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Revision as of 18:15, 25 September 2024 by Raw Salad (talk | contribs) (Automated edit for individual Misc pages. HF65. Adding craftable template call, where applicable.)
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Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Divine Rod.png
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Physical Base Weapon Damage 38~39
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Armor Penetration 15%
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Move Speed -20
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Undead Race Damage Bonus 15%
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Up to 2 extra enchantments
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Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
41.36x7.34x6.54
1x3InvSlot.jpg
Gear Score:
36
Sell Price:
30
Item Achieve:
6
With its simple silver inclusions, this mace is a solid choice for those facing undead opponents.

Mace

Maces are heavy, blunt weapons used for close combat. They deal significant damage and have slower attack speed compared to lighter weapons such as swords.

Craftable

Divine Rod is a craftable item.
NameIngredientsMerchantAffinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it!
Flanged Mace1
Silver Ingot3
Weaponsmith100

Hitbox


Height: 41.36
Width: 7.34
Depth: 6.54

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Divine Rod:

Divine Rod Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 80% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of Divine Rod: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Blunt/Blunt/Blunt dealing 100%/105%/110% damage on each swing, with impact zone: 100%/80%.

Attack Times

Primary Combo: Attack 1
Windup: 0.717
Hit: 0.15 + 0.1365
 ⤷ Recover: 0.14 → Primary Attack 2
 ⤷ Alternate Recover: 0.116 → Alternate Attack
 ⤷ Finish: 0.863


Primary Combo: Attack 2
Windup: 0.749
Hit: 0.172 + 0.1365
 ⤷ Recover: 0.146 → Primary Attack 3
 ⤷ Alternate Recover: 0.111 → Alternate Attack
 ⤷ Finish: 0.846


Primary Combo: Attack 3
Windup: 0.9
Hit: 0.167 + 0.1365
 ⤷ Alternate Recover: 0.191 → Alternate Attack
 ⤷ Finish: 0.933



Reference Attack Times for a glossary of the terms used above.


Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Divine Rod:

Primary Attacks
Mid Attack: 85%
Otherwise: 70%

References

Uncraftable Weapons
Swords
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields
favor needed
anonymous | Posted on Nov 11, 2024 at 2:09 am

how much favor do you need to craft this?