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Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.
Swords
Swords are versatile weapons that can be used close to mid range. Swords have a variety of attack patterns, making them useful in most situations. They are also very forgiving with their impact zones, with the worst being 60%.
Hitbox
Height: 80.56
Width: 17.82
Depth: 7.48
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Zweihander:
Orange Zone deals 80% damage
Red Zone deals 60% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of Zweihander: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Currently red impact zone is not implemented
Combo
Primary Attack: Slash/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/80%/60%.
Secondary Attack: Slash dealing 115% damage on each swing, with impact zone: 100%/80%/60%.
Attack Times
Hit:179ms
Combo Activation:334ms
Recover:724ms
Primary Combo: 2 Attacks
Hit:179ms
Combo Activation:334ms
Windup:833ms
Hit:200ms
Combo Activation:567ms
Recover:533ms
Primary Combo: 3 Attacks
Hit:179ms
Combo Activation:334ms
Windup:833ms
Hit:200ms
Combo Activation:567ms
Windup:967ms
Hit:233ms
Recover:967ms
Secondary Combo: 1 Attack
Hit:260ms
Recover:143ms
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Zweihander:
Otherwise: 65%
Secondary Attack 1
Otherwise: 65%
Dropped By
Drop Tables last updated for Patch:6.6#Hotfix 69-2
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Loose Loot | 1 | 2.2222% | |
Monster | 1 | 1.8529% | |
Monster | 1 | 1.8529% | |
Monster | 1 | 0.9615% | |
Monster | 1 | 0.8529% | |
Monster | 1 | 0.6912% | |
Loose Loot | 1 | 0.6178% | |
Loose Loot | 1 | 0.6178% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2689% | |
Containers | 1 | 0.2689% | |
Monster | 1 | 0.2625% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Monster | 1 | 0.1208% | |
Containers | 1 | 0.0865% | |
Containers | 1 | 0.0865% |
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |