You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description | Scaling |
|---|---|---|
| Adrenaline Spike |
When your health goes below 40%, gain 15% Action Speed for No tag found for "Duration", please correct it .No tag found for "Cooldown", please correct it . |
- |
| Barricade |
While in defensive stance, gain 75 Armor Rating and 75 Magical Resistance. | - |
| Combo Attack |
When you successfully melee attack consecutively within 2s, gain 10% Physical Power Bonus for 2s. (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
- |
| Counterattack |
When you successfully block an attack, gain 10% Move Speed Bonus and 10% Action Speed for 3s. | - |
| Defense Mastery |
Gain an additional 15% Item Armor Rating Bonus from equipped armor. | - |
| Dual Wield |
While you have weapons equipped in both hands, gain 10% Action Speed. (works with all secondary weapons, excluding lanterns and shields) |
- |
| Projectile Resistance |
Gain No tag found for "ProjectileDamageReduction", please correct it . |
- |
| Shield Mastery |
While in defensive stance, gain 10% Move Speed Bonus. When you successfully block an attack, gain 50% Action Speed towards your next block or attack. (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) |
- |
| Slayer |
While holding a weapon in each hand, gain 5 Physical Buff Weapon Damage and lose the ability to equip plate armor. (works with all secondary weapons, excluding lanterns and shields) |
- |
| Swift |
Gain -30% Armor Speed Penalty Bonus. Not applicable to additional speed modifiers. | - |
| Sword Mastery |
When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword. | - |
| Weapon Mastery |
Gain the ablity to use any weapon. | - |