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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>


Page is currently up to date for: {{:TODO|Monsters}}
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Monsters are currently up to date for: {{:TODO|Monsters}}</p>


==Difficulty Grades==
==Difficulty Grades==
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*<span class="colorrarityElite">Elite</span> (red features)
*<span class="colorrarityElite">Elite</span> (red features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)


Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.  
Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.  


Elite monsters have 2x action speed (animation play speed) and Nightmare monsters have 3x action speed.
Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.
 
Only normal monsters can spawn at Nightmare tier.  


Furthermore, monsters inherit special attacks or properties on Nightmare grade.  
Furthermore, monsters inherit special attacks or properties on Nightmare grade.


== General Information ==
== General Information ==
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Unlike player characters, monsters' shields are always active, even during their attack animations.
Unlike player characters, monsters' shields are always active, even during their attack animations.


Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
 
Monsters' attributes (Strength, Agility, Will, Knowledge) are all 15.


==Dummy==
==Dummy==
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<div style="display:flex;align-items: center;">
<div style="display:flex;align-items: center;">
<div>
<div>
[[File:Dummy.png|link=|x300px]]
[[File:Dummy.png|link=|x150px]]
</div>
</div>
<div>-12% Physical Resistance<br> 0% Magic Resistance <br>0% Projectile Resistance</div>
<div>-12% Physical Resistance<br> 0% Magic Resistance <br>0% Projectile Resistance</div>
<div>
[[File:Armor Dummy.png|link=|x150px]]
</div>
<div>238% Physical Resistance<br> 0% Magic Resistance <br>0% Projectile Resistance</div>


</div>
</div>


==Monsters==
{{#vardefine:suppress_color|&#35;1A91C4}}
===Legend===
Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information.


==Bosses==
Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information.
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Note that Monsters actually have Armor / Magic Resistance which is then calculated into the displayed Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically instead has 0 Armor.
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>      
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>


<tr>
Examples:
        <td> {{Iconbox|Cyclops|image=Cyclops.png|size=150px|rarity=-1}} </td>
        <td> Does various melee attacks, sprinkles soil, and creates falling rocks.</td>
        <td> Check individual page </td>
        <td> 4100/<span class="colorrarityElite"">6900</span> </td>
        <td> 250/<span class="colorrarityElite"">280</span> </td><td>50/<span class="colorrarityElite"">50</span></td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>30% Projectile Resistance  </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>


    <tr>
<span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span>
        <td> {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} </td>
        <td> Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage.</td>
        <td> Check individual page </td>
        <td> 1800/<span class="colorrarityElite"">2400</span> </td>
        <td> 250/<span class="colorrarityElite"">280</span> </td><td>50/<span class="colorrarityElite"">90</span></td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>40% Projectile Resistance  </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
        <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a scream attack at intervals of health loss that hits everyone in the room. </td>
        <td> Check individual page </td>
        <td> 2400/<span class="colorrarityElite"">3300</span> </td>
        <td> 200/<span class="colorrarityElite"">270</span> </td><td>50/<span class="colorrarityElite"">125</span></td><td> -22% Physical Resistance<br> 30% Magic Resistance <br> 25% Projectile Resistance  </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
        <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
        <td> Check individual page </td>
        <td> 2100/<span class="colorrarityElite"">3000</span> </td>
        <td> 200/<span class="colorrarityElite"">250</span></td><td> 50/<span class="colorrarityElite"">125</span></td><td> -22% Physical Resistance<br> 30% Magic Resistance <br> 25% Projectile Resistance  </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Warlord|image=Skeleton Warlord.png|size=150px|rarity=-1}} </td>
        <td> Summons an army of skeleton rogues to his aid, traps players if they walk in certain areas, swings at players with his sword, throws throwing knives at various intervals w/ more specific to high roller.  </td>
        <td> Check individual page </td>
        <td> 2100/<span class="colorrarityElite" ">3100</span> </td>
        <td> 250/<span class="colorrarityElite" ">280</span> </td><td>50/<span class="colorrarityElite" ">125</span></td><td> -22% Physical Resistance <br> 30% Magic Resistance <br> 25% Projectile Resistance  </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
</table>


==Mini Bosses==
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
      <tr>
        <td> {{Iconbox|Frost Giant Berserker|image=Frost Giant Berserker.png|size=170px|rarity=-1}} </td>
        <td> Yells at me :( </td>
        <td> 
        Combo 1 (L&R): 32/<span class="colorrarityElite"">44</span>/<span class="colorrarityNightmare"">56</span><br> Combo 2(L&R): 34/<span class="colorrarityElite"">47</span>/<span class="colorrarityNightmare"">59</span>
        <br> Rush: 29/<span class="colorrarityElite"">39</span>/<span class="colorrarityNightmare"">49</span>
        </td>
        <td> 350/<span class="colorrarityElite"">1000</span>/<span class="colorrarityNightmare"">1200</span>
        </td>
        <td> 200<span class="colorrarityElite"">225</span>/<span class="colorrarityNightmare"">250</span>
        </td>
        <td>4/<span class="colorrarityElite"">8</span>/<span class="colorrarityNightmare"">12</span></td>
        <td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Human]] </td>
        <td> [[Ice Cavern]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Cockatrice|image=Cockatrice.png|size=170px|rarity=-1}} </td>
        <td> Will shriek at the player, causing Petrification status for 5 seconds if the player does not look away in time. Has a jumping kick attack and a walking peck. </td>
        <td>
        Attack 1: 31/<span class="colorrarityElite"">41</span>/<span class="colorrarityNightmare"">50</span><br> Attack 2: 39/<span class="colorrarityElite"">51</span>/<span class="colorrarityNightmare"">63</span></td> <td> 1150/<span class="colorrarityElite"">1500</span>/<span class="colorrarityNightmare"">1850</span></td>
        <td> 250 </td>
        <td>15/<span class="colorrarityElite"">25</span>/<span class="colorrarityNightmare"">35</span></td>
        <td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Beast]] </td>
        <td> [[Ruins]] </td>
    </tr>
    <tr>
    <td>{{Iconbox|Demon Berserker|image=Demon Berserker.png|size=170px|rarity=-1}}</td><td>Does alternating diagonal slashes
Nightmare: Can follow up the diagonal slashes with a spin attack</td><td>Attack 1: 37/<span class="colorrarityElite"">50</span>/<span class="colorrarityNightmare"">62</span><br>Attack 2: 37/<span class="colorrarityElite"">50</span>/<span class="colorrarityNightmare"">62</span><br>Attack 3: 44/<span class="colorrarityElite"">59</span>/<span class="colorrarityNightmare"">74</span></td><td>900/<span class="colorrarityElite"">1150</span>/<span class="colorrarityNightmare"">1300</span></td><td>200/<span class="colorrarityElite"">260</span>/<span class="colorrarityNightmare"">320</span></td><td>4/<span class="colorrarityElite"">8</span>/<span class="colorrarityNightmare"">12</span></td><td>-22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td><td>[[Demon]]</td><td>[[Inferno]]</td></tr><tr>
        <td>  {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=180px|rarity=-1}} </td>
        <td> Does a diagonal slash or a horizontal slash attack. Has a charge attack that drastically increases its movement speed </td>
        <td> Attack 1: 42/<span class="colorrarityElite"">63</span><br>Attack 2: 50/<span class="colorrarityElite"">75</span><br>Sprint: 61/<span class="colorrarityElite"">92</span></td>
        <td> 900/<span class="colorrarityElite"">1200</span> </td>
        <td> 200/<span class="colorrarityElite"">230</span> </td><td>15/<span class="colorrarityElite"">30</span></td><td> -22% Physical Resistance
30% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td>  [[Demon]] </td>
        <td>  [[Inferno]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Giant Centipede|image=Giant Centipede.png|size=120px|rarity=-1}} </td>
        <td> Has a charged forward attack in which it pulls back and lurches its upper half forward quickly. Has a cone attack of purple poison projectiles in front of it out of its mouth. Both attacks can be dodged from the side or behind. </td>
        <td> Attack 1: 28 Physical+15 Magical/<br><span class="colorrarityElite"">39 Physical+21 Magical</span></td>
        <td> 1000/<span class="colorrarityElite"">1300</span></td>
        <td> 170/<span class="colorrarityElite"">210</span> </td><td>4/<span class="colorrarityElite"">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Insect]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Giant Worm|image=Giant Worm.png|size=120px|rarity=-1}} </td>
        <td> Travels under ground, merges from ground under player dealing damage, swings it body that can be jumped over, can do a regular bite attack, or split poison around it </td>
        <td> Bite: 47/<span class="colorrarityElite"">56</span><br>Body Swing: 34/<span class="colorrarityElite"">40</span> <br> Ground Attack Direct Hit: 71/<span class="colorrarityElite"">84</span> <br> Ground Attack Direct Splash: 24/<span class="colorrarityElite"">28</span> </td>
        <td> 1200/<span class="colorrarityElite"">1450</span> </td>
        <td>  </td><td>4/<span class="colorrarityElite"">8</span></td><td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance 
</td>
        <td>  [[Insect]] </td>
        <td>  [[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Golem|image=Golem.png|size=120px|rarity=-1}} </td>
        <td>  Movement and attack speed is slow but has high health and a large AOE attack. </td>
        <td> Attack 1: 42/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br>Attack 2-3: 50/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br> Attack 4-5-6: 47/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span>
Attack 6 Splash: 22/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br> Slam Attack Direct: 53/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br> Slam Attack Splash: 39 /<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span>
</td>
        <td> 1600/<span class="colorrarityElite" ">2000</span>/<span class="colorrarityNightmare" ">2400</span> </td>
        <td>150/<span class="colorrarityElite" ">180</span>/<span class="colorrarityNightmare" ">210</span></td><td>15/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">35</span></td><td> 30% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance 
</td>
        <td>  [[Elemental]] </td>
        <td>  [[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
        <td> Protects himself with his shield while advancing towards the player. The shield hitbox is always active. Does either a diagonal attack or a 3 string melee attack combo where he performs 2 diagonal attack followed by a shield bash if you stay in close proximity.</td>
        <td> Attacks: 28/<span class="colorrarityElite" ">40</span><br> Sprint: 17/<span class="colorrarityElite" ">24</span></td>
        <td> 750/<span class="colorrarityElite" ">1050</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span> </td><td>8/<span class="colorrarityElite" ">20</span></td><td> -22% Physical Resistance
30% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]], [[Inferno]],[[Goblin Cave]]</td>
    </tr>
   
    <tr>
        <td>  {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
        <td> Does a diagonal slash and a dash attack. </td>
        <td> Attack 1: 40/<span class="colorrarityElite" ">60</span><br>Attack 2: 20/<span class="colorrarityElite" ">30</span><br> Attack 3: 26/<span class="colorrarityElite" ">39</span> </td>
        <td> 700/<span class="colorrarityElite" ">1000</span> </td>
        <td> 100/<span class="colorrarityElite" ">170</span> </td><td>10/<span class="colorrarityElite" ">25</span></td><td> -22% Physical Resistance
30% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]], [[Inferno]] </td>
    </tr>


</table>
15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span>


==Monsters==
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
 
Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.
 
 
===Bosses===
{{RegularMonsterTable|
{{GenerateMonsterRows|bosses}}
}}
<br>
 
===Minibosses===
{{RegularMonsterTable|
{{GenerateMonsterRows|minibosses}}
}}
<br>
 
===Normal===
{{RegularMonsterTable|
{{GenerateMonsterRows|normal}}
}}
<br>
Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.
 
