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| | [[File:Perk Last Bastion.png|link=|96px]] <br> Last Bastion | | | [[File:Perk Last Bastion.png|link=|96px]] <br> Last Bastion |
| | {{:Fighter|desc=LastBastion}} | | | {{:Fighter|desc=LastBastion}} |
| | - | | | {{Ability_Data|LastBastion|Cooldown}} |
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| | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance | | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
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| | [[File:Perk Veteran Instinct.png|link=|96px]] <br> Veteran Instinct | | | [[File:Perk Veteran Instinct.png|link=|96px]] <br> Veteran Instinct |
| | {{:Fighter|desc=VeteranInstinct}} | | | {{:Fighter|desc=VeteranInstinct}} |
| | - | | | Be out of combat for 10s |
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| | [[File:Perk Weapon Guard.png|link=|96px]] <br> Weapon Guard | | | [[File:Perk Weapon Guard.png|link=|96px]] <br> Weapon Guard |
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| | {{:Fighter|desc=Breakthrough}} | | | {{:Fighter|desc=Breakthrough}} |
| | {{Ability_Data|Breakthrough|SkillCooldown}} | | | {{Ability_Data|Breakthrough|SkillCooldown}} |
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| | | [[File:Skill Disarm.png|link=|x96px]] <br> Disarm |
| | | {{:Fighter|desc=Disarm}} |
| | | {{Ability_Data|Disarm|SkillCooldown}} |
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| | | [[File:Skill Fortified Ground.png|link=|x96px]] <br> Fortified Ground |
| | | {{:Fighter|desc=FortifiedGround}} |
| | | {{Ability_Data|FortifiedGround|SkillCooldown}} |
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| | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block | | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
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| |lastbastion=When your Health falls to {{Ability_Data|LastBastion|HealthRatio}} or below, you gain {{Ability_Data|LastBastion|ArmorRating}}, {{Ability_Data|LastBastion|MagicalResistance}} and {{Ability_Data|LastBastion|ProjectileDamageReduction}} for {{Ability_Data|LastBastion|Duration}}. | | |lastbastion=When your Health falls to {{Ability_Data|LastBastion|HealthRatio}} or below, you gain {{Ability_Data|LastBastion|ArmorRating}}, {{Ability_Data|LastBastion|MagicalResistance}} and {{Ability_Data|LastBastion|ProjectileDamageReduction}} for {{Ability_Data|LastBastion|Duration}}. |
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| |projectileresistance=Gain 10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}. | | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileResistanceProjectileDamageReduction}}. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}. |
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| |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. | | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
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| |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}. | | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}. |
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| | |disarm=If you block a melee attack with your weapon within {{Ability_Data|Disarm|ActiveDuration}}, you disarm the attacker for {{Ability_Data|Disarm|HitDuration}}. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped. |
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| | |fortifiedground=Deploys a rallying banner for {{Ability_Data|FortifiedGround|Duration}}. Allies within 33m of the banner receive {{Ability_Data|FortifiedGround|AllAttributes}}. |
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| |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. | | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
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| |pommelstrike=When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional {{Ability_Data|PommelStrike|PhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and silences the target. If the silence interrupts the enemy's action, it deals an additional 10 Physical Base Damage ({{Ability_Data|PommelStrike|Scaling}}) and reduces {{Ability_Data|PommelStrike|MoveSpeedBonus}} for {{Ability_Data|PommelStrike|Duration}}. <br> | | |pommelstrike=When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional {{Ability_Data|PommelStrike|PhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and silences the target. If the silence interrupts the enemy's action, it deals an additional 10 Physical Base Damage ({{Ability_Data|PommelStrike|Scaling}}) and reduces {{Ability_Data|PommelStrike|MoveSpeedBonus}} for {{Ability_Data|PommelStrike|Duration}}. <br> |
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| [[Silence|Silence]]: Disables skills/spells/performance abilities. | | [[Silence|Silence]]: Disables skills/spells/performance abilities. |
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| |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. | | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
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| |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 3 seconds after knocking them backwards. | | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals {{Ability_Data|ShieldSlam|PhysicalBaseDamage}} ({{Ability_Data|ShieldSlam|Scaling}}) and decreases the victim's {{Ability_Data|ShieldSlam|HitSlowMoveSpeed}} for {{Ability_Data|ShieldSlam|HitSlowDuration}} after knocking them backwards. |
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| |spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|ActivatedDuration}} while active. | | |spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|ActivatedDuration}} while active. |