Description
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.
Class Info
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.
Weapon of choice - Swords or Spellbook
- Pros
- Cast curses to debilitate targets.
- Access to multiple physical weapons.
- High melee burst damage. (Blow of Corruption skill)
- Access to anti-healing.
- Access to self-healing. (Torture Mastery & Vampirism perk)
- Great at killing bosses.
- Cons
- Uses health when casting spells.
- Consuming too much health causes death.
- Highly susceptible to range.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Antimagic
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Gain 25% Damage Reduction against all Magical Elements except Divine, Curse, and Neutral.
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-
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Curse Mastery
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Gain additional base duration towards all curses you cast.
Advanced Details
Expand
Alters curses to use a new Status effect which have extended duration:
Curse of Pain - 10.4s
Curse of Weakness - 15s
Power of Sacrifice - 15.6s
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness)
Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.
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-
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Dark Enhancement
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Gain 10% Dark Power Bonus towards dark magic spells.
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-
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Dark Reflection
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While active, reflect 10 Dark Magical Base Damage (75% Scaling) to the melee attacker. Does not reflect while on cooldown. This perk does consume Darkness Shards, but does not generate Darkness Shards with Soul Collector.
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15s
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Demon Armor
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Gain the ability to equip plate armor. Suffer -10% Spell Casting Speed.
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-
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Immortal Lament
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Casting spells will no longer take you below 1 health.
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-
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Infernal Pledge
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Gain 25% Undead Race Damage Reduction and 25% Demon Race Damage Reduction.
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-
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Malice
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Gain 10% Will Bonus.
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-
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Shadow Touch
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Dealing physical damage to an enemy with melee weapon deals 2 Dark True Magical Base Damage and heals you for 2 Magical Base Healing (0% Scaling).
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-
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Soul Collector
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When you deal the final blow to an enemy, one darkness shard is collected. Gain 33% Dark Power Bonus for each shard collected, up to a maximum of 3 shards. When a dark magic spell is cast, consume all collected shards. The spell that consumes the shards receives the bonus (and can generate one shard as normal if it kills the target).
Advanced Details
Expand
Can be activated by perks, skills, and spells. Can't obtain Darkness Shards from targets that do not give experience.
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-
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Torture Mastery
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All curses inflicted upon enemies restores 2 Magical Base Healing (15% Scaling) to the caster with each instance of damage dealt. All spells cost 2x
Does not heal you for cursing a corpse.
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-
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Vampirism
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Gain 20% Outgoing Magical Healing Mod.
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-
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You can equip a total of 2 skills.
Blood Pact
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Assimilates the contracted demon after casting for 0.3s, gaining an additional 50 Max Health Add (following the normal rules for temporary max health), 30 Armor Rating, and 30 Magical Resistance. Your entire body is covered in Abyssal Flame, taking -2% Percent Max Health Healing damage per second and dealing 2 Fire Magical Base Damage (25% Scaling) per second in 0.2s ticks to characters within 0.5m. Once started, you can move but the cast cannot be cancelled. Additionally, all Darkness Shards are consumed on cast completion, and you gain 1 All Attributes for each Darkness Shard consumed. When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below).
Blood Pact Details
Expand
Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands.
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Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts Bolt of Darkness.
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0.2s
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Unbind
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Only available while Blood Pact is active, replacing the Blood Pact skill. Return to your true self, reverting the Pact's effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for temporary max health). Once started, you can move but the cast cannot be cancelled.
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-
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Exploitation Strike
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Only available while Blood Pact is active, replacing the non-Blood Pact skill. Deal an additional 4 Evil Magical Base Damage (100% Scaling) over 4s to all enemies you hit with a physical attack within 4s and heals the caster by 5% of the target's maximum health, up to 20 per hit. Buff is immediately removed when Unbind cast finishes.
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28s
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Blow of Corruption
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Your next physical attack within 8s deals 12 Evil Magical Base Damage (100% Scaling) to the target and causes them to suffer -80% Incoming Physical Healing Mod and -80% Incoming Magical Healing Mod for 12s. Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect.
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24s
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Dark Offering
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Channel your mind for up to 10s, sacrificing -10% Percent Max Health Healing per 1s to gain 5% Physical Power Bonus and 5% Magical Power Bonus per stack, up to 10 stacks. This bonus lasts for 15s. All stacks are refreshed upon gaining a new stack.
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28s
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Phantomize
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Phase through melee attacks and projectiles and become untargeteable for 6s. While active, gain 5% Move Speed Bonus and suffer -50% Magical Damage Reduction. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.
While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it.
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28s
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Spell Memory
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Gain the ability to memorize spells to use in the dungeon.
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-
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Spell Memory II
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Gain the ability to memorize additional spells to use in the dungeon.
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-
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The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Warlock spells cost health to cast.
All Warlock Spells have a cast range of 7.5m (meters).
Spell Types:
Dark
Evil
Fire
Power of Sacrifice
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Curse the target, dealing 3 Curse Magical Base Damage (0% Scaling) per second while granting them 15 Strength and 15 Vigor for 12s. Self cast if no target is found. This counts as a Debuff, not a Buff, and thus it is not affected by Spell Predation.
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1
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1s
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4
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Curse of Weakness
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Curse the target, causing them to suffer -25% All Attributes Bonus for 12s.
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1
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1s
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4
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Bolt of Darkness
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Fires a bolt that deals 20 Dark Magical Base Damage (100% Scaling) to the target. The bolt can be shot down by other projectiles, detonating it early. Projectile Speed: 16m/s
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1
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1s
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4
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Curse of Pain
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Curse the target, inflicting 15 / Hybrid Magical Base Damage(50% Scaling) over 8s. Additionally, if the target was not already cursed, they instantly receive 15 Evil Magical Base Damage (100% Scaling).
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2
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1s
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4
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Bloodstained Blade
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Target gains 5 Physical Buff Weapon Damage for 20s. When the target swings their weapon, they take 3 Evil Magical Base Damage (0% Scaling). Self cast if no target is found. This counts as a Debuff, not a Buff, and thus it is not affected by Spell Predation.
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2
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0.75s
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4
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Spell Predation
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Consume all removable magical Buffs on the enemy and gain 1 Darkness Shard per status.
Darkness Shards
Expand
Each Darkness Shard grants a 25% Dark Power Bonus and can store up to 2. This effect is consumed when casting a dark spell.
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3
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1s
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4
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Ray of Darkness
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Channel a dark beam for up to 5s, dealing 12 Dark Magical Base Damage (100% Scaling) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. The beam stops upon hitting a target or object, and so will only hit one target at a time.
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4
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1s
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5
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Life Drain
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Channel for up to 7.5s, dealing 5 Evil Magical Base Damage (25% Scaling) to the target per 1s. Convert 100% of the damage dealt into health for the caster.
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4
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1.5s
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5
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Hellfire
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Create eternal hellfire and blasts it towards the target. Deals 60 Fire Magical Base Damage (50% Scaling) per second in 0.2s ticks with 12 Impact Power to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls.
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4
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2s
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6
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Flame Walker
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While active, gain the ability to leave a trail of Hellfire for 6s. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking 5 Fire Magical Base Damage (100% Scaling) per 0.2s per stack. (max 2 stacks) The caster is not affected by the burn and can freely walk over the flame area without taking damage from it.
Needs further testing!
Expand
Seems to output considerably more than more than 5dps, but less than 25dps Contribute by joining the Spells & Guns discord!
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5
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1.25s
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6
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Eldritch Shield
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Grants the target a 25 Magical Base Shield (0% Scaling) for 15s. When the shield absorbs its maximum damage, gain 20% Dark Power Bonus towards the next dark spell cast within 4s. This works with Spell Predation, however it also consumes Darkness Shards - even when the shield's Scaling is 0 and thus does not benefit from the power bonus - so the maximum number of Shards obtainable at any point by rotating this and Spell Predation is 1.
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5
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0.75s
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6
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Summon Hydra
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Summon a Hydra, which inhabits a 0.75m area, that spits fireballs dealing 10 Dark Magical Base Damage (100% Scaling) with 4 Impact Power to enemy targets for 10 seconds. The Hydra can also detects hidden targets. The Hydra has 150 health and can aggro Monsters. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra.
