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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>


'''Most values are not updated to last playtest!'''
{{UpdateStatus|Monster Data|Monsters}}


==Difficulty Grades==
==Difficulty Grades==
There are currently 3 types of grades for monsters:
There are currently 3 types of grades for monsters:
*Common  
*Common  
*<span style="color:red;">Elite</span> (red features)
*<span class="colorrarityElite">Elite</span> (red features)
*<span style="color:rgb(250,50,250)">Nightmare</span> (dark grey features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)


Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.


Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.


Damage, health and movement speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.  
Furthermore, monsters inherit special attacks or properties on Nightmare grade.


Only normal monsters can spawn at Nightmare tier.
== General Information ==


Furthermore, monsters inherit special attacks or properties on Nightmare grade.
== General Information ==
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.


Line 24: Line 23:
Unlike player characters, monsters' shields are always active, even during their attack animations.
Unlike player characters, monsters' shields are always active, even during their attack animations.


Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.  
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
 
==Dummy==
 
<div style="display:flex;align-items: center;">
<div>
[[File:Dummy.png|link=|x150px]]
</div>
<div>-22% Physical Resistance<br> 5% Magic Resistance <br>0% Projectile Resistance</div>
<div>
[[File:Armor Dummy.png|link=|x150px]]
</div>
<div>238% Physical Resistance<br> 0% Magic Resistance <br>0% Projectile Resistance</div>
 
</div>
 
==Monsters==
 
{{#vardefine:suppress_color|&#35;1A91C4}}
 
===Legend===


Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information.


Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information. 


To learn more about boss move sets or any other specific monster, please check their individual pages.


==Bosses==
Examples:
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
<span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span>


    <tr>
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
        <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
        <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
        <td> Depends on the attack </td>
        <td> 2100/<span style="color:red;">3000</span> </td>
        <td> 200/<span style="color:red;">250</span></td>
        <td> 30% Magic Resistance <br> 25% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
        <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
        <td> Depends on the attack </td>
        <td> 2400/<span style="color:red;">3300</span> </td>
        <td> 200/<span style="color:red;">270</span> </td>
        <td> 30% Magic Resistance <br> 25% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} </td>
        <td> Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage.</td>
        <td> Depends on the attack </td>
        <td> 1800 </td>
        <td> 250 </td>
        <td> 40% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
</table>


==Mini Bosses==
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span>
   
    <tr>
        <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
        <td> Floating type, high health and fast movement speed. Does a diagonal slash and a dash attack. </td>
        <td> Attack 1: 40/<span style="color:red;">60</span><br>Attack 2: 20/<span style="color:red;">30</span><br> Attack 3: 26/<span style="color:red;">39</span> </td>
        <td> 700/<span style="color:red;">900</span> </td>
        <td> 100/<span style="color:red;">170</span> </td>
        <td> 30% Magic Resistance <br> 20% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]], [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
        <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
        <td> Attacks: 28/<span style="color:red;">40</span><br> Sprint: 17/<span style="color:red;">24</span></td>
        <td> 750/<span style="color:red;">1050</span> </td>
        <td> 200/<span style="color:red;">230</span> </td>
        <td> 30% Magic Resistance <br> 20% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]], [[Inferno]],[[Goblin Cave]]</td>
    </tr>
        <tr>
        <td> {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=150px|rarity=-1}} </td>
        <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. Has a charge attack that drastically increases its movement speed </td>
        <td> Attack 1: 42/<span style="color:red;">63</span><br>Attack 2: 50/<span style="color:red;">75</span><br>Sprint: 61/<span style="color:red;">92</span></td>
        <td> 900/<span style="color:red;">1200</span> </td>
        <td> 200/<span style="color:red;">230</span> </td>
        <td> 30% Magic Resistance <br> 20% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr>


</table>
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.


==Monsters==
 
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
 
===Bosses===
{{RegularMonsterTable|
{{GenerateMonsterRows|bosses}}
}}
<br>
 
===Minibosses===
{{RegularMonsterTable|
{{GenerateMonsterRows|minibosses}}
}}
<br>
 
===Normal===
{{RegularMonsterTable|
{{GenerateMonsterRows|normal}}
}}
<br>
Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.
 
===Mimics===
{{RegularMonsterTable|
{{GenerateMonsterRows|mimics}}
}}
<br>
<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Stats</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>


    <tr>
===Additional properties===
        <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
 
        <td> Flying type, flies close to the player until he's in range to charge a dash attack
(Note that these descriptions are WIP and still being researched)
Nightmare: Executes 2 dashes instead of 1.</td>
Unless otherwise specified, status effects have the following properties:
        <td> Attack 1: 20/<span style="color:red;">30</span>/<span style="color:rgb(250,50,250)">40</span></td>
* Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
        <td> 26/<span style="color:red;">45</span>/<span style="color:rgb(250,50,250)">80</span> </td>
* Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
        <td> 200/<span style="color:red;">240</span>/<span style="color:rgb(250,50,250)">280</span> </td>
* Max Stacks of 1
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
* Tick interval of 1 second (see below for definition)
        <td> [[Undead]] </td>
* Duration is only refreshed if at max stacks of 1 when receiving a new stack
        <td> [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
 
