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(Added hyperlinks to Fighter's gear)
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{{Infobox Class
<noinclude>
|name        = Fighter
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
|type        = 'A Master of Arms'
 
|strength    = 15
{{Infobox Class|{{PAGENAME}}|'A Master of Arms'}}
|agility    = 15
|will        = 15
|knowledge  = 15
|resourcefulness    = 15
|health    = 100 / 100
|weight limit    = 0 / 0
|spell memory    = 0 / 16
|utility effectiveness    = 0
}}
==Description==
==Description==


[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.


==Class Info==
==Class Info==
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*Pros
*Pros
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]].
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip '''any weapon in the game'''.
**Exclusive access to some of the strongest armors in the game.
**Exclusive access to some of the strongest armors in the game.
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
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**Good melee and ranged capabilities.
**Good melee and ranged capabilities.
*Cons
*Cons
**Jack of all trades, master of none.
**Few options for specialization beyond stacking physical defense.
**Some skills are single use.
**Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
</tr>
    <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
<td> When the Fighter's health reaches below {{:Fighter|AdrenalineSpike|ActivateHealthValue}}, they become flooded with adrenaline and gain {{:Fighter|AdrenalineSpike|ActionSpeed}} for {{:Fighter|AdrenalineSpike|Duration}}. <br> Cooldown appears as a debuff: {{:Fighter|AdrenalineSpike|Cooldown}}. </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
<td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
<td> When in a defensive stance, the defense rating bonus is increased by 15%. </td>
<td> Gain {{:Fighter|Barricade|ArmorRating}} and {{:Fighter|Barricade|MagicalResistance}} during a block. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
<td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
<td> Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 2 seconds. <br> (Needs 2 hits to proc and applies on the 3rd)</td>
<td> After landing two consecutive attacks within {{:Fighter|ComboAttack|Duration}}, gain {{:Fighter|ComboAttack|PhysicalPowerBonus}} for {{:Fighter|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
<td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
<td> Successful defense increases the movement speed and attack speed by 10% for 3 seconds. </td>
<td> Successfully blocking an attack grants {{:Fighter|CounterAttack|MoveSpeedBonus}} and an additional {{:Fighter|CounterAttack|ActionSpeed}} for {{:Fighter|CounterAttack|Duration}}. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Expert </td>
<td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td>
<td> Increases Armor Rating acquired from armor by 10%. </td>
<td> Gain {{:Fighter|DefenseMastery|ItemArmorRatingBonus}} from worn equipment (+Armor enchants are likely not counted, needs further testing). </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
<td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
<td> Equipping weapons in both hands increases attack speed by 15%. </td>
<td> Equipping weapons in both hands grants additional {{:Fighter|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
<td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
<td> Reduces damage taken from projectiles by 10%. </td>
<td> Gain {{:Fighter|ProjectileResistance|ProjectileDamageReduction}}. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td>
<td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td>
<td> Increases movement speed by 10% when in a defensive stance, and when a defense is successful, the time taken for the defense action is reduced by 50%. </td>
<td> Gain {{:Fighter|ShieldMastery|MoveSpeedBonus}} during a block, if an attack is blocked successfully, gain {{:Fighter|ShieldMastery|ActionSpeed}} for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
<td> Cannot equip plate armor, but gain {{:Fighter|Slayer|PhysicalBuffWeaponDamage}} when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
<td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
<td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. </td>
<td> Gain {{:Fighter|Swift|ArmorSpeedPenaltyBonus}}, reducing the base speed penalty from armor, but not affecting the movement multiplier. Not applicable to additional speed modifiers. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
<td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
<td> All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons. </td>
<td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, lose {{:Fighter|WeaponMastery|PhysicalPowerBonus}}. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
<td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td>
<td> When the Fighter's health reaches below 15%, they become flooded with adrenlaine and gain 15% action speed. </td>
<td> When using a [[Weapons#Swords|Sword]]-type weapon, gain {{:Fighter|SwordMastery|PhysicalBuffWeaponDamage}} and {{:Fighter|SwordMastery|ActionSpeed}}. Also gain {{:Fighter|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
<td> Cannot equip plate armor, but gains 5 weapon damage bonus when holding a weapon in each hand. </td>
</tr>
</tr>
</table>
</table>
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         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
</tr>
<tr>
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
<td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
<td> Increases your action speed by 25% for 8 seconds. After the duration ends, your action speed is reduced by -8% and your movement speed is reduced by -4% for 4 seconds.</td>
<td> Grants additional {{:Fighter|AdrenalineRush|ActiveActionSpeed}} for {{:Fighter|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{:Fighter|AdrenalineRush|DebuffActionSpeed}} and {{:Fighter|AdrenalineRush|MoveSpeedBonus}} for {{:Fighter|AdrenalineRush|DebuffDuration}}.</td>
         <td> 28s </td>
         <td> {{:Fighter|AdrenalineRush|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
<td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
<td> Removes debuffs that slow all movement speeds.  </td>
<td> Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for {{:Fighter|Breakthrough|Duration}}.  </td>
         <td> 28s </td>
         <td> {{:Fighter|Breakthrough|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
<td> Gain {{:Fighter|PerfectBlock|ImpactResistance}} for {{:Fighter|PerfectBlock|Duration}}. </td>
        <td> {{:Fighter|PerfectBlock|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
<td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
<td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires at the rate of a Tier 6 Spell.)</td>
<td> Heal {{:Fighter|SecondWind|PercentMaxHealthHealing}} over {{:Fighter|SecondWind|Duration}}. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier {{:Fighter|SecondWind|SkillTier}} Spell. </td>
         <td> / </td>
         <td> / </td>
</tr>
    <tr> <!-- Shield slam data bugged, has to be manually written-->
<td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
<td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td>
        <td> {{:Fighter|ShieldSlam|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
<td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
<td> Movement speed is increased by 50 for 6 seconds. </td>
<td> Gain {{:Fighter|Sprint|MaximumStacks}} stacks of Momentum which decay every {{:Fighter|Sprint|Duration}}. Momentum gives {{:Fighter|Sprint|MoveSpeedAdd}} per stack. </td>
         <td> 28s </td>
         <td> {{:Fighter|Sprint|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
<td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
<td> Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds. </td>
<td> Increases the aggro value to all monsters within a {{:Fighter|Taunt|Range}} area by 50% and grants an additional{{:Fighter|Taunt|PhysicalDamageReduction}} and {{:Fighter|Taunt|MagicalDamageReduction}} for {{:Fighter|Taunt|Duration}}. </td>
         <td> 18s </td>
         <td> {{:Fighter|Taunt|SkillCooldown}} </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
<td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
<td> The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. </td>
<td> Gain {{:Fighter|VictoryStrike|PhysicalPowerBonus}} for the next physical attack within {{:Fighter|VictoryStrike|Duration}}. If the target dies from this attack you recover {{:Fighter|VictoryStrike|PercentMaxHealthHealing}}. </td>
        <td> 24s </td>
         <td> {{:Fighter|VictoryStrike|SkillCooldown}} </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
<td> The next defense completely blocks any attack. (also removes the stagger animation of blocking) </td>
         <td> 12s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
<td> Using the skill inflicts 25 physical damage on the player and reduces the movement speed of the hit target by 10% for 2 seconds. </td>
        <td> 16s </td>
</tr>
</tr>
</table>
</table>
|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> [[Battle Axe]], [[Crossbow]], [[Halberd]], [[Longsword]], [[Spear]], [[Zweihander]] </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> [[Arming Sword]], [[Castillon Dagger]], [[Falchion]], [[Flanged Mace]], [[Hatchet]], [[Horsemans Axe]], [[Short Sword]], [[Torch]], Viking Sword </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Shields </td>
<td> [[Buckler]], [[Heater Shield]], [[Pavise]], [[Round Shield]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> [[Francisca Axe]] </td>
</tr>
</table>
<br>
 
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>
 
 
<br>


|-|Stats=
|-|Stats=
These [[Stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 15
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 15
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 15
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 15
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 100
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;" | 300 (100%)
|-
|Action Speed|| style="text-align:right;" | 0%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -25%
|-
|Equip Speed|| style="text-align:right;" | 0%
|-
|Regular Interaction Speed|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
|-
|Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 8.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 307: Line 155:
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.


|-|Patch Notes=
</tabber>


 
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community
'''10/02/2023 Alpha Playtest #4 Hotfix #4'''
</noinclude><includeonly><!-- ==Ability_Data==
 
-->{{#switch:{{lc:{{{1|}}}}}
- Fixed an issue where Victory Strike could not function properly.
|adrenalinerush={{#switch:{{lc:{{{2|}}}}}
 
|skilltype=<b>Instant</b>
- Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
|skilltier=<b>6</b>
 
|usemoving=<b>True</b>
- Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
|skillcooldowntrigger=<b>Start</b>
 
|skillcooldown=<b>28s</b>
 
|activeduration=<b>8s</b>
'''09/02/2023 Alpha Playtest #4 Hotfix #3'''
|activeactionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b>
 
|activestackingtype=<b>Aggregates by Target</b>
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%
|activemaximumstacks=<b>1</b>
 
|activeremovable=<b>True</b>
 
|debuffduration=<b>2s</b>
'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
|movespeedbonus=<b>-4% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 
|debuffactionspeed=<b>-8% [[Stats#Action_Speed|Action Speed]]</b>
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
|debuffstackingtype=<b>Aggregates by Target</b>
 
|debuffmaximumstacks=<b>1</b>
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
|debuffremovable=<b>True</b>
 
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,MoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable
 
|#default=(No tag found, please update)
'''16/12/2022 Alpha Playtest #3 Hotfix #1'''
}}
 
|adrenalinespike={{#switch:{{lc:{{{2|}}}}}
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
|duration=<b>12s</b>
 
|actionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b>
 
|stackingtype=<b>Aggregates by Source</b>
'''31/10/2022 Alpha Playtest #2 Hotfix #2'''
|maximumstacks=<b>1</b>
 
|removable=<b>True</b>
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
|cooldown=<b>60s [[Stats#Cooldown_Reduction|Cooldown]]</b>
 
|activatehealthvalue=<b>40%</b>
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
|all=Duration,ActionSpeed,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue
 
|#default=(No tag found, please update)
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
}}
 
|barricade={{#switch:{{lc:{{{2|}}}}}
 
|armorrating=<b>50 [[Stats#Armor_Rating|Armor Rating]]</b>
 
|magicalresistance=<b>50 [[Stats#Magical_Resistance|Magical Resistance]]</b>
</tabber>
|all=ArmorRating,MagicalResistance
|#default=(No tag found, please update)
}}
|breakthrough={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>24s</b>
|duration=<b>10s</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable
|#default=(No tag found, please update)
}}
|comboattack={{#switch:{{lc:{{{2|}}}}}
|duration=<b>2s</b>
|physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks
|#default=(No tag found, please update)
}}
|counterattack={{#switch:{{lc:{{{2|}}}}}
|duration=<b>3s</b>
|movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable
|#default=(No tag found, please update)
}}
|defensemastery={{#switch:{{lc:{{{2|}}}}}
|itemarmorratingbonus=<b>10% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b>
|all=ItemArmorRatingBonus
|#default=(No tag found, please update)
}}
|dualwield={{#switch:{{lc:{{{2|}}}}}
|actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
|all=ActionSpeed
|#default=(No tag found, please update)
}}
|perfectblock={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>10s</b>
|duration=<b>6s</b>
|impactresistance=<b>5 [[Impact_Power#Impact_Resistance|Impact Resistance]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance
|#default=(No tag found, please update)
}}
|projectileresistance={{#switch:{{lc:{{{2|}}}}}
|projectiledamagereduction=<b>10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]</b>
|duration=<b>Infinite</b>
|all=ProjectileDamageReduction,Duration
|#default=(No tag found, please update)
}}
|secondwind={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>5</b>
|canrecharge=<b>True</b>
|maxcount=<b>1</b>
|usemoving=<b>True</b>
|duration=<b>12s</b>
|percentmaxhealthhealing=<b>40% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable
|#default=(No tag found, please update)
}}
|shieldmastery={{#switch:{{lc:{{{2|}}}}}
|movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
|all=MoveSpeedBonus,ActionSpeed
|#default=(No tag found, please update)
}}
|shieldslam={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>10s</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
|#default=(No tag found, please update)
}}
|slayer={{#switch:{{lc:{{{2|}}}}}
|physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
|buffstackingtype=<b>Aggregates by Target</b>
|buffmaximumstacks=<b>1</b>
|slayerstackingtype=<b>Aggregates by Target</b>
|slayermaximumstacks=<b>1</b>
|all=PhysicalBuffWeaponDamage,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks
|#default=(No tag found, please update)
}}
|sprint={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>34s</b>
|duration=<b>2s</b>
|movespeedadd=<b>15 [[Stats#Move_Speed|Move Speed Add]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>3</b>
|expiration=<b>Removes Single Stack and Refreshes Duration</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable
|#default=(No tag found, please update)
}}
|survivalisttongue={{#switch:{{lc:{{{2|}}}}}
|utilityeffectivenessbonus=<b>100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]</b>
|all=UtilityEffectivenessBonus
|#default=(No tag found, please update)
}}
|swift={{#switch:{{lc:{{{2|}}}}}
|armorspeedpenaltybonus=<b>-20% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]</b>
|all=ArmorSpeedPenaltyBonus
|#default=(No tag found, please update)
}}
|swordmastery={{#switch:{{lc:{{{2|}}}}}
|physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
|actionspeed=<b>5% [[Stats#Action_Speed|Action Speed]]</b>
|passivestackingtype=<b>Aggregates by Source</b>
|passivemaximumstacks=<b>1</b>
|movespeedadd=<b>10 [[Stats#Move_Speed|Move Speed Add]]</b>
|activatestackingtype=<b>Aggregates by Source</b>
|activatemaximumstacks=<b>1</b>
|all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks
|#default=(No tag found, please update)
}}
|taunt={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|range=<b>7.5m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>18s</b>
|duration=<b>8s</b>
|physicaldamagereduction=<b>10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
|magicaldamagereduction=<b>10% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable
|#default=(No tag found, please update)
}}
|victorystrike={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>24s</b>
|duration=<b>10s</b>
|removable=<b>True</b>
|physicalpowerbonus=<b>20% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|percentmaxhealthhealing=<b>15% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus,PercentMaxHealthHealing
|#default=(No tag found, please update)
}}
|weaponmastery={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>-10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|expiration=<b>Removes Single Stack and Refreshes Duration</b>
|all=PhysicalPowerBonus,Expiration
|#default=(No tag found, please update)
}}
|#default=(No ability found, please update)
}}</includeonly>

