4 </td>
<td> "Projects a dark beam dealing 7 Magical Damage per second to any target it touches. You can aim and move while channeling the beam." Channeling Duration: 5s. This skill is still being researched as it does more damage than indicated.</td>
        <td> 7 meters </td>
        <td> 50% </td>
        <td> 1s </td>
        <td> 10 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td>
        <td> 4 </td>
<td> "Concentrates your mind to drain 3 of the target's life per second for 6 seconds and converts 100% of it into the caster's life force." This spell can be channeled for up to 6 seconds, and will be cancelled if the Warlock moves. </td>
        <td> 7 meters </td>
        <td> 50% </td>
        <td> 1.5s </td>
        <td> 10 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td>
        <td> 4 </td>
<td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical Damage per second (divided into 0.1s ticks). This hellfire can travel through walls and obstacles. </td>
        <td> 50 meters </td>
        <td> 50% per second </td>
        <td> 2s </td>
        <td> 10 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td>
        <td> 5 </td>
<td> For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical Damage per second, divided by 0.2s ticks. </td>
        <td> N/A </td>
        <td> 100% per second </td>
        <td> 1.25s </td>
        <td> 10 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td>
        <td> 5 </td>
<td> "Grants the target a shield that protects against 25 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 20%." </td>
        <td> 7 meters </td>
        <td> 0% (Shield) </td>
        <td> 0.75s </td>
        <td> 10 hp </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td>
        <td> 6 </td>
<td> Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Damage. The Hydra will leave after 10 seconds. </td>
        <td> 7.5 meters </td>
        <td> 100% </td>
        <td> 1s </td>
        <td> 20 hp </td>
</tr>
</table>
|-|Gear=
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
</table>
<br>


Armors
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) <br><br>
<br>
''Curse of Pain and Power of Sacrifice's damage per tick <b>now</b> both remain constant, but over a longer period, increasing total damage.''
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
|}
<tr>
| -
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> Occultist Hood, Shadow Hood </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Warden Outfit]] Adventurer Tunic  </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td>[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Riveted Gloves]], [[Leather Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>
 
|-|Stats=
These [[stats]] do not include the starting armor
<table style="padding: 10px;">
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 13
| [[File:Perk Dark Enhancement.png|link=|96px]] <br> Dark Enhancement
| {{:Warlock|desc=DarkEnhancement}}
| -
|-
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 14
| [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection
| {{:Warlock|desc=DarkReflection}}
| {{Ability_Data|DarkReflection|CooldownDuration}}
|-
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 23
| [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor
| {{:Warlock|desc=DemonArmor}}
| -
|-
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 15
| [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament
| {{:Warlock|desc=ImmortalLament}}
| {{Ability_Data|ImmortalLament|CooldownDuration}}
|-
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 10
| [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge
| {{:Warlock|desc=InfernalPledge}}
| -
|-
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 96
| [[File:Perk Infernal Usury.png|link=|96px]] <br> Infernal Usury
| {{:Warlock|desc=InfernalUsury}}
| {{Ability_Data|InfernalUsury|Duration}}
|-
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 9
| [[File:Perk Malice.png|link=|96px]] <br> Malice
| {{:Warlock|desc=Malice}}
| -
|-
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5)" | +0%
| [[File:Perk Shadow_Touch.png|link=|96px]] <br> Shadow Touch
| {{:Warlock|desc=ShadowTouch}}
| -
|-
|-
|Action Speed|| style="text-align:right;color: rgb(132,176,5)" | TBA
| [[File:Perk Soul Collector.png|link=|96px]] <br> Soul Collector
| {{:Warlock|desc=SoulCollector}}
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details
|-
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -25%
| style="border:0px;" | Can be activated by perks, skills, and spells. <br> Can't obtain Darkness Shards from targets that do not give experience.
|}
| -
|-
|-
|Equip Speed|| style="text-align:right;color: rgb(132,176,5)" | +0%
| [[File:Perk Torture Mastery.png|link=|96px]] <br> Torture Mastery
| {{:Warlock|desc=TortureMastery}}
| -
|-
| [[File:Perk Vampirism.png|link=|96px]] <br> Vampirism
| {{:Warlock|desc=Vampirism}}
| -
|}
<br>
 
|-|Skills=
 
You can equip a total of 2 skills.
 
