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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Fighter | | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
| |type = 'A Master of Arms' | | |
| |strength = 15
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| |vigor = 15
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| |agility = 15
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| |dexterity = 15
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| |will = 15
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| |knowledge = 15
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| |resourcefulness = 15
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| |health = 100 / 100
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| }} | |
| ==Description== | | ==Description== |
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| ==Class Info== | | ==Class Info== |
| <br>
| | |
| '''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk) | | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
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| | '''Weapon of choice:''' - Pretty much everything |
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| *Pros | | *Pros |
| **Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip '''any weapon in the game'''. | | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| **Exclusive access to some of the strongest armors in the game. | | **Well-rounded attributes. |
| **Great gap closer/evade ability with the Sprint skill and sustain through Second Wind. | | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| **Able to wield a shield.
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| **Good melee and ranged capabilities.
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| *Cons | | *Cons |
| **Few options for specialization beyond stacking physical defense. | | **Dependent on equipment. |
| **Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored). | | **Cannot cast any spells. |
| **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. | | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
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| <td> When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds. <br> Cooldown appears as a debuff: 60s. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
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| <td> Gain +50 additional flat Armor Rating during a block. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
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| <td> After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
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| <td> Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Expert </td>
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| <td> Increases Armor Rating acquired from armor by 10%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
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| <td> Equipping weapons in both hands grants additional flat +10% Action Speed. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
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| <td> Increases Projectile Resistance by +10%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td>
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| <td> Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
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| <td> Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
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| <td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
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| <td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. </td>
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| </tr>
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| </table>
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| <br>
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| |-|Skills=
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| You can equip a total of 2 skills.
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
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| <td> Grants additional flat +15% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.</td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
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| <td> Removes debuffs that slow all movement speeds. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
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| <td> The next blocked attack will not induce any stagger penalties for 6s. </td>
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| <td> 24s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
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| <td> Recovers 40% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by buff duration)</td>
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| <td> / </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
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| <td> When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim's Move Speed Bonus by -20% for 2 seconds. 100% scaling </td>
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| <td> 16s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
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| <td> Gain +50 flat Move Speed for 6 seconds. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
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| <td> Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. </td>
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| <td> 18s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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| <td> Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. (Heal doesn't scale with physical or magical healing bonuses) </td>
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| <td> 24s </td>
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| </tr>
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| </table>
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| |-|Gear=
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| Weapons
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> [[Francisca Axe]] </td>
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| </tr>
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| </table>
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| <br>
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| Armors
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
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| </tr>
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| </table>
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| <br> | | <br> |
| | | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| |-|Stats= | | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| These [[Stats]] do not include the starting armor
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <table style="padding: 10px;">
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
| |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats | |
| |- | | |- |
| |Strength || style="text-align:right;color: rgb(132,176,5);" | 15 | | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| | | {{:Fighter|desc=AdrenalineSpike}} |
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| |- | | |- |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| | | {{:Fighter|desc=Barricade}} |
| | | - |
| |- | | |- |
| |Will|| style="text-align:right;color: rgb(132,176,5);" | 15 | | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| | | {{:Fighter|desc=ComboAttack}} |
| | | - |
| |- | | |- |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 15 | | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| | | {{:Fighter|desc=Counterattack}} |
| | | - |
| |- | | |- |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| | | {{:Fighter|desc=DefenseMastery}} |
| | | - |
| |- | | |- |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 100 | | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| | | {{:Fighter|desc=DualWield}} |
| | | - |
| |- | | |- |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0 | | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| | | {{:Fighter|desc=ProjectileResistance}} |
| | | - |
| |- | | |- |
| |Move Speed|| style="text-align:right;" | 300 (100%) | | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| | | {{:Fighter|desc=ShieldMastery}} |
| | | - |
| |- | | |- |
| |Action Speed|| style="text-align:right;" | 0% | | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| | | {{:Fighter|desc=Slayer}} |
