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| | {{:Fighter|desc=DualWield}} | | | {{:Fighter|desc=DualWield}} |
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| | | [[File:Perk Last Bastion.png|link=|96px]] <br> Last Bastion |
| | | {{:Fighter|desc=LastBastion}} |
| | | {{Ability_Data|LastBastion|Cooldown}} |
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| | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance | | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
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| | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery | | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| | {{:Fighter|desc=SwordMastery}} | | | {{:Fighter|desc=SwordMastery}} |
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| | | [[File:Perk Veteran Instinct.png|link=|96px]] <br> Veteran Instinct |
| | | {{:Fighter|desc=VeteranInstinct}} |
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| | | [[File:Perk Weapon Guard.png|link=|96px]] <br> Weapon Guard |
| | | {{:Fighter|desc=WeaponGuard}} |
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| | {{:Fighter|desc=WeaponMastery}} | | | {{:Fighter|desc=WeaponMastery}} |
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| |} | | |} |
| <br> | | <br> |
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| | {{:Fighter|desc=Breakthrough}} | | | {{:Fighter|desc=Breakthrough}} |
| | {{Ability_Data|Breakthrough|SkillCooldown}} | | | {{Ability_Data|Breakthrough|SkillCooldown}} |
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| | | [[File:Skill Disarm.png|link=|x96px]] <br> Disarm |
| | | {{:Fighter|desc=Disarm}} |
| | | {{Ability_Data|Disarm|SkillCooldown}} |
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| | | [[File:Skill Fortified Ground.png|link=|x96px]] <br> Fortified Ground |
| | | {{:Fighter|desc=FortifiedGround}} |
| | | {{Ability_Data|FortifiedGround|SkillCooldown}} |
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| | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block | | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| | {{:Fighter|desc=PerfectBlock}} | | | {{:Fighter|desc=PerfectBlock}} |
| | {{Ability_Data|PerfectBlock|SkillCooldown}} | | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
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| | | [[File:Skill_Pommel_Strike.png|link=|x96px]] <br> Pommel Strike |
| | | {{:Fighter|desc=PommelStrike}} |
| | | {{Ability_Data|PommelStrike|SkillCooldown}} |
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| | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind | | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
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| | {{:Fighter|desc=ShieldSlam}} | | | {{:Fighter|desc=ShieldSlam}} |
| | {{Ability_Data|ShieldSlam|SkillCooldown}} | | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
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| | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| | | {{:Fighter|desc=SpellReflection}} |
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
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| | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint | | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> | | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}}, {{Ability_Data|AdrenalineSpike|MoveSpeedBonus}}, {{Ability_Data|AdrenalineSpike|RegularInteractionSpeed}}, and do not receive the penalty for Adrenaline Rush for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
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| |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. | | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
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| |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) | | |comboattack=Grants {{Ability_Data|ComboAttack|PhysicalPowerBonus}} bonus physical damage per stack for consecutive melee attacks within {{Ability_Data|ComboAttack|Duration}} seconds, stacking up to {{Ability_Data|ComboAttack|MaximumStacks}} times. 1st stack is granted after the 2nd attack, and 2nd stack granted after the 3rd attack. {{NeedsTesting|Do the hits need to connect, or can you swing at the air to gain stacks?}} |
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| |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. | | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
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| |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. | | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}. |
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| |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) | | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. | | |lastbastion=When your Health falls to {{Ability_Data|LastBastion|HealthRatio}} or below, you gain {{Ability_Data|LastBastion|ArmorRating}}, {{Ability_Data|LastBastion|MagicalResistance}} and {{Ability_Data|LastBastion|ProjectileDamageReduction}} for {{Ability_Data|LastBastion|Duration}}. |
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| | |projectileresistance=Gain 10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}. |
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| |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. | | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
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| |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) | | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and {{Ability_Data|Slayer|MoveSpeedAdd}} but lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. | | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
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| |swordmastery=When holding a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance while holding a sword. | | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
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| | |veteraninstinct=When you enter combat, gain {{Ability_Data|VeteranInstinct|PhysicalDamageReductionMod}} and {{Ability_Data|VeteranInstinct|PhysicalPowerBonus}} for {{Ability_Data|VeteranInstinct|Duration}}. |
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| | |weaponguard=While blocking with a weapon, gain {{Ability_Data|WeaponGuard|ImpactResistance}} and {{Ability_Data|WeaponGuard|PhysicalDamageReduction}}. Upon a successful block, you gain {{Ability_Data|WeaponGuard|PhysicalPowerBonus}} for {{Ability_Data|WeaponGuard|Duration}}. |
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| | |weaponmastery=Gain the ablity to use any weapon. <!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.--> |
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| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
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| |weaponmastery=Gain the ablity to use any weapon. <!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} on the weapon.--> | | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}. |
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| |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. | | |disarm=If you block a melee attack with your weapon within {{Ability_Data|Disarm|ActiveDuration}}, you disarm the attacker for {{Ability_Data|Disarm|HitDuration}}. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped. |
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| |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. | | |fortifiedground=Deploys a rallying banner for {{Ability_Data|FortifiedGround|Duration}}. Allies within 33m of the banner receive {{Ability_Data|FortifiedGround|AllAttributes}}. |
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| |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. | | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
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| | |pommelstrike=When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional {{Ability_Data|PommelStrike|PhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and silences the target. If the silence interrupts the enemy's action, it deals an additional 10 Physical Base Damage ({{Ability_Data|PommelStrike|Scaling}}) and reduces {{Ability_Data|PommelStrike|MoveSpeedBonus}} for {{Ability_Data|PommelStrike|Duration}}. <br> |
| | [[Silence|Silence]]: Disables skills/spells/performance abilities. |
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| |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. | | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
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| |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. | | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 3 seconds after knocking them backwards. |
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| | |spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|ActivatedDuration}} while active. |
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| |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. | | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
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| |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. | | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 300%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
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| |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. | | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If this attack kills a player, the skill will trigger again with no cooldown. {{NeedsTesting|On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?}} |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |