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{{Magical Weapons}}
{{Magical Weapons}}

Revision as of 04:11, 15 March 2024

Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Mana Sphere.png
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Will 2
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Knowledge 2
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Physical Gear Weapon Damage 2
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Gear Magical Damage 6
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True Magical Damage 1~2
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Move Speed -15
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Magical Penetration 10%
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Up to 4 extra enchantments
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Required Class:
Weapon Type:
MagicStuff
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
8.85x8.85x8.85
2x2InvSlot.jpg
Gear Score:
42
Sell Price:
60
Item Achieve:
12
Crafted with mana flakes allowing the currents of magic to flow more freely.

Magical Weapons

Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.

Damage Scaling

The Physical part of the Base Weapon Damage scales 100% with physical power bonus.

The Magical part of the Base Weapon Damage scales 100% with magic power bonus.

Hitbox


Height: 8.85
Width: 8.85
Depth: 8.85

Combo



Attack Times



References

Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield