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{{GenerateUnique}}
{{GenerateUnique}}


==Drop Tables==
{{GenerateDropTables}}
Where to find specific rarity of this weapon


<tabber>
|-|Poor=
<br>{{:DropTable:{{PAGENAME}} 1}}<br>
|-|Common=
<br>{{:DropTable:{{PAGENAME}} 2}}<br>
|-|Uncommon=
<br>{{:DropTable:{{PAGENAME}} 3}}<br>
|-|Rare=
<br>{{:DropTable:{{PAGENAME}} 4}}<br>
|-|Epic=
<br>{{:DropTable:{{PAGENAME}} 5}}<br>
|-|Legendary=
<br>{{:DropTable:{{PAGENAME}} 6}}<br>
|-|Unique=
<br>{{:DropTable:{{PAGENAME}} 7}}<br>
</tabber>
{{Weapons}}
{{Weapons}}

Revision as of 08:56, 12 December 2023

Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.

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War Maul 1.png
-
Physical Base Weapon Damage 49
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
2
Sell Price:
0
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 2.png
-
Physical Base Weapon Damage 50~52
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
4
Sell Price:
16
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 3.png
-
Physical Base Weapon Damage 53~55
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 1 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
45
Sell Price:
24
Item Achieve:
8
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 4.png
-
Physical Base Weapon Damage 56~58
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 2 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
60
Sell Price:
48
Item Achieve:
16
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 5.png
-
Physical Base Weapon Damage 59~61
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 3 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
90
Sell Price:
80
Item Achieve:
24
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul 6.png
-
Physical Base Weapon Damage 62~64
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 4 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Gear Score:
120
Sell Price:
160
Item Achieve:
40
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.

Mace

Maces are heavy, blunt weapons used for close combat. They deal significant damage and have slower attack speed compared to lighter weapons such as swords.

Hitbox


Height: 61.98
Width: 15.94
Depth: 4.15

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of War Maul:

War Maul Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 70% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.


Impact Power of War Maul: 6
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Blunt/Blunt/Blunt dealing 100%/115%/115% damage on each swing, with impact zone: 100%/70%.

Secondary Attack: Blunt/Blunt dealing 90%/120% damage on each swing, with impact zone: 100%/70%.

Attack Times

Primary Combo: 1 Attack
Windup:1033ms
Hit:300ms
Combo Activation:33ms
Recover:1033ms


Primary Combo: 2 Attacks
Windup:1033ms
Hit:300ms
Combo Activation:33ms
Windup:867ms
Hit:333ms
Combo Activation:267ms
Recover:1033ms


Primary Combo: 3 Attacks
Windup:1033ms
Hit:300ms
Combo Activation:33ms
Windup:867ms
Hit:333ms
Combo Activation:267ms
Windup:833ms
Hit:367ms
Combo Activation:33ms
Recover:967ms


Secondary Combo: 1 Attack
Windup:811ms
Hit:155ms
Combo Activation:133ms
Recover:767ms


Secondary Combo: 2 Attacks
Windup:811ms
Hit:155ms
Combo Activation:133ms
Windup:1133ms
Hit:167ms
Recover:1067ms




Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for War Maul:

Primary Attacks
Mid Attack: 80%
Otherwise: 60%

Secondary Attacks
Mid Attack: 80%
Otherwise: 60%


Dropped By

Drop Tables last updated for Patch:6.6#Hotfix 69-2


Common
Uncommon
Rare
Epic
Legendary
Unique

Nothing. Currently no drop source provides this item.

References

Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield