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| ==Class Info== | | ==Class Info== |
| The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective pwoers of light and to vanquish the forces of dark. | | The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark. |
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| '''Weapon of choice''' - Flanged Mace | | '''Weapon of choice''' - Flanged Mace/Morning Star |
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| *Pros | | *Pros |
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| **Bonus damage to the undead. (Undead Slaying perk) | | **Bonus damage to the undead. (Undead Slaying perk) |
| **Adept with many blunt weapons. (Blunt Weapon Mastery perk) | | **Adept with many blunt weapons. (Blunt Weapon Mastery perk) |
| | **Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell) |
| *Cons | | *Cons |
| **Slow attack speed. | | **Slow attack speed. |
| | **Slow movement speed. |
| **Slow interaction speed. | | **Slow interaction speed. |
| **Low damage bonus. | | **Low damage bonus. |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> | | <td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td> |
| <td> Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}. </td> | | <td> {{:Cleric|desc=AdvancedHealer}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> |
| <td> While using a [[Damage_Types#Blunt|blunt]] weapon, gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. </td> | | <td> {{:Cleric|desc=BluntWeaponMastery}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> | | <td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td> |
| <td> When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}}. </td> | | <td> {{:Cleric|desc=Brewmaster}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> | | <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> |
| <td> Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|cooldown}}. </td> | | <td> {{:Cleric|desc=Faithfulness}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td> |
| <td> Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}. </td> | | <td> {{:Cleric|desc=HolyAura}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> | | <td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td> |
| <td> Drinking any of the drinks will eliminate all removable curse effects. </td> | | <td> {{:Cleric|desc=HolyWater}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> | | <td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td> |
| <td> Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another ally. </td> | | <td> {{:Cleric|desc=Kindness}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> | | <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> |
| <td> Even if the target health is full, additional [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target [[Health#Max_Health|maximum health]]. Bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second. </td> | | <td> {{:Cleric|desc=OverHealing}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> | | <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> |
| <td> Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1. </td> | | <td> {{:Cleric|desc=Perseverance}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> | | <td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td> |
| <td> Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}. </td> | | <td> {{:Cleric|desc=ProtectionFromEvil}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> | | <td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td> |
| <td> Resurrecting an ally revives them with only {{Ability_Data|Requiem|Requiem}} HP lost instead of all most all. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td> | | <td> {{:Cleric|desc=Requiem}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> | | <td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td> |
| <td> Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}. </td> | | <td> {{:Cleric|desc=UndeadSlaying}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> | | <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> |
| <td> Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}. </td> | | <td> {{:Cleric|desc=DivineProtection}} </td> |
| <td> </td> | | <td> </td> |
| <td> {{Ability_Data|DivineProtection|SkillCooldown}} </td> | | <td> {{Ability_Data|DivineProtection|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> | | <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> |
| <td> After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}. </td> | | <td> {{:Cleric|desc=HolyPurification}} </td> |
| <td> {{Ability_Data|HolyPurification|Scaling}} </td> | | <td> {{Ability_Data|HolyPurification|Scaling}} </td> |
| <td> {{Ability_Data|HolyPurification|SkillCooldown}} </td> | | <td> {{Ability_Data|HolyPurification|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> | | <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> |
| <td> After casting for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target, causing them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. The spell can only be cast when the crosshair targets an enemy within {{Ability_Data|Judgement|Range}}. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. </td> | | <td> {{:Cleric|desc=Judgement}} </td> |
| <td> {{Ability_Data|Judgement|Scaling}} </td> | | <td> {{Ability_Data|Judgement|Scaling}} </td> |
| <td> {{Ability_Data|Judgement|SkillCooldown}} </td> | | <td> {{Ability_Data|Judgement|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> | | <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> |
| <td> When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. </td> | | <td> {{:Cleric|desc=Smite}} </td> |
| <td> {{Ability_Data|Smite|Scaling}} </td> | | <td> {{Ability_Data|Smite|Scaling}} </td> |
| <td> {{Ability_Data|Smite|SkillCooldown}} </td> | | <td> {{Ability_Data|Smite|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Cleric|desc=SpellMemory}} </td> |
| <td> </td> | | <td> </td> |
| <td> / </td> | | <td> / </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Cleric|desc=SpellMemory2}} </td> |
| <td> </td> | | <td> </td> |
| <td> / </td> | | <td> / </td> |
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| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> |
| Cleric has default {{Ability_Data|Bless|Range}} range on their spells. (note that Sanctuary does not have a cast range, but rather an aura radius) | | |
| | All Cleric [[Spells]] have a cast range of {{Ability_Data|Bless|Range}} (meters), including Sanctuary. |
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| <br> | | <br> |
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| {{Element|Earth}} <br> | | {{Element|Earth}} <br> |
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| <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
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| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td> | | <td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td> |
| <td> Target receives a {{Ability_Data|Protection|MaxPhysicalShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found. </td> | | <td> {{:Cleric|desc=Protection}} </td> |
| <td> {{Ability_Data|Protection|Scaling}} </td> | | <td> {{Ability_Data|Protection|Scaling}} </td> |
| <td> {{Ability_Data|Protection|CastingTime}} </td> | | <td> {{Ability_Data|Protection|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td> | | <td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td> |
| <td> Target gains {{Ability_Data|Bless|Strength}}, {{Ability_Data|Bless|Agility}}, and {{Ability_Data|Bless|Will}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found. </td> | | <td> {{:Cleric|desc=Bless}} </td> |
| <td> </td> | | <td> </td> |
| <td> {{Ability_Data|Bless|CastingTime}} </td> | | <td> {{Ability_Data|Bless|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td> | | <td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td> |
| <td> The target gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found. </td> | | <td> {{:Cleric|desc=DivineStrike}} </td> |
| <td> {{Ability_Data|DivineStrike|CastingTime}} </td> | | <td> {{Ability_Data|DivineStrike|CastingTime}} </td> |
| <td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td> | | <td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> | | <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> |
| <td> Removes all harmful magic effects from the target. Casts to self if no target is found. <br> Several debuffs are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...</td> | | <td> {{:Cleric|desc=Cleanse}} </td> |
| <td> {{Ability_Data|Cleanse|CastingTime}} </td> | | <td> {{Ability_Data|Cleanse|CastingTime}} </td> |
| <td> {{Ability_Data|Cleanse|MaxCount}} Casts </td> | | <td> {{Ability_Data|Cleanse|MaxCount}} Casts </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td> | | <td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td> |
| <td> Heal the target for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. </td> | | <td> {{:Cleric|desc=LesserHeal}} </td> |
| <td> {{Ability_Data|LesserHeal|Scaling}} </td> | | <td> {{Ability_Data|LesserHeal|Scaling}} </td> |
| <td> {{Ability_Data|LesserHeal|CastingTime}} </td> | | <td> {{Ability_Data|LesserHeal|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td> | | <td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td> |
| <td> Binds the target in place for {{Ability_Data|Bind|Duration}}.</td> | | <td> {{:Cleric|desc=Bind}} </td> |
| <td> </td> | | <td> </td> |
| <td> {{Ability_Data|Bind|CastingTime}} </td> | | <td> {{Ability_Data|Bind|CastingTime}} </td> |
