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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Fighter | | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
| |type = 'A Master of Arms' | | |
| |strength = 15
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| |agility = 15
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| |will = 15
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| |knowledge = 15
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| |resourcefulness = 15
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| |health = 100 / 100
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| |weight limit = 0 / 0
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| |spell memory = 0 / 16
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
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| [[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group. | | [[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group. |
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| ==Class Info== | | ==Class Info== |
| <br>
| | |
| '''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk) | | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
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| | '''Weapon of choice:''' - Pretty much everything |
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| *Pros | | *Pros |
| **Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. | | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| **Exclusive access to some of the strongest armors in the game. | | **Well-rounded attributes. |
| **Great gap closer/evade ability with the Sprint skill and sustain through Second Wind. | | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| **Able to wield a shield.
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| **Good melee and ranged capabilities.
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| *Cons | | *Cons |
| **Jack of all trades, master of none. | | **Dependent on equipment. |
| **Some skills are single use. | | **Cannot cast any spells. |
| **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. | | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
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| <td> When in a defensive stance, the defense rating bonus is increased by 15%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
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| <td> Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 2 seconds. <br> (Needs 2 hits to proc and applies on the 3rd)</td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
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| <td> Successful defense increases the movement speed and attack speed by 10% for 3 seconds. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Expert </td>
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| <td> Increases Armor Rating acquired from armor by 10%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
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| <td> Equipping weapons in both hands increases attack speed by 15%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
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| <td> Reduces damage taken from projectiles by 10%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td>
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| <td> Increases movement speed by 10% when in a defensive stance, and when a defense is successful, the time taken for the defense action is reduced by 50%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
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| <td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
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| <td> All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
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| <td> When the Fighter's health reaches below 15%, they become flooded with adrenlaine and gain 15% action speed. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
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| <td> Cannot equip plate armor, but gains 5 weapon damage bonus when holding a weapon in each hand. </td>
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| </tr>
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| </table>
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| <br>
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| |-|Skills=
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| You can equip a total of 2 skills.
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
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| <td> Increases your action speed by 25% for 8 seconds. After the duration ends, your action speed is reduced by -8% and your movement speed is reduced by -4% for 4 seconds.</td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
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| <td> Removes debuffs that slow all movement speeds. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
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| <td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires at the rate of a Tier 6 Spell.)</td>
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| <td> / </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
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| <td> Movement speed is increased by 50 for 6 seconds. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
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| <td> Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds. </td>
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| <td> 18s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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| <td> The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. </td>
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| <td> 24s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
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| <td> The next defense completely blocks any attack. (also removes the stagger animation of blocking) </td>
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| <td> 12s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
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| <td> Using the skill inflicts 25 physical damage on the player and reduces the movement speed of the hit target by 10% for 2 seconds. </td>
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| <td> 16s </td>
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| </tr>
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| </table>
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| |-|Gear=
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| Weapons
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> [[Battle Axe]], [[Crossbow]], [[Halberd]], [[Longsword]], [[Spear]], [[Zweihander]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> [[Arming Sword]], [[Castillon Dagger]], [[Falchion]], [[Flanged Mace]], [[Hatchet]], [[Horsemans Axe]], [[Short Sword]], [[Torch]], Viking Sword </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Shields </td>
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| <td> [[Buckler]], [[Heater Shield]], [[Pavise]], [[Round Shield]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> [[Francisca Axe]] </td>
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| </tr>
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| </table>
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| <br>
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| Armors
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
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| </tr>
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| </table>
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| <br>
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| |-|Stats=
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| These [[Stats]] do not include the starting armor
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| <table style="padding: 10px;">
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| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
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| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
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| |- | | |- |
| |Strength || style="text-align:right;color: rgb(132,176,5);" | 15 | | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| | | {{:Fighter|desc=AdrenalineSpike}} |
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| |- | | |- |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| | | {{:Fighter|desc=Barricade}} |
| | | - |
| |- | | |- |
| |Will|| style="text-align:right;color: rgb(132,176,5);" | 15 | | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| | | {{:Fighter|desc=ComboAttack}} |
| | | - |
| |- | | |- |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 15 | | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| | | {{:Fighter|desc=Counterattack}} |
| | | - |
| |- | | |- |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| | | {{:Fighter|desc=DefenseMastery}} |
| | | - |
| |- | | |- |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 100 | | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| | | {{:Fighter|desc=DualWield}} |
| | | - |
| |- | | |- |
| |Weight Limit|| style="text-align:right;" | 0 | | | [[File:Perk Last Bastion.png|link=|96px]] <br> Last Bastion |
| | | {{:Fighter|desc=LastBastion}} |
| | | {{Ability_Data|LastBastion|Cooldown}} |
| |- | | |- |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0 | | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| | | {{:Fighter|desc=ProjectileResistance}} |
| | | - |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0 | | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| | | {{:Fighter|desc=ShieldMastery}} |
| | | - |
| |- | | |- |
| |Move Speed|| style="text-align:right;" | 300 (100%) | | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| | | {{:Fighter|desc=Slayer}} |
| | | - |
| |- | | |- |
| |Action Speed|| style="text-align:right;" | 0% | | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| | | {{:Fighter|desc=Swift}} |
| | | - |
| |- | | |- |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -25% | | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| | | {{:Fighter|desc=SwordMastery}} |
| | | - |
| |- | | |- |
| |Equip Speed|| style="text-align:right;" | 0% | | | [[File:Perk Veteran Instinct.png|link=|96px]] <br> Veteran Instinct |
| | | {{:Fighter|desc=VeteranInstinct}} |
| | | Be out of combat for 10s |
| |- | | |- |
| |Regular Interaction Speed|| style="text-align:right;" | 0% | | | [[File:Perk Weapon Guard.png|link=|96px]] <br> Weapon Guard |
| | | {{:Fighter|desc=WeaponGuard}} |
| | | - |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| | | {{:Fighter|desc=WeaponMastery}} |
| | | - |
| |- | | |- |
| |Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | |} |
| | <br> |
| | |
| | |-|Skills= |
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| | You can equip a total of 2 skills. |
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| | <br> |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| | | {{:Fighter|desc=AdrenalineRush}} |
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| |- | | |- |
| |Armor Penetration|| style="text-align:right;" | 0% | | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| | | {{:Fighter|desc=Breakthrough}} |
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Disarm.png|link=|x96px]] <br> Disarm |
| | | {{:Fighter|desc=Disarm}} |
| | | {{Ability_Data|Disarm|SkillCooldown}} |
| |- | | |- |
| |Headshot Reduction|| style="text-align:right;" | 0% | | | [[File:Skill Fortified Ground.png|link=|x96px]] <br> Fortified Ground |
| | | {{:Fighter|desc=FortifiedGround}} |
| | | {{Ability_Data|FortifiedGround|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| | | {{:Fighter|desc=PerfectBlock}} |
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| |- | | |- |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10% | | | [[File:Skill_Pommel_Strike.png|link=|x96px]] <br> Pommel Strike |
| | | {{:Fighter|desc=PommelStrike}} |
| | | {{Ability_Data|PommelStrike|SkillCooldown}} |
| |- | | |- |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%) | | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| | | {{:Fighter|desc=SecondWind}} |
| | | - |
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| | | {{:Fighter|desc=ShieldSlam}} |
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| | | {{:Fighter|desc=SpellReflection}} |
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| |- | | |- |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 8.9% | | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| | | {{:Fighter|desc=Sprint}} |
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| |- | | |- |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%) | | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| | | {{:Fighter|desc=Taunt}} |
| | | {{Ability_Data|Taunt|SkillCooldown}} |
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| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
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| | | {{:Fighter|desc=VictoryStrike}} |
| |Physical Power Bonus|| style="text-align:right;" | 0%
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
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| | |} |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;" | 15 (0%)
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| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
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| |Magic Power Bonus|| style="text-align:right;" | 0%
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| |style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
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| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
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| |Primary Weapon|| style="text-align:right;" | 0
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| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
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| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
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| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0 | |
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| |Impact Power|| style="text-align:right;" | 0 | |
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| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
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| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
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| |} | | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
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| - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. | | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |
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| |-|Patch Notes= | | </tabber> |
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| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}}, {{Ability_Data|AdrenalineSpike|MoveSpeedBonus}}, {{Ability_Data|AdrenalineSpike|RegularInteractionSpeed}}, and do not receive the penalty for Adrenaline Rush for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
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| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
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| | |comboattack=Grants {{Ability_Data|ComboAttack|PhysicalPowerBonus}} bonus physical damage per stack for consecutive melee attacks within {{Ability_Data|ComboAttack|Duration}} seconds, stacking up to {{Ability_Data|ComboAttack|MaximumStacks}} times. 1st stack is granted after the 2nd attack, and 2nd stack granted after the 3rd attack. {{NeedsTesting|Do the hits need to connect, or can you swing at the air to gain stacks?}} |
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| '''10/02/2023 Alpha Playtest #4 Hotfix #4'''
| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
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| - Fixed an issue where Victory Strike could not function properly.
| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}. |
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| - Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
| | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| - Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
| | |lastbastion=When your Health falls to {{Ability_Data|LastBastion|HealthRatio}} or below, you gain {{Ability_Data|LastBastion|ArmorRating}}, {{Ability_Data|LastBastion|MagicalResistance}} and {{Ability_Data|LastBastion|ProjectileDamageReduction}} for {{Ability_Data|LastBastion|Duration}}. |
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| | |projectileresistance=Gain 10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}. |
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| '''09/02/2023 Alpha Playtest #4 Hotfix #3'''
| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
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| - Fighter Weapon Mastery Physical Power Penalty -20% → -10%
| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and {{Ability_Data|Slayer|MoveSpeedAdd}} but lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
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| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
| | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
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| - Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
| | |veteraninstinct=When you enter combat, gain {{Ability_Data|VeteranInstinct|PhysicalDamageReductionMod}} and {{Ability_Data|VeteranInstinct|PhysicalPowerBonus}} for {{Ability_Data|VeteranInstinct|Duration}}. |
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| - Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
| | |weaponguard=While blocking with a weapon, gain {{Ability_Data|WeaponGuard|ImpactResistance}} and {{Ability_Data|WeaponGuard|PhysicalDamageReduction}}. Upon a successful block, you gain {{Ability_Data|WeaponGuard|PhysicalPowerBonus}} for {{Ability_Data|WeaponGuard|Duration}}. |
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| | |weaponmastery=Gain the ablity to use any weapon. <!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.--> |
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| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
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| - Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}. |
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| | |disarm=If you block a melee attack with your weapon within {{Ability_Data|Disarm|ActiveDuration}}, you disarm the attacker for {{Ability_Data|Disarm|HitDuration}}. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped. |
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| '''31/10/2022 Alpha Playtest #2 Hotfix #2'''
| | |fortifiedground=Deploys a rallying banner for {{Ability_Data|FortifiedGround|Duration}}. Allies within 33m of the banner receive {{Ability_Data|FortifiedGround|AllAttributes}}. |
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| - Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
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| - Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%. | | |pommelstrike=When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional {{Ability_Data|PommelStrike|PhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and silences the target. If the silence interrupts the enemy's action, it deals an additional 10 Physical Base Damage ({{Ability_Data|PommelStrike|Scaling}}) and reduces {{Ability_Data|PommelStrike|MoveSpeedBonus}} for {{Ability_Data|PommelStrike|Duration}}. <br> |
| | [[Silence|Silence]]: Disables skills/spells/performance abilities. |
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| - Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
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| | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 3 seconds after knocking them backwards. |
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| | |spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|ActivatedDuration}} while active. |
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| </tabber> | | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
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| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 300%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
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| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If this attack kills a player, the skill will trigger again with no cooldown. {{NeedsTesting|On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?}} |
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| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |