Description
Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.
Class Info
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
Weapon of choice: - Pretty much everything
- Pros
- Can equip most weapons and armors. With Weapon Mastery perk, can equip any weapon in the game.
- Well-rounded attributes.
- Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.
- Cons
- Dependent on equipment.
- Cannot cast any spells.
- Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Adrenaline Spike
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When your health goes below 40%, gain 15% Action Speed for 12s.
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60s
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Barricade
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While in defensive stance, gain 50 Armor Rating and 50 Magical Resistance.
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-
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Combo Attack
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When you successfully melee attack consecutively within 2s, gain 10% Physical Power Bonus for 2s. (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
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-
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Counterattack
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When you successfully block an attack, gain 10% Move Speed Bonus and 10% Action Speed for 3s.
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-
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Defense Mastery
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Gain an additional 10% Item Armor Rating Bonus from equipped armor.
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-
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Dual Wield
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While you have weapons equipped in both hands, gain 10% Action Speed. (works with all secondary weapons, excluding lanterns and shields)
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-
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Projectile Resistance
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Gain 10% Projectile Damage Reduction.
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-
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Shield Mastery
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While in defensive stance, gain 10% Move Speed Bonus. When you successfully block an attack, gain 50% Action Speed towards your next block or attack. Despite the name, this perk applies to any weapon with a defensive stance, including the Longsword and Flute.
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-
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Slayer
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While holding a weapon in each hand, gain 5 Physical Buff Weapon Damage and lose the ability to equip plate armor. (works with all secondary weapons, excluding lanterns and shields)
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-
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Swift
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Gain -30% Armor Speed Penalty Bonus. Not applicable to additional speed modifiers.
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-
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Sword Mastery
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When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword.
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-
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Weapon Mastery
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Gain the ablity to use any weapon. While using non-native weapon to your class, lose -10% Physical Power Bonus and -10% Magical Power Bonus on the weapon.
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-
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You can equip a total of 2 skills.
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
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Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.
fighter literally out ranged ranger at range fight
Does this not get updated very often, or? where is spell reflect?
Does Breakthrough removes slow from getting hit and / or swapping weapons, throwing axes etc..... ?
I have a +3 physical healing item and was wondering if that adds +3 to the amount Second Wind heals? PLMK. TY!
Where is the description for spell reflection? Does this skill work when taking a defensive stance with weapons instead of shields?
Does Rondel work with sword mastery?
Does Fire Mastery work against second wind?
Can someone explain what "increases the aggro value to all monsters" means?
when i use viking sword an short sword, do i get 2 weapon damage and 5% action speed for both of them or just one time?
what helmets are eligible for the fighter when using slayer perk
The game description says "gain 5 impact resistance for the next 6 seconds" - is that the same as no stagger penalties? ... I guess it is, if it negates 5 impact from incoming weapons. Highest impact can be 7, right? And 7-5 is 2, 3 is the lowest impact rating for blocking ... which would negate stagger
Does sword mastery action speed and move speed apply when blocking with a shield?
Not sure if sword master gives +2 or +4 dmg boost when duel wielding swords
Can someone help explain the scaling on shield slam damage, also does it do true damage or does pdr effect it?
With the new patch Lanterns no longer count as a weapon and cant be used for slayer. Well if i have a short sword and a arming sword do i get the perk from both. for instance if they both have a action speed buff of 3% does that mean i get both or only one?
Does Perfect Block mean you won't lose your block "charge" (sorry don't know how else to describe it). When holding block you can click and attack out of block, but if you block an attack you have to block again to do this. Similarly with Longswords, you can't really block multiple attacks without reapplying block. Does perfect block overcome this?
?
Will the Clarity Potion restore second wind regen's power
The text says with a weapon in both hands, but im not sure if that means dual wielding only. Im further skeptical because the icon is two swords. However id love to know if it worked with longsword. Polearms and other 2h weapons but mainly the longsword.
How many campfires and of which rarity to regen second wind?
what qualifies as defensive stance?