| <td> {{Ability_Data|Bind|MaxCount}} Casts </td> | | <td> {{Ability_Data|Bind|MaxCount}} Casts </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> | | <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> |
| <td> Creates an AoE burst of light in a specified area that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MaxCount}} and disorienting their vision over {{Ability_Data|HolyStrike|MagicalBaseDamage}}. </td> | | <td> {{:Cleric|desc=HolyStrike}} </td> |
| <td> {{Ability_Data|HolyStrike|Scaling}} </td> | | <td> {{Ability_Data|HolyStrike|Scaling}} </td> |
| <td> {{Ability_Data|HolyStrike|CastingTime}} </td> | | <td> {{Ability_Data|HolyStrike|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> | | <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> |
| <td> Heals the target for {{Ability_Data|HolyLight|MagicalBaseHealing}} if its a player or deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to undead [[Monsters]].</td> | | <td> {{:Cleric|desc=HolyLight}} </td> |
| <td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td> | | <td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td> |
| <td> {{Ability_Data|HolyLight|CastingTime}} </td> | | <td> {{Ability_Data|HolyLight|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> | | <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> |
| <td> [[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} while remaining still, creating a {{Ability_Data|Sanctuary|Range}} AoE around the Cleric each {{Ability_Data|Sanctuary|ChannelingInterval}} that [[Healing|heals]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and deals {{Ability_Data|Sanctuary|MagicalBaseDamage}} to undead [[Monsters]]. </td> | | <td> {{:Cleric|desc=Sanctuary}} </td> |
| <td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td> | | <td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td> |
| <td> {{Ability_Data|Sanctuary|CastingTime}} </td> | | <td> {{Ability_Data|Sanctuary|CastingTime}} </td> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td> | | <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locust Swarm </td> |
| <td> [[Channel]] a swarm of locusts for {{Ability_Data|LocustsSwarm|ChannelingDuration}} in a specified {{Ability_Data|LocustsSwarm|AreaRadius}} area while remaining still, dealing {{Ability_Data|LocustsSwarm|MagicalBaseDamage}} per 1s in {{Ability_Data|LocustsSwarm|TickInterval}} ticks, while also reducing {{Ability_Data|LocustsSwarm|incomingphysicalhealingmod}} and {{Ability_Data|LocustsSwarm|incomingmagicalhealingmod}}</td> | | <td> {{:Cleric|desc=LocustSwarm}} </td> |
| <td> {{Ability_Data|LocustsSwarm|Scaling}} per tick </td> | | <td> {{Ability_Data|LocustSwarm|Scaling}} per second </td> |
| <td> {{Ability_Data|LocustsSwarm|CastingTime}} </td> | | <td> {{Ability_Data|LocustSwarm|CastingTime}} </td> |
| <td> {{Ability_Data|LocustsSwarm|MaxCount}} Casts </td> | | <td> {{Ability_Data|LocustSwarm|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> | | <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> |
| <td> [[Channel]] an earthquake for {{Ability_Data|Earthquake|ChannelingDuration}} in a specified {{Ability_Data|Earthquake|AreaRadius}} area while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}}.</td> | | <td> {{:Cleric|desc=Earthquake}} </td> |
| <td> {{Ability_Data|Earthquake|Scaling}} per step </td> | | <td> {{Ability_Data|Earthquake|Scaling}} per step </td> |
| <td> {{Ability_Data|Earthquake|CastingTime}} </td> | | <td> {{Ability_Data|Earthquake|CastingTime}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td> | | <td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td> |
| <td> Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}}, but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart''</td> | | <td> {{:Cleric|desc=Resurrection}} </td> |
| <td> {{Ability_Data|Resurrection|CastingTime}} </td> | | <td> {{Ability_Data|Resurrection|CastingTime}} </td> |
| <td> {{Ability_Data|Resurrection|MaxCount}} Cast </td> | | <td> {{Ability_Data|Resurrection|MaxCount}} Cast </td> |
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| *[[Guide:Solo Rat Cleric|Solo Rat Cleric]] | | *[[Guide:Solo Rat Cleric|Solo Rat Cleric]] |
| </noinclude><includeonly></includeonly> | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |
| | |advancedhealer=Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}. |
| | |
| | |bluntweaponmastery=While using a [[Mace]], gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. <br><br> Despite the in-game description stating that this applies to [[Damage_Types#Blunt|blunt]] weapons, this does not apply to the [[Magic Staff]] or [[Ceremonial Staff]]. |
| | |
| | |brewmaster=When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}}. |
| | |
| | |faithfulness=Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|cooldown}} cooldown. |
| | |
| | |holyaura=Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}. |
| | |
| | |holywater=Drinking any of the drinks will eliminate all removable curse effects. |
| | |
| | |kindness=Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another character. |
| | |
| | |overhealing=If the target would be healed for more than their missing health, the extra [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target's [[Health#Max_Health|maximum health]]. This bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second.<br><br>The bonus health from this perk functions a bit differently than [[Health#Temporary Max Health|temporary max health]] does. See [[Health#Over Healing]] for details. |
| | |
| | |perseverance=Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1. |
| | |
| | |protectionfromevil=Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}. |
| | |
| | |requiem=Resurrecting an ally revives them with {{Ability_Data|Requiem|Requiem}} HP lost. When reviving an ally at an [[Shrines|Altar of Sacrifice]], you do not sacrifice any of your own health. |
| | |
| | |undeadslaying=Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}. |
| | |
| | |divineprotection=Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}. |
| | |
| | |holypurification=After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}. |
| | |
| | |judgement=After channeling for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target within {{Ability_Data|Judgement|Range}} and cause them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. <br><br>This skill is targeted like a [[Spells#Single-target|single-target]] [[Spells#Channeling|channel]] spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will <i>not</i> go on cooldown. |
| | |
| | |smite=When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. |
| | |
| | |spellmemory=Allows you to memorize spells to use in the dungeon. |
| | |
| | |spellmemory2=Allows you to memorize additional spells to use in the dungeon. |
| | |
| | |protection=Target within {{Ability_Data|Protection|Range}} receives a {{Ability_Data|Protection|PhysicalBaseShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found. |
| | |
| | |bless=Target within {{Ability_Data|Bless|Range}} gains {{Ability_Data|Bless|Strength}}, {{Ability_Data|Bless|Agility}}, and {{Ability_Data|Bless|Will}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found. |
| | |
| | |divinestrike=Target within {{Ability_Data|DivineStrike|Range}} gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found. |
| | |
| | |cleanse=Removes all harmful magic and poison effects from target within {{Ability_Data|Cleanse|Range}}. Casts to self if no target is found. <br><br> Several [[Debuffs]] are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ... |
| | |
| | |lesserheal=Heals target within {{Ability_Data|LesserHeal|Range}} for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. |
| | |
| | |bind=Binds target within {{Ability_Data|Bind|Range}} in place for {{Ability_Data|Bind|Duration}}. |
| | |
| | |holystrike=Creates an AoE burst of light in a specified area within {{Ability_Data|HolyStrike|Range}} that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MagicalBaseDamage}} and disorienting their vision over {{Ability_Data|HolyStrike|Duration}}. |
| | |
| | |holylight=Heals target player within {{Ability_Data|HolyLight|Range}} for {{Ability_Data|HolyLight|MagicalBaseHealing}} <br> - OR - <br> Deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to target [[Undead]] [[Monsters|Monster]] within the same range. <br><br> Cannot target self. |
| | |
| | |sanctuary=[[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, creating a {{Ability_Data|Sanctuary|AreaRadius}} AoE around the Cleric which pulses every {{Ability_Data|Sanctuary|ChannelingInterval}} ({{Scales with Spell Casting Speed}}), [[Healing|healing]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and dealing {{Ability_Data|Sanctuary|MagicalBaseDamage}} to [[Undead]] [[Monsters]] with each pulse. |
| | |
| | |locustswarm=[[Channel]] a swarm of locusts in a target area within {{Ability_Data|LocustSwarm|Range}} for up to {{Ability_Data|LocustSwarm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|LocustSwarm|MagicalBaseDamage}} per second in {{Ability_Data|LocustSwarm|TickInterval}} ticks while also inflicting {{Ability_Data|LocustSwarm|IncomingPhysicalHealingMod}} and {{Ability_Data|LocustSwarm|IncomingMagicalHealingMod}}, all in a {{Ability_Data|LocustSwarm|AreaRadius}} radius. |
| | |
| | |earthquake=[[Channel]] an earthquake in a specified area within {{Ability_Data|Earthquake|Range}} for up to {{Ability_Data|Earthquake|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}} in a {{Ability_Data|Earthquake|AreaRadius}} radius. |
| | |
| | |resurrection=Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart'' |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |