You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description | Cooldown | |
---|---|---|---|
Antimagic |
Gain 25% Damage Reduction against all Magical Elements except Divine, Curse, and Neutral. |
- | |
Curse Mastery |
Gain additional base duration towards all curses you cast.
|
- | |
Dark Enhancement |
Gain 10% Dark Power Bonus towards dark magic spells. |
- | |
Dark Reflection |
While active, reflect 10 Dark Magical Base Damage (75% Scaling) to the melee attacker. Does not reflect while on cooldown. |
15s | |
Demon Armor |
Gain the ability to equip plate armor. Suffer -10% Spell Casting Speed. |
- | |
Immortal Lament |
Casting spells will no longer take you below 1 health. |
- | |
Infernal Pledge |
Gain 25% Undead Race Damage Reduction and 25% Demon Race Damage Reduction. |
- | |
Malice |
Gain 10% Will Bonus. |
- | |
Shadow Touch |
Dealing physical damage to an enemy with melee weapon deals 2 Dark True Magical Base Damage and heals you for 2 Magical Base Healing (0% Scaling). |
- | |
Soul Collector |
When you deal the final blow to an enemy, one darkness shard is collected. Gain 20% Dark Power Bonus for each shard collected, up to a maximum of 5 shards. When a dark magic spell is cast, consume all collected shards. The spell that consumes the shards receives the bonus (and can generate one shard as normal if it kills the target).
|
- | |
Torture Mastery |
All curses inflicted upon enemies restores 2 Magical Base Healing (15% Scaling) to the caster with each instance of damage dealt. All spells cost 2x |
- | |
Vampirism |
Gain 20% Outgoing Magical Healing Mod. |
- |