| | | - |
| |- | | |- |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -25% | | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| | | {{:Fighter|desc=Swift}} |
| | | - |
| |- | | |- |
| |Equip Speed|| style="text-align:right;" | 0% | | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| | | {{:Fighter|desc=SwordMastery}} |
| | | - |
| |- | | |- |
| |Regular Interaction Speed|| style="text-align:right;" | 0% | | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| | | {{:Fighter|desc=WeaponMastery}} |
| | | - |
| | |} |
| | <br> |
| | |
| | |-|Skills= |
| | |
| | You can equip a total of 2 skills. |
| | |
| | <br> |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| | | {{:Fighter|desc=AdrenalineRush}} |
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| |- | | |- |
| |Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| | | {{:Fighter|desc=Breakthrough}} |
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| | | {{:Fighter|desc=PerfectBlock}} |
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| |- | | |- |
| |Armor Penetration|| style="text-align:right;" | 0% | | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| | | {{:Fighter|desc=SecondWind}} |
| | | - |
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| | | {{:Fighter|desc=ShieldSlam}} |
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| | | {{:Fighter|desc=SpellReflection}} |
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| |- | | |- |
| |Headshot Reduction|| style="text-align:right;" | 0% | | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| | | {{:Fighter|desc=Sprint}} |
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| | | {{:Fighter|desc=Taunt}} |
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| |- | | |- |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10% | | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| |-
| | | {{:Fighter|desc=VictoryStrike}} |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| |-
| | |} |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| | <br> |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 8.9%
| |
| |- | |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
| |
| |- | |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Power Bonus|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;" | 15 (0%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |- | |
| |Magic Power Bonus|| style="text-align:right;" | 0% | |
| |- | |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
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| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
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| |Impact Power|| style="text-align:right;" | 0
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| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
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| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
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| |} | | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
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| | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
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| - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. | | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |
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| |-|Patch Notes=
| | </tabber> |
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| '''2023.11/30 Early Access Hotfix#22'''
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
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| - Fixed an issue where lanterns were recognized as weapons. (for Slayer & Dual Wield)
| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
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| '''2023/11/09 Early Access Hotfix #20'''
| | |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
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| - Fixed an issue where Adrenaline Spike would not activate properly.
| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
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| - Fighter's Adrenaline Rush action speed increase changed from 25% → 15%.
| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. |
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| - Fighter's Dual Wield action speed increase changed from 15% → 10%.
| | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| - Fighter's Second Wind health recovery amount has been changed from 50% → 40% of maximum health.
| | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
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| - Fighter's Second Wind skill tier has been changed from 6 → 5.
| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
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| - Fighter's Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.
| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| - Fighter's Perfect Block cooldown changed from 12s → 24s.
| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
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| | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
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| '''2023/11/03 Early Access Hotfix #19'''
| | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
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| - Fighter's Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -> below 40%. (Bugged - still activates below 15%)
| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
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| - Fighter's Adrenaline Spike duration changed from 8s → 12s.
| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. |
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| - Fighter's Adrenaline Rush debuff duration has been changed from 4s → 2s.
| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
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| - Fighter's Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.
| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
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| | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
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| '''2023/08/22 Early Access Hotfix #6'''
| | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
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| - Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.
| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
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| - Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.
| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
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| | |spellreflection=While blocking, reflect projectile spells for {{Ability_Data|SpellReflection|Duration}}. |
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|
| '''10/02/2023 Alpha Playtest #4 Hotfix #4'''
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | | }}</includeonly> |
| - Fixed an issue where Victory Strike could not function properly.
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| - Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
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| - Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
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| '''09/02/2023 Alpha Playtest #4 Hotfix #3'''
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| - Fighter Weapon Mastery Physical Power Penalty -20% → -10%
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| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
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| - Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
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| - Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
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| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
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| - Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
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| '''31/10/2022 Alpha Playtest #2 Hotfix #2'''
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| - Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
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| - Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
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| - Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
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| </tabber> | |