    </tr>
 
    <tr>
If a status has properties that are not the default, you can hover over for additional information.
        <td> {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} </td>
The following are additional properties that statuses may have:
        <td> Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
* Removable (Rmv): Can be removed (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
Nightmare: Now spits 10 projectiles.</td>
* Stacking Type (AgT): Stack count is aggregated by target
        <td> Attack 1: 10/<span style="color:red;">10</span>/<span style="color:rgb(250,50,250)">10</span><br>Poison: 3/<span style="color:red;">5</span>/<span style="color:rgb(250,50,250)">7</span></td>
* Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
        <td> 22/<span style="color:red;">44</span>/<span style="color:rgb(250,50,250)">66</span> </td>
* Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
        <td> 150/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">150</span> </td>
* Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance
* Refresh (Ref): When getting more stacks, the duration is refreshed
Elite and Nightmare has faster cast times.
* bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
</td>
* Duration (Inf): Duration lasts infinitely until some other condition is met
        <td> [[Beast]] </td>
 
        <td> [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
    </tr>
    <tr>
        <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
        <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. </td>
        <td> Depends on the chest </td>
        <td> 230/<span style="color:red;">260</span>/<span style="color:rgb(250,50,250)">290</span> </td>
        <td> 200/<span style="color:red;">230</span>/<span style="color:rgb(250,50,250)">260</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> Unknown </td>
        <td> [[Crypt]], [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
        <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit. Nightmare: Applies a debuff that roots the player in place for 1s.</td>       
        <td> Attack 1: 34/<span style="color:red;">38</span>/<span style="color:rgb(250,50,250)">44</span><br>Attack 2: 51/<span style="color:red;">57</span>/<span style="color:rgb(250,50,250)">66</span><br>Attack 3: 68/<span style="color:red;">76</span>/<span style="color:rgb(250,50,250)">88</span><br></td>
        <td> 220/<span style="color:red;">280</span>/<span style="color:rgb(250,50,250)">340</span> </td>
        <td> 130/<span style="color:red;">160</span>/<span style="color:rgb(250,50,250)">220</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance
90% Physical Resistance during spawn animation
</td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
        <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling.
Nightmare: Will also alternate between shooting 3 times in a row.</td>
        <td> Attack 1: 20/<span style="color:red;">30</span>/<span style="color:rgb(250,50,250)">40</span><br>Attack 2: 20/<span style="color:red;">30</span>/<span style="color:rgb(250,50,250)">40</span><br>Attack 3: 18/<span style="color:red;">27</span>/<span style="color:rgb(250,50,250)">36</span><br></td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">220</span> </td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">200</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
        <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack.</td>
        <td> Attack 1: 35/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">61</span><br>Attack 2: 28/<span style="color:red;">39</span>/<span style="color:rgb(250,50,250)">49</span><br></td>
        <td> 167/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">320</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
        <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: Hitting his electrified shield will damage you.</td>   
        <td> Attack 1: 40/<span style="color:red;">54</span>/<span style="color:rgb(250,50,250)">68</span><br>Counter: 28/<span style="color:red;">39</span>/<span style="color:rgb(250,50,250)">49</span><br><br>Reflect: <span style="color:rgb(250,50,250)">20</span></td>
        <td> 152/<span style="color:red;">230</span>/<span style="color:rgb(250,50,250)">300</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
        <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
Nightmare: Fireball explosion radius and AOE fire is 50% larger.</td>
        <td> Fireball: 15/<span style="color:red;">25</span>/<span style="color:rgb(250,50,250)">35</span><br>Radius: 15/<span style="color:red;">25</span>/<span style="color:rgb(250,50,250)">35</span><br>Burn: 2/<span style="color:red;">3</span>/<span style="color:rgb(250,50,250)">4</span><br></td>
        <td> 150/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">350</span> </td>
        <td> 100/<span style="color:red;">100</span>/<span style="color:rgb(250,50,250)">100</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} </td>        <td> Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered.
Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s.</td>
        <td> Attack 1: 20/<span style="color:red;">25</span>/<span style="color:rgb(250,50,250)">34</span><br>Attack 2: 14/<span style="color:red;">18</span>/<span style="color:rgb(250,50,250)">24</span><br>Attack 3: 14/<span style="color:red;">18</span>/<span style="color:rgb(250,50,250)">24</span><br></td>
        <td> 25/<span style="color:red;">80</span>/<span style="color:rgb(250,50,250)">150</span> </td>
        <td> 250/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">250</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
        <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Nightmare: Secretes 2 poisonous gas clouds instead of 1. </td>
        <td> Attack 1: 33/<span style="color:red;">43</span>/<span style="color:rgb(250,50,250)">53</span><br>Attack 2: 48/<span style="color:red;">63</span>/<span style="color:rgb(250,50,250)">77</span><br>Gas: 1/<span style="color:red;">1</span>/<span style="color:rgb(250,50,250)">2</span><br>Cooldown = 20/<span style="color:red;">12</span>/<span style="color:rgb(250,50,250)">12</span> secs
</td>
        <td> 240/<span style="color:red;">350</span>/<span style="color:rgb(250,50,250)">450</span> </td>
        <td> 50/<span style="color:red;">100</span>/<span style="color:rgb(250,50,250)">150</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance 
</td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} </td>
        <td> Flying unit, does a kick attack that inflicts a high amount of knockback.
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.</td>
        <td> Attack 1: 27/<span style="color:red;">36</span>/<span style="color:rgb(250,50,250)">49</span></td>
        <td> 170/<span style="color:red;">220</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 250/<span style="color:red;">290</span>/<span style="color:rgb(250,50,250)">340</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
        <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions
Nightmare: Hitting it's electrified nape will damage you. </td>
        <td> Attack 1: 24/<span style="color:red;">33</span>/<span style="color:rgb(250,50,250)">42</span><br>Dash: 35/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">61</span><br>Reflect: <span style="color:rgb(250,50,250)">20</span><br></td>
        <td> 160/<span style="color:red;">210</span>/<span style="color:rgb(250,50,250)">265</span> </td>
        <td> 350/<span style="color:red;">350</span>/<span style="color:rgb(250,50,250)">350</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} </td>
        <td> Flying unit: Chases you closely and shoots dart with poison and slow. </td>
<td> Attack 1: 18/<span style="color:red;">27</span>/<span style="color:rgb(250,50,250)">36</span><br></td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">200</span> </td>
        <td> 200/<span style="color:red;">230</span>/<span style="color:rgb(250,50,250)">260</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} </td>
        <td> Shoots arrows at the player once in range. Always patrolling.
Will fire poison tipped arrows and poison you.
</td>
<td> Attack : 18<br> Poison Damage: 2</td>
        <td> 100</td>
        <td> 200</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} </td>
        <td> They rush towards you and they attack you with a poisoned dagger and poison you.</td>
<td> Attack 1: 29<br> Attack 2: 36<br> Poison Damage: 1.5</td>
        <td> 144</td>
        <td> 200</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} </td>
        <td> Stands back and casts: 1) Targeted projectile that applies a debuff [unhealable, slow] 2) Channeling small AOE heal </td>
<td> Attack : 30</td>
        <td> 135</td>
        <td> 100</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} </td><td> The bat produces shock waves and if you stay within a certain distance it will apply debuff called Dizziness </td>
<td> Attack 1: 18 <br>Attack 2: 21 </td>
        <td> 110</td>
        <td> 180</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} </td>
        <td> Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players</td>
<td> Attack : 25 </td>
        <td> 160</td>
        <td> 170</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> Unknown </td>
        <td> [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} </td>
        <td> Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  </td>
<td> Attack : 23 </td>
        <td> 130</td>
        <td> 100</td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Beast]] </td>
        <td> [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} </td>
        <td> Skeleton Swordman will swing their sword in a horizontal motion, aiming to strike their target from the side. </td>
        <td> Attack 1: 30/<span style="color:red;">40</span>/<span style="color:rgb(250,50,250)">50</span><br>Attack 2: 30/<span style="color:red;">40</span>/<span style="color:rgb(250,50,250)">50</span><br>Attack 3: 34/<span style="color:red;">45</span>/<span style="color:rgb(250,50,250)">56</span><br></td>
        <td> 140/<span style="color:red;">240</span>/<span style="color:rgb(250,50,250)">300</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Ruins]] </td>
    </tr>
      <tr>
        <td> {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} </td>
        <td> Shoots bolt at the player once in range. </td>
        <td> Attack 1: 50/<span style="color:red;">68</span>/<span style="color:rgb(250,50,250)">86</span><br></td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">220</span> </td>
        <td> 100/<span style="color:red;">150</span>/<span style="color:rgb(250,50,250)">200</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Wooden Barrel|image=Skeleton Wooden Barrel.png|size=120px|rarity=-1}} </td>
        <td> If you break the barrel, the skeleton will rise up from a nearby bone pile and is capable of executing both vertical and diagonal slashing attacks. </td>
        <td> Attack 1: 35/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">61</span><br>Attack 2: 28/<span style="color:red;">39</span>/<span style="color:rgb(250,50,250)">49</span><br></td>
        <td> 167/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">320</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
          <tr>
        <td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} </td>
        <td> During a diagonal attack, the Skeleton Axeman will swing their axe in a diagonal motion, aiming to strike their target from above. In addition, the Skeleton Axeman can also execute a horizontal attack, swinging their axe from side to side to hit their target. </td>
        <td> Attack 1: 36/<span style="color:red;">52</span>/<span style="color:rgb(250,50,250)">69</span><br>Attack 2: 41/<span style="color:red;">60</span>/<span style="color:rgb(250,50,250)">78</span><br>Attack 3: 41/<span style="color:red;">60</span>/<span style="color:rgb(250,50,250)">78</span><br></td>
        <td> 170/<span style="color:red;">265</span>/<span style="color:rgb(250,50,250)">350</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Spearman|image=Skeleton Spearman.png|size=150px|rarity=-1}} </td>
        <td> Charges towards the player with a poking animation. Also does horizontal sweeping attack. </td>
        <td> Attack 1: 23/<span style="color:red;">32</span>/<span style="color:rgb(250,50,250)">42</span><br>Attack 2: 24/<span style="color:red;">35</span>/<span style="color:rgb(250,50,250)">45</span><br>Attack 3: 34/<span style="color:red;">48</span>/<span style="color:rgb(250,50,250)">63</span><br>Attack 4: 28/<span style="color:red;">40</span>/<span style="color:rgb(250,50,250)">52</span><br></td>
        <td> 150/<span style="color:red;">250</span>/<span style="color:rgb(250,50,250)">329</span> </td>
        <td> 100/<span style="color:red;">200</span>/<span style="color:rgb(250,50,250)">280</span> </td>
        <td> 10% Magic Resistance <br> 15% Projectile Resistance <br> -10% Physical Resistance </td>
        <td> [[Undead]] </td>
        <td> [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
    </table>

Latest revision as of 06:18, 12 June 2024


Information is up to date! Hover for more details.Monster Data last updated on: Patch:6.5#Hotfix 54-1.
Dark and Darker is currently on update: Patch:6.5#Hotfix 54-1.

Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)

Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.

Dummy

Dummy.png

-22% Physical Resistance
5% Magic Resistance
0% Projectile Resistance

Armor Dummy.png

238% Physical Resistance
0% Magic Resistance
0% Projectile Resistance

Monsters

Legend

Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.

Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.


Examples:

12 Physical + Poison Dmg

All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.


15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE

All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.


Bosses

Name Health Movement Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
1815/2415 250/280 12/15
80/150

Physical: -22%
Magic: 5%
Projectile: 40%

Combo Left To Right: 150(7)/172(7) Physical
Combo Right To Left: 110(7)/127(7) Physical
Combo Head Up: 180(7)/207(7) Physical
Combo Slap: 145(7)/167(7) Physical, 20(7)/23(7) Physical Radius
Combo Punch Down: 92(7) Physical20(7) Physical Radius
Attack Punch Down: 92(7) Physical20(7) Physical Radius
Attack Ground: 100(7)/115(7) Physical, 70(7)/80(7) Physical Radius
Attack Spinning Phase: 150 Move Speed
Attack Spinning High: 200(7)/230(7) Physical
Attack Spinning Low: 200(7)/230(7) Physical

Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast 0%
3515/5215 250/280 12/15
80/150

Physical: -22%
Magic: 5%
Projectile: 30%

Combo1: 88(7)/107(7) Physical
Combo2: 128(7)/155(7) Physical
Combo3: 120(7)/146(7) Physical + Blinker
Run And Swing: 80(7)/97(7) Physical
Riot: 144(7)/175(7) Physical
Spawn Falling Rock: 16(4)/19(4) Physical
Stomp: 176(7)/213(7) Physical + Slow
Sprinkle Soil: 136(7)/165(7) Physical + Blinker
Petrification: Petrification

Blinker: Blinded by dirt for 10s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: -50% Move Speed for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Petrification: Unable to Move, Unable to Attack for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast -20%
3615/7115 500 20/25
150/250

Physical: -22%
Magic: 36%
Projectile: 50%

Combo Tail Attack1: 57(6)/90(6) Physical + Melee Attack Slow
Combo Tail Attack2: 68(7)/108(7) Physical + Melee Attack Slow
Combo Forward Attack L: 61(7)/96(7) Physical + Melee Attack Slow
Combo Forward Attack R: 61(7)/96(7) Physical + Melee Attack Slow
Combo Two Hand Attack: 76(7)/120(7) Physical + Melee Attack Slow
Combo Breath Ground: 61(6)/96(6) Physical, 46(6)/72(6) Physical Radius
Combo Breath Air: 61(6)/96(6) Physical, 46(6)/72(6) Physical Radius
Combo Leap Attack1: 53(7)/84(7) Physical + Melee Attack Slow
Combo Leap Attack2: 61(6)/96(6) Physical, 46(6)/72(6) Physical Radius
Combo Leap Attack3: 84(7)/132(7) Physical + Melee Attack Slow
Special Breath Air To Side: 61(6)/96(6) Physical, 46(6)/72(6) Physical Radius
Special Leap Attack1 To Center: 53(7)/84(7) Physical
Special Leap Attack3 To Center: 84(7)/132(7) Physical + Melee Attack Slow
Special Summon Elemental: Frost Shield To Elemental
Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath
Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow
Buff Movespeed: 1000 Move Speed
Buff Movespeed Special: 2500 Move Speed

Melee Attack Slow: -15% Action Speed for 11s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Shield To Elemental: Immune to Damage 
Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2]Tick interval: 0.2[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Shield To Breath: Immune to Damage 

Beast 0%
2415/3315 200/270 15/20
125/200

Physical: -22%
Magic: 36%
Projectile: 25%

Curse Of Chilling: Curse Of Chilling
Normal Attack: 30(7) Magical + Curse Of Chilling
Normal Attack Return: Curse Of Chilling
Eating Phase: 140 Move Speed + Eating Shield
Eating: Eating
Teleport: 20(5) Magical + Curse Of Chilling
Scream: 10(4) Magical + Curse Of Chilling
Earth Quake: 120(6)/180(6) Physical60(6) Magical + Curse Of Chilling

Curse Of Chilling: -1.6% Move Speed for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30
Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target
Eating: -95% Max Health, Unable to Move over 15s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Undead 0%
2115/3015 200/250 15/20
125/200

Physical: -22%
Magic: 36%
Projectile: 25%

Close Attack: 70(5) Magical
Normal Attack: 50(5) Magical
Strong Attack: 100(7) Magical
Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5
Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5
Getting Soul: Soul Shield
Frenzy: Death SwarmFrenzy

CoG Mark Icon: ? for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
CoG Heal1: 65% Max Health over 20s [Rmv]Removable
CoG Heal2: 35% Max Health over 20s [Rmv]Removable
CoG Heal3: 10% Max Health over 20s [Rmv]Removable
CoG Heal4: 4% Max Health over 20s [Rmv]Removable
CoG Heal5: 2% Max Health over 20s [Rmv]Removable
CoI Mark Icon: ? for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
CoI Heal1: 35% Max Health over 20s [Rmv]Removable
CoI Heal2: 50% Max Health over 20s [Rmv]Removable
CoI Heal3: 60% Max Health over 20s [Rmv]Removable
CoI Heal4: 100% Max Health over 20s [Rmv]Removable
CoI Heal5: 170% Max Health over 20s [Rmv]Removable
Soul Shield: 250 Shield [Rmv]Removable[AgT]Stacking Type: Aggregates by Target
Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application
Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead 0%
195 180 0
3

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 43(3) Physical
Back Step: 68(4) Physical
Bombing: 108(5) Physical
Soul Pass: Skeleton Warlord Speed Up
Throwing Knife: 43(3) Physical

Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25

Undead-Skeleton 0%
10114 100 0
0

Physical: -22%
Magic: 5%
Projectile: 15%

Beam Attack: 6(7) Physical, 6(7) Magical


0%
2115/3115 250/280 15/20
125/200

Physical: -22%
Magic: 36%
Projectile: 25%

Combo1: 48(7)/72(7) Physical, 48(7)/72(7) Magical
Combo2: 58(7)/86(7) Physical, 58(7)/86(7) Magical
Combo3: 70(7)/106(7) Physical, 70(7)/106(7) Magical
Combo4: 61(7)/91(7) Physical, 61(7)/91(7) Magical
Combo5: 61(7)/91(7) Physical, 61(7)/91(7) Magical
Throwing Knives: 61(7)/91(7) Physical, 61(7)/91(7) Magical + Paralyze
Throwing Knives2: 26(3)/38(3) Physical, 26(3)/38(3) Magical + Paralyze
Realm Of Domination: Dominated Player
Shield: Shield
Bone Prison: Dominated Player, Bone Prison
Explosion: 384(7) Physical384(7) Magical
Attack Block Explosion Dmg: 48(7) Physical48(7) Magical

Paralyze: -15% Move Speed for 15s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5
Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration
Shield: Immune to Damage [inf]Duration: Infinite
Bone Prison: Unable to Move [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead-Skeleton 0%


Minibosses

Name Health Movement Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
1165/1515/1865 250 6/7/8
20/30/40

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 31(6)/41(6)/50(6) Physical
Attack2: 39(6)/51(6)/63(6) Physical
Chase Attack1: 31(6)/41(6)/50(6) Physical
Chase Attack2: 39(6)/51(6)/63(6) Physical
Roar: Petrification

Petrification: Unable to Move, Unable to Attack for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast 0%
915/1165/1315 200/260/320 8/9/10
25/35/45

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 37(6)/50(6)/62(6) Physical
Attack2: 37(6)/50(6)/62(6) Physical


Demon -10%
915/1215 200/230 8/9
25/35

Physical: -22%
Magic: 36%
Projectile: 20%

Attack1: 42(6)/63(6) Physical
Attack2: 50(6)/76(6) Physical
Sprint Phase: 150 Move Speed
Sprint Attack: 62(7)/92(7) Physical
Sprint Attack Pierce: 45(6)/67(6) Physical


Demon 0%/10%
815/1015/1215 75/120/150 6/7/8
20/30/40

Physical: -22%
Magic: 36%
Projectile: 20%

Attack01: 38(3)/45(3)/57(3) Physical + Frostbite
Blizzard Fire Spell: 22(3)/27(3)/34(3) Physical + Frostbite
Self Heal: Self Heal
Run State: 100 Move Speed

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Self Heal: 10% Max Health 

Demon 0%/0%/20%
815/1015/1215 200/225/250 6/7/8
20/30/40

Physical: -22%
Magic: 5%
Projectile: 15%

Attack Rush: 28(4)/39(4)/50(4) Physical
Attack Combo1 L: 32(5)/44(5)/56(5) Physical
Attack Combo1 R: 32(5)/44(5)/56(5) Physical
Attack Combo2 L: 34(5)/47(5)/59(5) Physical
Attack Combo2 R: 34(5)/47(5)/59(5) Physical


Human-Giant-Frost 0%/10%/20%
815/1015/1215 200/225/250 6/7/8
20/30/40

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 27(4)/41(4)/56(4) Physical + Concussion
Attack2: 27(4)/41(4)/56(4) Physical + Concussion

Concussion: Concussed for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Human-Giant-Frost 0%/10%/20%
1015/1315 170/210 6/7
20/30

Physical: -22%
Magic: 5%
Projectile: 15%

Melee Attack: 29(6)/39(6) Physical, 20(6)/27(6) Magical
Poison Attack: Poison Attack Dmg
Run Phase Spawn AoE: Poison Attack Dmg

Poison Attack Dmg: 15 Physical Damage over 7s [Rmv]Removable[Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application

Insect 0%/10%
1215/1465 0 6/7
20/30

Physical: -22%
Magic: 5%
Projectile: 15%

Attack Bite: 47(6)/56(6) Physical
Attack Swing Body: 34(6)/40(6) Physical
Attack Accid AoE: Acid Dmg
Attack On Ground: 42(7)/50(7) Physical, 21(7)/25(7) Physical Radius

Acid Dmg: 3 Physical Damage [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Insect 0%/10%
1615/2015/2415 150/180/210 6/7/8
20/30/40

Physical: [8%]0 Armor Rating and 30% Physical Absolute Reduction
Magic: 5%
Projectile: 15%

Attack1: 42(6)/57(6)/72(6) Physical
Attack2: 50(6)/68(6)/86(6) Physical
Attack3: 50(6)/68(6)/86(6) Physical
Attack4: 48(6)/65(6)/82(6) Physical
Attack5: 48(6)/65(6)/82(6) Physical
Attack6: 56(6)/76(6)/96(6) Physical, 22(6)/30(6)/38(6) Physical Radius
Attack Slam: 53(6)/72(6)/91(6) Physical, 39(6)/53(6)/67(6) Physical AoE + Lose Balance

Lose Balance: -35% Move Speed, -35% Action Speed for 11s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Elemental 0%/10%/20%
765/1065 200/230 6/7
20/30

Physical: -22%
Magic: 36%
Projectile: 20%

Attack1: 31(6)/44(6) Physical
Attack2: 31(6)/44(6) Physical
Combo2.1: 34(6)/48(6) Physical
Combo2.2: 34(6)/48(6) Physical
Combo31: 28(6)/40(6) Physical
Combo32: 28(6)/40(6) Physical


Undead-Skeleton 0%/30%
615/765 200 6/7
30/40

Physical: -22%
Magic: 36%
Projectile: 20%

Attack1: 39(6)/48(6) Physical
Attack2: 55(6)/67(6) Physical
Runstate: 200 Move Speed


Beast 0%/10%
715/1015 100/170 6/7
20/30

Physical: -22%
Magic: 36%
Projectile: 20%

Attack1: 40(6)/60(6) Physical + Slow
Attack2: 20(6)/30(6) Physical + Slow
Attack3: 26(6)/39(6) Physical + Slow

Slow: -40% Move Speed for 5s/-40% Move Speed for 7s [Rmv]Removable

Undead 0%/10%
865/1095 130/160 6/7
20/30

Physical: -22%
Magic: 36%
Projectile: 20%

Attack1: 35(6)/42(6) Physical
Attack2: 38(6)/45(6) Physical
Run Attack: 48(7)/57(7) Physical
Run State: 250 Move Speed


Beast 0%/10%


Normal

Name Health Movement Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
115/165/215 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 18(3)/27(3)/36(3) Physical + Paralyze
Circle Move: Acceleration

Paralyze: -20% Move Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3
Acceleration: 20 Move Speed [Rmv]Removable

Insect 0%/10%/20%
41/60/95 200/240/280 3/4/5
4/8/12

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 20(3)/30(3)/40(3) Physical


Undead 0%/10%/20%
185/235/295 250/290/340 4/5/6
10/15/20

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 27(4)/36(4)/54(4) Physical + Slow

Slow: -40% Move Speed for 4s [Rmv]Removable

Demon 0%/10%/40%
175/225/280 350 4/5/6
10/15/20

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 24(4)/33(4)/42(4) Physical
Dash Attack: 35(5)/48(5)/62(5) Physical
Return Dmg: 20 True Physical


Demon 0%/10%/20%
145/225/305 100/130/160 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack Forward: 23(2)/30(2)/37(2) Physical
Attack Left: 23(2)/30(2)/37(2) Physical
Attack Right: 23(2)/30(2)/37(2) Physical
Attack Jump: 23(2)/30(2)/37(2) Physical
Attack Jump Run: 46(4) Physical


Beast-Wolf 0%/10%/20%
10115 70 0
0

Physical: -22%
Magic: 36%
Projectile: 25%

Self Explosion: 4200(8) Physical, 4200(8) Magical


Elemental 0%
215/265/315 100/150/200 3/3/5
10/15/20

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 32(3)/39(3)/52(3) Physical + Frostbite, Freezing
Frost Wave: 35(3) Physical + Frostbite
Run State: 150 Move Speed

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Freezing: Unable to Move, Unable to Attack for 1s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Demon 0%
265/315/415 0 3/4/5
10/15/20

Physical: -22%
Magic: 5%
Projectile: 15%

Frost Nova: 32(3)/42(3)/49(3) Physical + Frostbite
Cold Blast: 34(3)/45(3)/52(3) Physical + Frostbite
Cold Blast Chain: 56(3) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Elemental 0%/0%/20%
115/165/235 100/150/200 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Firing Attack: 24(4)/30(4)/40(4) Physical + Frostbite
Firing Combo: 24(4)/30(4)/40(4) Physical + Frostbite
Firing Multishot: 50(4) Physical + Frostbite
Melee Attack1: 38(4)/48(4)/64(4) Physical + Frostbite
Melee Attack2: 34(4)/42(4)/56(4) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead-Skeleton 0%/10%/20%
185/280/365 100/150/200 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack Finish: 38(6)/56(6)/74(6) Physical + Frostbite
Run State: 150 Move Speed

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead 0%/10%/20%
115/165/235 100/150/200 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 45(4)/61(4)/77(4) Physical + FrostbiteFreezing

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Freezing: Unable to Move, Unable to Attack for 1s [Rmv]Removable[]Tick interval: 0.0[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Undead-Skeleton 0%/10%/20%
182 100 3
5

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 35(4) Physical + Frostbite
Attack2: 26(4) Physical + Frostbite
Attack3: 26(4) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead-Skeleton 0%
167 100 3
5

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 35(4) Physical + Frostbite
Attack2: 29(4) Physical + Frostbite
Attack4 Counter: 33(4) Physical + Frostbite
Attack5: 26(3) Physical + Frostbite
Attack6: 26(3) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead-Skeleton 0%
165/265/335 100/200/280 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack01: 28(5)/40(5)/52(5) Physical + Frostbite
Attack02: 28(5)/40(5)/52(5) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead 0%/10%/20%
165/265/335 160/240/320 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack01: 28(4)/39(4)/49(4) Physical + Frostbite
Attack02: 30(4)/42(4)/52(4) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead 0%/10%/20%
255/365/465 50/100/150 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 34(4)/41(4)/49(4) Physical + Frostbite
Attack2: 35(4)/43(4)/51(4) Physical + Frostbite
Attack3: 49(4)/59(4)/70(4) Physical + Frostbite
Attack4: 49(4)/59(4)/70(4) Physical + Frostbite
Ice AoE: Ice Cloud DmgFrostbite
Ice Cloud: Ice Cloud Dmg, Frostbite, Ice Cloud Freezing

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Ice Cloud Dmg: 5 Magical Damage [Rmv]Removable[0.2]Tick interval: 0.2[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Ice Cloud Freezing: Unable to Move, Unable to Attack for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead 0%/10%/13%
175/265/355 100/130/160 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack Forward: 20(2)/26(2)/32(2) Physical
Attack Left: 20(2)/26(2)/32(2) Physical
Attack Right: 20(2)/26(2)/32(2) Physical
Attack Jump: 20(2)/26(2)/32(2) Physical
Attack Dash Bite: 38(2) Physical


Beast-Wolf 0%/10%/20%
235/315/365 100/150/200 3/3/5
10/15/20

Physical: -22%
Magic: 5%
Projectile: 15%

Attack01 Ice Bolt: 33(3)/42(3)/52(3) Physical + Frostbite
Attack02 Frozen Field: Curse Of Screams, Deafness, Frostbite
Run State: 150 Move Speed
Frozen Field: Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Curse Of Screams: ? for 1s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Deafness: ? for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Demon 0%
105/155/205 180/220/260 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 18(2)/26(2)/35(2) Physical
Attack2: 21(3)/31(3)/41(3) Physical
Ultrasonic Wave: Dizziness

Dizziness: Dizzy for 6s/Dizzy for 6s/Dizzy for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast 0%/10%/20%
37/59/81 150 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: Poison

Poison: 15 Physical Damage over 5s/25 Physical Damage over 5s/35 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Insect 0%/10%/40%
215/305/395 180/220/260 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 29(3)/43(3)/58(3) Physical
Spit Poison: Spit Poison Dmg
Install Cob Web Floor: Cob Web SlowRestraint

Spit Poison Dmg: 20 Physical Damage, Unable to Attack over 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Cob Web Slow: -50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration
Restraint: Unable to Move for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Insect 0%/10%/20%
159/229/299 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 18(3)/30(3)/42(3) Physical + Poison
Attack2: 18(3)/30(3)/42(3) Physical + Poison
Attack3: 18(3)/30(3)/42(3) Physical + Poison
Quick Shot: 42(3) Physical + Poison

Poison: 12 Magical Damage over 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast-Goblin 0%/10%/20%
115/175/235 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 21(3)/33(3)/45(3) Physical + Poison
Attack2.1: 18(4)/29(4)/39(4) Physical + Poison
Attack2.2: 18(4)/29(4)/39(4) Physical + Poison
Attack2.3: 39(4) Physical + Poison

Poison: 15 Magical Damage over 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast-Goblin 0%/10%/20%
115/175/235 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 29(3)/47(3)/68(3) Physical + Slow
Attack2: 29(3)/47(3)/68(3) Physical + Slow
Attack3: 29(3)/47(3)/68(3) Physical + Slow

Slow: -30% Move Speed for 7s [Rmv]Removable/-30% Move Speed for 7s [Rmv]Removable/-25% Move Speed for 7s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3

Beast-Goblin 0%/10%/20%
150/220/290 100/130/160 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 50(2) Magical + Debuff

Debuff: -30% Move Speed for 10s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast-Goblin 0%/10%/20%
159/229/299 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 36(3)/46(3)/57(3) Physical + Poison
Attack2: 36(3)/46(3)/57(3) Physical + Poison
Attack3: 36(3)/46(3)/57(3) Physical + Poison
Attack4: 36(3)/46(3)/57(3) Physical + Poison
Attack5: 29(3)/37(3)/46(3) Physical + Poison
Counter Attack: 61(4) Physical

Poison: 15 Magical Damage over 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast-Goblin 0%/10%/20%
195/295/385 250/300/350 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1 Bite: 31(3)/41(3)/48(3) Physical
Attack2 Jumping Spider: 35(3)/46(3)/54(3) Physical
Runstate: 200 Move Speed
Spider Web: Spider Web

Spider Web: -50% Move Speed for 30s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Insect 0%/0%/20%
215/265/315 100/160/220 3/4/5
10/15/20

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 29(4)/39(4)/49(4) Physical
Attack Whirlwind: 32(3)/42(3)/52(3) Physical
Attack Air Spin: 49(4) Physical
Runstate: 150 Move Speed


Beast 0%
255/335/335 100/150/200 3/4/5
10/15/20

Physical: -22%
Magic: 5%
Projectile: 15%

Attack01: 35(3)/43(3)/56(3) Physical + Frostbite
Attack01 Combo: 33(3)/40(3)/52(3) Physical + Frostbite
Attack02: 29(3)/35(3)/46(3) Physical + Frostbite
Attack03: 52(3) Physical
Run State: 150 Move Speed

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Demon 0%/0%/20%
159/215/281 100/150/200 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 18(3)/27(3)/36(3) Physical
Attack Multishot: 36(3) Physical
Runstate: 150 Move Speed


Beast-Kobold 0%
159/215/281 100/150/200 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 36(3)/44(3)/51(3) Physical
Attack2: 36(3)/44(3)/51(3) Physical
Attack3 Sheild: 51(3) Physical
Runstate: 150 Move Speed