Latest revision as of 16:04, 4 July 2024

Page is currently up to date for: Patch:6.5#Hotfix 54-1

Fighter.png
Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15

Health
115

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info


Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)

  • Pros
    • Versatile class that can equip a vast variety of Weapons and Armors. With Weapon Mastery, can equip any weapon in the game.
    • Exclusive access to some of the strongest armors in the game.
    • Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
    • Able to wield a shield.
    • Good melee and ranged capabilities.
  • Cons
    • Few options for specialization beyond stacking physical defense.
    • Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Adrenaline Spike.png
Adrenaline Spike
When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain 15% Action Speed for 12s.
Cooldown appears as a debuff: 60s Cooldown.
Perk Barricade.png
Barricade
Gain 50 Armor Rating and 50 Magical Resistance during a block.
Perk Combo Attack.png
Combo Attack
After landing two consecutive attacks within 2s, gain 10% Physical Power Bonus for 2s.
(Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
Perk Counterattack.png
Counterattack
Successfully blocking an attack grants 10% Move Speed Bonus and an additional 10% Action Speed for 3s.
Perk Defense Expert.png
Defense Mastery
Gain 10% Item Armor Rating Bonus from worn equipment (+Armor enchants are likely not counted, needs further testing).
Perk Dual Wield.png
Dual Wield
Equipping weapons in both hands grants additional 10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)
Perk Projectile Resistance.png
Projectile Resistance
Gain 10% Projectile Damage Reduction.
Perk Shield Expert.png
Shield Mastery
Gain 10% Move Speed Bonus during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action.
(the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)
Perk Slayer.png
Slayer
Cannot equip plate armor, but gain 5 Physical Buff Weapon Damage when holding a weapon in each hand.
(works with all secondary weapons, excluding lanterns and shields)
Perk Swift.png
Swift
Gain -20% Armor Speed Penalty Bonus, reducing the base speed penalty from armor, but not affecting the movement multiplier. Not applicable to additional speed modifiers.
Perk Weapon Mastery.png
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, lose -10% Physical Power Bonus.
Perk Sword Mastery.png
Sword Mastery
When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Adrenaline Rush.png
Adrenaline Rush
Grants additional 15% Action Speed for 8s. After the duration ends, lose -8% Action Speed and -4% Move Speed Bonus for 2s. 28s
Skill Breakthrough.png
Breakthrough
Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for 10s. 24s
Skill Perfect Block.png
Perfect Block
Gain 5 Impact Resistance for 6s. 10s
Skill Second Wind.png
Second Wind
Heal 40% Percent Max Health Healing over 12s. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. /
Skill Shield Slam.png
Shield Slam
When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical Damage and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling 10s
Skill Sprint.png
Sprint
Gain 3 stacks of Momentum which decay every 2s. Momentum gives 15 Move Speed Add per stack. 34s
Skill Taunt.png
Taunt
Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional10% Physical Damage Reduction and 10% Magical Damage Reduction for 8s. 18s
Skill Victory Strike.png
Victory Strike
Gain 20% Physical Power Bonus for the next physical attack within 10s. If the target dies from this attack you recover 15% Percent Max Health Healing. 24s

Hand/Slot Type Weapons
Main Hand + Two Handed
Battle Axe • Crossbow • Halberd • Longsword • Pavise • Spear • Zweihander
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 15
Vigor 15
Agility 15
Dexterity 15
Will 15
Knowledge 15
Resourcefulness 15
Health 115
Memory Capacity 9
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 0%
Spell Recovery Bonus 65.5%
Move Speed 300 ( 100% )
Action Speed 0%
Manual Dexterity 0%
Spell Casting Speed 0%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Persuasiveness 15
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8.9%
        From Resist Rating 30 ( 8.9% )
        From Bonuses 0%
Physical Power Bonus 0%
        From Physical Power 15 ( 0% )
        From Bonuses 0%
Magic Power Bonus 0%
        From Magic Power 15 ( 0% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.

- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community