<br>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
|-
|-
|Regular Interaction Speed|| style="text-align:right;" | TBA
| [[File:Skill Blood Pact.png|link=|96px]] <br> Blood Pact
| {{:Warlock|desc=BloodPact}}
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Blood Pact Details
|-
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | +0%
| style="border:0px;" | Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands.
| style="border:0px;" | Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts [[Warlock#Spells-0|Bolt of Darkness]].
|-
|}
| {{Ability_Data|BloodPact|SkillCooldown}}
|-
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | +8%
| [[File:Skill Unbind.png|link=|96px]] <br> Unbind
| {{:Warlock|desc=Unbind}}
| -
|-
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right; color: rgb(132,176,5)" | -7%
| [[File:Skill_Exploitation_Strike.png|link=|96px]] <br> Exploitation Strike
| {{:Warlock|desc=ExploitationStrike}}
| {{Ability_Data|ExploitationStrike|SkillCooldown}}
|-
|-
|Armor Penetration|| style="text-align:right;" | 0%
| [[File:Skill Blow of Corruption.png|link=|96px]] <br> Blow of Corruption
| {{:Warlock|desc=BlowOfCorruption}}
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}
|-
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| [[File:Skill Dark Offering.png|link=|96px]] <br> Dark Offering
| {{:Warlock|desc=DarkOffering}}
| {{Ability_Data|DarkOffering|SkillCooldown}}
|-
|-
|Headshot Reduction|| style="text-align:right;" | 0%
| [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize
| {{:Warlock|desc=Phantomize}}
| {{Ability_Data|Phantomize|SkillCooldown}}
|-
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| [[File:Skill Servant Control.png|link=|96px]] <br> Servant Control
| {{:Warlock|desc=ServantControl}}
| -
|-
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | TBA
| [[File:Skill Summon Demon.png|link=|96px]] <br> Summon Demon
| {{:Warlock|desc=SummonDemon}}
| {{Ability_Data|SummonDemon|SkillCooldown}}
|-
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | TBA
| [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory
| {{:Warlock|desc=SpellMemory}}
| -
|-
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA
| [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory II
| {{:Warlock|desc=SpellMemory2}}
| -
|}
<br>
 
|-|Spells=
 
The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. <br> Warlock spells cost health to cast.
 
All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters).
 
<br>
'''Spell Types''':
 
