From Dark and Darker Wiki

Revision as of 18:26, 21 April 2024 by Raw Salad (talk | contribs) (Created page with "<metadesc>{{PAGENAME}}: damage, stats, hitbox, combo, action movement slot, drop source.</metadesc> {{AutoGenerateWeaponTabs}} {{Axes}} {{GenerateHitbox}} {{GenerateWeaponCombo}} {{GenerateBlock}} {{ActionMoveSlow}} {{GenerateUnique}} {{GenerateDropTables}} {{Weapons}}")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.5#Hotfix 54-1.
Dark and Darker is currently on update: Patch:6.5#Hotfix 54-1.

Life after Death
Life after Death.png
-
Physical Weapon Damage 62
-
-
Move Speed -35
-
-
Up to 4 extra enchantments
-
-
When receiving a lethal attack, HP becomes 1 and becomes invincible for 2 seconds. This effect can only be triggered once during an adventure.
-
Required Class:
Armor Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
72.75x19.43x2.64
2x4InvSlot.jpg
Sell Price:
240
Adventure Points
Item Achieve:
240
Death comes for us all one day...
Is today that day?

Axes

Axes are heavy, chopping weapons used for devastating close combat. They typically deal high damage and have slower attack speed compared to lighter weapons such as swords or daggers with some exceptions.

Hitbox


Height: 72.75
Width: 19.43
Depth: 2.64

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Life after Death:

Green Zone deals 100% damage

Orange Zone deals 70% damage


Impact Power of Life after Death: 5
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Slash/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/70%.

Secondary Attack: Slash dealing 110% damage on each swing, with impact zone: 100%/70%.

Attack Times

Primary Combo: 1 Attack
Windup:1000ms
Attack:122ms
Recover:1245ms


Primary Combo: 2 Attacks
Windup:1000ms
Attack:122ms
Combo:1641ms
Attack:167ms
Recover:1200ms


Primary Combo: 3 Attacks
Windup:1000ms
Attack:122ms
Combo:1641ms
Attack:167ms
Combo:1516ms
Attack:134ms
Recover:1200ms


Secondary Combo: 1 Attack
Windup:1170ms
Attack:167ms
Recover:1167ms



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Life after Death:

Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Secondary Attack 1
Mid Attack: 85%
Otherwise: 70%


Dropped By

Drop Tables last updated for Patch:6.4#Hotfix 53


Artifact
Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield