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{{Weapons}} | {{Weapons}} |
Revision as of 08:56, 12 December 2023
Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 69-2.
Mace
Maces are heavy, blunt weapons used for close combat. They deal significant damage and have slower attack speed compared to lighter weapons such as swords.
Hitbox
Height: 61.98
Width: 15.94
Depth: 4.15
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of War Maul:
Orange Zone deals 70% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of War Maul: 6
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Blunt/Blunt/Blunt dealing 100%/115%/115% damage on each swing, with impact zone: 100%/70%.
Secondary Attack: Blunt/Blunt dealing 90%/120% damage on each swing, with impact zone: 100%/70%.
Attack Times
Hit:300ms
Combo Activation:33ms
Recover:1033ms
Primary Combo: 2 Attacks
Hit:300ms
Combo Activation:33ms
Windup:867ms
Hit:333ms
Combo Activation:267ms
Recover:1033ms
Primary Combo: 3 Attacks
Hit:300ms
Combo Activation:33ms
Windup:867ms
Hit:333ms
Combo Activation:267ms
Windup:833ms
Hit:367ms
Combo Activation:33ms
Recover:967ms
Secondary Combo: 1 Attack
Hit:155ms
Combo Activation:133ms
Recover:767ms
Secondary Combo: 2 Attacks
Hit:155ms
Combo Activation:133ms
Windup:1133ms
Hit:167ms
Recover:1067ms
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for War Maul:
Otherwise: 60%
Secondary Attacks
Otherwise: 60%
Dropped By
Drop Tables last updated for Patch:6.6#Hotfix 69-2
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Monster | 1 | 2.4231% | |
Loose Loot | 1 | 2.2222% | |
Monster | 1 | 1.1154% | |
Monster | 1 | 0.9615% | |
Loose Loot | 1 | 0.6178% | |
Loose Loot | 1 | 0.6178% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2689% | |
Containers | 1 | 0.2689% | |
Monster | 1 | 0.2625% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Monster | 1 | 0.1208% | |
Containers | 1 | 0.0865% | |
Containers | 1 | 0.0865% |
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |