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m (spell reflection)
(Added Disarm)
 
(18 intermediate revisions by 4 users not shown)
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| {{:Fighter|desc=DualWield}}
| {{:Fighter|desc=DualWield}}
| -
| -
|-
| [[File:Perk Last Bastion.png|link=|96px]] <br> Last Bastion
| {{:Fighter|desc=LastBastion}}
| {{Ability_Data|LastBastion|Cooldown}}
|-
|-
| [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance
| [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance
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| [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery
| [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery
| {{:Fighter|desc=SwordMastery}}
| {{:Fighter|desc=SwordMastery}}
| -
|-
| [[File:Perk Veteran Instinct.png|link=|96px]] <br> Veteran Instinct
| {{:Fighter|desc=VeteranInstinct}}
| -
|-
| [[File:Perk Weapon Guard.png|link=|96px]] <br> Weapon Guard
| {{:Fighter|desc=WeaponGuard}}
| -
| -
|-
|-
Line 81: Line 93:
| {{:Fighter|desc=WeaponMastery}}
| {{:Fighter|desc=WeaponMastery}}
| -
| -
|-
|}
|}
<br>
<br>
Line 101: Line 114:
| {{:Fighter|desc=Breakthrough}}
| {{:Fighter|desc=Breakthrough}}
| {{Ability_Data|Breakthrough|SkillCooldown}}
| {{Ability_Data|Breakthrough|SkillCooldown}}
|-
| [[File:Skill Disarm.png|link=|x96px]] <br> Disarm
| {{:Fighter|desc=Disarm}}
| {{Ability_Data|Disarm|SkillCooldown}}
|-
| [[File:Skill Fortified Ground.png|link=|x96px]] <br> Fortified Ground
| {{:Fighter|desc=FortifiedGround}}
| {{Ability_Data|FortifiedGround|SkillCooldown}}
|-
|-
| [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block
| [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block
| {{:Fighter|desc=PerfectBlock}}
| {{:Fighter|desc=PerfectBlock}}
| {{Ability_Data|PerfectBlock|SkillCooldown}}
| {{Ability_Data|PerfectBlock|SkillCooldown}}
|-
| [[File:Skill_Pommel_Strike.png|link=|x96px]] <br> Pommel Strike
| {{:Fighter|desc=PommelStrike}}
| {{Ability_Data|PommelStrike|SkillCooldown}}
|-
|-
| [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind
| [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind
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| {{:Fighter|desc=ShieldSlam}}
| {{:Fighter|desc=ShieldSlam}}
| {{Ability_Data|ShieldSlam|SkillCooldown}}
| {{Ability_Data|ShieldSlam|SkillCooldown}}
|-
| [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection
| {{:Fighter|desc=SpellReflection}}
| {{Ability_Data|SpellReflection|SkillCooldown}}
|-
|-
| [[File:Skill Sprint.png|link=|x96px]] <br> Sprint
| [[File:Skill Sprint.png|link=|x96px]] <br> Sprint
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| {{:Fighter|desc=VictoryStrike}}
| {{:Fighter|desc=VictoryStrike}}
| {{Ability_Data|VictoryStrike|SkillCooldown}}
| {{Ability_Data|VictoryStrike|SkillCooldown}}
|-
| [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection
| {{:Fighter|desc=SpellReflection}}
| {{Ability_Data|SpellReflection|SkillCooldown}}
|}
|}
<br>
<br>
Line 154: Line 179:
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br>
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}}, {{Ability_Data|AdrenalineSpike|MoveSpeedBonus}}, {{Ability_Data|AdrenalineSpike|RegularInteractionSpeed}}, and do not receive the penalty for Adrenaline Rush for {{Ability_Data|AdrenalineSpike|Duration}}. <br>


|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.


|comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
|comboattack=Grants {{Ability_Data|ComboAttack|PhysicalPowerBonus}} bonus physical damage per stack for consecutive melee attacks within {{Ability_Data|ComboAttack|Duration}} seconds, stacking up to {{Ability_Data|ComboAttack|MaximumStacks}} times. 1st stack is granted after the 2nd attack, and 2nd stack granted after the 3rd attack. {{NeedsTesting|Do the hits need to connect, or can you swing at the air to gain stacks?}}


|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.


|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor.
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}.


|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields)
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields)


|projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}.  
|lastbastion=When your Health falls to {{Ability_Data|LastBastion|HealthRatio}} or below, you gain {{Ability_Data|LastBastion|ArmorRating}}, {{Ability_Data|LastBastion|MagicalResistance}} and {{Ability_Data|LastBastion|ProjectileDamageReduction}} for {{Ability_Data|LastBastion|Duration}}.
 
|projectileresistance=Gain 10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}.  


|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]].
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]].


|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields)
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and {{Ability_Data|Slayer|MoveSpeedAdd}} but lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields)


|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.
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|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.


|weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.
|veteraninstinct=When you enter combat, gain {{Ability_Data|VeteranInstinct|PhysicalDamageReductionMod}} and {{Ability_Data|VeteranInstinct|PhysicalPowerBonus}} for {{Ability_Data|VeteranInstinct|Duration}}.
 
|weaponguard=While blocking with a weapon, gain {{Ability_Data|WeaponGuard|ImpactResistance}} and {{Ability_Data|WeaponGuard|PhysicalDamageReduction}}. Upon a successful block, you gain {{Ability_Data|WeaponGuard|PhysicalPowerBonus}} for {{Ability_Data|WeaponGuard|Duration}}.
 
|weaponmastery=Gain the ablity to use any weapon. <!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.-->
 
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.
 
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}.


|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.
|disarm=If you block a melee attack with your weapon within {{Ability_Data|Disarm|ActiveDuration}}, you disarm the attacker for {{Ability_Data|Disarm|HitDuration}}. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped.


|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}.
|fortifiedground=Deploys a rallying banner for {{Ability_Data|FortifiedGround|Duration}}. Allies within 33m of the banner receive {{Ability_Data|FortifiedGround|AllAttributes}}.


|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.
|pommelstrike=When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional {{Ability_Data|PommelStrike|PhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and silences the target. If the silence interrupts the enemy's action, it deals an additional 10 Physical Base Damage ({{Ability_Data|PommelStrike|Scaling}}) and reduces {{Ability_Data|PommelStrike|MoveSpeedBonus}} for {{Ability_Data|PommelStrike|Duration}}. <br>
[[Silence|Silence]]: Disables skills/spells/performance abilities.


|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.


|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards.  
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 3 seconds after knocking them backwards.
 
|spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|ActivatedDuration}} while active.


|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.


|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 300%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.
 
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}.


|spellreflection=While blocking, reflect projectile spells for {{Ability_Data|SpellReflection|Duration}}.
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If this attack kills a player, the skill will trigger again with no cooldown. {{NeedsTesting|On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?}}


|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
}}</includeonly>

Latest revision as of 05:58, 4 March 2026

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.10#Hotfix 108.
Dark and Darker is currently on update: Patch:6.10#Hotfix 109.

Fighter.png
Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15

Health
115

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.


Weapon of choice: - Pretty much everything

  • Pros
    • Can equip most weapons and armors. With Weapon Mastery perk, can equip any weapon in the game.
    • Well-rounded attributes.
    • Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.
  • Cons
    • Dependent on equipment.
    • Cannot cast any spells.
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Adrenaline Spike.png
Adrenaline Spike
When your health goes below 40%, gain 15% Action Speed, 3% Move Speed Bonus, 30% Regular Interaction Speed, and do not receive the penalty for Adrenaline Rush for 12s.
24s
Perk Barricade.png
Barricade
While in defensive stance, gain 75 Armor Rating and 75 Magical Resistance. -
Perk Combo Attack.png
Combo Attack
Grants 10% Physical Power Bonus bonus physical damage per stack for consecutive melee attacks within 2s seconds, stacking up to 2 times. 1st stack is granted after the 2nd attack, and 2nd stack granted after the 3rd attack.
Icon Caution.pngNeeds further testing!
Do the hits need to connect, or can you swing at the air to gain stacks?
Contribute by joining the Spells & Guns discord!
-
Perk Counterattack.png
Counterattack
When you successfully block an attack, gain 10% Move Speed Bonus and 10% Action Speed for 3s. -
Perk Defense Expert.png
Defense Mastery
Gain an additional 15% Item Armor Rating Bonus from equipped armor, and raise your Physical Damage Reduction cap to 75%. -
Perk Dual Wield.png
Dual Wield
While you have weapons equipped in both hands, gain 10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)
-
File:Perk Last Bastion.png
Last Bastion
When your Health falls to 33% or below, you gain 150 Armor Rating, 50 Magical Resistance and 30% Projectile Damage Reduction for 8s. 48s
Perk Projectile Resistance.png
Projectile Resistance
Gain 10% Projectile Damage Reduction. While in defensive stance, gain an additional 15% Projectile Damage Reduction. -
Perk Shield Expert.png
Shield Mastery
While in defensive stance, gain 10% Move Speed Bonus. When you successfully block an attack, gain 50% Action Speed towards your next block or attack.
Despite the name, this perk applies to any weapon with a defensive stance, including the Longsword and Flute.
-
Perk Slayer.png
Slayer
While holding a weapon in each hand, gain 5 Physical Buff Weapon Damage and 10 Move Speed Add but lose the ability to equip plate armor.
(works with all secondary weapons, excluding lanterns and shields)
-
Perk Swift.png
Swift
Gain -30% Armor Speed Penalty Bonus. Not applicable to additional speed modifiers. -
Perk Sword Mastery.png
Sword Mastery
When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword. -
File:Perk Veteran Instinct.png
Veteran Instinct
When you enter combat, gain 10% Physical Damage Reduction Mod and 10% Physical Power Bonus for 4s. -
File:Perk Weapon Guard.png
Weapon Guard
While blocking with a weapon, gain 1 Impact Resistance and 5% Physical Damage Reduction. Upon a successful block, you gain 10% Physical Power Bonus for 2s. -
Perk Weapon Mastery.png
Weapon Mastery
Gain the ablity to use any weapon. -


You can equip a total of 2 skills.


Name Description Cooldown
Skill Adrenaline Rush.png
Adrenaline Rush
Gain 15% Action Speed and 5% Move Speed Bonus for 8s. After the duration ends, lose -8% Action Speed and -4% Move Speed Bonus for 2s. 28s
Skill Breakthrough.png
Breakthrough
Remove and become immune to Debuffs that slow move speed, knockback, and gain 7 Move Speed Add for 8s. 24s
File:Skill Disarm.png
Disarm
If you block a melee attack with your weapon within 8s, you disarm the attacker for 1s. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped. 28s
File:Skill Fortified Ground.png
Fortified Ground
Deploys a rallying banner for Infinite. Allies within 33m of the banner receive 5 All Attributes. 18s
Skill Perfect Block.png
Perfect Block
Gain 5 Impact Resistance for 8s. 7s
File:Skill Pommel Strike.png
Pommel Strike
When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional 15 Physical Base Damage (100% Scaling) and silences the target. If the silence interrupts the enemy's action, it deals an additional 10 Physical Base Damage (100% Scaling) and reduces -50% Move Speed Bonus for 2s.

Silence: Disables skills/spells/performance abilities.

18s
Skill Second Wind.png
Second Wind
Recover 40% Percent Max Health Healing over 12s. Additionally, Second Wind removes the negative effects of the Adrenaline Rush.
Has 1 use. Can be Recharged at the rate of a Tier 5 Skill.
-
Skill Shield Slam.png
Shield Slam
When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical Damage (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 3 seconds after knocking them backwards. 7s
Skill Spell Reflection.png
Spell Reflection
While blocking, gain the ability to reflect projectile and hitscan spells while also gaining 15% Magical Damage Reduction. This buff persists until reflecting a spell, lasting 5s while active. 18s
Skill Sprint.png
Sprint
Gain 3 stacks of Momentum, granting 10 Move Speed Add per stack. Lose 1 stack every 2s. 28s
Skill Taunt.png
Taunt
Increases the aggro value to all monsters within a 7.5m area by 300%. Gain 12% Physical Damage Reduction and 12% Magical Damage Reduction for 8s. 18s
Skill Victory Strike.png
Victory Strike
Your next attack within 10s deals an additional 40% Physical Power Bonus. If this attack kills a player, the skill will trigger again with no cooldown.
Icon Caution.pngNeeds further testing!
On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?
Contribute by joining the Spells & Guns discord!
24s


Hand/Slot Type Weapons
Main Hand + Two Handed
Battle Axe • Crossbow • Halberd • Hand Cannon • Longsword • Pavise • Spear • Zweihander
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back


These Stats do not include starting armor.

Stat Name Base Stats
Strength 15
Vigor 15
Agility 15
Dexterity 15
Will 15
Knowledge 15
Resourcefulness 15
Health 115
Memory Capacity 9
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 0%
Spell Recovery Bonus 65.5%
Move Speed 300 ( 100% )
Action Speed 0%
Manual Dexterity 0%
Spell Casting Speed 0%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Persuasiveness 15
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 7.8%
        From Resist Rating 30 ( 7.8% )
        From Bonuses 0%
Physical Power Bonus 0%
        From Physical Power 15 ( 0% )
        From Bonuses 0%
Magic Power Bonus 0%
        From Magic Power 15 ( 0% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.

- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.