Beast-Kobold 0%
10015 250/300/350 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack Bite: 14(3)/18(3)/25(3) Physical
Self Destruct: 20(3)/25(3)/34(3) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Insect 0%/10%/20%
235/295/355 130/160/220 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 34(4)/51(4)/68(4) Physical + Paralyze
Attack2: 34(4)/51(4)/68(4) Physical + Paralyze
Attack3: 34(4)/51(4)/68(4) Physical + Paralyze
Attack4: 38(3)/57(3)/76(3) Physical + Paralyze
Attack5 Short: 48(5)/72(5)/96(5) Physical + Paralyze
Attack5 Middle: 48(5)/72(5)/96(5) Physical + Paralyze
Attack5 Long: 48(5)/72(5)/96(5) Physical + Paralyze

Paralyze: Unable to Move for 1s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead 0%/10%/70%
115/165/235 100/150/200 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 20(4)/30(4)/40(4) Physical
Attack2: 20(4)/30(4)/40(4) Physical
Attack3: 36(4) Physical


Undead-Skeleton 0%/10%/20%
185/280/365 100/200/280 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 36(5)/52(5)/69(5) Physical
Attack2: 41(5)/60(5)/78(5) Physical
Attack3: 41(5)/60(5)/78(5) Physical


Undead-Skeleton 0%/10%/20%
115/165/235 100/150/200 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 45(4)/61(4)/77(4) Physical


Undead-Skeleton 0%/10%/20%
182/265/265 100/200/200 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 35(4)/48(4)/48(4) Physical
Attack2: 31(4)/42(4)/42(4) Physical
Combo: 36(4) Physical


Undead-Skeleton 0%/10%/10%
167/245/315 100/200/280 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 40(4)/54(4)/68(4) Physical
Counter Attack: 49(4) Physical
Combat State: 50 Move Speed
Peace State: 100 Move Speed
Default Setting: 50 Move Speed


Undead-Skeleton 0%/10%/20%
165/265/365 100 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 15(4)/25(4)/35(4) Magical, 15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
Barrier: Barrier

Attack Dmg AoE: 30 Magical Damage/50 Magical Damage/70 Magical Damage [Rmv]Removable[inf]Duration: Infinite[0.1]Tick interval: 0.1[Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Barrier: Immune to Damage for 7s [Rmv]Removable

Undead-Skeleton 0%/10%/20%
165/265/335 100/200/280 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 23(3)/32(3)/42(3) Physical
Attack2: 25(3)/35(3)/46(3) Physical
Attack3: 34(4)/49(4)/63(4) Physical
Attack4: 28(3)/40(3)/52(3) Physical


Undead-Skeleton 0%/10%/20%
155/255/315 100/200/280 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 29(4)/40(4)/50(4) Physical
Attack2: 29(4)/40(4)/50(4) Physical
Attack3: 32(4)/45(4)/56(4) Physical
Combo: 29(4)/40(4)/50(4) Physical
Combo2: 32(4)/45(4)/56(4) Physical


Undead-Skeleton 0%/10%/20%
40/95/165 250 0
0

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 20(3)/25(3)/34(3) Physical + Paralyze
Attack2: 14(3)/18(3)/25(3) Physical
Attack3: 14(3)/18(3)/25(3) Physical

Paralyze: -15% Move Speed for 7s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead 0%/10%/20%
175/265/355 170/210/250 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack: 25(3) Magical
Death: Blind

Blind: Blinded for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Elemental 0%/10%/20%
255/365/465 50/100/150 3/4/5
5/10/15

Physical: -22%
Magic: 5%
Projectile: 15%

Attack1: 34(4)/44(4)/54(4) Physical
Attack2: 35(4)/46(4)/56(4) Physical
Attack3: 49(4)/63(4)/77(4) Physical
Attack4: 49(4)/63(4)/77(4) Physical
Poison Cloud: Poison Cloud Dmg

Poison Cloud Dmg: 20 Magical Damage/20 Magical Damage/40 Magical Damage [Rmv]Removable[0.2]Tick interval: 0.2[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Undead 0%/10%/20%


Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.

Mimics

Name Health Movement Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Large Attack: 7(4) Physical + Poison Dmg
Large Dash Attack: 7(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Large Attack: 7(4) Physical + Poison Dmg
Large Dash Attack: 7(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Large Attack: 9(4) Physical + Poison Dmg
Large Dash Attack: 9(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Large Attack: 6(4) Physical + Poison Dmg
Large Dash Attack: 6(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Medium Attack: 5(4) Physical + Poison Dmg
Medium Dash Attack: 5(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Medium Attack: 7(4) Physical + Poison Dmg
Medium Dash Attack: 7(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Medium Attack: 4(4) Physical + Poison Dmg
Medium Dash Attack: 4(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Small Attack: 3(4) Physical + Poison Dmg
Small Dash Attack: 3(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Small Attack: 5(4) Physical + Poison Dmg
Small Dash Attack: 5(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
205/235/265 200/230/260 3/4/5
5/10/15

Physical: -22%
Magic: -35%
Projectile: 15%

Small Attack: 2(4) Physical + Poison Dmg
Small Dash Attack: 2(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%



Additional properties

(Note that these descriptions are WIP and still being researched) Unless otherwise specified, status effects have the following properties:

  • Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
  • Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
  • Max Stacks of 1
  • Tick interval of 1 second (see below for definition)
  • Duration is only refreshed if at max stacks of 1 when receiving a new stack


If a status has properties that are not the default, you can hover over for additional information. The following are additional properties that statuses may have:

  • Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation)
  • Stacking Type (AgT): Stack count is aggregated by target
  • Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
  • Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
  • Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
  • Refresh (Ref): When getting more stacks, the duration is refreshed
  • bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
  • Duration (Inf): Duration lasts infinitely until some other condition is met

Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.