{{Element|Dark}} <br>
{{Element|Evil}} <br>
{{Element|Fire}} <br>
<br>
 
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Tier
! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time
! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | [[Damage#Health Cost|Health Cost]]
|-
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 14.3%
| [[File:Spell Power of Sacrifice.png|link=|96px]] <br> Power of Sacrifice
| {{:Warlock|desc=PowerOfSacrifice}}
| {{Ability_Data|PowerOfSacrifice|SpellTier}}
| {{Ability_Data|PowerOfSacrifice|CastingTime}}
| {{Ability_Data|PowerOfSacrifice|HealthCost}}
|-
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | TBA
| [[File:Spell Curse of Weakness.png|link=|96px]] <br> Curse of Weakness
| {{:Warlock|desc=CurseOfWeakness}}
| {{Ability_Data|CurseOfWeakness|SpellTier}}
| {{Ability_Data|CurseOfWeakness|CastingTime}}
| {{Ability_Data|CurseOfWeakness|HealthCost}}
|-
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA
| [[File:Spell Bolt_of_Darkness.png|link=|96px]] <br> Bolt of Darkness
| {{:Warlock|desc=BoltOfDarkness}}
| {{Ability_Data|BoltOfDarkness|SpellTier}}
| {{Ability_Data|BoltOfDarkness|CastingTime}}
| {{Ability_Data|BoltOfDarkness|HealthCost}}
|-
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -6%
| [[File:Spell Curse of Pain.png|link=|96px]] <br> Curse of Pain
| {{:Warlock|desc=CurseOfPain}}
| {{Ability_Data|CurseOfPain|SpellTier}}
| {{Ability_Data|CurseOfPain|CastingTime}}
| {{Ability_Data|CurseOfPain|HealthCost}}
|-
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | TBA
| [[File:Spell Bloodstained_Blade.png|link=|96px]] <br> Bloodstained Blade
| {{:Warlock|desc=BloodstainedBlade}}
| {{Ability_Data|BloodstainedBlade|SpellTier}}
| {{Ability_Data|BloodstainedBlade|CastingTime}}
| {{Ability_Data|BloodstainedBlade|HealthCost}}
|-
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA
| [[File:Spell_Spell_Predation.png|link=|96px]] <br> Spell Predation
| {{:Warlock|desc=SpellPredation}}
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Darkness Shards
|-
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 24%
| style="border:0px;" |  
|}
| {{Ability_Data|SpellPredation|SpellTier}}
| {{Ability_Data|SpellPredation|CastingTime}}
| {{Ability_Data|SpellPredation|HealthCost}}
|-
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | TBA
| [[File:Spell Evil_Eye.png|link=|96px]] <br> Evil Eye
| {{:Warlock|desc=EvilEye}}
| {{Ability_Data|EvilEye|SpellTier}}
| {{Ability_Data|EvilEye|CastingTime}}
| {{Ability_Data|EvilEye|HealthCost}}
|-
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA
| [[File:Spell Ray_of_Darkness.png|link=|96px]] <br> Ray of Darkness
| {{:Warlock|desc=RayOfDarkness}}
| {{Ability_Data|RayOfDarkness|SpellTier}}
| {{Ability_Data|RayOfDarkness|CastingTime}}
| {{Ability_Data|RayOfDarkness|HealthCost}}
|-
|-
|Primary Weapon|| style="text-align:right;" | 0
| [[File:Spell Life_Drain.png|link=|96px]] <br> Life Drain
| {{:Warlock|desc=LifeDrain}}
| {{Ability_Data|LifeDrain|SpellTier}}
| {{Ability_Data|LifeDrain|CastingTime}}
| {{Ability_Data|LifeDrain|HealthCost}}
|-
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| [[File:Spell Hellfire.png|link=|96px]] <br> Hellfire
| {{:Warlock|desc=Hellfire}}
| {{Ability_Data|Hellfire|SpellTier}}
| {{Ability_Data|Hellfire|CastingTime}}
| {{Ability_Data|Hellfire|HealthCost}}
|-
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| [[File:Spell_Flame_Walker.png|link=|96px]] <br> Flame Walker
| {{:Warlock|desc=FlameWalker}}
| {{Ability_Data|FlameWalker|SpellTier}}
| {{Ability_Data|FlameWalker|CastingTime}}
| {{Ability_Data|FlameWalker|HealthCost}}
|-
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| [[File:Spell_Eldritch_Shield.png|link=|96px]] <br> Eldritch Shield
| {{:Warlock|desc=EldritchShield}}
| {{Ability_Data|EldritchShield|SpellTier}}
| {{Ability_Data|EldritchShield|CastingTime}}
| {{Ability_Data|EldritchShield|HealthCost}}
|-
|-
|Impact Power|| style="text-align:right;" | 0
| [[File:Spell Summon_Hydra.png|link=|96px]] <br> Summon Hydra
| {{:Warlock|desc=SummonHydra}}
| {{Ability_Data|SummonHydra|SpellTier}}
| {{Ability_Data|SummonHydra|CastingTime}}
| {{Ability_Data|SummonHydra|HealthCost}}
|-
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1
| [[File:Spell Abyssal Gateway.png|link=|96px]] <br> Abyssal Gateway
| {{:Warlock|desc=AbyssalGateway}}
| {{Ability_Data|AbyssalGateway|SpellTier}}
| {{Ability_Data|AbyssalGateway|CastingTime}}
| {{Ability_Data|AbyssalGateway|HealthCost}}
|-
|-
|style="text-align:right;border-bottom: double 5px grey;"|   Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| [[File:Spell Hellguard Glaive.png|link=|96px]] <br> Hellguard Glaive
| {{:Warlock|desc=HellguardGlaive}}
| {{Ability_Data|HellguardGlaive|SpellTier}}
| {{Ability_Data|HellguardGlaive|CastingTime}}
| {{Ability_Data|HellguardGlaive|HealthCost}}
|}
<br>
 
|-|Gear=
{{ListGearForClass|{{PAGENAME}}}}


|}
|-|Stats=
{{GenerateDetailsPage|{{PAGENAME}}}}


<br>
<br>
|-|Tips=
|-|Tips=


- Warlocks don't rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Warlocks don't rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.


- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.
Line 394: Line 314:
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.


- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.
- Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.


- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.
- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.


|-|Patch Notes=
</tabber>
 
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
 
</noinclude>
<includeonly>
{{#switch:{{lc:{{{desc|}}}}}
 
|abyssalorb=Dealing damage to an enemy with a [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] spell creates an Abyssal Orb, up to a maximum of {{Ability_Data|AbyssalOrb|MaxOrbCount}}. When hit by a magical projectile from an enemy, consume 1 Abyssal Orb to absorb it and gain 1 Darkness Shard. This effect is consumed when casting a dark spell.
 
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.
 
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.


'''2023/10/05 Early Access Hotfix #15'''
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. <br> This perk <i>does</i> consume Darkness Shards, but does <i>not</i> generate Darkness Shards with Soul Collector.


- Warlock's Torture Mastery healing's Attribute Ratio Bonus has been changed from 50% → 25%.
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.


- Warlock's Eldritch Shield's magic damage absorption changed from 40 → 25, dark magic damage bonus changed from 40% → 20%, and cost changed from 5 → 10.
|immortallament=Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below {{Ability_Data|ImmortalLament|activatehealthvalue}}, gain {{Ability_Data|ImmortalLament|OutgoingMagicalHealMod}} for {{Ability_Data|ImmortalLament|BuffDuration}}. It will activate again after it's cooldown even if you haven't gotten above {{Ability_Data|ImmortalLament|activatehealthvalue}} health yet.


- Warlock's Hydra cost changed from 15 → 20.
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}}, {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}, {{Ability_Data|InfernalPledge|UndeadRaceDamageBonus}}, and {{Ability_Data|InfernalPledge|DemonRaceDamageBonus}}.


- Warlock's Ray of Darness's dark magic damage has been changed from 3 → 7, and the cost has been changed from 5 → 10.
|infernalusury=When you deal magical damage, consume {{Ability_Data|InfernalUsury|GoldCost}} [[gold coin|gold coins]] to deal an additional {{Ability_Data|InfernalUsury|TrueMagicalBaseDamage}} to the target.


|malice=Gain {{Ability_Data|Malice|WillBonus}}.


'''2023/09/26 Early Access Patch #1"
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}).


- Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected.  


- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|RecoverableBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}<br><br>Does not heal you for cursing a corpse.


- Hellfire cost changed to 10 HP.
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.


- Warlock's Curse of Pain now has a slightly more generous aim.
|bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a [[Demon]] form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. <br> Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthCost}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per {{Ability_Data|BloodPact|AbyssalFlameTickinterval}} in {{Ability_Data|BloodPact|AbyssalFlameDoTTickinterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. <br> You can move during the cast and transformation animations, but once started you can't use skills, spells, interact with objects, or cancel the transformation. <br> Additionally, all Darkness Shards are consumed on cast completion, you gain {{Ability_Data|BloodPact|AllAttributes}} and {{Ability_Data|BloodPact|DarkPowerBonus}} for each Darkness Shard consumed. <br> When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below).
{{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}


- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.
|unbind= Only available while Blood Pact is active, replacing the Blood Pact skill. <br> Return to your true self, reverting the Pact's effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for [[Health#Temporary_Max_Health|temporary max health]]). <br> Once started, you can move but the cast cannot be cancelled. {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}


- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.
|exploitationstrike= Only available while Blood Pact is active, replacing the non-Blood Pact skill. <br> Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a unarmed physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. <br> Buff is immediately removed when Unbind cast finishes.


|blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. <br>Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect.


|darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|BuffDuration}}. All stacks are refreshed upon gaining a new stack.


'''2023/08/28 Early Access Wipe 1'''
|phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.<br><br>While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}}


- Many spells' Attribute Bonus Ratio returned to 100%.
|servantcontrol=Only active when you have a currently summoned demon (see Summon Demon).<br>Hold to open the command wheel and direct your servant. Commands set its position with a range of {{Ability_Data|ServantControl|Range}}, while stances determine how it engages in combat. After you summon your demon you receive a 30s [[debuffs|debuff]]. While it's active, you can only sacrifice your demon, but after it's gone you can evolve it.<br>
*Curse of Pain:
Commands
*Direct: 100%
<ul style="text-align: left; padding-left: 0px;">
*DoT: 50%
  <li>Attack: Attacks the aimed target. If aimed at the ground, moves to that spot and engages nearby enemies.</li>
  <li>Follow: Returns to your side and follows you.</li>
  <li>Hold: Moves to the aimed spot and holds position there.</li>
</ul>
Stances
<ul style="text-align: left; padding-left: 0px;">
  <li>Aggressive: Attacks all nearby enemies on sight.</li>
  <li>Defensive: Fights back when you or it is attacked.</li>
  <li>Passive: Does nothing until commanded.</li>
</ul>
Other Actions
<ul style="text-align: left; padding-left: 0px;">
  <li>Evolve: Evolve your demon into its next form.</li>
  <li>Sacrifice: Sacrifice your demon to recover health.</li>
</ul>


*Torture Mastery Heal: 50%
|summondemon=Create a summoning circle in front of you and channel for {{Ability_Data|SummonDemon|CastingTime}}. If the summon succeeds, consume {{Ability_Data|SummonDemon|PercentMaxHealthCost}} to summon your contracted demon. While the demon is within {{Ability_Data|SummonDemon|Range}} of you, it takes {{Ability_Data|SummonDemon|DamageTransferPercent}} of the damage you would take in your place. The demon can evolve as long as it survives. Once it can no longer evolve, you can sacrifice it to recover {{Ability_Data|SummonDemon|PercentMaxHealthHealing}}. The cooldown begins when the demon is sacrificed or dies.


|spellmemory= Gain the ability to memorize spells to use in the dungeon.


'''2023/08/14 Early Access Hotfix #3'''
|spellmemory2= Gain the ability to memorize additional spells to use in the dungeon.


- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.
|powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|StrengthStrength}} and {{Ability_Data|PowerOfSacrifice|StrengthVigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.


'''2023/08/07 Early Access Launch'''
|curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}, as well as {{Ability_Data|CurseOfWeakness|PhysicalDamageReductionMod}} and {{Ability_Data|CurseOfWeakness|MagicalDamageReductionMod}} for {{Ability_Data|CurseOfWeakness|Duration}}.


- Warlock Added
|boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. <br> The bolt can be shot down by other projectiles, detonating it early. <br> Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}


'''2023/07/11 Warlock First Look'''
|curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}).
</tabber>
 
==Trivia==
|bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.
 
|spellpredation= Consume all removable magical [[Buffs]] on the enemy and for each [[Statuses|status]] removed, gain 1 Darkness Shard and deal {{Ability_Data|SpellPredation|MagicalBaseDamage}} {{Ability_Data|SpellPredation|Scaling}}.
 
|evileye= [[Channel]], Summons a pilotable "Evil Eye" Monster that the player controls by [[Channel|Channeling]] for {{Ability_Data|EvilEye|ChannelingDuration}}. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed.
 
|rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. <br> The beam stops upon hitting a target or object, and so will only hit one target at a time.
 
|lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} ({{Scales with Spell Casting Speed}}). [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. <br><br> If the channel would deal damage to a corpse, it will automatically cancel instead.
 
|hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls.
 
|flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) <br> The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}}
 
|eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} and {{Ability_Data|EldritchShield|spellcastingspeed}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. <br> This works with Spell Predation, and allows the user to get up to 3 darkness shards by casting the shield on an enemy and consuming it with spell predetation.
 
|summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed.
 
|abyssalgateway=Cast once to mark the destination, then cast again to mark the entrance. All successful placements cost health. Once the entrance is marked, a one-way gateway forms over {{Ability_Data|AbyssalGateway|FormingTime}} and stays open for {{Ability_Data|AbyssalGateway|Duration}}. Players, monsters, and projectiles that enter the entrance are sent to the destination. Bosses cannot pass through, and touching the gateway destroys it. Marking a new destination closes your current gateway.
 
|hellguardglaive=Consume all your Darkness Shards and transform the [[Magic Stuff]] item you are holding into a Hellguard Glaive for {{Ability_Data|HellguardGlaive|Duration}}. Glaive attacks deal weapon damage plus additional [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] 16/20/24 magical damage based on the number of Darkness Shards consumed. If no Darkness Shards are consumed, glaive attacks deal no additional damage.


Warlock's first look video: https://www.youtube.com/watch?v=rTjXz_VCxog
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
</includeonly>

Latest revision as of 04:47, 19 October 2026

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.13#Hotfix 130.
Dark and Darker is currently on update: Patch:6.13#Hotfix 132.

Warlock
'Master of the Dark Arts'
Strength
11
Vigor
14
Agility
14
Dexterity
15
Will
22
Knowledge
15
Resourcefulness
14

Health
96.5
Memory
9

Description

The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.

Class Info

The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.


Weapon of choice - Swords or Spellbook

  • Pros
    • Cast curses to debilitate targets.
    • Access to multiple physical weapons.
    • High melee burst damage. (Blow of Corruption skill)
    • Access to anti-healing.
    • Access to self-healing. (Torture Mastery & Vampirism perk)
    • Great at killing bosses.
  • Cons
    • Uses health when casting spells.
    • Consuming too much health causes death.
    • Highly susceptible to range.



Warlock can gather Darkness Shards

  • Each Darkness Shard gathered normally grants 33% Dark Dark Power Bonus and 1 All Attributes while active, up to a maximum of 3 shards
  • Blood Pact grants a different Dark Dark Power Bonus per shard.
  • When dark magic damage is dealt, all collected shards are consumed
  • The effect that consumes the shards also receives the bonus.
Needs further testing!
Need confirmation that spells that deal damage intermittently receive the bonus for the full cast as opposed to only 1 tick of damage, i.e. ray of darkness. Clarify here.
Contribute by joining the Spells & Guns discord!


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown

Abyssal Orb

Dealing damage to an enemy with a Dark Dark spell creates an Abyssal Orb, up to a maximum of 3. When hit by a magical projectile from an enemy, consume 1 Abyssal Orb to absorb it and gain 1 Darkness Shard. This effect is consumed when casting a dark spell.

-

Antimagic

Gain 25% Damage Reduction against all Magical Elements except Divine Divine, Curse Curse, and Neutral Neutral.

-

Curse Mastery
Gain additional base duration towards all curses you cast.
Advanced Details
Alters curses to use a new Status effect which have extended duration:

Curse of Pain - 10.4s
Curse of Weakness - 15s
Power of Sacrifice - 15.6s

This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness)

Curse of Pain and Power of Sacrifice's damage per tick now both remain constant, but over a longer period, increasing total damage.

-

Dark Enhancement

Gain 20% Dark Dark Power Bonus towards dark magic spells.

-

Dark Reflection

While active, reflect 15 Dark Dark Magical Base Damage (75% Scaling) to the melee attacker. Does not reflect while on cooldown.
This perk does consume Darkness Shards, but does not generate Darkness Shards with Soul Collector.

15s

Demon Armor

Gain the ability to equip plate armor. Suffer -10% Spell Casting Speed.

-

Immortal Lament

Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below 5%, gain 100% Outgoing Magical Healing Mod for 5s. It will activate again after it's cooldown even if you haven't gotten above 5% health yet.

10s

Infernal Pledge

Gain 25% Undead Race Damage Reduction, 25% Demon Race Damage Reduction, 15% Undead Race Damage Bonus, and 15% Demon Race Damage Bonus.

-

Infernal Usury

When you deal magical damage, consume 5 gold coins to deal an additional 2 Neutral Neutral True Magical Base Damage to the target.

0.5s

Malice

Gain 15% Will Bonus.

-

Shadow Touch

Dealing physical damage to an enemy with melee weapon deals 2 Neutral Neutral True Magical Base Damage and heals you for 2 Magical Base Healing (0% Scaling).

-

Soul Collector

When you deal the final blow to an enemy, one darkness shard is collected.

Advanced Details
Can be activated by perks, skills, and spells.
Can't obtain Darkness Shards from targets that do not give experience.
-

Torture Mastery

All curses inflicted upon enemies restores 2 Recoverable Healing (15% Scaling) to the caster with each instance of damage dealt. All spells cost 2x

Does not heal you for cursing a corpse.

-

Vampirism

Gain 20% Outgoing Magical Healing Mod.

-


You can equip a total of 2 skills.


Name Description Cooldown

Blood Pact

Assimilate the contracted demon after casting for 0.3s, and transform into a Demon form (total transformation animation of about 3s). While in this form, gain an additional 50 Max Health Add (following the normal rules for temporary max health), 50 Armor Rating, and 50 Magical Resistance.
Your entire body is covered in Abyssal Flame, taking 1% Health Cost damage per second and dealing 2 Fire Fire Magical Base Damage (25% Scaling) per 1s in 0.2s ticks to characters within 0.5m.
You can move during the cast and transformation animations, but once started you can't use skills, spells, interact with objects, or cancel the transformation.
Additionally, all Darkness Shards are consumed on cast completion, you gain 1 All Attributes and 33% Dark Dark Power Bonus for each Darkness Shard consumed.
When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below).

Needs further testing!
Unknown if Silence can cancel the cast.
Contribute by joining the Spells & Guns discord!
Blood Pact Details
Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands. Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts Bolt of Darkness.
0.2s

Unbind

Only available while Blood Pact is active, replacing the Blood Pact skill.
Return to your true self, reverting the Pact's effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for temporary max health).
Once started, you can move but the cast cannot be cancelled.

Needs further testing!
Unknown if Silence can cancel the cast.
Contribute by joining the Spells & Guns discord!
-

Exploitation Strike

Only available while Blood Pact is active, replacing the non-Blood Pact skill.
Deal an additional 20 Evil Evil Magical Base Damage (100% Scaling) over 2s to all enemies you hit with a unarmed physical attack within 15s and heals the caster by 10% of the target's maximum health, up to 20 per hit.
Buff is immediately removed when Unbind cast finishes.

28s

Blow of Corruption

Your next physical attack within 8s deals 12 Evil Evil Magical Base Damage (100% Scaling) to the target and causes them to suffer -80% Incoming Physical Healing Mod and -80% Incoming Magical Healing Mod for 12s.
Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect.

24s

Dark Offering

Channel your mind for up to 10s (), sacrificing -9% Percent Max Health Healing per 1s () to gain 5% Physical Power Bonus and 5% Magical Power Bonus per stack, up to 10 stacks. This bonus lasts for 60s. All stacks are refreshed upon gaining a new stack.

24s

Phantomize

Phase through melee attacks and projectiles and become untargeteable for 6s. While active, gain 10% Move Speed Bonus and suffer -50% Magical Damage Reduction. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.

While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it.

Needs further testing!
Does the Spike Trap trick work on Hunting Traps?
Contribute by joining the Spells & Guns discord!
28s

Servant Control

Only active when you have a currently summoned demon (see Summon Demon).
Hold to open the command wheel and direct your servant. Commands set its position with a range of 20m, while stances determine how it engages in combat. After you summon your demon you receive a 30s debuff. While it's active, you can only sacrifice your demon, but after it's gone you can evolve it.
Commands

  • Attack: Attacks the aimed target. If aimed at the ground, moves to that spot and engages nearby enemies.
  • Follow: Returns to your side and follows you.
  • Hold: Moves to the aimed spot and holds position there.

Stances

  • Aggressive: Attacks all nearby enemies on sight.
  • Defensive: Fights back when you or it is attacked.
  • Passive: Does nothing until commanded.

Other Actions

  • Evolve: Evolve your demon into its next form.
  • Sacrifice: Sacrifice your demon to recover health.
-

Summon Demon

Create a summoning circle in front of you and channel for 3s. If the summon succeeds, consume 10% Health Cost to summon your contracted demon. While the demon is within 5m of you, it takes 25% of the damage you would take in your place. The demon can evolve as long as it survives. Once it can no longer evolve, you can sacrifice it to recover 10% Percent Max Health Healing. The cooldown begins when the demon is sacrificed or dies.

28s

Spell Memory

Gain the ability to memorize spells to use in the dungeon.

-

Spell Memory II

Gain the ability to memorize additional spells to use in the dungeon.

-


The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Warlock spells cost health to cast.

All Warlock Spells have a cast range of 7.5m (meters).


Spell Types:

Dark Dark
Evil Evil
Fire Fire

Name Description Tier Casting Time Health Cost

Power of Sacrifice

Curse the target, dealing 3 Curse/Evil Hybrid Magical Base Damage (0% Scaling) per second while granting them 15 Strength and 15 Vigor for 12s. Self cast if no target is found.
This counts as a Debuff, not a Buff, and thus it is not affected by Spell Predation.

1 1s 4

Curse of Weakness

Curse the target, causing them to suffer -25% All Attributes Bonus, as well as -15% Physical Damage Reduction Mod and -15% Magical Damage Reduction Mod for 12s.

1 1s 4

Bolt of Darkness

Fires a bolt that deals 20 Projectile Dark Dark Magical Base Damage (100% Scaling) to the target.
The bolt can be shot down by other projectiles, detonating it early.
Projectile Speed: 16m/s

1 1s 4

Curse of Pain

Curse the target, inflicting 15 Evil/Curse Hybrid Magical Base Damage(50% Scaling) over 8s. Additionally, if the target was not already cursed, they instantly receive 15 Evil Evil Magical Base Damage (100% Scaling).

2 1s 4

Bloodstained Blade

Target gains 5 Physical Buff Weapon Damage for 20s. When the target swings their weapon, they take 3 Evil Evil Magical Base Damage (0% Scaling). Self cast if no target is found.
This counts as a Debuff, not a Buff, and thus it is not affected by Spell Predation.

2 0.75s 4

Spell Predation

Consume all removable magical Buffs on the enemy and for each status removed, gain 1 Darkness Shard and deal 3 Evil Evil Magical Base Damage 100% Scaling.

Darkness Shards
3 1s 4

Evil Eye

Channel, Summons a pilotable "Evil Eye" Monster that the player controls by Channeling for 30s. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed.

3 1s 5

Ray of Darkness

Channel a dark beam for up to 5s (), dealing 12 Dark Dark Magical Base Damage (100% Scaling) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling.
The beam stops upon hitting a target or object, and so will only hit one target at a time.

4 1s 5

Life Drain

Channel for up to 7.5s (), dealing 5 Evil Evil Magical Base Damage (25% Scaling) to the target per 1s (). Convert 100% of the damage dealt into health for the caster.

If the channel would deal damage to a corpse, it will automatically cancel instead.

4 1.5s 5

Hellfire

Create eternal hellfire and blasts it towards the target. Deals 60 Fire Fire Magical Base Damage (50% Scaling) per second in 0.2s ticks with 12 Impact Power to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls.

4 2s 6

Flame Walker

While active, gain the ability to leave a trail of Hellfire for 6s. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking 5 Fire Fire Magical Base Damage (100% Scaling) per second in 0.2s ticks, per stack. (max 2 stacks)
The caster is not affected by the burn and can freely walk over the flame area without taking damage from it.

Needs further testing!
Seems to output considerably more than more than 5dps, but less than 25dps
Contribute by joining the Spells & Guns discord!
5 1.25s 6

Eldritch Shield

Grants the target a 25 Magical Base Shield (0% Scaling per 1s) for 15s. When the shield absorbs its maximum damage, gain 30% Dark Dark Power Bonus and 50% Spell Casting Speed towards the next dark spell cast within 6s.
This works with Spell Predation, and allows the user to get up to 3 darkness shards by casting the shield on an enemy and consuming it with spell predetation.

5 0.75s 6

Summon Hydra

Summon a Hydra, which inhabits a 0.75m area, that spits fireballs dealing 10 Projectile Fire Fire Magical Base Damage (100% Scaling) with 4 Impact Power to enemy targets for 10 seconds. The Hydra can also detects hidden targets.

The Hydra has 150 health and can aggro Monsters. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at Skeletons which are lying unassembled on the ground, waiting to be aggroed.

6 1s 12

Abyssal Gateway

Cast once to mark the destination, then cast again to mark the entrance. All successful placements cost health. Once the entrance is marked, a one-way gateway forms over 3s and stays open for 30s. Players, monsters, and projectiles that enter the entrance are sent to the destination. Bosses cannot pass through, and touching the gateway destroys it. Marking a new destination closes your current gateway.

6 1s 6

Hellguard Glaive

Consume all your Darkness Shards and transform the Magic Stuff item you are holding into a Hellguard Glaive for 20s. Glaive attacks deal weapon damage plus additional Dark Dark 16/20/24 magical damage based on the number of Darkness Shards consumed. If no Darkness Shards are consumed, glaive attacks deal no additional damage.

7 0.9s 10


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 11
Vigor 14
Agility 14
Dexterity 15
Will 22
Knowledge 15
Resourcefulness 14
Health 96.5
Memory Capacity 15
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -3%
Spell Recovery Bonus 65.5%
Move Speed 298 ( 99.33% )
Action Speed -0.25%
Manual Dexterity -5%
Spell Casting Speed -25%
Equip Speed 0%
Regular Interaction Speed -3.75%
Magical Interaction Speed 49%
Persuasiveness 14
Buff Duration 7%
Debuff Duration -6.5%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 14%
        From Resist Rating 51 ( 14% )
        From Bonuses 0%
Physical Power Bonus -8%
        From Physical Power 11 ( -8% )
        From Bonuses 0%
Magic Power Bonus 21%
        From Magic Power 22 ( 21% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Warlocks don't rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. - Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard. - Torture Mastery will heal you when dealing damage with Curse of Pain and Power of Sacrifice, and will benefit from Magical Healing on your gear. - Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt. - Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing. - Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you. - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.