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6
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1s
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12
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- Warlocks don't rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.
- Torture Mastery will heal you when dealing damage with Curse of Pain and Power of Sacrifice, and will benefit from Magical Healing on your gear.
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.
- Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.
- If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.
gooble
Is there any headshot damage multiplier for Ray of Darkness?
On shadow touch tooltip it says 0% scaling on the healing but not on the damage. Does that mean zou cna boost its outgoing damage with perks and items ?
how does true magic dmg affect ray of darkness is it per tick or does it add to the overall dmg
Can sorcerers enjoy the bonus of Shadow Touch after transforming into demons
I noticed that in the tips section it stated that phantomize prevents most form of damage except for aoe spells(and magical effects) and ACTIVE floor spikes. If you activate floor spikes with phantomize active don’t you take damage from them anyway?
I feel like shadow touch is a must run on warlock unless you're going only spell. If you haven't tried out the Kris dagger with shadow touch and bloodstained it's a great combo. It's only 1hp a swing if you're hitting your blows, and the additional 7 magic damage you get on the kris dagger makes a lot bigger difference due to attack speed. Something I'm very curious about and would like to test though (since it could further heighten this combo) is if another warlock hits you with blow of corruption while in demon form. Since the demon form tick damage is defined as negative percent max health healing, and blow of corruption's 80% reduction does effect max health healing in some capacity, would it reduce the drain?
I could see a Warlock duo going no spell, full plate, blow of corruption and demon form. If you hit in hand with blow of corruption, it should only do about ~10-12 damage with plate armor (maybe even less if you use a really bad dagger on super high armor rating), and if the 80% reduction does take effect, it would be (150 average max hp -> 1.75 hp a second over 12 seconds is about 21 damage) but with reduction would only amount to about 4 damage over 12 seconds. To top this all off, if one of the warlocks forego blow of corruption to go lifesteal spell, I think you could easily out-tank a barbarian because life-steal wouldn't be affected by blow of corruptions 80%. I wouldn't necessarily know the stats, but with demon form does warlock have the highest potential armor rating? Finding a way to minimize the health cost could be very strong.
What percentage of your damage do you heal with life drain? Also how does it scale with true damage, additional, etc.
Fighter, Barbarian, Rogue, Archer, Wizard,Cleric,Bard,Warlock, Druid and When Necromancer release date?😢 My favorite Necromancer!!!😭
Firewalker claims 5 DPS divided into .2s ticks I believe it should be 25 DPS divided
Says it does 12 damage per sec but only does 10 .example if I should be doing 19 DPS on paper I'll really be doing 10
I understand this skill, but it requires a lot of sacrifice. I think this skill needs a different duration because you lose all your life for just 15 seconds. If you don't have a buff duration set, it's impossible to rebuff. I think it's a very bad design.
诡异盾吸收的魔法伤害量能不能吃到魔法伤害加成而增多?还有持续时间能不能收到能力点影响而延长
Can someone make a list of all “Removeable Magic Buffs,” I want to see all the spells I can remove with this to see where it would fit in.
How does True mag dmg work with ray of darkness and flame walker?
I assume the true mag dmg doesnt happen every tick so does it add to the total and then start ticking?
Is curse of weakness works for mobs or bosses?
Do Curse of Pain stack?
If it doesn't stack with magic healing, does it stack with Magic Power Bonus (f.e. MPB affect cleric healing and torture mastery)
Does armor rating from my human form (including buffs to various stats) transfer to my demon form? i.e. Demon form takes more damage without my human form's tunic
Does Shadow Touch work work for Demon form?
Do perks that effect only dark magic damage buff dark reflection as well, even tho ingame description says its only ,,magical damage" ?
Is blood packed +1 all Atrabuties a passive that applies to human form or does it apply only to demon form?
does "vampirism" affect "Torture Mastery" and "Blood Pact"
Will casting spell predation remove the the effect from health potions or any other potions?
I used Dark Ray with the casting time increased by about 40%. By default, Dark Ray deals 12 damage per second, so in theory it should kill the Goblin Archer with at least two uses. However, when I used Dark Ray in this state, it took 4.5 uses to kill the Goblin Archer. What is the relationship between Dark Ray, casting time, and damage ratio? It seems strange that increasing the casting time weakens it.
Is there a level requirement or quest completion necessary to get the longsword from the squire on warlock? Right now I have to rely on finding one in the dungeon and then end up dying in PVP because I don't have enough opportunities to practice longsword.
Exactly which stuff are consider "Magical Buffs"?
Thank you in advance!
Does flame walker and hellfire are affected by fire mastery from wizard now that multiclass is here ?
Is the Abyssal Flame and Exploitation Strike affected by Magic power?
Does anyone know how to calculate how much you heal per tick with magic healing gear with curse of pain and power of sacrifice? For example if you have 4 magic healing do you heal for 5 a tick (1+4 additional magic healing)
Does the magical damage scale ?
Does anyone know the Scaling on Blood Pacts Immolation?
Does blow of corruption do bonus damage to headshot?
Is Exploitation Strike affected by Vampirism?
What is the attribute scaling for Shadow Touch? I.e.: if I have +2 magical healing, do I now heal 5 HP on every hit?
都
last time i tried it did not summon or work, but still took the hp as if it were doing something?
Is using the crystal sword with the warlock worth it? Or is it better to use a crystal ball and a single-handed weapon? Or try another combo?
Does the warlock still get trapped during phantomize with a ranger trap?
Does True Damage Apply to any spell including Perks like Dark Reflection?
Does anyone know the formula for calculating the damage of the Ray of darkness ?
On the description of Dark Reflection it says that it does "Magical Damage". Doesn't imply is Dark Magic Damage. Also when combing it with Soul Collector what I notice, (not sure if is a glitch), the souls are not consumed when taking damage.
does ray of darkness does more dmg wen head shot???
Why does this exist in a state like this, it can't attack and has 0 synergy with any other warlock spell skill or perk? Anyone know if it atleast reveals invisible enemies?.. could be such a cool spell, right
Does Dark Enhancement make spells do more damage?
Can I heal myself or at least break even when using Power of Sacrifice on myself with Torture Mastery? Or do I only heal from it when used on targets other than myself?
If im reading this right you can get 40% bonus damage through perks for bolt of darkness. If it scales 100% and you get 24% by default then you can open with 164% bonus on your first BoD after collecting 6 souls. And if i have 20 bonus magic damage the. Im hitting for 57. Is this right? Is this good?
Does Dark Reflection benefit from Soul Collector ? From the description of Soul Collector i would say no because it say ,,lasting until the next Dark Magic spell is casted" and I doubt that procing Dark Reflection counts as a ,, casting ".
Does anyone know how +additional/true/bonus magical damage scales with dark magic damage?
Does buff from Dark Enhancement work on Dark Reflection ? It should, right ? Another question, does Dark Reflection scale with any other bonus damage sources like will ?
I noticed in that Dark Reflection does not consume any charges on soul collector when hit (Tested on mobs, not players). Does it still benefit from the buff or do they not synergize?
Just bought the game, trying Warlock as my first class. Help me with some clarification on some perks/spells.
Does BoC synergize with Soul Collector? (I think the answer is no)
Dark Reflection immediately goes on cooldown for 15 seconds when you are hit?
Does Vampirism increase Torture Mastery healing?
Is Power of Sacrifice suppose to be used on yourself ?
is it a flat 15% or +15% of what you have?
Troll's aoe slam into ground deals magic damage aoe, so it kills you in Phantomize
Does the damage buff also scale or does only the self damage scale?
Is phantomize duration affected by buff duration stat?
Do you do agro in phantomize ? Can you use it to agro mobs to enemy player like with hide ?
Do Blow of Corruption and/or Dark Reflection scale with magic power? Do they benefit from + Magic damage?
it says here that Power of Sacrifice deals 3 magic damage per second, does this mean that Power of Sacrifice it scales from additional magic damage and from the magic power bonus?
Is it possible to cast Curse of Pain on someone multiple times and have the Agony stack? It would be sweet to be able to get massive amounts of healing from Torture Mastery.
Blow of Destruction is super good. A little magic damage and a falchion can go a long way with it. Phatomize is great for mob management/gathering if you get overwhelmed. I would think in the end Falchion/Orb with spells would be better but its been fun so far.