===Mimics===
{{RegularMonsterTable|
{{GenerateMonsterRows|mimics}}
}}
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Stats</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race </th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
    <tr>
        <td> {{Iconbox|Frost Giant Berserker|image=Death Beetle.png|size=100px|rarity=-1}} </td>
        <td> Shoots a projectile that applies a damage over time poison and strong slow debuff. </td>
<td> Attack 1: 18/<span class="colorrarityElite" ">27</span>/<span class="colorrarityNightmare" ">36</span><br></td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>2/<span class="colorrarityElite" ">4</span>/<span class="colorrarityNightmare" ">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Insect]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} </td>
        <td> Shoots a projectile that applies a damage over time poison and strong slow debuff. </td>
<td> Attack 1: 18/<span class="colorrarityElite" ">27</span>/<span class="colorrarityNightmare" ">36</span><br></td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>2/<span class="colorrarityElite" ">4</span>/<span class="colorrarityNightmare" ">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Insect]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
        <td> Flies towards the player until he's in range to charge a dash attack
Nightmare: Executes 2 dashes instead of 1.</td>
        <td> Attack 1: 20/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">40</span></td>
        <td> 26/<span class="colorrarityElite" ">45</span>/<span class="colorrarityNightmare" ">80</span> </td>
        <td> 200/<span class="colorrarityElite" ">240</span>/<span class="colorrarityNightmare" ">280</span> </td><td> 2/<span class="colorrarityElite" ">4</span>/<span class="colorrarityNightmare" ">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Undead]] </td>
        <td> [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} </td>
        <td> Does a kick attack that inflicts a high amount of knockback.
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.</td>
        <td> Attack 1: 27/<span class="colorrarityElite" ">36</span>/<span class="colorrarityNightmare" ">49</span></td>
        <td> 170/<span class="colorrarityElite" ">220</span>/<span class="colorrarityNightmare" ">280</span> </td>
        <td> 250/<span class="colorrarityElite" ">290</span>/<span class="colorrarityNightmare" ">340</span> </td><td>5/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">15</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
        <td> Does a jumping bite attack that can hit players even on elevated positions
Nightmare: Hitting it's electrified nape will damage you. </td>
        <td> Attack 1: 24/<span class="colorrarityElite" ">33</span>/<span class="colorrarityNightmare" ">42</span><br>Dash: 35/<span class="colorrarityElite" ">48</span>/<span class="colorrarityNightmare" ">61</span><br>Reflect: <span class="colorrarityNightmare" ">20</span><br></td>
        <td> 160/<span class="colorrarityElite" ">210</span>/<span class="colorrarityNightmare" ">265</span> </td>
        <td> 350/<span class="colorrarityElite" ">350</span>/<span class="colorrarityNightmare" ">350</span> </td><td>5/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">15</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr><tr>
        <td> {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} </td>
        <td> Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  </td>
<td> Attack : 23/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span> </td>
        <td> 130/<span class="colorrarityElite" ">210</span>/<span class="colorrarityNightmare" ">290</span> </td>
        <td> 100/<span class="colorrarityElite" ">130</span>/<span class="colorrarityNightmare" ">160</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} </td><td> Does a dash attack and can also perform a scream attack will apply debuff called Dizziness. </td>
<td> Attack 1: 18/<span class="colorrarityElite" ">26</span>/<span class="colorrarityNightmare" ">35</span><br>Attack 2: 21/<span class="colorrarityElite" ">31</span>/<span class="colorrarityNightmare" ">41</span> </td>
        <td> 90/<span class="colorrarityElite" ">140</span>/<span class="colorrarityNightmare" ">190</span></td>
        <td> 180/<span class="colorrarityElite" ">220</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} </td>
        <td> Spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
Nightmare: Now spits 10 projectiles.</td>
        <td> Attack 1: 10/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">10</span><br>Poison: 3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">7</span></td>
        <td> 22/<span class="colorrarityElite" ">44</span>/<span class="colorrarityNightmare" ">66</span> </td>
        <td> 150/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">150</span> </td><td>3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
Elite and Nightmare has faster cast times.
</td>
        <td>  [[Insect]] </td>
        <td>  [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Spider|image=Giant Spider.png|size=120px|rarity=-1}} </td>
        <td> Performs a short range lunge. Can be avoided by jumping. </td>
        <td> Attack: 29/<span class="colorrarityElite" ">43</span>/<span class="colorrarityNightmare" ">58</span></td>
        <td> 200/<span class="colorrarityElite" ">290</span>/<span class="colorrarityNightmare" ">380</span> </td>
        <td> 180/<span class="colorrarityElite" ">220</span>/<span class="colorrarityNightmare" ">260</span> </td>
        <td> 4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span> </td>
        <td> -22% Physical Resistance <br>
        8.9% Magic Resistance <br> 15% Projectile Resistance </td>
        <td> [[Insect]] </td>
        <td> [[Goblin Cave]], [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Axeman|image=Goblin Axeman.png|size=120px|rarity=-1}} </td>
        <td> Swings an axe with short range at the player. If it steps forward on the first swing, it may follow up with a second. </td>
<td> Attack 1: 21/<span class="colorrarityElite" ">33</span>/<span class="colorrarityNightmare" ">45</span>Attack 2: 18/<span class="colorrarityElite" ">29</span>/<span class="colorrarityNightmare" ">39</span>
</td>
        <td> 100/<span class="colorrarityElite" ">160</span>/<span class="colorrarityNightmare" ">220</span></td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} </td>
        <td> Shoots arrows at the player once in range. Always patrolling.
Will fire poison tipped arrows that poison you.
</td>
<td> Attack: 16/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">42</span>Poison: 2/<span class="colorrarityElite" ">2</span>/<span class="colorrarityNightmare" ">2</span>
</td>
        <td> 144/<span class="colorrarityElite" ">214</span>/<span class="colorrarityNightmare" ">284</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Bolaslinger|image=Goblin Bolaslinger.png|size=120px|rarity=-1}} </td>
        <td> Spins a bola over it's head, throwing it at the player after a moment. It deals damage and applies a heavy slow. can be dodged by strafing at mid range. </td>
<td> Attack: 29/<span class="colorrarityElite" ">47</span>/<span class="colorrarityNightmare" ">67</span></td>
        <td> 100/<span class="colorrarityElite" ">160</span>/<span class="colorrarityNightmare" ">220</span></td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} </td>
        <td> Shoots a targeted projectile that applies a debuff that prevents healing as well as a slow. Will also channel small AOE heal when low or when a low hp ally comes into his vicinity healing 200 health and buff movement speed by 100 and action speed by 300 for 15 seconds. </td>
<td> Attack: 10/<span class="colorrarityElite" ">13</span>/<span class="colorrarityNightmare" ">17</span></td>
        <td> 135/<span class="colorrarityElite" ">205</span>/<span class="colorrarityNightmare" ">260</span> </td>
        <td> 100/<span class="colorrarityElite" ">130</span>/<span class="colorrarityNightmare" ">160</span></td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} </td>
        <td> Does a vertical slash and a horizontal slash. Hits apply a poison debuff. When low health, will flee and call for help, if he get's close to other goblins, they will aggro the player as well. </td>
<td> Attack 1 to 4: 36/<span class="colorrarityElite" ">46.5</span>/<span class="colorrarityNightmare" ">57</span><br>Attack 5: 29/<span class="colorrarityElite" ">37</span>/<span class="colorrarityNightmare" ">46</span><br>Poison Damage: 1.5/<span class="colorrarityElite" ">1.5</span>/<span class="colorrarityNightmare" ">1.5</span> </td>
        <td> 144/<span class="colorrarityElite" ">214</span>/<span class="colorrarityNightmare" ">284</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
        <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. 
Nightmare: Attacks apply a damage over time debuff.
</td>
        <td> Depends on the chest </td>
        <td> 230/<span class="colorrarityElite" ">260</span>/<span class="colorrarityNightmare" ">290</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Beast]] </td>
        <td>    [[Crypt]],[[Inferno]],[[Goblin Cave]], [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
        <td> Does a 2 hit diagonal attack combo while stepping forward, a single diagonal attack or a vertical attack.
Nightmare: Applies a debuff that roots the player in place for 1s.
</td>       
        <td> Attack 1: 34/<span class="colorrarityElite" ">38</span>/<span class="colorrarityNightmare" ">44</span><br>Attack 2: 51/<span class="colorrarityElite" ">57</span>/<span class="colorrarityNightmare" ">66</span><br>Attack 3: 68/<span class="colorrarityElite" ">76</span>/<span class="colorrarityNightmare" ">88</span><br></td>
        <td> 220/<span class="colorrarityElite" ">280</span>/<span class="colorrarityNightmare" ">340</span> </td>
        <td> 130/<span class="colorrarityElite" ">160</span>/<span class="colorrarityNightmare" ">220</span> </td><td>2/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
90% Physical Resistance during spawn animation
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
        <td> Alternates between fire arrows, regular arrows and occasionally shooting two arrows in arow. Always patrolling.
Nightmare: Will also alternate between shooting 3 times in a row.</td>
        <td> Attack 1: 20/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">40</span><br>Attack 2: 20/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">40</span><br>Attack 3: 18/<span class="colorrarityElite" ">27</span>/<span class="colorrarityNightmare" ">36</span><br></td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">220</span> </td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td><td> 3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]], [[Inferno]],[[Goblin Cave]], [[Ruins]] </td>
    </tr>
          <tr>
        <td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} </td>
        <td> Performs either a forward lunging vertical attack or a horizontal slash. 
Nightmare: When he performs the vertical attack, he can follow it up with the horizontal attack.
</td>
        <td> Attack 1: 36/<span class="colorrarityElite" ">52</span>/<span class="colorrarityNightmare" ">69</span><br>Attack 2: 41/<span class="colorrarityElite" ">60</span>/<span class="colorrarityNightmare" ">78</span><br>Attack 3: 41/<span class="colorrarityElite" ">60</span>/<span class="colorrarityNightmare" ">78</span><br></td>
        <td> 170/<span class="colorrarityElite" ">265</span>/<span class="colorrarityNightmare" ">350</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
      <tr>
        <td> {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} </td>
        <td> Shoots bolt at the player once in range. </td>
        <td> Attack 1: 50/<span class="colorrarityElite" ">68</span>/<span class="colorrarityNightmare" ">86</span><br></td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">220</span> </td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td><td> 4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
        <td> Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. </td>
        <td> Attack 1: 35/<span class="colorrarityElite" ">48</span>/<span class="colorrarityNightmare" ">61</span><br>Attack 2: 28/<span class="colorrarityElite" ">39</span>/<span class="colorrarityNightmare" ">49</span><br></td>
        <td> 167/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">320</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td> 3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
        <td> Has a vertical slash and diagonal slash attack. His shield hitbox is always active, hitting it causes an immediate counterattack.
Nightmare: Hitting his electrified shield will damage you.</td>   
        <td> Attack 1: 40/<span class="colorrarityElite" ">54</span>/<span class="colorrarityNightmare" ">68</span><br>Counter: 28/<span class="colorrarityElite" ">39</span>/<span class="colorrarityNightmare" ">49</span><br><br>Reflect: <span class="colorrarityNightmare" ">20</span></td>
        <td> 152/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">300</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
        <td> Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
Nightmare: Fireball explosion radius and AOE fire is 50% larger. </td>
        <td> Fireball: 15/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">35</span><br>Radius: 15/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">35</span><br>Burn: 2/<span class="colorrarityElite" ">3</span>/<span class="colorrarityNightmare" ">4</span><br></td>
        <td> 150/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">350</span> </td>
        <td> 100/<span class="colorrarityElite" ">100</span>/<span class="colorrarityNightmare" ">100</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
   
    <tr>
        <td>  {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} </td>
        <td> Either performs an horizontal attack from the left or the right.
Nightmare: He can perform a 3 hit combo, 2 normal horizontal attacks followed by a low sweeping attack.
</td>
        <td> Attack 1: 30/<span class="colorrarityElite" ">40</span>/<span class="colorrarityNightmare" ">50</span><br>Attack 2: 30/<span class="colorrarityElite" ">40</span>/<span class="colorrarityNightmare" ">50</span><br>Attack 3: 34/<span class="colorrarityElite" ">45</span>/<span class="colorrarityNightmare" ">56</span><br> </td>
        <td> 140/<span class="colorrarityElite" ">240</span>/<span class="colorrarityNightmare" ">300</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Skeleton Spearman|image=Skeleton Spearman.png|size=150px|rarity=-1}} </td>
        <td> Performs either a lunging thrust attack, a standing thrust attack or a horizontal attack.
Nightmare: He can follow up the thrust attack with the horizontal attack. 
</td>
        <td> Attack 1: 23/<span class="colorrarityElite" ">32</span>/<span class="colorrarityNightmare" ">42</span><br>Attack 2: 24/<span class="colorrarityElite" ">35</span>/<span class="colorrarityNightmare" ">45</span><br>Attack 3: 34/<span class="colorrarityElite" ">48</span>/<span class="colorrarityNightmare" ">63</span><br>Attack 4: 28/<span class="colorrarityElite" ">40</span>/<span class="colorrarityNightmare" ">52</span><br></td>
        <td> 150/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">329</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} </td>        <td> Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered.
Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s. </td>
        <td> Attack 1: 20/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">34</span><br>Attack 2: 14/<span class="colorrarityElite" ">18</span>/<span class="colorrarityNightmare" ">24</span><br>Attack 3: 14/<span class="colorrarityElite" ">18</span>/<span class="colorrarityNightmare" ">24</span><br></td>
        <td> 25/<span class="colorrarityElite" ">80</span>/<span class="colorrarityNightmare" ">150</span> </td>
        <td> 250/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">250</span> </td><td> 0 </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>    [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} </td>
        <td> Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players. Has buff cleansing aura </td>
<td> Attack : 25/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span> </td>
        <td> 160/<span class="colorrarityElite" ">270</span>/<span class="colorrarityNightmare" ">340</span> </td>
        <td> 170/<span class="colorrarityElite" ">210</span>/<span class="colorrarityNightmare" ">250</span></td><td> 5/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">15</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Elemental]] </td>
        <td>  [[Ruins]] </td>
    </tr>
   
    <tr>
        <td>  {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
        <td> When in close range he secretes a Poison Cloud. While the gas is on cooldown he does either a diagonal or a vertical melee attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Nightmare: Secretes 2 poisonous gas clouds instead of 1. </td>
        <td> Attack 1: 33/<span class="colorrarityElite" ">43</span>/<span class="colorrarityNightmare" ">53</span><br>Attack 2: 48/<span class="colorrarityElite" ">63</span>/<span class="colorrarityNightmare" ">77</span><br>Gas: 1/<span class="colorrarityElite" ">1</span>/<span class="colorrarityNightmare" ">2</span><br>Cooldown = 20/<span class="colorrarityElite" ">12</span>/<span class="colorrarityNightmare" ">12</span> secs
</td>
        <td> 240/<span class="colorrarityElite" ">350</span>/<span class="colorrarityNightmare" ">450</span> </td>
        <td> 50/<span class="colorrarityElite" ">100</span>/<span class="colorrarityNightmare" ">150</span> </td><td>3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    </table>
==Summoned Monsters==
(Warlock summoned monsters)
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th> <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Duration</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>
    </tr>


<tr>
===Additional properties===
        <td> Need Image, Hydra </td>
 
        <td> Fires fireballs at hostile targets. The Hydra also detects hidden targets.</td>
(Note that these descriptions are WIP and still being researched)
        <td> Check individual page </td>
Unless otherwise specified, status effects have the following properties:
        <td> 150 </td>
* Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
        <td> 0 </td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>15% Projectile Resistance  </td>
* Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
        <td> 10 seconds </td>
* Max Stacks of 1
        <td> [[Beast]] </td>
* Tick interval of 1 second (see below for definition)
    </tr>
* Duration is only refreshed if at max stacks of 1 when receiving a new stack
 
 
If a status has properties that are not the default, you can hover over for additional information.
The following are additional properties that statuses may have:
* Removable (Rmv): Can be removed (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
* Stacking Type (AgT): Stack count is aggregated by target
* Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
* Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
* Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
* Refresh (Ref): When getting more stacks, the duration is refreshed
* bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
* Duration (Inf): Duration lasts infinitely until some other condition is met


    <tr>
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
        <td> Need Image, Evil eye </td>
        <td> A player controlled deathskull, can only observe</td>
        <td> Check individual page </td>
        <td> 150 </td>
        <td> 200 </td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>15% Projectile Resistance  </td>
        <td> N/A </td>
        <td> [[Undead]] </td>
    </tr>
</table>

Latest revision as of 20:31, 4 March 2024


Monsters are currently up to date for: Patch:6.4#Hotfix 46Last updated on the current Patch/Hotfix. Information is up to date.

Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)

Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.

Dummy

Dummy.png

-12% Physical Resistance
0% Magic Resistance
0% Projectile Resistance

Armor Dummy.png

238% Physical Resistance
0% Magic Resistance
0% Projectile Resistance

Monsters

Legend

Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.

Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.


Examples:

12 Physical + Poison Dmg

All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.


15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE

All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.


Bosses

Name Health Movement Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
1800/2400 250/280 12/15
80/100

Physical: -22%
Magic: 8.9%
Projectile: 40%

Combo Left To Right: 150(7)/172(7) Physical
Combo Right To Left: 110(7)/127(7) Physical
Combo Head Up: 180(7)/207(7) Physical
Combo Slap: 145(7)/167(7) Physical, 20(7)/23(7) Physical Radius
Combo Punch Down: 92(7) Physical20(7) Physical Radius
Attack Punch Down: 92(7) Physical20(7) Physical Radius
Attack Ground: 100(7)/115(7) Physical, 70(7)/80(7) Physical Radius
Attack Spinning Phase: 150 Move Speed
Attack Spinning High: 200(7)/230(7) Physical
Attack Spinning Low: 200(7)/230(7) Physical

Regeneration: 2 Physical Heal per 1s 

Beast 0%
3500/5200 250/280 12/15
80/100

Physical: -22%
Magic: 8.9%
Projectile: 30%

Combo1: 88(7)/107(7) Physical
Combo2: 128(7)/155(7) Physical
Combo3: 120(7)/146(7) Physical + Blinker
Run And Swing: 80(7)/97(7) Physical
Riot: 144(7)/175(7) Physical
Spawn Falling Rock: 16(4)/19(4) Physical
Stomp: 176(7)/213(7) Physical + Slow
Sprinkle Soil: 136(7)/165(7) Physical + Blinker
Petrification: Petrification

Blinker: Blinded by dirt for 10s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: -50% Move Speed for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Petrification: Unable to Move, Unable to Attack for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast -20%
2400/3300 200/270 15/20
125/150

Physical: -22%
Magic: 30.1%
Projectile: 25%

Curse Of Chilling: Curse Of Chilling
Normal Attack: 30(7) Magical + Curse Of Chilling
Normal Attack Return: Curse Of Chilling
Eating Phase: 140 Move Speed + Eating Shield
Eating: Eating
Teleport: 20(5) Magical + Curse Of Chilling
Scream: 10(4) Magical + Curse Of Chilling
Earth Quake: 120(6)/180(6) Physical60(6) Magical + Curse Of Chilling

Curse Of Chilling: -1.6% Move Speed for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30
Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target
Eating: -95% Max Health, Unable to Move over 15s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Undead 0%
2100/3000 200/250 15/20
125/150

Physical: -22%
Magic: 30.1%
Projectile: 25%

Close Attack: 70(5) Magical
Normal Attack: 50(5) Magical
Strong Attack: 100(7) Magical
Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5
Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5
Getting Soul: Soul Shield
Frenzy: Death SwarmFrenzy

CoG Mark Icon: ? for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
CoG Heal1: 65% Max Health over 20s [Rmv]Removable
CoG Heal2: 35% Max Health over 20s [Rmv]Removable
CoG Heal3: 10% Max Health over 20s [Rmv]Removable
CoG Heal4: 4% Max Health over 20s [Rmv]Removable
CoG Heal5: 2% Max Health over 20s [Rmv]Removable
CoI Mark Icon: ? for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
CoI Heal1: 35% Max Health over 20s [Rmv]Removable
CoI Heal2: 50% Max Health over 20s [Rmv]Removable
CoI Heal3: 60% Max Health over 20s [Rmv]Removable
CoI Heal4: 100% Max Health over 20s [Rmv]Removable
CoI Heal5: 170% Max Health over 20s [Rmv]Removable
Soul Shield: 250 Shield [Rmv]Removable[AgT]Stacking Type: Aggregates by Target
Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application
Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed []Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead 0%
180 180 0
0

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 43(3) Physical
Back Step: 68(4) Physical
Bombing: 108(5) Physical
Soul Pass: Skeleton Warlord Speed Up
Throwing Knife: 43(3) Physical

Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance 

Undead-Skeleton 0%
? 100 0
0

Physical: -22%
Magic: 8.9%
Projectile: 15%

Beam Attack: 6(7) Physical, 6(7) Magical


0%
2100/3100 250/280 15/20
125/150

Physical: -22%
Magic: 30.1%
Projectile: 25%

Combo1: 48(7)/72(7) Physical, 48(7)/72(7) Magical
Combo2: 58(7)/86(7) Physical, 58(7)/86(7) Magical
Combo3: 70(7)/106(7) Physical, 70(7)/106(7) Magical
Combo4: 61(7)/91(7) Physical, 61(7)/91(7) Magical
Combo5: 61(7)/91(7) Physical, 61(7)/91(7) Magical
Throwing Knives: 61(7)/91(7) Physical, 61(7)/91(7) Magical + Paralyze
Throwing Knives2: 26(3)/38(3) Physical, 26(3)/38(3) Magical + Paralyze
Realm Of Domination: Dominated Player
Shield: Shield
Bone Prison: Dominated Player, Bone Prison
Explosion: 384(7) Physical384(7) Magical
Attack Block Explosion Dmg: 48(7) Physical48(7) Magical

Paralyze: -15% Move Speed for 15s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5
Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration
Shield: Immune to Damage 
Bone Prison: Unable to Move [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead-Skeleton 0%


Minibosses

Name Health Movement Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
1150/1500/1850 250 6/7/8
20/25/30

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 31(6)/41(6)/50(6) Physical
Attack2: 39(6)/51(6)/63(6) Physical
Chase Attack1: 31(6)/41(6)/50(6) Physical
Chase Attack2: 39(6)/51(6)/63(6) Physical
Roar: Petrification

Petrification: Unable to Move, Unable to Attack for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast 0%
900/1150/1300 200/260/320 8/9/10
25/35/40

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 37(6)/50(6)/62(6) Physical
Attack2: 37(6)/50(6)/62(6) Physical


Demon -10%
900/1200 200/230 8/9
25/35

Physical: -22%
Magic: 30.1%
Projectile: 20%

Attack1: 42(6)/63(6) Physical
Attack2: 50(6)/76(6) Physical
Sprint Phase: 150 Move Speed
Sprint Attack: 62(7)/92(7) Physical
Sprint Attack Pierce: 45(6)/67(6) Physical


Demon 0%/10%
800/1000/1200 200/225/250 6/7/8
15/20/25

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack Rush: 28(4)/39(4)/50(4) Physical
Attack Combo1 L: 32(5)/44(5)/56(5) Physical
Attack Combo1 R: 32(5)/44(5)/56(5) Physical
Attack Combo2 L: 34(5)/47(5)/59(5) Physical
Attack Combo2 R: 34(5)/47(5)/59(5) Physical


Human-Giant-Frost 0%/10%/20%
800/1000/1200 200/225/250 6/7/8
15/20/25

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 27(4)/41(4)/56(4) Physical + Concussion
Attack2: 27(4)/41(4)/56(4) Physical + Concussion

Concussion: Concussed for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Human-Giant-Frost 0%/10%/20%
1000/1300 170/210 6/7
20/25

Physical: -22%
Magic: 8.9%
Projectile: 15%

Melee Attack: 29(6)/39(6) Physical, 20(6)/27(6) Magical
Poison Attack: Poison Attack Dmg
Run Phase Spawn AoE: Poison Attack Dmg

Poison Attack Dmg: 15 Physical Damage over 7s [Rmv]Removable[Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application

Insect 0%/10%
1200/1450 0 6/7
20/25

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack Bite: 47(6)/56(6) Physical
Attack Swing Body: 34(6)/40(6) Physical
Attack Accid AoE: Acid Dmg
Attack On Ground: 42(7)/50(7) Physical, 21(7)/25(7) Physical Radius

Acid Dmg: 3 Physical Damage [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Insect 0%/10%
1600/2000/2400 150/180/210 6/7/8
20/25/30

Physical: [8%]0 Armor Rating and 30% Physical Absolute Reduction
Magic: 8.9%
Projectile: 15%

Attack1: 42(6)/57(6)/72(6) Physical
Attack2: 50(6)/68(6)/86(6) Physical
Attack3: 50(6)/68(6)/86(6) Physical
Attack4: 48(6)/65(6)/82(6) Physical
Attack5: 48(6)/65(6)/82(6) Physical
Attack6: 56(6)/76(6)/96(6) Physical, 22(6)/30(6)/38(6) Physical Radius
Attack Slam: 53(6)/72(6)/91(6) Physical, 39(6)/53(6)/67(6) Physical AoE + Lose Balance

Lose Balance: -35% Move Speed, -35% Action Speed for 11s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Elemental 0%/10%/20%
750/1050 200/230 6/7
20/25

Physical: -22%
Magic: 30.1%
Projectile: 20%

Combo1: 28(6)/40(6) Physical
Combo2: 28(6)/40(6) Physical
Combo3: 28(6)/40(6) Physical
Sprint Phase: 150 Move Speed
Sprint Attack: 17(6)/24(6) Physical


Undead-Skeleton 0%/30%
600/750 200 6/7
20/25

Physical: -22%
Magic: 30.1%
Projectile: 20%

Attack1: 39(6)/48(6) Physical
Attack2: 55(6)/67(6) Physical
Runstate: 200 Move Speed


Beast 0%/10%
700/1000 100/170 6/7
12/14

Physical: -22%
Magic: 30.1%
Projectile: 20%

Attack1: 40(6)/60(6) Physical + Slow
Attack2: 20(6)/30(6) Physical + Slow
Attack3: 26(6)/39(6) Physical + Slow

Slow: -40% Move Speed for 5s/-40% Move Speed for 7s [Rmv]Removable

Undead 0%/10%


Normal

Name Health Movement Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
100/150/200 200/230/260 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 18(3)/27(3)/36(3) Physical + Paralyze
Circle Move: Acceleration

Paralyze: -20% Move Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3
Acceleration: 20 Move Speed [Rmv]Removable

Insect 0%/10%/20%
26/45/80 200/240/280 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 20(3)/30(3)/40(3) Physical


Undead 0%/10%/20%
170/220/280 250/290/340 4/5/6
8/10/12

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 27(4)/36(4)/54(4) Physical + Slow

Slow: -40% Move Speed for 4s [Rmv]Removable

Demon 0%/10%/40%
160/210/265 350 4/5/6
8/10/12

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 24(4)/33(4)/42(4) Physical
Dash Attack: 35(5)/48(5)/62(5) Physical
Return Dmg: 20 True Physical


Demon 0%/10%/20%
130/210/290 100/130/160 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack Forward: 23(2)/30(2)/37(2) Physical
Attack Left: 23(2)/30(2)/37(2) Physical
Attack Right: 23(2)/30(2)/37(2) Physical
Attack Jump: 23(2)/30(2)/37(2) Physical
Attack Jump Run: 46(4) Physical


Beast-Wolf 0%/10%/20%
200/250 100/150 3
6

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 32(3)/39(3) Physical + Frostbite
Run State: 150 Move Speed

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Demon 0%
100/150/220 100/150/200 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Melee Attack1: 38(4)/48(4)/64(4) Physical + Frostbite
Melee Attack2: 34(4)/42(4)/56(4) Physical + Frostbite
Attack1: 24(4)/30(4)/40(4) Physical
Attack2: 24(4)/30(4)/40(4) Physical

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead-Skeleton 0%/10%/20%
100/150/220 100/150/200 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 45(4)/61(4)/77(4) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead-Skeleton 0%/10%/20%
167 100 3
6

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 35(4) Physical + Frostbite
Attack2: 26(4) Physical + Frostbite
Attack3: 26(4) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead-Skeleton 0%
152 100 3
6

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 35(4) Physical + Frostbite
Attack2: 29(4) Physical + Frostbite
Attack4 Counter: 33(4) Physical + Frostbite
Attack5: 26(3) Physical + Frostbite
Attack6: 26(3) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead-Skeleton 0%
150/250/320 100/200/280 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack01: 28(3)/40(3)/52(3) Physical + Frostbite
Attack02: 28(3)/40(3)/52(3) Physical + Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead 0%/10%/20%
240/350/450 50/100/150 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 34(4)/41(4)/49(4) Physical + Frostbite
Attack2: 35(4)/43(4)/51(4) Physical + Frostbite
Attack3: 49(4)/59(4)/70(4) Physical + Frostbite
Attack4: 49(4)/59(4)/70(4) Physical + Frostbite
Ice Cloud: Ice Cloud Dmg, Frostbite, Ice Cloud Freezing

Frostbite: -8% Move Speed, -8% Action Speed for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration
Ice Cloud Dmg: 5 Magical Damage [Rmv]Removable[0.2]Tick interval: 0.2[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Ice Cloud Freezing: Unable to Move, Unable to Attack for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead 0%/10%/20%
160/250/340 100/130/160 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack Forward: 20(2)/26(2)/32(2) Physical
Attack Left: 20(2)/26(2)/32(2) Physical
Attack Right: 20(2)/26(2)/32(2) Physical
Attack Jump: 20(2)/26(2)/32(2) Physical


Beast-Wolf 0%/10%/20%
220/300 100/150 3
6

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack01 Ice Bolt: 33(3)/42(3) Physical + Frostbite
Attack02 Frost Scream: 9(3)/11(3) Physical + Frostbite
Run State: 150 Move Speed
Frozen Field: Frozen Field, Frostbite

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frozen Field: 20 Magical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Demon 0%
90/140/190 180/220/260 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 18(2)/26(2)/35(2) Physical
Attack2: 21(3)/31(3)/41(3) Physical
Ultrasonic Wave: Dizziness

Dizziness: Dizzy for 6s/Dizzy for 6s/Dizzy for 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast 0%/10%/20%
22/44/66 150 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: Poison

Poison: 15 Physical Damage over 5s/25 Physical Damage over 5s/35 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Insect 0%/10%/40%
200/290/380 180/220/260 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 29(3)/43(3)/58(3) Physical
Spit Poison: Spit Poison Dmg
Install Cob Web Floor: Cob Web SlowRestraint

Spit Poison Dmg: 20 Physical Damage, Unable to Attack over 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Cob Web Slow: -50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/-20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration
Restraint: Unable to Move for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Insect 0%/10%/20%
144/214/284 200/230/260 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 18(3)/30(3)/42(3) Physical + Poison
Attack2: 18(3)/30(3)/42(3) Physical + Poison
Attack3: 18(3)/30(3)/42(3) Physical + Poison
Quick Shot: 42(3) Physical + Poison

Poison: 12 Magical Damage over 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast-Goblin 0%/10%/20%
100/160/220 200/230/260 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 21(3)/33(3)/45(3) Physical + Poison
Attack2.1: 18(4)/29(4)/39(4) Physical + Poison
Attack2.2: 18(4)/29(4)/39(4) Physical + Poison
Attack2.3: 39(4) Physical + Poison

Poison: 15 Magical Damage over 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast-Goblin 0%/10%/20%
100/160/220 200/230/260 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 29(3)/47(3)/68(3) Physical + Slow
Attack2: 29(3)/47(3)/68(3) Physical + Slow
Attack3: 29(3)/47(3)/68(3) Physical + Slow

Slow: -30% Move Speed for 7s [Rmv]Removable/-30% Move Speed for 7s [Rmv]Removable/-25% Move Speed for 7s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3

Beast-Goblin 0%/10%/20%
135/205/275 100/130/160 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 50(2) Magical + Debuff

Debuff: -30% Move Speed for 10s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast-Goblin 0%/10%/20%
144/214/284 200/230/260 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 36(3)/46(3)/57(3) Physical + Poison
Attack2: 36(3)/46(3)/57(3) Physical + Poison
Attack3: 36(3)/46(3)/57(3) Physical + Poison
Attack4: 36(3)/46(3)/57(3) Physical + Poison
Attack5: 29(3)/37(3)/46(3) Physical + Poison
Counter Attack: 61(4) Physical

Poison: 15 Magical Damage over 8s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Beast-Goblin 0%/10%/20%
240/320 100/150 3/4
6/8

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack01: 35(3)/43(3) Physical + Frostbite
Attack01 Combo: 33(3)/40(3) Physical + Frostbite
Attack02: 29(3)/35(3) Physical + Frostbite
Run State: 150 Move Speed

Frostbite: -12% Move Speed, -12% Action Speed for 6s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration

Demon 0%
144/200/266 100/150/200 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 18(3)/27(3)/36(3) Physical
Runstate: 150 Move Speed


Beast-Kobold 0%
144/200/266 100/150/200 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 36(3)/44(3)/51(3) Physical
Attack2: 36(3)/44(3)/51(3) Physical
Runstate: 150 Move Speed


Beast-Kobold 0%
220/280/340 130/160/220 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 34(4)/51(4)/68(4) Physical + Paralyze
Attack2: 34(4)/51(4)/68(4) Physical + Paralyze
Attack3: 34(4)/51(4)/68(4) Physical + Paralyze
Attack4: 38(3)/57(3)/76(3) Physical + Paralyze
Attack5 Short: 48(5)/72(5)/96(5) Physical + Paralyze
Attack5 Middle: 48(5)/72(5)/96(5) Physical + Paralyze
Attack5 Long: 48(5)/72(5)/96(5) Physical + Paralyze

Paralyze: Unable to Move for 1s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Undead 0%/10%/70%
100/150/220 100/150/200 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 20(4)/30(4)/40(4) Physical
Attack2: 20(4)/30(4)/40(4) Physical
Attack3: 36(4) Physical


Undead-Skeleton 0%/10%/20%
170/265/350 100/200/280 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 36(5)/52(5)/69(5) Physical
Attack2: 41(5)/60(5)/78(5) Physical
Attack3: 41(5)/60(5)/78(5) Physical


Undead-Skeleton 0%/10%/20%
100/150/220 100/150/200 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 45(4)/61(4)/77(4) Physical


Undead-Skeleton 0%/10%/20%
167/250/250 100/200/200 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 35(4)/48(4)/48(4) Physical
Attack2: 31(4)/42(4)/42(4) Physical
Combo: 36(4) Physical


Undead-Skeleton 0%/10%/10%
152/230/300 100/200/280 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 40(4)/54(4)/68(4) Physical
Counter Attack: 49(4) Physical
Combat State: 50 Move Speed
Peace State: 100 Move Speed
Default Setting: 50 Move Speed


Undead-Skeleton 0%/10%/20%
150/250/350 100 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 15(4)/25(4)/35(4) Magical, 15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
Barrier: Barrier

Attack Dmg AoE: 20 Magical Damage/40 Magical Damage/60 Magical Damage [Rmv]Removable[0.1]Tick interval: 0.1[Tmp]bExecutePeriodicEffectOnApplication: True
Barrier: Immune to Damage for 7s [Rmv]Removable

Undead-Skeleton 0%/10%/20%
150/250/320 100/200/280 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 23(3)/32(3)/42(3) Physical
Attack2: 25(3)/35(3)/46(3) Physical
Attack3: 34(4)/49(4)/63(4) Physical
Attack4: 28(3)/40(3)/52(3) Physical


Undead-Skeleton 0%/10%/20%
140/240/300 100/200/280 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 29(4)/40(4)/50(4) Physical
Attack2: 29(4)/40(4)/50(4) Physical
Attack3: 32(4)/45(4)/56(4) Physical
Combo: 29(4)/40(4)/50(4) Physical
Combo2: 32(4)/45(4)/56(4) Physical


Undead-Skeleton 0%/10%/20%
25/80/150 250 0
0

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 20(3)/25(3)/34(3) Physical + Paralyze
Attack2: 14(3)/18(3)/25(3) Physical
Attack3: 14(3)/18(3)/25(3) Physical

Paralyze: -15% Move Speed for 7s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration

Undead 0%/10%/20%
160/250/340 170/210/250 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack: 25(3) Magical
Death: Blind

Blind: Blinded for 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1

Elemental 0%/10%/20%
240/350/450 50/100/150 3/4/5
6/8/10

Physical: -22%
Magic: 8.9%
Projectile: 15%

Attack1: 34(4)/44(4)/54(4) Physical
Attack2: 35(4)/46(4)/56(4) Physical
Attack3: 49(4)/63(4)/77(4) Physical
Attack4: 49(4)/63(4)/77(4) Physical
Poison Cloud: Poison Cloud Dmg

Poison Cloud Dmg: 20 Magical Damage/20 Magical Damage/40 Magical Damage [Rmv]Removable[0.2]Tick interval: 0.2[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Undead 0%/10%/20%


Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.

Mimics

Name Health Movement Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Large Attack: 7(4) Physical + Poison Dmg
Large Dash Attack: 7(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Large Attack: 7(4) Physical + Poison Dmg
Large Dash Attack: 7(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Large Attack: 9(4) Physical + Poison Dmg
Large Dash Attack: 9(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Large Attack: 6(4) Physical + Poison Dmg
Large Dash Attack: 6(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Medium Attack: 5(4) Physical + Poison Dmg
Medium Dash Attack: 5(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Medium Attack: 7(4) Physical + Poison Dmg
Medium Dash Attack: 7(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Medium Attack: 4(4) Physical + Poison Dmg
Medium Dash Attack: 4(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Small Attack: 3(4) Physical + Poison Dmg
Small Dash Attack: 3(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Small Attack: 5(4) Physical + Poison Dmg
Small Dash Attack: 5(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%
190/220/250 -5800/-6670/-7540 3/4/5
6/8/10

Physical: -22%
Magic: -35%
Projectile: 15%

Small Attack: 2(4) Physical + Poison Dmg
Small Dash Attack: 2(4) Physical + Poison Dmg

Poison Dmg: 25 Physical Damage over 5s [Rmv]Removable[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application

Beast-Mimic -38%/-28%/-18%



Additional properties

(Note that these descriptions are WIP and still being researched) Unless otherwise specified, status effects have the following properties:

  • Unremovable (via Cleric's Cleanse / Warlock's Spell Predation)
  • Infinite duration while a condition is met (i.e. Cave Troll Regeneration is unconditional so it lasts forever, Skeleton Mage Fire pools are conditional on standing in them)
  • Max Stacks of 1
  • Tick interval of 1 second (see below for definition)
  • Duration is only refreshed if at max stacks of 1 when receiving a new stack


If a status has properties that are not the default, you can hover over for additional information. The following are additional properties that statuses may have:

  • Removable (Rmv): Can be removed (via Cleric's Cleanse / Warlock's Spell Predation)
  • Stacking Type (AgT): Stack count is aggregated by target
  • Maximum Stacks (1x,2x,3x,etc): Maximum stacks the status can go to
  • Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
  • Tick Interval (0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud. The total damage remains the same but is dealt in often quicker increments and lower amounts.
  • Refresh (Ref): When getting more stacks, the duration is refreshed
  • bExecutePeriodicEffectOnApplication (Tmp): Description and name WIP
  • Duration (Inf): Duration lasts infinitely until some other condition is met

Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.